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EVE New Citizens Q&A

 
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starship steering?

First post
Author
Sabriz Adoudel
Move along there is nothing here
#21 - 2014-09-03 03:57:24 UTC
ShahFluffers wrote:
Guys... I think we are beating a dead horse here.

Newbie asked about how to do something. Newbie got the answer plus an explanation on why it is the way it is.

If you want to discuss the merits and flaws of the tutorials take it to F&I, Jita Speakers, or Assembly Hall.


Going off on tangents is what these forums are for, right?

I support the New Order and CODE. alliance. www.minerbumping.com

Areen Sassel
Dirac Angestun Gesept
#22 - 2014-09-03 11:56:14 UTC
Oraac Ensor wrote:
The server clock is irrelevant; the game features a particular sort of ship movement command – why it does so is immaterial, all you need do is use the method that is provided.


That's absurd. The game features a particular sort of ship movement command and the first question a reasonable person will ask about it is "why?"

If you want to know why, you can either come up with a lot of pointless in-universe rationalisation... or answer the question sensibly, in a way that makes it entirely clear why you can't steer the ship, by simply explaining about the server clock.

Quote:
They asked about controlling ship movement and it was pointed out that ALL the answers are clearly explained in the starter tutorial


Well, no. They aren't. The question "why?" is not answered (which is fair enough), and it's not explicitly stated that you can't steer the ship (which is also fair enough, but again it's no surprise that people expect to be able to do so and think they must have missed something).

Oraac Ensor wrote:

I do not understand why anyone would "ordinarily expect" any such thing. If you come to a different game you would surely "ordinarily expect" it to have its own methods.


Would I? When I play a first-person shooter, I expect to be able to aim with the mouse. When I play an RTS, I expect to be able to select and order units with the mouse, and use keyboard shortcuts to select and build units. When I play a roguelike, I expect to be able to move around with hjklyubn or the number pad. And, since EVE doesn't exist in a vacuum (aha), when I play a game about flying a spaceship, I am surprised at first not to find a UI feature that is present in essentially every other game about flying a spaceship - large or small.

If it was technically feasible, one would expect EVE to offer direct flight control.
Vol Arm'OOO
Central Co-Prosperity Union
#23 - 2014-09-03 13:12:09 UTC  |  Edited by: Vol Arm'OOO
This is one of the most common disconnects between the way eve is actually played and what the expectations of eve are from a new players perspective. The only way to manually move your ship is to double click in space. The ship will go more or less in the direction that you double clicked. The way it was explained to me when I started out and wondered the same thing - is that eve is not a spaceship flight simulator, but rather a space RTS game. More then any game I have ever played, eve has a lot of disconnects between expectations and real game play. Either you move past them or you dont. But if you can move past them, the game play is actually worth it.

I don't play, I just fourm warrior.

Vol Arm'OOO
Central Co-Prosperity Union
#24 - 2014-09-03 13:16:52 UTC
J'Poll wrote:
Areen Sassel wrote:
Oraac Ensor wrote:
Clarice Humphries wrote:
nowhere in the tutorials is this mentioned.

Yes it is.


Well, sort of. The tutorial explains how to move the ship, but not why you can't just steer the thing. Until you know about the 1Hz server clock, it seems an inexplicable omission, and I don't think it's at all remarkable that people ask.


I just don't see why people come to a game, do the tutorial and then expect the game to be different.


Because just about every other game that has ever been made about a ship moving around has movement as the op suggests. Eve is somewhat unique and flies in the face of newbee player expectations as evidenced by the fact that the op's question is very common.

I don't play, I just fourm warrior.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#25 - 2014-09-03 18:51:42 UTC
Sabriz Adoudel wrote:
ShahFluffers wrote:
Guys... I think we are beating a dead horse here.

Newbie asked about how to do something. Newbie got the answer plus an explanation on why it is the way it is.

If you want to discuss the merits and flaws of the tutorials take it to F&I, Jita Speakers, or Assembly Hall.


Going off on tangents is what these forums are for, right?
Not quite...Blink

Op's question has been answered, thread is closed.

ISD Ezwal Community Communication Liaisons (CCLs)

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