These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Preventing high sec docking for Militia members

Author
Joshua Milton Blahyi
Viziam
Amarr Empire
#1 - 2014-08-30 19:41:15 UTC
Why is this not a thing?

It seems absurd to me that Amarrian stations would allow Minmatar militia members docking access to their stations, or vice versa. Why would you ever let a declared enemy dock in your space?

Is there some technical reason why this is permitted? Or is it just another case of CCP encouraging garbage gameplay?
Lugh Crow-Slave
#2 - 2014-08-30 19:43:35 UTC
don't make it minm can't doc in amarr systems make it so minm can't doc in amarr/cal stations in amarr/cal space but can still doc in minm/gal stations
ShahFluffers
Ice Fire Warriors
#3 - 2014-08-30 20:08:02 UTC  |  Edited by: ShahFluffers
This "quirk" was left in on purpose.

Basically, it should not be unreasonably hard for a militia to attack in enemy high-sec. I mean... you have the home field advantage. If you lock down the hostile for long enough then the NPC navy will show up and apply their damage on top of yours.
Hell... you do not even need to apply damage. Just point and avoid getting killed yourself. Eventually the hostile will succumb to NPC firepower.

Now station games... that is a different matter entirely and affects more than just Faction Warfare.
Joshua Milton Blahyi
Viziam
Amarr Empire
#4 - 2014-08-30 20:34:22 UTC
ShahFluffers wrote:
This "quirk" was left in on purpose.

Basically, it should not be unreasonably hard for a militia to attack in enemy high-sec. I mean... you have the home field advantage. If you lock down the hostile for long enough then the NPC navy will show up and apply their damage on top of yours.
Hell... you do not even need to apply damage. Just point and avoid getting killed yourself. Eventually the hostile will succumb to NPC firepower.

Now station games... that is a different matter entirely and affects more than just Faction Warfare.


Home field advantage doesn't mean anything when the opposing militia can have a full stock of ships in station to undock with.

I understand that station games are a larger issue, but they become more glaring when the trade hubs have regular opfor who live there.

I would also say that if it is not supposed to be unreasonably hard to launch attacks in high sec, it should be at least somewhat difficult. Right now it is far too easy for someone to pod surf to a trade hub and then engage in station games in 1.0 systems. It is ridiculous in so many ways.

ShahFluffers
Ice Fire Warriors
#5 - 2014-08-30 21:04:18 UTC
So MAKE it harder for your enemy to operate in the area. SHOOT them. Trick them so you can shoot them. Alpha them off the undock.

Or just make an insta-undock bookmark and wave them off laughing.

The truth is... it is already quite hard to operate in enemy high-sec... station games notwithstanding (if you have a problem with particular tactic then present an idea that will globally affect this... not just for one group).
The navy gives you a clear edge against the enemy. Beyond that, it is up to you and your allies to wage war for your respective empire.
Joshua Milton Blahyi
Viziam
Amarr Empire
#6 - 2014-08-30 21:23:20 UTC
So instead of having pilots in the war zone, each militia should have standing fleets to protect their trade hubs and 0.5 systems?

Why have facpo at that point?

Actually, that might be a better solution. Eliminate docking rights, and then get rid of facpo. That way players defend their trade hubs from the enemy, and more PvP is always a good thing, especially in FW. Then you would know that someone who rolls into enemy high sec is serious about bringing the war to their enemy, rather than a scrub abusing bad mechanics.



Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2014-08-30 21:45:55 UTC
Quote:

Actually, that might be a better solution. Eliminate docking rights, and then get rid of facpo. That way players defend their trade hubs from the enemy, and more PvP is always a good thing, especially in FW. Then you would know that someone who rolls into enemy high sec is serious about bringing the war to their enemy, rather than a scrub abusing bad mechanics.


You give me the impression that you can't even keep your enemies at bay in Low sec, and incapable of defending your High sec. Removing the NPCs to assist you seems to be a very bad move here. So, it should not be a question of black and white (FacPolice or No FacPolice); instead it should be a matter of complementing.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

ShahFluffers
Ice Fire Warriors
#8 - 2014-08-30 21:47:59 UTC  |  Edited by: ShahFluffers
Hyperbolic aren't we Joshua?
I rarely see any militia wage concentrated battles in enemy high-sec. It is usually just one or three guys... and you can easily avoid and/or discourage and/or fight them if you know what you are doing. There is no need for a standing fleet.

Think of it as a regular war dec! Except the NPCs will help you! Same rules and tactics apply.


To be honest though... I would be more in favor of getting rid of ALL low-sec lockout mechanics. I find it to be a rather dumb mechanic that discourages people from spreading out across the warzone.

And not having any NPC navy in high-sec would mean that most FW fighting would just leave low-sec.
Kaarous Aldurald
Black Hydra Consortium.
#9 - 2014-08-30 23:22:25 UTC
It's this way on purpose.

Part of that reason is to prevent griefing new players by getting them to join the opposing militia and thereby locking them out of getting their stuff and/or medical clones.

The other part being that, yes, if you are Minnie Mouse Militia and the other guy is Amarr, that you do in fact have to deal with them in highsec. They can come out there and bring the fight to you. That is intended.

You're suggesting that be functionally removed, which is just unacceptable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevyn Auscent
Broke Sauce
#10 - 2014-08-31 00:15:44 UTC
Kaarous Aldurald wrote:
It's this way on purpose.

Part of that reason is to prevent griefing new players by getting them to join the opposing militia and thereby locking them out of getting their stuff and/or medical clones.

The other part being that, yes, if you are Minnie Mouse Militia and the other guy is Amarr, that you do in fact have to deal with them in highsec. They can come out there and bring the fight to you. That is intended.

You're suggesting that be functionally removed, which is just unacceptable.

Uh, no he's not. He's suggesting that the exact same mechanic that is applied in low sec be extended to high sec. In low sec you can't dock in the opposing factions territory. Yet in High Sec you can....
This is a huge inconsistency and they are wanting it addressed.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#11 - 2014-08-31 00:21:26 UTC
Lugh Crow-Slave wrote:
don't make it minm can't doc in amarr systems make it so minm can't doc in amarr/cal stations in amarr/cal space but can still doc in minm/gal stations

No.

Those stations must obey the laws of the sovereign owner. They don't have the privilege of that choice.
Joshua Milton Blahyi
Viziam
Amarr Empire
#12 - 2014-08-31 01:55:09 UTC
ShahFluffers wrote:
Hyperbolic aren't we Joshua?
I rarely see any militia wage concentrated battles in enemy high-sec. It is usually just one or three guys... and you can easily avoid and/or discourage and/or fight them if you know what you are doing. There is no need for a standing fleet.

Think of it as a regular war dec! Except the NPCs will help you! Same rules and tactics apply.


To be honest though... I would be more in favor of getting rid of ALL low-sec lockout mechanics. I find it to be a rather dumb mechanic that discourages people from spreading out across the warzone.

And not having any NPC navy in high-sec would mean that most FW fighting would just leave low-sec.


I don't see any militia wage battles in high sec either. But I do know of a few folks in your militia who practically live in Amarr, which is completely absurd. It is the equivalent of the U.S. letting ISIS rent a suite at the Marriot in DC and only trying to arrest them when they come out the front door, then completely forgetting where they are as soon as they walk back inside.

To your point about removing the lockout mechanics, I don't agree. If there is nothing to lose, there is nothing to fight for. The only way Minmatar put up a fight is when they are facing losing a mission hub. If they knew that wasn't the case, it would be impossible to get them to stick around for a fight.

You might be right about removing the facpo causing your side to move full time into high sec. Lord knows you guys don't really like doing anything other than PvE.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-08-31 02:09:05 UTC
Nevyn Auscent wrote:
Kaarous Aldurald wrote:
It's this way on purpose.

Part of that reason is to prevent griefing new players by getting them to join the opposing militia and thereby locking them out of getting their stuff and/or medical clones.

The other part being that, yes, if you are Minnie Mouse Militia and the other guy is Amarr, that you do in fact have to deal with them in highsec. They can come out there and bring the fight to you. That is intended.

You're suggesting that be functionally removed, which is just unacceptable.

Uh, no he's not. He's suggesting that the exact same mechanic that is applied in low sec be extended to high sec. In low sec you can't dock in the opposing factions territory. Yet in High Sec you can....
This is a huge inconsistency and they are wanting it addressed.


No, it's not an inconsistency.

Players can change the sov in that part of lowsec. No matter how hard I try or how many people I get, I can't go take Rens from the Minmatar, or Amarr from the Amarrians.

When that changes, then we'll talk about locking people out.

It's perfectly consistent.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ShahFluffers
Ice Fire Warriors
#14 - 2014-08-31 03:03:30 UTC  |  Edited by: ShahFluffers
Joshua Milton Blahyi wrote:
I don't see any militia wage battles in high sec either. But I do know of a few folks in your militia who practically live in Amarr, which is completely absurd. It is the equivalent of the U.S. letting ISIS rent a suite at the Marriot in DC and only trying to arrest them when they come out the front door, then completely forgetting where they are as soon as they walk back inside.

And yet people who suicide gank, have lower than -5.0 security status, have terrible faction standings, war dec entire constellations worth of corps/alliances and are NOT part of Faction Warfare are all allowed to dock in any NPC station in the game.

Only Faction Warfare is the "special child" with regards to this... and only in low-sec.

This is one of those times where gameplay trumps realism.

Another good example of this; the current in-game insurance system. Realistically, anyone who does PvP should be denied insurance... however insurance is designed to facilitate PvP.

So do not use the consistency argument. Half the mechanics in the game are not "consistent" for purely gameplay value.

Joshua Milton Blahyi wrote:
To your point about removing the lockout mechanics, I don't agree. If there is nothing to lose, there is nothing to fight for. The only way Minmatar put up a fight is when they are facing losing a mission hub. If they knew that wasn't the case, it would be impossible to get them to stick around for a fight.

If there is nothing to lose, people can fight just for the sake of fighting... and chestbeating rights. As was the case before the FW revamp.

In fact... I remember MORE and BETTER fights before the revamp because people could actually spread out across the warzone instead of just holing up in "bunker systems" (I point to both sides for doing this).

Also... for the record... we Minnies do not care about the low-sec mission hub. We have another one over in Abudban (high-sec). No one ever camps that station either (not for long anyways).

Joshua Milton Blahyi wrote:
You might be right about removing the facpo causing your side to move full time into high sec. Lord knows you guys don't really like doing anything other than PvE.

Honestly now... we hate the PvE part of FW just as much as the next guy. We would just be stupid not to take advantage of the system to make money.


Truth be told... I've actually gotten burned out having to run complexes to take and defend a system. More and more often I (and more than a few others) find myself having to give up perfectly good kills and target hunting because maintaining the system that everyone else lives in is more important.
Lockout and structure bashing mechanics just aren't fun. Yeah, yeah... consequences... I know... but do we really want FW to turn into something like 0.0 with its rulesets and gameplay... especially when more than a few 0.0 vets are complaining about how stagnant and entrenched people are because of the very mechanics that they (and now we) keep asking for?

I could actually imagine a more interesting game if NO LOCKOUT MECHANICS existed. At all. Anywhere. The only way to stop people from staying in your area of space is to actually kill them. Over and over again.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#15 - 2014-08-31 04:05:01 UTC
I support this, but only if they stop the navy from coming after you in high sec simply for being in the opposing militia or having low standings.
Claud Tiberius
#16 - 2014-08-31 05:18:27 UTC
ShahFluffers wrote:

And yet people who suicide gank, have lower than -5.0 security status, have terrible faction standings, war dec entire constellations worth of corps/alliances and are NOT part of Faction Warfare are all allowed to dock in any NPC station in the game.

Only Faction Warfare is the "special child" with regards to this... and only in low-sec.

This is one of those times where gameplay trumps realism.

Another good example of this; the current in-game insurance system. Realistically, anyone who does PvP should be denied insurance... however insurance is designed to facilitate PvP.

So do not use the consistency argument. Half the mechanics in the game are not "consistent" for purely gameplay value.

EVE isn't perfect, CCP hasn't said this is where the game will stay. So then there is no reason to not pursue more realism, when there are infinite possibility that can still incorporate fun game mechanics as well.

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Joshua Milton Blahyi
Viziam
Amarr Empire
#17 - 2014-08-31 05:19:10 UTC  |  Edited by: Joshua Milton Blahyi
ShahFluffers wrote:

And yet people who suicide gank, have lower than -5.0 security status, have terrible faction standings, war dec entire constellations worth of corps/alliances and are NOT part of Faction Warfare are all allowed to dock in any NPC station in the game.

Only Faction Warfare is the "special child" with regards to this... and only in low-sec.

This is one of those times where gameplay trumps realism.

Another good example of this; the current in-game insurance system. Realistically, anyone who does PvP should be denied insurance... however insurance is designed to facilitate PvP.

So do not use the consistency argument. Half the mechanics in the game are not "consistent" for purely gameplay value.


We have very different views on what makes for quality gameplay obviously. As to the matter of the various other miscreants that are currently allowed to dock in high sec, there is a series of arguments that could be made, but the do not actually apply in this situation.

The people who join the militias are actively declaring their participation in a war. Letting them then dock in their opponents space is just stupid. I'm not advocating realism in a space sim, but I am advocating for some basic self preservation on the part of the various empires.

ShahFluffers wrote:

Honestly now... we hate the PvE part of FW just as much as the next guy. We would just be stupid not to take advantage of the system to make money.

Truth be told... I've actually gotten burned out having to run complexes to take and defend a system. More and more often I (and more than a few others) find myself having to give up perfectly good kills and target hunting because maintaining the system that everyone else lives in is more important.
Lockout and structure bashing mechanics just aren't fun. Yeah, yeah... consequences... I know... but do we really want FW to turn into something like 0.0 with its rulesets and gameplay... especially when more than a few 0.0 vets are complaining about how stagnant and entrenched people are because of the very mechanics that they (and now we) keep asking for?

I could actually imagine a more interesting game if NO LOCKOUT MECHANICS existed. At all. Anywhere. The only way to stop people from staying in your area of space is to actually kill them. Over and over again.


Implying the warzone could become stagnant when it has become much more fluid since the kronos changes is a little odd. The removal of farming offensive plexes pushed the scum into just running missions, and defensive plexing. I would agree that most minmatar don't have the heart or commitment to do the grindy part of it, and for that you should lose systems. However that has little bearing on the topic, and we are getting away from what should be a simple argument.
ShahFluffers
Ice Fire Warriors
#18 - 2014-08-31 05:20:55 UTC
Claud Tiberius wrote:
ShahFluffers wrote:

And yet people who suicide gank, have lower than -5.0 security status, have terrible faction standings, war dec entire constellations worth of corps/alliances and are NOT part of Faction Warfare are all allowed to dock in any NPC station in the game.

Only Faction Warfare is the "special child" with regards to this... and only in low-sec.

This is one of those times where gameplay trumps realism.

Another good example of this; the current in-game insurance system. Realistically, anyone who does PvP should be denied insurance... however insurance is designed to facilitate PvP.

So do not use the consistency argument. Half the mechanics in the game are not "consistent" for purely gameplay value.

EVE isn't perfect, CCP hasn't said this is where the game will stay. So then there is no reason to not pursue more realism, when there are infinite possibility that can still incorporate fun game mechanics as well.

Not at the cost of overall gameplay value though.
Joshua Milton Blahyi
Viziam
Amarr Empire
#19 - 2014-08-31 05:57:09 UTC
ShahFluffers wrote:

Not at the cost of overall gameplay value though.


Just because there is a PvP interaction does not make it valuable gameplay. Content does not by default equal good content.

Saying that things should stay as they are because that is how they have been is not a valid response either.

Donnachadh
United Allegiance of Undesirables
#20 - 2014-08-31 17:50:20 UTC
I am not involved in this but here is a few crazy thoughts.

Protecting your game customers.

Eliminate the ability of one faction to dock and you destroy a part of the market in that area. How do you justify this to the industrial characters that manufacture, transport and sell their goods in that area of space?
See every action that CCP takes affects the game as a whole and not just one small part of it. While eliminating the ability to dock in enemy territory makes sense from your perspective it may not when considering the greater whole of the game. Since the market in low sec are so small this is not as much of a problem allowing CCP significantly more frreedom to do what is right for the smaller parts of the game.

Another thought, you are 15 or 20 jumps away from your factions home space and you need to refit, or replace a ship. How many times would you be willing to make a 30 to 40 jump round trip to do this?

If they did make this change have you thought about this part of it.
How would you bring the materials to the war zone since carriers are not allowed in high sec.
Would you bring it in fleets of industrial ships that are vulnerable to attack not only from your enemies but also buy the gank squads that roam high sec. Oh and remember in high sec you cannot fight to protect a ship from the gankers, only from an attack by your enemy.

So now you have your combat fleet and all your ammo, modules and spare ships into your enemies territory where do you store it, how do you keep it safe from attack 23 hours a day?
Even if you did how would you refit when you have no place to dock?
Yes you could use a mobile depot or possibly even an Orca but then that is even more assets you have to bring with you and even more chances for your enemy.

I also wonder if you have ever tried to work out the logistics of moving this volume of materials and ships around in EVE?
And I find myself wondering how many of you would continue with this aspect of the game when you had to spend most of it dealing with the logistics of your supply chain?
12Next page