These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Increase warp speed of all ships x 2

Author
Tikitina
Doomheim
#21 - 2014-08-31 19:22:02 UTC
Donnachadh wrote:
Please forgive me if the copy paste is not the appropriate way to handle these but it seemed better than a long post with multiple quotes.

Tikitina posted this and there are many others that seem to agree.
"One of the worst things about this game is how fast you can get anywhere. The entire universe can be crossed within an hour with a jump capable ship and maybe 3 hours with a sub cap. "
An alternative point of view. I am glad that you have unlimited amounts of time in your life so you can waste hours just flying from here to there in a game just so it seem right. On the other hand as a business manager, husband, father and working in a mentoring group to name just a few of the things that complete my game time is limited. There is no enjoyment in warping around and the time lost to that minimizes the time I have to enjoy the things I really want to do in this game.


Part of a post from Sigras
"The universe is already too small. Faster warp speed means less time in transit for large fleets which means less time to gather intel, set up ambushes, see them coming and disengage... "
I see your point and I understand how faster warps could be an issue and I appreciate you bringing this up. A possible solution here might be a version of the time dilation used in systems affected by large fleet battles just reverse it to allow some to go faster. Many issues to resolve with this but it maybe as easy as limiting this to characters that are not in a fleet.

Posted by Zan Shiro
If everything gets this boost...how does this help BC and BS? Cruisers and below are still faster and would still be preferred, I think, to be the now even faster responding dps on target after tackle has called the lock and tackle.
Other than the time to gather intel or muster a fleet to respond as mentioned by Sigras I fail to see how the speed increase affects this. Currently cruisers and below are faster to align and faster to warp then BC and BS, doubling the maximum warp speed of all ships has no affect on this relationship.

My son just wandered by and interjected this.
The faster warp speeds would give the target less time to try and kill those who have him tackled. Good or bad depends on which character you are. If you are tackled this would be a bad thing, if you are the attackers then this would be a good thing.


If it becomes too long to travel there, people won't go so far for combat all the time, therefore you have more localized power struggles, therefore, you complaint about not having all the time in the world to do that works in favor of what I was talking about. Its the point.


SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#22 - 2014-08-31 20:08:07 UTC  |  Edited by: SGT FUNYOUN
Uriel Paradisi Anteovnuecci wrote:
Why not just remove 'warp acceleration' instead of adjusting things? Then we'd see ships fly off in a Star Trek-esque flash of light and have them land like they did in the 'Prophecy' cinematic.

I'd much rather have that- and with that, ships would immediately jump to their max warp speed, instead of only reaching it for a few seconds in transit.



One problem... you would then have to remove the entire inertia mechanic for the game, as it is also tied into how ammo flies... The entire reason why it takes a set amount of time to spool up the warp drive, is because the simple laws of physics will not allow instantaneous acceleration.

You see, the thing with the "warp drive" in Star Trek is that the ship itself is not actually moving at all in Star Trek... that is why they use a Warp Drive and are able to seemingly move from point A to point B so fast... they are in fact being stretched and pulled along a set warp path... the ship is in fact actually folding space around itself, bringing two points in space closer together and transiting that shortened distance between them. That is why it SEEMS like they are flying, when in fact they are actually sitting in exactly the same spot as before, but light years on the other side of the space fold they made. This is why they use what is called a Warp Drive... and not a Hyper Drive or Sub-Space Drive.

What EvE uses on our ships is closer to an Ether Drive or a Hyper Drive. It does not bend space, it merely accelerates the ship to a maximum acceleration that is governed by the mass of the ship, the size of the ship, the amount of power the engines are able to generate, the amount of power the capacitor is able to dump in one shot, and the maximum allowable density of the particle screening the shields are able to provide at any given speed. If you REALLY want to know about how engines in the ships in Eve operate, or at least an extremely close facsimile that works off the same mathematical and physical principles, you should read the Honor Harrington series by David Weber.

How the gates work in Eve, is they seem to create a small wormhole in space... at least that is what it looks like anyway. And it makes sense because a wormhole works on a similar principle as the space folding theory but you accelerate through the tunnel it makes. Thus why there is a warped tunnel around the ship when we gate jump.

Star Trek folds space... we use Hyper Space.

So making the jump like Star Trek, while it would save time for the impatient player, would completely destroy the lore or rewrite everything else about the game. The whole game would have to change drastically.

So while you may be able to increase the Hyper-Space Speed of our ships...

you can only make a shield so thick before the ship would turn into a capacitor with a shield wrapped around it.

The problem is... EvE Online use ACTUAL laws of physics and current Faster-Than-Light Travel theories... Star Trek ignores the laws of physics like an Anime Cat Girl Swinging a Ban-Hammer.

Daoden wrote:
Sentamon wrote:
0/10 for any idea to make the universe seems even smaller

Increase warp speed by 2X, remove stargates and require warping between systems. That would be cool.


Except your "Increase Warp Speed by 2X" AND the addition of removing warp gates... would increase a single system to system jump from mere seconds... to about a month or more... Allow me to explain...

1 LY (Light Year... the distance your Titan Jump Drive or a Jump Bridge uses) = 63,241.07709824 AU (Astronomical Units... the distance unit used by your ship's internal Hyper Drive that you use to zip 26.75 AU across ONE SOLAR SYSTEM!!!)

So...

Let's say for example you are in your Ares, an Interceptor Frigate. And you are flying at hyper speed at its standard hyper speed of 13.5AU/Second... and you are jumping across a Solar System that is only 13.5AU from point A to point B. Then... not counting spool up time and acceleration and decceleration times, it should theoretically only take you one second to zip across the distance...

Now, factor that into JUMPING from Solar System to Solar System that are only even just a single Light Year away... it would take you 4,684.524229499259 seconds... or just a hair over 78 minutes... or 1.3 HOURS to warp from One Solar System to another WITHOUT Jump Gates making you a personal Wormhole using current game mechanics, current game LORE, and the ships we use now.

In other words... No to your suggestion to remove Jump Gates... Jump Gates came into being BECAUSE of the destruction of the massive wormhole that brought the original New Eden citizens to New Eden... without Jump Gates, all the humans of New Eden would have slowly perished and gone to extinction... and thus the lore of EvE would NOT be able to flow as it does now.

Your suggestion would destroy game LORE... not just "solve a problem" when there is one...

Learn patience or fit a faster ship.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#23 - 2014-08-31 21:02:29 UTC
It's fine, everything working as intended.

I would be fine with a slight tweak to battleship but all other classes seem ok.

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

afkalt
Republic Military School
Minmatar Republic
#24 - 2014-08-31 21:43:28 UTC  |  Edited by: afkalt
And another thing.

'It makes eve seem smaller'

Try low/null. You can go a dozen jumps and see NO-ONE. Entire systems are desolate ALL the time.


It's not small, it's a population distribution issue.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#25 - 2014-09-01 04:37:43 UTC
The least they could do is make the deceleration part of a warp as quick as the acceleration
Previous page12