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[Feature] Ballistic Enhancer

Author
Ghaustyl Kathix
Rising Thunder
#41 - 2014-09-01 20:45:21 UTC
Harvey James wrote:
funny you say that .. because rockets, light missiles and HAMS all got damage buffs in the last missile rebalance (when they nerfed heavies)..
I think we were supposed to leave that part out. P
elitatwo
Zansha Expansion
#42 - 2014-09-01 22:12:46 UTC
Ghaustyl Kathix wrote:
Why do people have this attitude, when they're posting an idea for the developers to consider changing or adding to the game? "I don't have to prove why this is necessary, the developers should just do it now."


Funny you ask me this.

Answer is:

I am here for eight years. Seven years ago they added those two attributes for ? reasons? BOB said so? And the Band of Developers agreed?

Reason unknown to this day.

Proove unnecessary!


And yes, you should have been here and tried one of the Gurista Mazes, where you will be shot at with zero 'tracking' citadel torpedos.

Why do you think that no NPC in EVE has missiles that haz no 'tracking'? Where do you think that comes from?


And Harvey,

you mean that tiny 'tracking' adjustment so those could hit something that wasn't a moon and that 1% damage addition to rockets??

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ghaustyl Kathix
Rising Thunder
#43 - 2014-09-01 22:21:14 UTC
elitatwo wrote:
Reason unknown to this day.


Ghaustyl Kathix wrote:
Without those, a torpedo Raven will 100% of the time volley a frigate and there's nothing the frigate could ever do about it.


If they get removed then I want tracking speed taken out as well, so my Abaddon and Revelation won't have any trouble tracking those pesky sig-tanking interceptors.
Zan Shiro
Doomheim
#44 - 2014-09-01 23:43:43 UTC
Donnachadh wrote:

So missiles/rockets do not carry the fire power to Alpha strike like artillery does so what? If you want that high alpha strike then fly an artillery boat. Missiles/rockets on the other hand can easily destroy targets that artillery cannot even hit because of tracking penalties. Different tools that should be used in different situations.



The issue is missile meta is harder to push because of this. Some want their primary weapons system they put time into to be you know....more useful.

Missile stats being looked are what make them less loved outside of pve or some niche pvp.


Its not like there is a precedence here. Drone doctrine says hi, thank for fixing most of the things broken with us to have drone boats (beyond carriers) to be loved again. Some balance issues remain granted....but they no longer a secondary weapon system brought for coloring to the drink as it were.

Before drones it was hybrid rebalance. You see the learn other weapons arguments was used before here to. And showed to be lacking. I still have projectile and laser rokh fits in some data files somewhere. Before rebalance....they were legit outside of official ops where it was force fed "fleet fit" rules in place. Trade in my range bonus of the weapon spec'd for the ship, get other bene's for it (cap less projectiles or better damage type selection with lasers). Not sure if you have been here before....it tends to create a sense of man this is just a bit messed up.

Also worth noting the target that don't die in arty strikes can weather missiles as well. the speed they have to fake out tracking of arty also reduces missile damage. Can also throw in firewalls. And factor in missile speed and delayed hit...the damage that actually reaches them has varying chances to repped up.

I recall a match Saturday before break where the commentators were wondering why a NH was not being killed outright. It was iirc the only real souce of dps (paper anyway) left on the field for the other team. HML fit too, so ranged dps to boot. then they guessed it was because its damage was easily locally repped so the the winning team opted fo pop frigs and such instead and leave the NH for last on the clean up list. If you watched the damage bars....good assumption. Nothing on the other side was having damage bars get hit bad.

Pretty sad sign when link + long ranged dps has you last on the list still. then we look at say sieiprnir comps....usually you want the sleipnirs dead ASAP.

Worth noting logi on both sides dead at this point....whatever the NH was hitting was not going omfg, help help I am dying and local reps not holding.
Ghaustyl Kathix
Rising Thunder
#45 - 2014-09-02 00:56:57 UTC  |  Edited by: Ghaustyl Kathix
Zan Shiro wrote:
I recall a match Saturday before break where the commentators were wondering why a NH was not being killed outright. It was iirc the only real souce of dps (paper anyway) left on the field for the other team. HML fit too, so ranged dps to boot
By NH I assume you mean Nighthawk.

He traded raw DPS for the ability to hit at longer range and apply damage better to smaller/faster targets. A beam-fit Absolution or a rail-fit Vulture would be easily locally-tanked as well (with worse damage application). Your comparison is off because you're comparing short-range (point-blank!) autocannons on a ship that gets a total of 100% damage bonus, and long-range HMLs on a ship that gets a single damage bonus to what many regard is the most easily-resisted damage type.

If the Nighthawk could apply a Sleipnir's DPS at the 60km its heavy missiles could reach with the missiles' incredible damage application, something would be very wrong.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#46 - 2014-09-02 01:07:38 UTC  |  Edited by: scorchlikeshiswhiskey
Ghaustyl Kathix wrote:
Zan Shiro wrote:
I recall a match Saturday before break where the commentators were wondering why a NH was not being killed outright. It was iirc the only real souce of dps (paper anyway) left on the field for the other team. HML fit too, so ranged dps to boot
By NH I assume you mean Nighthawk.

He traded raw DPS for the ability to hit at longer range and apply damage better to smaller/faster targets. A beam-fit Absolution or a rail-fit Vultures would be easily locally-tanked as well. Your comparison is off because you're comparing short-range (point-blank!) autocannons on a ship that gets a total of 100% damage bonus, and long-range HMLs on a ship that gets a single damage bonus to what many regard is the most easily-resisted damage type.

If the Nighthawk could apply a Sleipnir's DPS at the 60km its heavy missiles could reach with the missiles' incredible damage application, something would be very wrong.

While your assessment is not wrong, I think you are missing what he was trying to point out. I assume he was drawing attention to the fact that the damage dealt by the Nighthawk wasn't sufficient to even make a local tank sweat, which seems lacking when considering that the damage was coming from a T2 platform. A HML Nighthawk shouldn't be sweeping the field alone, but neither should it be such a non-threat that the opposing team feels secure in taking their time clearing the support frigates until they decide to take out the Nighthawk at their leisure.
The issue of Caldari platforms having bonuses to what you call "the most easily easily-resisted damage type" is a separate, albeit related, issue that I hope will be looked at in the near-future.
*Just my impression of someone else's post, not putting words in their mouth
Zan Shiro
Doomheim
#47 - 2014-09-02 02:06:01 UTC  |  Edited by: Zan Shiro
scorchlikeshiswhiskey wrote:
Just my impression of someone else's post, not putting words in their mouth



You would be correct. If it had real applicable dps it be higher priority target in the off chance crap happens to give the losing side an unexpected opening. A few key boundary violations, magic can happen. This case was just written off for the NH.

Not asking for uber NH's of doom....just be nice if they in some cases were a target to be just a little bit feared. Not discounting frigs...they have done some amazing things like the uber hero tanking burst (think that was Saturday too?, took 26000ish damage over time before it finally fell). Its just in my mind would have been better if there was a reason to have the NH dropped right now right now.


TBH in this and many other threads I have offered a very fair caveat. Make missiles hit better....and I'd if the terms were agreeable accept the caveat they can miss. I do all weapons. With guns, imo, I make out better at the end of it all when I tally up the missed shots with the shots that connect hard. It be why after gun conversion...I liked them more. If we and and ccp could have this tally reflected missile side worked out....I'd be happy to get them more viable.

edit: by viable I mean not in specific instances only. Its when you pick out instances we start splitting hairs. we could run down missiles in case A are OP....then we can counter a turret in case B is in no position to be crying OP either lol.
afkalt
Republic Military School
Minmatar Republic
#48 - 2014-09-02 08:58:28 UTC
scorchlikeshiswhiskey wrote:
Ghaustyl Kathix wrote:
Zan Shiro wrote:
I recall a match Saturday before break where the commentators were wondering why a NH was not being killed outright. It was iirc the only real souce of dps (paper anyway) left on the field for the other team. HML fit too, so ranged dps to boot
By NH I assume you mean Nighthawk.

He traded raw DPS for the ability to hit at longer range and apply damage better to smaller/faster targets. A beam-fit Absolution or a rail-fit Vultures would be easily locally-tanked as well. Your comparison is off because you're comparing short-range (point-blank!) autocannons on a ship that gets a total of 100% damage bonus, and long-range HMLs on a ship that gets a single damage bonus to what many regard is the most easily-resisted damage type.

If the Nighthawk could apply a Sleipnir's DPS at the 60km its heavy missiles could reach with the missiles' incredible damage application, something would be very wrong.

While your assessment is not wrong, I think you are missing what he was trying to point out. I assume he was drawing attention to the fact that the damage dealt by the Nighthawk wasn't sufficient to even make a local tank sweat, which seems lacking when considering that the damage was coming from a T2 platform. A HML Nighthawk shouldn't be sweeping the field alone, but neither should it be such a non-threat that the opposing team feels secure in taking their time clearing the support frigates until they decide to take out the Nighthawk at their leisure.
The issue of Caldari platforms having bonuses to what you call "the most easily easily-resisted damage type" is a separate, albeit related, issue that I hope will be looked at in the near-future.
*Just my impression of someone else's post, not putting words in their mouth


That is because heavy missiles are hilariously bad. They are out damaged at most useful ranges by just about everything.

Hell a mwd shield tanked cruiser doesn't even take full damage and it's not like the damage is stellar to begin with.

I did some comparisons between rails and HML and the rails utterly dunk them - at MAX transversal!
Swiftstrike1
Swiftstrike Incorporated
#49 - 2014-09-02 09:28:07 UTC
Arthur Aihaken wrote:
It is long overdue for a Ballistic Enhancer for missiles.
Even drones now have low-slot enhancements, yet missile ships are continually relegated to utilizing rigs for improving missile ballistic damage application.

I'm sure this has already been mentioned, but just in case it hasn't...

ArrowDrones deserve damage application enhancing modules because drones can be destroyed
ArrowTurrets deserve damage application enhancing modules because turrets can be tracking disrupted
ArrowMissiles deserve damage application enhancing modules because... ???

Please finish the sentence.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Lugh Crow-Slave
#50 - 2014-09-02 09:38:57 UTC  |  Edited by: Lugh Crow-Slave
Swiftstrike1 wrote:
Arthur Aihaken wrote:
It is long overdue for a Ballistic Enhancer for missiles.
Even drones now have low-slot enhancements, yet missile ships are continually relegated to utilizing rigs for improving missile ballistic damage application.

I'm sure this has already been mentioned, but just in case it hasn't...

ArrowDrones deserve damage application enhancing modules because drones can be destroyed
ArrowTurrets deserve damage application enhancing modules because turrets can be tracking disrupted
ArrowMissiles deserve damage application enhancing modules because... ???

Please finish the sentence.



... they can't apply damage to a target sitting 0m away going 0ms even without E-war

and why not add an E-war mod to counter the proposed mod
Distuth Brinalle
Federal Navy Academy
Gallente Federation
#51 - 2014-09-02 09:40:40 UTC
Swiftstrike1 wrote:
Arthur Aihaken wrote:
It is long overdue for a Ballistic Enhancer for missiles.
Even drones now have low-slot enhancements, yet missile ships are continually relegated to utilizing rigs for improving missile ballistic damage application.

I'm sure this has already been mentioned, but just in case it hasn't...

ArrowDrones deserve damage application enhancing modules because drones can be destroyed
ArrowTurrets deserve damage application enhancing modules because turrets can be tracking disrupted
ArrowMissiles deserve damage application enhancing modules because... ???

Please finish the sentence.


Because Missiles can be speed tanked at a higher effectiveness than either turrets or drones. Even ships that aren't built for speed tanking do a pretty good job of it. I'd say they deserve it more than turrets because not everyone packs tracking disruption, whereas everyone packs an engine.

Also because **** you, missiles are cool. You get to make "whoosh" noises with your mouth when they leave the launcher.

Lugh Crow-Slave
#52 - 2014-09-02 09:41:56 UTC
Distuth Brinalle wrote:


Because Missiles can be speed tanked at a higher effectiveness than either turrets or drones. Even ships that aren't built for speed tanking do a pretty good job of it. I'd say they deserve it more than turrets because not everyone packs tracking disruption, whereas everyone packs an engine.

Also because **** you, missiles are cool. You get to make "whoosh" noises with your mouth when they leave the launcher.



lol they can be speed tanked by a ship holding still
elitatwo
Zansha Expansion
#53 - 2014-09-02 10:26:28 UTC
Swiftstrike1 wrote:
Arthur Aihaken wrote:
It is long overdue for a Ballistic Enhancer for missiles.
Even drones now have low-slot enhancements, yet missile ships are continually relegated to utilizing rigs for improving missile ballistic damage application.

I'm sure this has already been mentioned, but just in case it hasn't...

ArrowDrones deserve damage application enhancing modules because drones can be destroyed
ArrowTurrets deserve damage application enhancing modules because turrets can be tracking disrupted
ArrowMissiles deserve damage application enhancing modules because... ???

Please finish the sentence.


And the answer here is, that was what those defender missles were for, you know back in 2003 - 2006 where missile were considered strong.

The second weapon system that can be shot down if you wish.

For those who might be guessing it wrong, I also use turrets, so my observations of those will have merit too.

But I am Caldari at heart, I was born Caldari and I will always be Caldari.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

afkalt
Republic Military School
Minmatar Republic
#54 - 2014-09-02 10:29:16 UTC  |  Edited by: afkalt
Swiftstrike1 wrote:
ArrowMissiles deserve damage application enhancing modules because... ???

Please finish the sentence.



Because I can't hit a cruiser with a 1157m signature with a heavy missile (exp radius 105m) unless it is going under 700 m/s for full damage?

And if that same cruiser moves at it's max speed (2117) I'm down to 31.8% applied damage.


Cruiser weapon. Shooting a MWD shield tanked cruiser. <32% damage applied. Does that seem reasonable?


Tbh, we don't need mods - we need heavy missiles un-fubared.



And if anyone suggests web/painters I'll once again point out that these ALSO boost turret and drone systems and as such are not a great "equalizer" for missiles.



Edit: Shooting the same cruiser (caracal) with a 60% web applied and it's MWD off, the missile still only manages 74.5% damage.
Zan Shiro
Doomheim
#55 - 2014-09-02 10:39:43 UTC  |  Edited by: Zan Shiro
Lugh Crow-Slave wrote:
Distuth Brinalle wrote:


Because Missiles can be speed tanked at a higher effectiveness than either turrets or drones. Even ships that aren't built for speed tanking do a pretty good job of it. I'd say they deserve it more than turrets because not everyone packs tracking disruption, whereas everyone packs an engine.

Also because **** you, missiles are cool. You get to make "whoosh" noises with your mouth when they leave the launcher.



lol they can be speed tanked by a ship holding still



I used to run web or scram while I also ran paint on stations for final killing bashes to help my brothers in arms in phoenix. The web/scram was a joke (but to my credit a station has never burned off or warped away on my watch).

Sadly the target painting was not a joke.
Harvey James
The Sengoku Legacy
#56 - 2014-09-02 13:03:01 UTC
elitatwo wrote:
Ghaustyl Kathix wrote:
Why do people have this attitude, when they're posting an idea for the developers to consider changing or adding to the game? "I don't have to prove why this is necessary, the developers should just do it now."


Funny you ask me this.

Answer is:

I am here for eight years. Seven years ago they added those two attributes for ? reasons? BOB said so? And the Band of Developers agreed?

Reason unknown to this day.

Proove unnecessary!


And yes, you should have been here and tried one of the Gurista Mazes, where you will be shot at with zero 'tracking' citadel torpedos.

Why do you think that no NPC in EVE has missiles that haz no 'tracking'? Where do you think that comes from?


And Harvey,

you mean that tiny 'tracking' adjustment so those could hit something that wasn't a moon and that 1% damage addition to rockets??


light missiles got a 10% damage increase .. thus why they are so popular combined with their ability too apply damage..
when they nerfed heavies and changed the GMP skill too apply too all missiles .. they increased the damage of HAMS, torps and rockets .. and the GMP skill boosted the tracking of most of them ..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ghaustyl Kathix
Rising Thunder
#57 - 2014-09-02 13:12:20 UTC
scorchlikeshiswhiskey wrote:
I assume he was drawing attention to the fact that the damage dealt by the Nighthawk wasn't sufficient to even make a local tank sweat, which seems lacking when considering that the damage was coming from a T2 platform.
Right, which is a problem which is shared by other command ships fitting the long-range weapons of a particular type. Absolutions with heavy beams do about the same DPS, with much worse damage application.
Fer'isam K'ahn
SAS Veterinarians
#58 - 2014-09-02 13:28:25 UTC
elitatwo wrote:
I do not have to proove any of my claimes and I do not have to make any spreadsheets because the data is already there.

First, if you make a positive claim about something being bad and to be removed, the burdon of proof is on you, always.

And the statement, 'well I was a moron then, I am a moron now, therefore I am right' doesn't really pull any weight either. Just because you are here now and you were 'there' 'then' has no impact no the validity of the truth in any way and does not correlate to anything good or bad in either case. Data - data - data, combined with logic and reason.

It is very simple, if explosion velocity and explosaion radius would get removed, it would make missiles so overpowered, other weapon system could not compete with it, which is even the minor issue here°°. It would make them counter-less (and don't play dump, you know what is meant).

The problem you have is not with either of the stats, it is with balancing them.

And for someone who claims to know, you understand very little. You also seem to think that being intelligent is the same as having knowledge, which is not the case either.






afkalt
Republic Military School
Minmatar Republic
#59 - 2014-09-02 13:33:31 UTC  |  Edited by: afkalt
Ghaustyl Kathix wrote:
scorchlikeshiswhiskey wrote:
I assume he was drawing attention to the fact that the damage dealt by the Nighthawk wasn't sufficient to even make a local tank sweat, which seems lacking when considering that the damage was coming from a T2 platform.
Right, which is a problem which is shared by other command ships fitting the long-range weapons of a particular type. Absolutions with heavy beams do about the same DPS, with much worse damage application.



I don't think that is wholly accurate - if you're shooting at, say a shield tanked MWD caracal. So about as good a target for a ML as one can hope for. Also moving at max transversal - just for worst case turret life.

It perhaps becomes true beyond certain ranges - all of which are well passed point range. However, I'm working so short on time so the only things I fit to the attackers were 2 damage mods and full weapon rack using IN crystals and CN scourge

Beams have definitely have better engagement profile in point ranges (8-38km ish) and probably (I've not fully fit one due to time so no TE/TC tested) better projection except at all but effectively unworkable ranges.

It does require ammo shuffling if ranges are flexing I'll admit, but with that being instant, that's hardly a material chore/downside.


And that's with a hull application bonus on the nighthawk. Sure, I guess I could put rigors/flares on there to help out/get near the other weapon applied DPS - but that buggers my tank options - to break even.

Rails are even harder to get near.

In fact, when I last looked, only arty can legitimately lay claim to worse application than HML - something I'm unsure of how I feel about given the instant alpha arty can project.
Frostys Virpio
State War Academy
Caldari State
#60 - 2014-09-02 16:55:52 UTC

Just make a mod that reduce flight time but grant better application OR more missile speed. Hell make it similar to a TC if you want with different scripts or 2 entirely different mod so a trade off has to be made at the fitting screen.

Seeker optimiser
(insert fitting cost here)
Missile explosion radius +10%
Missile explosion velocity +10%
Missile flight time -15%

Rocket engine overfeeding system <---- this name is sooooo bad
(insert fitting cost here)
Missile flight speed +10%
Missile flight time -15%