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6 week dev cycles

Author
Chainsaw Plankton
FaDoyToy
#21 - 2014-09-01 17:42:16 UTC
TQ is the new SISI!

also if you want to complain about "feedback" and "changes" it would probably help to point out what you are on about, as well most readers will have no idea what you are on about.

@ChainsawPlankto on twitter

Owen Levanth
Sagittarius Unlimited Exploration
#22 - 2014-09-01 17:46:32 UTC
Moloney wrote:
bacon lettuce tomato wrote:
It's better than pushing poor to mediocre content out every 6+ months.


No it is not.

That's like saying I use to get a ****** car that is capable of getting me to work.

Now I get some pieces of a car ever other month and I'll eventually be able to build a car. Sadly some of the pieces they have sent me are wrong or broken.

And as long as the pieces keep getting sent no resources at the sending company have time to read my email stating I got the wrong bit.


Nice analogy. Sadly it's also completely wrong. Why? Because CCP changed its release cycle, but development itself works still mostly the same. The only difference is, if a new thing is done, CCP has to wait a few weeks at most before they can release it. In the old cycle, they would have to wait for the next cycle for months.

Also its wrong because you only got a car back when you first installed Eve. Since then you just got upgradekits to change it around a bit. Now the upgradekits come faster and if something goes wrong, the next kit repairing the damage comes in 6 weeks, not 6 months.

The upgradekits of course aren't wrong or broken, or your game would have stopped working. Last time I started Eve, it worked fine. So no trouble there, either Smile

And if you honestly think your Emails aren't read just because not every asinine request gets a response, you're deluded.
Dave stark
#23 - 2014-09-01 17:53:13 UTC
Abrazzar wrote:
They are not restricting themselves to tweaks. They will release expansion tier changes in a release if it is finished at that time. That team can then do tweaks as the expansion tier content is finished and they are free to do the tweaks before going to work on other projects. And at the same time other teams can work on tweaking their last releases and/or work on new release material, which will then be put into the next release once it's considered finished.

No one is any longer working on deadlines for releases. This is what takes pressure from development that would otherwise cause scrapping (or simplification) of designs and other issues that rushing content causes. People need to get the expansion mentality out of their heads when managing their expectations for the new release cycle.


the problem i think the OP was pointing out is that we get no news, or chance to give feedback, in a reasonable timeframe.

it's nice having a feature that has been in the pipe for a year to be delivered, but if we only have 2-3 weeks to give feedback and test it... it's hardly going to be the best quality.

they either need to start discussing features even without a release date, or start talking about features 2-3 "cycles" ahead. otherwise we're just going to end up with consistently crap content due to a lack of feedback and be stuck with it for 6-12 weeks until they get around to fixing it.

I'd rather wait for content to be tested and feedback provided, than have to live with buggy **** for weeks.
Moloney
University of Caille
Gallente Federation
#24 - 2014-09-01 18:18:46 UTC
Dave Stark wrote:
Abrazzar wrote:
They are not restricting themselves to tweaks. They will release expansion tier changes in a release if it is finished at that time. That team can then do tweaks as the expansion tier content is finished and they are free to do the tweaks before going to work on other projects. And at the same time other teams can work on tweaking their last releases and/or work on new release material, which will then be put into the next release once it's considered finished.

No one is any longer working on deadlines for releases. This is what takes pressure from development that would otherwise cause scrapping (or simplification) of designs and other issues that rushing content causes. People need to get the expansion mentality out of their heads when managing their expectations for the new release cycle.


the problem i think the OP was pointing out is that we get no news, or chance to give feedback, in a reasonable timeframe.

it's nice having a feature that has been in the pipe for a year to be delivered, but if we only have 2-3 weeks to give feedback and test it... it's hardly going to be the best quality.

they either need to start discussing features even without a release date, or start talking about features 2-3 "cycles" ahead. otherwise we're just going to end up with consistently crap content due to a lack of feedback and be stuck with it for 6-12 weeks until they get around to fixing it.

I'd rather wait for content to be tested and feedback provided, than have to live with buggy **** for weeks.


You are right on the money there.

Also, it is not like CCP have ever been consistant. It is more like "it MIGHT" be fixed in 6-12 months, but more likely forgotten about while they work on the next thing that no one asked for.
Glathull
Warlock Assassins
#25 - 2014-09-01 18:25:42 UTC
Jessica Duranin wrote:
Xercodo wrote:

And for the sake of fairness with other capital users doing the same to cynos jumps.

I bet the rest of the community would be equally pissed if not more so that they can't reliably land their carrier / dread / rorq / JF within docking distance huh? :P

THIS!
If any of the k-spacers are wondering why so many wormholers are angry about hyperion... not being able to cyno into docking range is pretty much the k-space equivalent of what they did to wormholes.
Imagine having to slowboat your Jump Freighter 10km until you are able to dock. Oh, and remember that you don't have local, so you don't know if the system is empty before you jump in.



We are not wondering. Not at all. We just don't care. CCP is making things harder for you. I'm shocked! Shocked, I tell you!

All this upset-ness happens . . . pretty much every time something changes. Everything was going to end when the loot refining got nerfed, and all the high sec missioners were upset because CCP doesn't ever listen. Pack your bags. Eve is dead. Every single damn day, someone is REALLY REALLY UPSET about something, and if it doesn't change, everything will be broken.

Now it's the WH people who think they are special little snowflakes. Le sigh. Okay. Throw your temper tantrums all over the forums. Quit or threaten to quit. That's cool.

But don't kid yourself. The reason we don't care isn't because we don't understand. We don't care because that's how the game rolls. People get nice and comfy, and CCP doesn't like that so they stir things up. That's the game we play here.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Akashi Suenobu
University of Caille
Gallente Federation
#26 - 2014-09-01 18:35:37 UTC
This WH whining is all nonsense.

1) This is not OUR game, it is CCP's game. They are far more understanding and cooperative than devs of pretty much any other game, but in the end they have a vision for how Eve is supposed to be and while they can ask for our input and advice, there is absolutely zero real reason why they should listen to our every whiney opinion.

2) The hubbub about WH changes is almost exclusively the spawn distance change. While this is strategically very significant, it is also in line with CCP's stated desire for wormholes. While they never said people shouldn't live in wormholes, it is clear from their statements that CCP didn't want living in wormholes to end up being easy, and ragerolling and the current state of WH control make it essentially null without local in some respects. The WH change might be annoying because it makes a bunch of strategies which WH'ers developed over time obsolete, the community is certainly going to bounce back from this, and develop even more broken strategies.

3) Are you WH'ers going to quit eve? If yes, go do it already and stop whining in the forums. If no, shut up already the whining is annoying.
Themanfromdalmontee
EVE RADIO ARMY
#27 - 2014-09-01 18:42:51 UTC
Moloney wrote:
Ramona McCandless wrote:
Moloney wrote:
(1) Left very little time for feedback on the changes and (2) when feedback was provided, just ignored it.


(1) No

(2) How do you know?


Better hope that what ever area of the game you play in isn't next. Or you will have your answer.


I think you whine too much, multiple areas of the game have been changed over time some positive some not so positive. Look at all the reductions in isk from 0.0, loot from npcs etc.

Remember you have quite a few wormholers in the CSM you know.
Jack Hayson
The Scope
Gallente Federation
#28 - 2014-09-01 18:52:44 UTC
Akashi Suenobu wrote:
...CCP didn't want living in wormholes to end up being easy, and ragerolling and the current state of WH control make it essentially null without local in some respects.

WAT?!
Schmata Bastanold
In Boobiez We Trust
#29 - 2014-09-01 18:55:48 UTC  |  Edited by: Schmata Bastanold
Dave Stark wrote:
they either need to start discussing features even without a release date, or start talking about features 2-3 "cycles" ahead.


They cannot do it because people are psychos and they treat "maybe" as "definite yes". And if dev will say "what do you think about X?" some people will start hoarding anything even slightly related to X and when nothing will change for X they will lose their fantasy money and will get upset. And then they can commit suicides or homicides or ritual sh!t smearing all over their faces or steal candy at grocery store. And CCP would have to feel responsible for all those bad things happening.

That is why CSM works under NDA and that's why we have no frakking idea what exciting things are waiting for us in the future.

Personally I think it's stupid but I'm sure Tippia & Co. will prove me wrong soon by the power of logic.

Invalid signature format

J'Poll
School of Applied Knowledge
Caldari State
#30 - 2014-09-01 19:18:57 UTC
Moloney wrote:
Go read the WH forum and edit your reply.

I am fully aware that they have lots in the pipeline with development either completed or close to completion.

The point is that there is going to be no time for feedback when ever they release what ever it is that is coming.


Only issue, you are wrong.

There is still time for feedback, stuff is on sisi first for a while.

Sure, maybe the occasional bug might not be fixed with the next patch in 6 weeks but it will in the 12 week one.

Still beats the old system...


Now when something is "finished" it can be released, instead of having to shelf it till summer/winter expansion only to find out it conflicts with those other 4 things you shelved for that expansion.

Personal channel: Crazy Dutch Guy

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Gully Alex Foyle
The Scope
Gallente Federation
#31 - 2014-09-01 19:30:26 UTC  |  Edited by: Gully Alex Foyle
I'm pretty sure CCP read carefully the WH whin... er, feedback on Hyperion.

Then they simply chose to ignore (some of) it.

Wisely or not, only time will tell. But I respect a developer that actually does its job, as opposed to sheepishly giving players what they cry, er ask for.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

James Amril-Kesh
Viziam
Amarr Empire
#32 - 2014-09-01 19:31:53 UTC
Dave Stark wrote:
Abrazzar wrote:
They are not restricting themselves to tweaks. They will release expansion tier changes in a release if it is finished at that time. That team can then do tweaks as the expansion tier content is finished and they are free to do the tweaks before going to work on other projects. And at the same time other teams can work on tweaking their last releases and/or work on new release material, which will then be put into the next release once it's considered finished.

No one is any longer working on deadlines for releases. This is what takes pressure from development that would otherwise cause scrapping (or simplification) of designs and other issues that rushing content causes. People need to get the expansion mentality out of their heads when managing their expectations for the new release cycle.


the problem i think the OP was pointing out is that we get no news, or chance to give feedback, in a reasonable timeframe.

it's nice having a feature that has been in the pipe for a year to be delivered, but if we only have 2-3 weeks to give feedback and test it... it's hardly going to be the best quality.

they either need to start discussing features even without a release date, or start talking about features 2-3 "cycles" ahead. otherwise we're just going to end up with consistently crap content due to a lack of feedback and be stuck with it for 6-12 weeks until they get around to fixing it.

I'd rather wait for content to be tested and feedback provided, than have to live with buggy **** for weeks.

Exactly this.

Enjoying the rain today? ;)

Dave stark
#33 - 2014-09-01 19:35:38 UTC
Schmata Bastanold wrote:
Dave Stark wrote:
they either need to start discussing features even without a release date, or start talking about features 2-3 "cycles" ahead.


They cannot do it because people are psychos and they treat "maybe" as "definite yes". And if dev will say "what do you think about X?" some people will start hoarding anything even slightly related to X and when nothing will change for X they will lose their fantasy money and will get upset. And then they can commit suicides or homicides or ritual sh!t smearing all over their faces or steal candy at grocery store. And CCP would have to feel responsible for all those bad things happening.

That is why CSM works under NDA and that's why we have no frakking idea what exciting things are waiting for us in the future.

Personally I think it's stupid but I'm sure Tippia & Co. will prove me wrong soon by the power of logic.


if people are too stupid to understand "this is what we're thinking about doing, what do you think?" and "here's a list of features in the next release" well... i'm not sure i have any sympathy and i'm sure most of the community will delight in pointing out how stupid they are. *shrug*
Paynus Maiassus
Imperial Academy
Amarr Empire
#34 - 2014-09-01 19:52:50 UTC  |  Edited by: Paynus Maiassus
Livonia Velorea wrote:
They don't work from scratch every 6 weeks, it is just a release chance for what ever content is completed more or less. There could be 2 or 3 major features to a release each having been worked on for different durations, one might of taken 3 weeks and another 4 months. They just so happen to get released together because that's how the coookie crumbled. I've seen little indication that they are ignoring the feedback and input we give, if they were why would they even run a test server, make feedback threads, actively post and praise the feedback?


I understand your point but it's not exactly an issue that solves the problem, which I agree with the OP about.

For instance, I try to be very active and involved in anything that happens with the Rorqual. They have said that they couldn't quite make it in for Kronos and have listed some goals that they had for the ship, such as making it work as an on grid mining booster. For a while a number of threads popped up and Rorq discussion was lively. Feedback was incredibly diverse and ranged from mild adjustments to a half dozen incredibly radical and extensive redesign concepts. Then Crius came and went. Then Hyperion came and went. Nothing about the Rorqual.

So according to your point the Rorqual is a big project and could take a few releases. However, if it is a project. There should be a sticky thread on it. If a path is chosen for the type of redesign, something should be announced and players should be able to comment. If they are still fishing around for what to do the CSM should be engaging the player base to figure out what we want and giving us ideas about what they and CCP can technically do and what they think will be workable and good for the game. If they commit to a concept and start programming, stuff should appear on the test server. Basically, if the Rorqual is a big project there should be some evidence that it is being worked on. As it stands, for all I know, they had a quick idea they were going to put out during Kronos or Crius and after thought and feedback said 'this has turned into a mess so let's shelve it and not think about it anymore.' Then it comes out 6 months later as a big project that took a while but in reality they threw something together at the last moment, surprised us with it, and made us mad and/or gave us something that accomplished nothing.

Sure the ten release cycle means that things will be released ad hoc when they are finished. But we have no idea what CCP is doing. They are still developing things in a 2-release style and just throwing surprises at us every 6-weeks. If you change the release schedule you have to change the development process and cycle as well.

The OP is on to something. This is not to dis on CCP. But if you want to develop things the players actually like and want as well as are workable and good for the game (and I realize these two goals are not always congruous) there needs to be more transparency.
DaReaper
Net 7
Cannon.Fodder
#35 - 2014-09-01 20:43:01 UTC
They did listen to feedback. They reduced the original idea of the spawn distance by 1/2 (was going to originally be up to 40km away.

and they added a timer for the k126's so when someone doesn't jump through it will still spawn on its own later.

They kept the stuff people whined about because they wanted to, and its how they want the game to work. doesn;t matter if it has not been like that for years, thats how they want it to work. you either adapt or die.

And you had plenty of time to test it. if you were not on sisi playing and trying it then you have only you to blame.

And you do realize that this was how it was with the only cycle right? you would only have maybe 3 weeks to test the next expansion. Sometimes longer for a few things, but thats how it works. again, adapt or die

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

baltec1
Bat Country
Pandemic Horde
#36 - 2014-09-01 21:03:55 UTC
Jessica Duranin wrote:
Xercodo wrote:

And for the sake of fairness with other capital users doing the same to cynos jumps.

I bet the rest of the community would be equally pissed if not more so that they can't reliably land their carrier / dread / rorq / JF within docking distance huh? :P

THIS!
If any of the k-spacers are wondering why so many wormholers are angry about hyperion... not being able to cyno into docking range is pretty much the k-space equivalent of what they did to wormholes.
Imagine having to slowboat your Jump Freighter 10km until you are able to dock. Oh, and remember that you don't have local, so you don't know if the system is empty before you jump in.


So its like jumping though a gate and then burning back?
Nico Laitanen
Federal Navy Academy
Gallente Federation
#37 - 2014-09-01 21:34:58 UTC
I miss the cinematic trailers the older and bigger releases had. Also, it was almost like mmo christmas twice a year, and maybe I was too excited for changes to come to worry too much about the bugs or fixes that would need to be patched in later. Now, it's more like how are they going to break my game this time?
Tweek Etimua
Federal Navy Academy
Gallente Federation
#38 - 2014-09-01 21:45:16 UTC
bacon lettuce tomato wrote:
It's better than pushing poor to mediocre content out every 6+ months.

So pushing poor mediocre content every 6+ months is not ok...but every few weeks is ok?.....why not push out good content all the time?

I think the OP has some traction. Player testing is extreamly limited nowa days. Player may post concerns but with the current production rates they'll have to fixx it latter....much latter and if players are not being listend to then....well what is the CSM doing? The changes to although im not a Wormholer, I don't think the changes where odd for people living in them.

DaReaper
Net 7
Cannon.Fodder
#39 - 2014-09-01 22:03:56 UTC  |  Edited by: DaReaper
Tweek Etimua wrote:
bacon lettuce tomato wrote:
It's better than pushing poor to mediocre content out every 6+ months.

So pushing poor mediocre content every 6+ months is not ok...but every few weeks is ok?.....why not push out good content all the time?

I think the OP has some traction. Player testing is extreamly limited nowa days. Player may post concerns but with the current production rates they'll have to fixx it latter....much latter and if players are not being listend to then....well what is the CSM doing? The changes to although im not a Wormholer, I don't think the changes where odd for people living in them.




see you are thinking about this wrong, you a a customer, thats it. you opinion matters sure, but CCP doesn't HAVE to listen to you nor do they have to do what you suggest. You give them money, thats all.

The CSM is an organization that, and i have zero idea why people don;t understand this, have ZERO power. They to are customers, there purpose is to give ccp insight into how the players may react and to take 30 pages of different options and whining and condense it down to a single voice. CCP doens;t have to let you test anything, nor do they even need to give you advanced knowledge. The very fact that they have a test server so we can try **** out is awesome. Its CCP's game, not yours, your opinion, in the grand scheme of things, means nothing.

CCP does listen, and they take your concern into account and may make changes based on that. But at the end of the day, they do not, in anyway need to listen to you. And sometimes, your opinion is completely wrong. Look through the forums and you see a lot of people 'brilliant' ideas for how to fix that game that are complete crap. Which is why they do not need to take your opinion into account. Once you remember the difference between customer and owner then you will be happier.

So far the new release cycle is working alright. They have the ability to go 'oops yea that was wrong, lets adjust this some more.' or go 'oh lets scrap that' They have not yet, but they will. And if you don;t like the new wh changes, then meh, more money for me as i traverse the dead holes and get resources form people who cried, and took there ball and left.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Athryn Bellee
School of Applied Knowledge
Caldari State
#40 - 2014-09-01 22:13:47 UTC
Jessica Duranin wrote:
Xercodo wrote:

And for the sake of fairness with other capital users doing the same to cynos jumps.

I bet the rest of the community would be equally pissed if not more so that they can't reliably land their carrier / dread / rorq / JF within docking distance huh? :P

THIS!
If any of the k-spacers are wondering why so many wormholers are angry about hyperion... not being able to cyno into docking range is pretty much the k-space equivalent of what they did to wormholes.
Imagine having to slowboat your Jump Freighter 10km until you are able to dock. Oh, and remember that you don't have local, so you don't know if the system is empty before you jump in.


If you're jumping a capital blind into a wh system you deserve to lose it. Wormhole jump distance is nothing related to cynos.