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Hyperion Must Go

Author
Nevyn Auscent
Broke Sauce
#41 - 2014-08-31 22:30:11 UTC
Aquila Sagitta wrote:


WTB sauce

Check the fanfest isk faucet graphs. Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr.
That is literally the entirety of Incursions income across EVE at one time. Hyperion will not have significantly changed that.
And since nearly all of Incursion income is isk, and not other items that sell on the market, the actual earning power of incursions is vastly lower relative to other activities than the isk graph indicates.
Jack Miton
School of Applied Knowledge
Caldari State
#42 - 2014-08-31 23:03:22 UTC  |  Edited by: Jack Miton
Nevyn Auscent wrote:
Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr.

Oh, please, enlighten us WH players about your infinity respawning, zero risk, 'limited resource'. You poor baby.

PS: you stat of 70 people making 100mil/h is so stupidly low that i can't begin to imagine where you pulled it from.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#43 - 2014-08-31 23:47:15 UTC
Jack Miton wrote:
Nevyn Auscent wrote:
Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr.

Oh, please, enlighten us WH players about your infinity respawning, zero risk, 'limited resource'. You poor baby.

PS: you stat of 70 people making 100mil/h is so stupidly low that i can't begin to imagine where you pulled it from.


Wonder what kind of out cry it would become if CCP said incursion is ending in high sec.... (they could always go back to do level 4 missions right?)




Nevyn Auscent
Broke Sauce
#44 - 2014-08-31 23:52:19 UTC
Jack Miton wrote:

Oh, please, enlighten us WH players about your infinity respawning, zero risk, 'limited resource'. You poor baby.

PS: you stat of 70 people making 100mil/h is so stupidly low that i can't begin to imagine where you pulled it from.

Average 5 trillion isk a month (Straight from Fanfest figures). If you assume 100/hr is the average income, that equates out to 70 pilots per hour able to make that income. People way overquote incursion income and ignore all the movement, wait times, slower fleets, TPPH walls, and all the risk that comes along with it.
If you want to believe that people earn more, then fewer people are able to make an income from incursions. Obviously that 70/hour is then spread across different people per timezone.

Then WH's earn about 10 Trillion isk per month from sales to the NPC buy orders, exactly how big a portion of WH income that is, I don't know, you would have better figures than I would as to if that is nearly all your income, or if that is a tiny portion, so I don't know what your earning power per month actually is, only the isk generation.

Does this mean WH income is right, I don't know. But stop crying about how Incursions are ruining all of EVE, because they are such a limited resource compared to other income streams.
Instead focus on what's at home. If low class WH's are suffering, then address low class WH's. etc.
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#45 - 2014-09-01 00:01:49 UTC
Nevyn Auscent wrote:
Jack Miton wrote:

Oh, please, enlighten us WH players about your infinity respawning, zero risk, 'limited resource'. You poor baby.

PS: you stat of 70 people making 100mil/h is so stupidly low that i can't begin to imagine where you pulled it from.

Average 5 trillion isk a month (Straight from Fanfest figures). If you assume 100/hr is the average income, that equates out to 70 pilots per hour able to make that income. People way overquote incursion income and ignore all the movement, wait times, slower fleets, TPPH walls, and all the risk that comes along with it.
If you want to believe that people earn more, then fewer people are able to make an income from incursions. Obviously that 70/hour is then spread across different people per timezone.

Then WH's earn about 10 Trillion isk per month from sales to the NPC buy orders, exactly how big a portion of WH income that is, I don't know, you would have better figures than I would as to if that is nearly all your income, or if that is a tiny portion, so I don't know what your earning power per month actually is, only the isk generation.

Does this mean WH income is right, I don't know. But stop crying about how Incursions are ruining all of EVE, because they are such a limited resource compared to other income streams.
Instead focus on what's at home. If low class WH's are suffering, then address low class WH's. etc.


You saying there is no waiting time and such in wspace? If you are real unlucky and get hit hard by random, your home sys can be without anything to do in days at a time, and you left with exploring your static for something do do. And when you running sites you have always the risk of someone dial into you. Imagine, doing incursion and the sites was "concorde neutral" and anyone that wanted could interfer?

as for addressing anything wspace related, it seems like CCP put the wh community on a "ignore" mode.They turned into the WESAYSO company that know the sandbox best without actualy playing in it. But that is their choice and if that pays out in the long run, well, they got the numbers and metrics...


Nevyn Auscent
Broke Sauce
#46 - 2014-09-01 00:15:25 UTC
Ruffio Sepico wrote:


You saying there is no waiting time and such in wspace? If you are real unlucky and get hit hard by random, your home sys can be without anything to do in days at a time, and you left with exploring your static for something do do. And when you running sites you have always the risk of someone dial into you. Imagine, doing incursion and the sites was "concord neutral" and anyone that wanted could interfere?

as for addressing anything wspace related, it seems like CCP put the wh community on a "ignore" mode.They turned into the WESAYSO company that know the sandbox best without actually playing in it. But that is their choice and if that pays out in the long run, well, they got the numbers and metrics...



No, I'm saying nothing of the sort. I've been into WH space a little, I know what the difficulties are to an extent.
I'm just saying that people are way over quoting what Incursions pay out, ignoring the fact only a handful can get that pay out at any one time, and ignoring all the difficulties and risk that incursions take.

The addressing WH Space stuff, well, the customer isn't always right. Sometimes they have to make decisions that upset people in order to create a better game overall. And from my view point some of these decisions seem to be just that. The problems I'm seeing people mentioning about making low end WH's no longer worth it, and even high end WH's having issues see far more linked to how few sites spawn, and how slow they are to respawn.

If you had more sites and they respawned more regularly, would that help keep WH's more viable even with the changes?
As that's an issue that seems true of Null Space anoms as well, that it's hard to have a reasonable number of people living in a single system. But Null can spread in order to solve that (at least a bit), while WH space can't do the same thing.

Seems much better to fix WH space to solve issues like that, than attack other area's of space when a lot of people don't actually understand those area's difficulties & limits well.
Winthorp
#47 - 2014-09-01 00:53:02 UTC
Sith1s Spectre wrote:

I'm available for more case solving at a cheap rate of 100 mil an hour.


On the next episode of Sith the "Internet Detective" i'll discover where the Dusettes have gone.

♥ Sith


Please bring back the Dusette girls, why must I troll all the stupid people in multiple whiney entitlement threads without them Cry
Experiment 32423
Doomheim
#48 - 2014-09-01 00:53:28 UTC  |  Edited by: Experiment 32423
Nevyn Auscent wrote:
Aquila Sagitta wrote:


WTB sauce

Check the fanfest isk faucet graphs. Incursions account for a mere fraction of all isk generated in the game, because they are a limited resource. Based on averages 70 pilots at a time can make 100 Mil/Hr.
That is literally the entirety of Incursions income across EVE at one time. Hyperion will not have significantly changed that.
And since nearly all of Incursion income is isk, and not other items that sell on the market, the actual earning power of incursions is vastly lower relative to other activities than the isk graph indicates.


If you want to talk economics, you should take population into account. 2500 wormholes, an entire area of space, compared to a single activity? How can that be considered a remotely accurate comparison?

While we're at it, why don't we compare nullsec ISK generation with incursions? Yeah, I thought so.

There are simply too many variables that have to be taken into consideration, that it makes it an impossible task. Time per ISK gained (running a site worth 50m might take you 15 minutes, but scanning/rolling/logistics/hostile activity are the real time-sinks that make ISK/hour in wormholes completely irrelevant). Running an incursion takes X time for Y profit, there is very little need for actual preparation aside from gathering the fleet and replacement costs are virtually zero, with the odd gank/alpha loss.

The reason why people talk negatively about incursion income, is because, well, it's almost as effortless as grinding level 4s with minimal risk, while having higher ISK/hour when effort/hour is taken into account. People feel effort should be rewarded, but it isn't, and most wormhole people don't even mind as long as their living can be sustained and losses replaced - which after the changes, hangs in the balance.

More sites wouldn't change much in the current situation either, when you have a million connections and aren't able to collapse them, the game is essentially asking you to log off and hope for better luck next time. It doesn't matter if there's a $10 or $100 bill in the middle of the highway, if there's too much traffic, you're not picking it up.
Kalseth
Anomalous Existence
#49 - 2014-09-01 02:36:39 UTC
I am pasting this from another topic. I rarily post and this might be bad form but I think it applys to this conversation as well.

Ok , this might be long and rambling ... and horably misspeled.

All of this is based of antidotale evendence. Just my experiance. To that note. I have played this game for a long time. With realtivly few breaks. All but a very little of that time have been in WHs. I joined some friends in a C5 at month 3 I think (biring a drake you will be fine they said). THe few breaks I have taken I would come back to the game run mabye 5 missions and look for a good WH group to join.

K space confuses me.

This is not about ISK or whatever. The only time I PvE is when others in my corp need me to fill a roll. Although my activity has tappered off over the last couple months due to new job and RL stuff what I "Do" in eve is scann and look for things to shoot. I love the submarine warfare that is WH PvE. I love useing the tools we are given to covertly find people doing things and then try to blow them up. I love being skilled enough at them so that when I HAVE to pull out my combats I can get people and tackle them before they notice and warp off. I love the mind games that are the common WH tacticks now adays to get fights. To bait ... to take the trap hopeing to out trap there trap. Sometimes winning sometimes loseing but allways being excited.

I still get a little thrill each time I jump a new WH ... is Team Pizza (they will know why I mention them) waiting for me on the other side?

What I love the most is what kind of community that this type of enviroment has built up that is unique to eve ... i think. Where I can blow someone up in a not trivial ISK worth of ship and the very next day be called on to help that same person and corp in a op. Where there are very few if any blues, where is fact it is FUNNER to shoot and kill the people you like, but as long as you are not a complet and total asshat WHs come out of the woodwork to help... mostly to shoot other WH's but with other types of help as well. Where it is not uncommon when a "puppy" finds his way into WH space during his scanning tutorial he promptly gets blown up ... but then instantly gets given many times what his ship was worth and advice about the game.

Ok, I like WH space. What the hell does that have to do with this topic ?

There are less and less things to do here. I do not scann as much as I used to but my corp still does. We find lots and LOTS of WH ... but nobody lives there anymore ... or if they do they do what I seem to do more and more. AFK in my pos whatching indi timers run whille playing solitare. I kidd you not I found myself doing just that for the first time today. Our chains in the mapper allready had something like 40 connections on it. People where out looking no point really for me to go out. I was having fun chatting with people in the many MANY channels I live in and shooting the **** in TS. THere was very little of any activity found.

The many chat channels .... filled with simular stories and with people seeing towers being taken down ... or takeing down there own.

I love this game... at least what I know of it. I acually just bought a FW toon to give that PvP a try sense what I was used to never happens anymore. At some point I am going to have to decide not to pay for a chat channel interface and find something else to play besides solitare.

I do not have a magic HEY DO THIS fix. I do not even know for sure that the recent changes have made things worse. It could be just longer and worse summer time blues then what we are used too. In fact i am the guy saying over and over they just happened give it some time. All i do know is that there is less "FUN" for me to find. It might say something about that fun involving me blowing up things or getting blowen up in shinny stuff (damn you Team Pizza) but there it is.

I truly hope that CCPs promise of whatching the metrics closly are true. That if all of this precived loss of WH activity is acually hapening that they address it soon. Not take months to do something but weeks to see it is happening and then instantly openeing up to the community to try to brianstorm some fixes. GIven the uniqueness of WH space once the exodus acully hits it will be hard to stop and it will just feed of itself until most of us are gone.
TomyLobo
U2EZ
#50 - 2014-09-01 07:01:13 UTC
As a wh person myself who has dabbled into incursions from day one. I have to agree that most wormholers over exaggerate incursion earn rate. At the moment, faction warfare done right earns far more than incursions as well as nullsec rating. See, what sets incursions apart is the isk potential and that is provided that the mom isn't popped on sight like they are doing now. Those making 100mil/hr or more are most likely having a very good run i.e. very few or no contests, fleet members don't leave every 2-3 sites and most importantly, some group of angry neckbeards don't pop the mom.

I won't support nerfing incursions because of the social and empowering aspect. Incursions revitalized highsec for a lot of people because, before incursions, there were very few reasons for anyone whatsoever to fleet up with a random person they had never met and do something different. It can get boring quickly, if you run only incursions for months but you can always take a break, try some fw, lowsec pvp or even whs. I know a few communities that coordinate pvp roams from time to time. The difference compared to grinding L4s is that you actually now have enough isk to explore other aspects of the game without getting broke on your first try.

Isk per hour is definitely better for whs but the problem is that you run out of sites quickly and have to wait days for sites to spawn or farm your static, if it's worth anything.

With incursions now spawning every 12hrs, at least, I don't see any reason why wh site spawn rates shouldn't be changed to a time based regeneration model. There just isn't any reason to not do it given the current state of things in wormhole space relative to highsec or null.
Pro TIps
Doomheim
#51 - 2014-09-01 07:19:00 UTC  |  Edited by: Pro TIps
Tisban wrote:
Perfectly fine for large elite corps, terrible for fresh, less experienced corps with fewer numbers.

This was exactly my prediction before the patch -- except I (and others) thought it would be bad for PVP corps of all sizes too, as it would reduce the content available to them (fewer targets.) It isn't just hurting small/new corps; it hurts everyone except big, high-class farmers.


You know what I would like to see? Current versions of those class-by-class W-space activity graphs. You know, the ones CCP used to justify the changes they made. The ones that many posters pointed to and said, CCP don't understand the reason behind low C4 activity is bad effort/reward ratio, not lack of connectivity.

TomyLobo wrote:
As a wh person myself who has dabbled into incursions from day one. I have to agree that most wormholers over exaggerate incursion earn rate.

Anyone can go join a big incursion fleet (example: #The Valhalla Project) and make more than 100M/hr. I never go to incursions unless I plan to play for several hours. I have never averaged under 150M/hr in the TVP fleet. My best was 190M/hr. My main char is 4 months old, so when they want someone like me in fleet, it's because they are scraping the bottom of the barrel for DPS or the FC is in a newbro kind of mood. Oh, my figures are raw cash pay-outs, not including the money you can make with your Concord LP.
Agent Ninety-Nine
Doomheim
#52 - 2014-09-01 08:17:01 UTC
We are a small corp in a c2/c3 and the changes have left us running high and low sec exploration and missions for the last week. Our wormhole now sucks. On average we have 4 or 5 connections. We used to be able to farm our static in relative safety and we kept track of our profit margins. In July we made a little over 14b running sites in our c3 static and had 6b in pvp losses. Not ideal but acceptable IMO ... now we cant even run them. We get aggressed EVERY TIME we run sites so here we are .. out in kspace and hating it because with all the PVP taking place in lower class wormholes along with all the wormhole spawns we can't "safely" manage the task. This month to date we have earned 2.4b from sleeper sites and lost 4b in ships.

We like our hole... we've built a presence there and do not want to move... which means live in a wormhole and earn in kspace. It's bullshit and it is the sole reason I'm even considering a renters alliance... another broken mechanic.

CCP has made it super easy for me to kill frigates entering our wormhole in my arty loki. So easy i don't even give a **** to camp our kspace static anymore.

How does a corp of 20 members with upwards of maybe 30m average sp split between eu and us earn to fly the nice ships they want to fly? Wallet tank with Plex is the only answer i can come up with outside renting a system ... and i don't even know if that's worth doing.

I'm disgusted with the changes to wormholes.
Nevyn Auscent
Broke Sauce
#53 - 2014-09-01 09:08:56 UTC
TomyLobo wrote:

With incursions now spawning every 12hrs, at least, I don't see any reason why wh site spawn rates shouldn't be changed to a time based regeneration model. There just isn't any reason to not do it given the current state of things in wormhole space relative to highsec or null.

12-36 hours to be more exact. It used to be 24-48 hours. So it only got shaved a little. But yes, even on my experience I agree that WH site spawns could use a much better spawn rate.
Kinraka
Things To Do...
#54 - 2014-09-01 09:11:45 UTC  |  Edited by: Kinraka
wormholes were never meant to be colonized, now bob shal enjoy your tears

[u]Sheep shagger from way back [/u]

Talaq
Caldari Provisions
Caldari State
#55 - 2014-09-01 12:26:48 UTC
Bob never knew what hit him, and now is suffering from a major identity crisis.

come one CCP, free Bob!


anyways the lack of any kind of proper reply still says here is your bone now just sit in the corner and gnaw on it..

i guess Corbexx you are our only hope... :P


Low-Class Diplomat

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#56 - 2014-09-01 13:01:21 UTC  |  Edited by: epicurus ataraxia
Talaq wrote:
Bob never knew what hit him, and now is suffering from a major identity crisis.

come one CCP, free Bob!


anyways the lack of any kind of proper reply still says here is your bone now just sit in the corner and gnaw on it..

i guess Corbexx you are our only hope... :P





Yes, you are right, but corbexx is only human, no matter how he tries, he is not going to overcome disinterest, no matter how Fozzie from PR spins it, there we are.
And he cannot even be bothered to spin this disaster.

Even a dog, likes meat on his bone, and a fat maggot wriggling there for all to see is no substitute for meat.
(Yes mass spawn,looking at you, you are the maggot)

There is one EvE. Many people. Many lifestyles. WE are EvE

Maduin Shi
MAGA Inc
#57 - 2014-09-01 15:21:09 UTC
Nevyn Auscent wrote:

No, I'm saying nothing of the sort. I've been into WH space a little, I know what the difficulties are to an extent.
I'm just saying that people are way over quoting what Incursions pay out, ignoring the fact only a handful can get that pay out at any one time, and ignoring all the difficulties and risk that incursions take.


Alright dude, if you want even the slightest bit of credibility in the wormholes sub-forum, there can be no mention of "difficulties and risk" and "incursions" in the same sentence. That is just so much bowlsheeit to people who run sites in wormholes. Roll
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#58 - 2014-09-01 17:27:19 UTC
Talaq wrote:
Bob never knew what hit him, and now is suffering from a major identity crisis.

come one CCP, free Bob!


anyways the lack of any kind of proper reply still says here is your bone now just sit in the corner and gnaw on it..

i guess Corbexx you are our only hope... :P




When you anger the gods, volcanos might happen! (and look what happend).. Blink


LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#59 - 2014-09-01 17:48:14 UTC
Kirin Artura Uitoh wrote:
words


I like the new Hyperion changes.

Its annoying that my scanning proteus cant fit into frigate holes, but overall the changes are positive IMHO.
MaxPayne117
Chesty Puller Inc
#60 - 2014-09-01 19:23:41 UTC  |  Edited by: MaxPayne117
The plan looks good until you see it in action. All in all not terribly impressed with the PM who ran this project. If you need some tips hit me up. I happen to work for a large software company and sadly can cite some needs for change or I'd ask you to update your resume and move on.


1. What stakeholder group did you actually check with before making these changes? I doubt any of them were serious wormhole groups.

To be honest not all the changes were bad, one of them was good.

The good news, spawn range on a worm hole after going through it. I do like this one, it will help me kill the unwary. Had nice kill on a highsec wormhole, they target spawned 12k off the hole. 4 webs and a bubble kind of sealed the target's fate. For cloaky scouts or covert ops, the spawn range is perfect. No more bad spawns where you can't cloak up quickly.

The rest of it pretty much missed the mark.

1. Frig holes are a joke, no value to anybody other than fear to not do your sites as a wormhole is there that you can get rid of. The best upside is they can't kill you with a frig fleet, the downside is don't feel safe salvaging or you've got to waste a ton of time waiting on grid so nobody ninja's your wrecks.

You created more problems than you solved with this feature.

2. Second static for a C4, sounds nice, but most of them are C2's which create these crazy chains. Small corporations are now forced out of a C4 just due to the fact that it takes to long to scout the chain. The risk in a C4 is now outweighs the nominal reward that existed. Better to be in a C3 or a C5 vs. a C4.

I heard somebody wanted people to not live a C4. Mission accomplished. C4 occupancy is going to go down.

Gunner had it right, you want to fix something. Get rid of local in low and null.