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War decs Looking for thoughts

Author
Elevator Music
Federal Navy Academy
Gallente Federation
#41 - 2014-09-03 23:03:14 UTC  |  Edited by: Elevator Music
Komi Toran wrote:
Now, if you have a group of buddies that want to play together, and you just want an easy way of organizing in game, then that's something else, and I feel you should have an added layer of protection (not immunity) from unwanted war decs as long as you aren't claiming territory.


Chat channels and mailing lists cannot be wardec'd.
Daichi Yamato
Jabbersnarks and Wonderglass
#42 - 2014-09-04 00:13:24 UTC
Dargan, it happens so often that devs wanted to somehow reduce the ways decs could be avoided.

again, all in the dev blogs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Komi Toran
Perkone
Caldari State
#43 - 2014-09-04 01:02:33 UTC
Elevator Music wrote:
Chat channels and mailing lists cannot be wardec'd.

Fleet finder? Corp hangars? I'm unsure how making ship fittings readily accessible to others qualifies as a casus belli.

Really, outside of deployables, it's all UI.
Velicitia
XS Tech
#44 - 2014-09-04 01:33:21 UTC
Donnachadh wrote:
Several things from Veers Belvar.

"I don't see any reason for highsec corps unable to defend themselves to exist."
So a group of friends that pay there monthly fees want to band together to share the benefits of a POS for their industrial activities does not deserve to form a corp simply because they cannot or will not fight when WD? How sad and how narrow a view of this game and yet it is so typical of the attitude present in every high sec WD player I have ever dealt with.



Unfortunately, there are downsides to being in a player corporation, wardecs being one of them.
Why should a "group of friends that want the benefit of a POS" be considered special snowflakes and exempted from the rules that the rest of us have to follow?

Perhaps it is you/them who is looking at EVE in the wrong light, and expecting it to be something that it is not?


Donnachadh wrote:
"Why not just drop and re-form the corp? Then go on to brag about your 30-1 economic victory."
First there is -- oh never mind you would not understand that one. But then there is --- oh never mind you probably would not understand that one either. But then there is -- oh never mind I know for a fact that you would not understand that one. In fact it is unlikely that you would understand any of the dozens of reasons I could post so I will not waste the space, all I will say is this. Based on your demonstrated attitude here in this topic there is no way for anyone to explain it to you in a manor that you could understand.


You'd be surprised at the depth and breadth of understanding that you'll get from other EVE players on things. We all started out as the same little fish in the big pond ...


Donnachadh wrote:
Why not band together and fight is one cry we often hear and it has been posted here many times.
Well for one it is rare that a small corp of high sec industrial players has the skills trained or the knowledge of ship fitting to even try a PvP engagement. See I know this hard to understand but there are players that like to spend time training the skills needed to be successful in their industrial endeavors, not waste it on something they have no desire to do.


I bet you hated [subject] in school -- but you still couldn't not go ... else you'd fail the class.

Kinda the same thing here.


Donnachadh wrote:
No one here has been able to answer this but I wil try again.
Why is it so hard for PvP players to understand that many in this game dislike, some even despise the whole PvP scene and they want no part of it?
It is common for players in the industrial side of the game to at least try and understand the PvP players and what it is they find so enjoyable about that activity. Yet when you talk to the PvP side of the player base it is rare to find one that even has a clue about how, what and why the industrial players find interesting about this game and even fewer that understand why others would not want to participate in PvP activities. A lot of the time the attitude of PvP players seems to be PvP or get the hell out of the game and I for one cannot understand this.


"PvP" means "Player vs. Player", and is not solely limited to shooting each other.

The problem isn't so much that the "PvP players" don't find your chosen path to be interesting, but rather that the other side typically won't even stop to think that maybe the "PvP players" are right when they keep telling them that there are few (if any) activities in New Eden where you're not engaging in PvP (or, at the very least, exempt from it).


For example:

- Mining -> all those rocks you mine before me, I cannot mine.
- Markets -> all those orders you undercut are other players
- Missions -> You can steal a completion trigger, or just kill the "boss" rat so you get the trigger in a white can
- Exploration -> you can wait for the other player to unlock something ... and then steal the best loot.

Now, at least on the mining one ... you're probably going to argue something about it being PvE and not impacting other player for reasons. So, let's set our scene, and see where that takes us.

System A -> 5 belts, station.
System B -> 2 belts, no station, long warps to the belts from gates.
You & Me --> "solo", or at least no corp help/haulers tonight. You're the better miner by skills.

We both play in roughly the same primetime, but with a couple hours offset (e.g. you're East Europe and I'm UK, or you're US East Coast, and I'm US Mountain ... or other 1-3 hour offset).

Today, the belts have been scoured as normal ... and you log in, clean up all the dense veld and other 10% ores you can get your hands on.

An hour later, I log in, and there are no more "highend" ores in the belts. I planned on a quick hour or two to relax, and finish off the mins for a BS or something that I'm building for myself. Trouble is, now that you've mined out all the good stuff, I can't do that. So, you've negatively impacted my gameplay for tonight ... and there's nothing I can really do about it, since the extra time I'd need in order to go next door and get into a belt would make it take longer than the amount of free time I have tonight.

So, now I can't :

1. Relax in a belt for an hour or two, while getting the last of the mins I needed
2. Install that job for whatever new toy I wanted
3. get that new toy for this weekend.

Thanks a lot, jerk P.

Now, let's say that instead of you mining out all the "good stuff" ... you waited for me to get complacent in a belt, and then nuked my barge.

Outcome is exactly the same as above, with the added annoyance of "now I have to buy a new retriever".

Oh, and just in case you want to start shouting that I'm just another ebil PvP player - My Certificates

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Donnachadh
United Allegiance of Undesirables
#45 - 2014-09-04 03:43:20 UTC  |  Edited by: Donnachadh
OK this has gone off track and I am part of the reason for that so to start over.

For those that have not done so please read my original post. I am not looking to get the WD mechanic eliminated, I am looking for ways to change it and make it better for everyone.

One major goal of this needs to be tied to the declining subscription base and yes it is declining. When I started 4 years ago I was online with an average of 35,000 to 40,000 other players. Today when I log in I find myself sharing the EVE Universe with about 20,000 to 25,000 other players. To help turn this decline around we need to find ways to keep our new players instead of chasing them away as the current WD system often does.

It was stated that when you put up a POS and occupy a moon slot that you cannot expect to avoid the WD. If only those POS were the cause of the WD they would be understandable. I have multiple characters in multiple corps and everyone of them has at least one POS set up in high sec. Yet in the nearly 20 WD I have played through in the my 4 years a POS has never been mentioned not even once. No demands were ever made to take it down or else, and not once ever has anyone tried to attack one. I know this is a limited amount of data to work with but from it logic dictates that a POS is not a factor in who does or does not get WD.

So now I ask that you hear me out through this last part and please give it some serious thoughts.

What are the goals of the current WD system?

Is it is a way to find others who want to fight and to make that fight "legal" in high sec? If this is the stated goal then the system is as broken as it can possibly get and all the proof needed is to look around this and other web sites. On every EVE related forum I visit there are always multiple topics with people complaining about the lack of fights in high sec WD or looking for ways to increase those fights many of them wanting to resort to ways to try and force people to fight.

Is it a way to quickly and easily pad kill board counts? If this is the goal then the current system is about as successful as it possibly can be. But I have to wonder, if this is the goal of the current WD system why are there so many people frustrated with it and looking for ways to change it so there is more fighting?

Looking at the available information I find myself wondering is the current high sec WD system at the end of its useful life? Is it time to trash can it and start over by re-envisioning what a high sec WD system should be and could be?

I also wonder do you find yourself able to support changes that increase your chances to get a fight out of a war dec? if so what and how do we change the system to accomplish that while finding a way to protect our new players?

On the other hand if you are in the group that says the current system is just fine then you are 1. very good at picking corps to dec, 2. very lucky on the corps you WD, or 3. you are one of those that is only seeking easy entries for your kill board.
Alvatore DiMarco
Capricious Endeavours Ltd
#46 - 2014-09-04 04:21:36 UTC
I really think six hundred active wars at the same time is beyond absurd, even for EVE.

I won't say "hard limit" but I do think it would be worthwhile to have wardec fees increasing with your number of open wars a little more quickly than they currently do. Anything past 100 open wars should really give all but the very wealthiest a moment of pause where they stop and consider if they really want to pay for that 101st wardec.
Komi Toran
Perkone
Caldari State
#47 - 2014-09-04 04:41:44 UTC
Donnachadh wrote:
Looking at the available information I find myself wondering is the current high sec WD system at the end of its useful life?

Actually, wars are more useful now than when I began playing in 2008, and it's because of POCOs. There is actually a limited resource that people fight over, and you can jump into a high-sec system and tell the thing is involved in a war because of all the POCO timers. It was a welcome sight when I returned to the game.

And I do know people who war dec corporations in high-sec to clear moons. You don't hear about them on the forums because these aren't the war decs that cause problems.

So, to answer your question, no, the WD system is not at the end of its useful life. Doesn't mean it can stay as is.
Velicitia
XS Tech
#48 - 2014-09-04 10:13:11 UTC
Donnachadh wrote:

What are the goals of the current WD system?


Allow two Capsuleer-run entities (corporations or alliances) to settle their dispute with gunboats.

Note that this may involve one of the parties in the dispute to hire a third party to settle it on their behalf. In addition, some capsuleer-run entities task themselves with ensuring that other entities are strong enough to survive in New Eden (i.e. "wardec without previous provocation").

Donnachadh wrote:
Is it is a way to find others who want to fight and to make that fight "legal" in high sec?

No. Read above.

Donnachadh wrote:
Is it a way to quickly and easily pad kill board counts?

No. It can be used to do this ... but that is more because many entities in New Eden wrongly feel that they do not need to concern themselves with training the basic piloting skills required to not die stupidly -- AFK mining in a belt in the middle of a wardec, for example.

Donnachadh wrote:
Looking at the available information I find myself wondering is the current high sec WD system at the end of its useful life? Is it time to trash can it and start over by re-envisioning what a high sec WD system should be and could be?

I also wonder do you find yourself able to support changes that increase your chances to get a fight out of a war dec? if so what and how do we change the system to accomplish that while finding a way to protect our new players?


Nope, the wardec system needs some polish maybe... but it's hardly "at the end of its useful life".

Best way to protect the new players is to be better at keeping them out of the useless corps that are nothing more than cannon fodder. Most of these corps are generally spread out across the entirety of New Eden, and yet the leadership is more concerned with numbers (hey, we have 75 people!!!) than having them organized -- which means that the second a spanner is thrown in the works (i.e. "wardec" or "gank-fleet"), the entire corporation goes to hell, and people are dying left and right.

It's stuff like this that's caused the majority of corps to have stupid rules like "don't ever undock" or "don't play eve" during a wardec.

Donnachadh wrote:
On the other hand if you are in the group that says the current system is just fine then you are 1. very good at picking corps to dec, 2. very lucky on the corps you WD, or 3. you are one of those that is only seeking easy entries for your kill board.


1. Nope
2. Nope
3. Nope

4. Not lying to myself about the nature of EVE, and thus do what I can to mitigate the "danger" of wardecs (i.e. "flying smart", "trained basic combat skills", "htfu", "have fun, even with the people wanting to kill me").

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Daichi Yamato
Jabbersnarks and Wonderglass
#49 - 2014-09-04 15:30:03 UTC  |  Edited by: Daichi Yamato
read the dev blogs for christ sake. There is no goal for war decs other than to let player corporations shoot each other. And in that respect, they are working mostly correctly. The only parts that arent working correctly is when decs are fairly non-committal and too easy to avoid.

wars were changed in 2012, subscriptions rates continued rising long after war decs were made the way they are.

how the hell did you attribute the decline in subs to war decs from that?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#50 - 2014-09-04 15:42:26 UTC
Velicitia wrote:

4. Not lying to myself about the nature of EVE, and thus do what I can to mitigate the "danger" of wardecs (i.e. "flying smart", "trained basic combat skills", "htfu", "have fun, even with the people wanting to kill me").


^^

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#51 - 2014-09-04 15:49:02 UTC
Daichi Yamato wrote:
read the dev blogs for christ sake. There is no goal for war decs other than to let player corporations shoot each other. And in that respect, they are working mostly correctly. The only parts that arent working correctly is when decs are fairly non-committal and too easy to avoid.

wars were changed in 2012, subscriptions rates continued rising long after war decs were made the way they are.

how the hell did you attribute the decline in subs to war decs from that?


I think the biggest problem with wardecs isn't bad highsec corps getting dissolved, it's that so many don't involve any shooting and the war consists of the two sides kind of ignoring each other with no reason to engage. If they want to put some interest into them, they need to create some kind of objective, not just the meandering "shoot if you happen to see each other mechanics."
Daichi Yamato
Jabbersnarks and Wonderglass
#52 - 2014-09-04 16:08:41 UTC
Veers Belvar wrote:
If they want to put some interest into them, they need to create some kind of objective, not just the meandering "shoot if you happen to see each other mechanics."


This we agree on. But only the defender needs an objective. The attacker has his reasons for deccing and has whatever objective they want, max damage, intimidation, area denial, whatever.

My alt has been decced for a month now by various corps. And we are the kinda outfit that dont mind forming up and going on a roam for war targets. Its just massively taxing to seek out targets that log on and off separate to us, play it extremely safe, never engage off station. So taxing that morale is affected.

Now if we had something to do as defenders. Timers to grind, a structure to bash. I guarantee we'd have been working on that from day one!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kairie Caderu
Garoun Investment Bank
Gallente Federation
#53 - 2014-09-06 21:25:59 UTC
My only complaint about wardecs is back to back wars. For me, being as I'm not an older player and don't have a good PvP setup, wardecs mean take a vacation from the game (can't play when older players have alts spying on all corp members so they can pounce on ya the second ya leave station). So when we get a lot of wars in a short time, it's annoying to me because there isn't much one can do from in station (Planetary Interaction and playing the market), so it feels as though my subscription money is being stolen. I know that's not the case and maybe when I've been playing several years, have more ISK than I can spend, and have godlike skills, I'll see it differently.

The limit on wardecs seems to be set by how much ISK one has to declare war. I'm sure some of these older players and bigger corps could easily be at perpetual war with hundreds of corps if they wanted. The down side I see to that is it is a big anti-fun mechanic for newer players. I suppose newer players can dodge it by being in NPC corps, but then we miss out on the fun part of the game: being in a corp with lots of awesome people and getting to socialize as we pursue our goals.

Maybe the solution would be some form of protected period for a corp that was just attacked? That would make it harder for a corp to randomly be sucked into back to back wars and could limit the abuse of wardecs that you point out. Problem is a protected period could be abused too...create some dummy corps to wardec your corp and be perpetually immune to wars.
Kairie Caderu
Garoun Investment Bank
Gallente Federation
#54 - 2014-09-06 21:32:50 UTC
Daichi Yamato wrote:
Veers Belvar wrote:
If they want to put some interest into them, they need to create some kind of objective, not just the meandering "shoot if you happen to see each other mechanics."


This we agree on. But only the defender needs an objective. The attacker has his reasons for deccing and has whatever objective they want, max damage, intimidation, area denial, whatever.

My alt has been decced for a month now by various corps. And we are the kinda outfit that dont mind forming up and going on a roam for war targets. Its just massively taxing to seek out targets that log on and off separate to us, play it extremely safe, never engage off station. So taxing that morale is affected.

Now if we had something to do as defenders. Timers to grind, a structure to bash. I guarantee we'd have been working on that from day one!


That is kind of a cool idea. Making war mechanics so that you had missions to do or some sort of objective to pursue. It would be nice if they had stuff that even newer players without a good setup could help with so that everyone could do something to help the war effort rather than just hide in station for a week.
Kaarous Aldurald
Black Hydra Consortium.
#55 - 2014-09-06 23:53:16 UTC
Kairie Caderu wrote:
Daichi Yamato wrote:
Veers Belvar wrote:
If they want to put some interest into them, they need to create some kind of objective, not just the meandering "shoot if you happen to see each other mechanics."


This we agree on. But only the defender needs an objective. The attacker has his reasons for deccing and has whatever objective they want, max damage, intimidation, area denial, whatever.

My alt has been decced for a month now by various corps. And we are the kinda outfit that dont mind forming up and going on a roam for war targets. Its just massively taxing to seek out targets that log on and off separate to us, play it extremely safe, never engage off station. So taxing that morale is affected.

Now if we had something to do as defenders. Timers to grind, a structure to bash. I guarantee we'd have been working on that from day one!


That is kind of a cool idea. Making war mechanics so that you had missions to do or some sort of objective to pursue. It would be nice if they had stuff that even newer players without a good setup could help with so that everyone could do something to help the war effort rather than just hide in station for a week.


And then comes the part where someone mentions that if you set it up so that new characters with few resources can do it to end a war, then you are functionally removing wars.

Nevermind the awfulness of timezone ping pong, if this MacGuffin is out in open space.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

beatlebutt
Hedion University
Amarr Empire
#56 - 2014-09-07 06:12:21 UTC
Donnachadh wrote:
ShahFluffers wrote:
WarDecs cost 50 mil ISK + (number of people in a corp over 50 x 1 mil ISK)

To have 100 active WarDecs you will have to shell out a minimum of 2.5 BILLION ISK to wage war. To WarDec 600 corps would cost a minimum of 30 BILLION ISK.

And the costs double for each week a WarDec is active. Or if the corp has 100+ members in it.


The only loophole to this is joining someone else's war as an ally.

I fail to see any problem with all this. If they want to be at war with pretty much everyone in an area, start talking to the others he/she WarDeced and organize a defense. Or... here's a novel idea... shoot the person(s).

I remember my first WarDec. I died miserably a few times and then found my stride. Twas exciting. Especially when all of us newbies decided that we didn't like being camped in and that we would fight even if we died.


I did not want to go down this path but since it has been opened by another the corp that WD me had 20 members. In the 2 weeks leading up to my WD they spent 5.8 billion in WD fees, the week we were under WD they spent an additional 2.9 biilion and the 2 weeks after my WD they another 6.8 billion. That's 15.5 billion in 5 weeks for a corp that has at most 20 real people in it. Looking at the kill board for those 5 weeks they managed less than 2 billion with more than 950 kills. that's about 2.1 million per kill and looking at the kill board the type of ships killed are those routinely flown by new players but seldom flown by vets.

I can read them now, "if they can't handle it get out of the game" or the ever popular "EVE is a harsh mistress get used to it" type of posts and attitudes. So how and why are the new player kills and this attitude bad for the game.? Well that one is simple, they are bad because they chase new players out of the game at a point when due to declining player subscriptions we need to find ways to attract and more importantly keep the new players in the game.

A stupid high sec WD rarely bothers the vet players like myself, we quite literally play with the WD corp to see how serious they are. Clone jump to other regions to see if they try to hunt, play station games, go cloaky and fly around to the systems where they are and taunt them in local, bail to an NPC keep playing right under their noses, or simply play on alternate characters for the week and ignore the WD entirely. The only people that really suffer in a high sec WD are the new players that do not have the skills, the ISK or the alternate characters to minimize the impact of a WD the very same new players that we need to kjeep in the game.

For another take on the whole high sec WD thing read this
https://forums.eveonline.com/default.aspx?g=posts&t=370558&find=unread


I agree. I laugh off war dec's. It was devastating when I was a noob..now I don't care. Let them waste their money. Its been 4 years since I had a loss to a war dec.. (obviously I am an alt..i mean my main). and we get war dec'd every couple months.
Infamous en Distel
Aliastra
Gallente Federation
#57 - 2014-09-09 15:07:34 UTC
Hey so i made a post on a different thread pertaining to ways that the war system could change, grow, and be limited to better help retain meaning in wars and reinstate some interest in them before i saw this thread.

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=372307

Read up and comment please.
Matcha Mosburger
Matsuko Holding
#58 - 2014-09-18 13:40:24 UTC
Here is my idea though: please share constructive feedback



Corporate skill: Wartime Logistics
--Corporation may conduct war in accordance with CONCORD guidelines for all systems with in 5 jumps of their Corp HQ office.
each skill increase the logistical range of war operations by 5 jumps. (25 jumps at V)

Could adjust this by giving all corps 5 or 10 jumps with no skill, and CEO trains skill for 4 jumps a level or 3 jumps a level to still end up with 25 jumps.


Then charge a Corp x amount of ISK based on number of members when relocating their the Corp HQ Office. (Makes a nice adjustable ISK sink for CCP)



The idea is to get neighbors to fight neighbors, kind of have more (or) less dangerous areas of HS (based on number of HS PvP/WD corps in that region). This would to some degree throttle a small population of WD Corps that run 10-15 or more WDs at same time by just WDing everything on the forums and camping a bottleneck system. However these corps could just move their Corp HQ to said system and still do the same thing. This might also actually make Corps care about their Corp HQs (which I don't think anyone does atm).
Lugh Crow-Slave
#59 - 2014-09-18 15:41:19 UTC
Matcha Mosburger wrote:
Here is my idea though: please share constructive feedback



Corporate skill: Wartime Logistics
--Corporation may conduct war in accordance with CONCORD guidelines for all systems with in 5 jumps of their Corp HQ office.
each skill increase the logistical range of war operations by 5 jumps. (25 jumps at V)

Could adjust this by giving all corps 5 or 10 jumps with no skill, and CEO trains skill for 4 jumps a level or 3 jumps a level to still end up with 25 jumps.


Then charge a Corp x amount of ISK based on number of members when relocating their the Corp HQ Office. (Makes a nice adjustable ISK sink for CCP)



The idea is to get neighbors to fight neighbors, kind of have more (or) less dangerous areas of HS (based on number of HS PvP/WD corps in that region). This would to some degree throttle a small population of WD Corps that run 10-15 or more WDs at same time by just WDing everything on the forums and camping a bottleneck system. However these corps could just move their Corp HQ to said system and still do the same thing. This might also actually make Corps care about their Corp HQs (which I don't think anyone does atm).


Right because there is so much teaspoon top stay near my hq and not just put it on the opposite side of space then hang out in the Forge
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#60 - 2014-09-18 16:54:24 UTC  |  Edited by: Haedonism Bot
Right now, wardec mechanics are in a fairly good place. I find it a little bit hard to credit that any corp is actually maintaining 600 active wardecs at this stage of the game, but in the case that I am wrong, that corp must be spending a phenomenal amount of isk by anyone's standards in order to do so. A single wardec costs anywhere between 50 and 500 mil per week, after all, and it isn't easy to recover that expense from every corp you wardec. Some wars result in no kills, no ransoms, and a net loss.

So you see, the current price scheme already limits the number of wars an aggressor can afford. Larger, more wealthy aggressors can afford to declare more wars, and impoverished pilots like me who only eat what they kill can only afford a few. This sort of order makes some sense, although personally I think we ought to go to a flat 10 mil isk per week fee, in order to encourage more wars and to allow more new players to get into the wardec game as aggressors.

The "objectives" idea gets tossed around a lot, but it is wrong because wars already have player-generated objectives. Introducing CCP-generated objectives would turn them into a capture-the-flag mini game, which would be contrary to the spirit of the sandbox.

Really, the only thing CCP can do to improve wardecs at this point, aside from reducing the fees, would be to fix NPC corps. The consequences for hiding in NPC corps should be more significant. My suggestion has always been that the default NPC corp for players should always be the faction militia, and that there should be a limit on the time that one can spend in the starter corp before "graduating".

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