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[CSM] December Summit - Little things - FW, Wormholes

First post
Author
Stralow
Caldari Provisions
Caldari State
#61 - 2011-11-27 21:13:05 UTC
Now with the new carbon engine implemented a few more shurtcuts would be nice. For example a shortcut for the 'analyse' button in the scanner window.

i say we take off and nuke the whole site from orbit. it's the only way to be sure

Vordak Kallager
Descendance.
GoonSwarm.
#62 - 2011-11-28 10:40:48 UTC
Fixing FW is more than just fixing a single style of game mechanic for a single EVE Community (Faction Warfare pilots). Fixing FW will revitalize lowsec. Fixing FW obviously has benefits for participants of Faction Warfare. Pirates who live in lowsec have more targets available to them. It is a casual PvP environment for HighSec carebears. It is a casual PvP environment for NullSec bittervets.

FW is a small percentage of the player base due to chronic neglect, but a much larger percentage of the player base are pilots not in FW who want FW to be fixed so they can a) join FW or b) benefit from a more populated and active lowsec.

Sa souvraya niende misain ye.

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#63 - 2011-11-28 11:12:58 UTC
Vordak Kallager wrote:
Fixing FW is more than just fixing a single style of game mechanic for a single EVE Community (Faction Warfare pilots). Fixing FW will revitalize lowsec. Fixing FW obviously has benefits for participants of Faction Warfare. Pirates who live in lowsec have more targets available to them. It is a casual PvP environment for HighSec carebears. It is a casual PvP environment for NullSec bittervets.

FW is a small percentage of the player base due to chronic neglect, but a much larger percentage of the player base are pilots not in FW who want FW to be fixed so they can a) join FW or b) benefit from a more populated and active lowsec.



This and more ...

I'm a new player and really want to get into FW when I graduate from E-Uni. I want meaningful "I was there" FW moments that have consequences to the evolving story of New Eden. I urge all the CSM members and CCP to re-read Hans's excellent FW thread here.
Karl Planck
Perkone
Caldari State
#64 - 2011-11-28 12:34:12 UTC
Good stuff here in this thread, especially for my morning coffee. Some things that I wanted to comment on

Two step wrote:

I disagree that FW is the only small gang PVP available. I think that a lot of the folks that went to FW looking for small gang PVP have found it in w-space. I nearly always PVP in fleets of 20 members or lower, often less than 10. If that isn't small gang PVP, I don't know what is.


This is a type of small gang pvp that is vastly different precisely because it is in wh space. You need scanners, the ship classes are much different (t3's, recons and sb's are very popular compared to lowsec/fw). Although it is a type of small scale pvp, it is vastly different with its own costs. Many enjoy lowsec style pvp, and fw is one of the few mechanics that encourages small gang fights there.

It is in that sense it is unique and why a lot of ppl in fw use the phrase "fw promotes small gang/solo pvp"

Trebor Daehdoow wrote:


WRT FW, if changes are made that make it more popular without addressing the underlying combat mechanics issues the game faces, it'll just blob up.


This perception is precisely why we need fw representation in the CSM. Although the mechanics in this game do encourage blobbing, many find it extremely boring. FW has done an amazing thing with it though, most players limit to small fights and constantly attempt to avoid blobbing.

The earlier comment about the existance of rivalries in fw is true to the core, and because we fight each other all the time there is a ton of "if you blob we aren't even going to bring ships to fight". Most of the corps that do blob end up going to null, getting bored and coming back to fw with not enough players to blob with -> small gang fights again.

What we are asking for is to change the mechanics so that we are not getting punished by the game for our community's style of play

The above is really just me soapboxing, what really matters here:

Damassys Kadesh wrote:

Are the issues clear to the CSM?
Can the CSM communicate them clearly to CCP?

I has all the eve inactivity

Trebor Daehdoow
The Scope
Gallente Federation
#65 - 2011-11-28 12:37:55 UTC
Hans Jagerblitzen wrote:
Trebor Daehdoow wrote:

WRT FW, if changes are made that make it more popular without addressing the underlying combat mechanics issues the game faces, it'll just blob up.

Could you elaborate a little more on what you meant by this? I was wondering which changes you are referring to in terms of popularity, and which underlying mechanics issues you speak of.

I am not referring to any specific changes. My point is that if you wave a magic wand and make FW perfect in every respect, so that lots of people want to do it, it'll just blob up. And that this can only be fixed by game mechanics changes that make blobs over a certain size non-optimal.

Private Citizen • CSM in recovery

Alticus C Bear
University of Caille
Gallente Federation
#66 - 2011-11-28 14:07:42 UTC
Given two topics this is quite a confusing thread to read, I understand that it is a single session but perhaps two threads would have made identifying points for discussion easier.

Some of these things have been said already in various threads but these things would get my support. Oh and I am a militia Pilot and support Hans Thread.


  • Rebalance or Remove NPC e-war from plexes

  • Faction Warfare missions to count towards occupancy

  • Faction Warfare missions to not be farmable in a stealth bomber and interceptor

  • Move Pirate faction ships into the higher tier plexes, If it were up to me I would spilt out the special ability they get and give them it back via a Assault ship or HAC skill bonus. Makes them a little more skill intensive for their power level as well.

  • Faction NPC’s should switch aggro/distribute when other pilots or neutrals enter missions and Plexes. Not to their own militia pilots obviously.

  • Neutral Pilots should be engaged by the faction NPC’s in missions/plex as if they are the enemy regardless of standings; they can get a warning message when warping to the plex if you like.

  • Move Plex spawning away from Downtime.

  • Greater LP/ISK rewards for plexing and PVP kills.

  • Leave High sec navies in place

  • In order to even out engagements within plexes, a further spawn of your own allied factions ships when a war target enters the plex or is already present, not to engage the other player but for both sides NPC’s to lock each other up and ignore the players for a time allowing PVP to take place.

  • Faction War Intel Mini map - 2D region based intel map, Highlight activity, shows number of plexes taken lost/missions completed and militia ships destroyed in the last hour and importantly shows current plexes in progress, perhaps with some delayed intel say 5 minutes so it does not take the place of proper scouting and maybe only for the region you are in.

  • Faction warfare live events - Details up to CCP


Thank you for your support
Vertisce Soritenshi
The Scope
Gallente Federation
#67 - 2011-11-28 14:17:27 UTC
Tahna Rouspel wrote:
Can we get Ice mining sites in wormholes?
I think it was an over-sight.


I would have to be against this. There are many reasons why this is a bad idea.

1. It would remove any need to have logistics at all and people would be able to literally live in WH space without ever having to leave.

2. The Nullbears would go into instand cry mode and it would never end. They already want ICE out of HS and LS...what makes you think they want to allow it in WH?

3. WH is already extremely profitable...it does not need to be buffed for even more profit in this way.

4. Etc...

There are a lot of good ideas in this thread though. Some of them a lot bigger than a papercut however...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Cearain
Plus 10 NV
#68 - 2011-11-28 16:04:30 UTC
Trebor Daehdoow wrote:
Hans Jagerblitzen wrote:
Trebor Daehdoow wrote:

WRT FW, if changes are made that make it more popular without addressing the underlying combat mechanics issues the game faces, it'll just blob up.

Could you elaborate a little more on what you meant by this? I was wondering which changes you are referring to in terms of popularity, and which underlying mechanics issues you speak of.

I am not referring to any specific changes. My point is that if you wave a magic wand and make FW perfect in every respect, so that lots of people want to do it, it'll just blob up. And that this can only be fixed by game mechanics changes that make blobs over a certain size non-optimal.



Actually FW plexing is a mechanic that does work well to prevent blobs. The way it works is it should require pilots to be at many places at the same time in many different types of ships. (that is the blob should be split up) The problem is plexing is broken so fw players often ignore it and just fleet up and roam like everyone else in eve.

Let me explain a bit more:

There are about 4 regions in the Min amarr fw front and the same in the gallente caldari front. Each of these regions has about 50 systems in play each. That is a total of 400 systems that plex can spawn in. Now plex can be closed in anywhere from 10 minutes to 25 minutes and they only let in size restricted ships (minor plexes dessie and down - medium cruiser and down and closed major bc and down and then open major lets all ships in.)

So now lets say fw plexing is fixed. You are fighting for amar and like everyone else in eve you form a blob.

However there are 30 different systems throughout your region with plexes being opened and captured. Let’s say half are by your militia half are by minmatar. So that is 15 different plexes throughout 200 different systems that you need to get to in the next 10-25 minutes! It won't work.

I didn't even mention the fact that of those 15 plexes probably 30% will only let dessie and down in and another 30% will only let cruiser and down in.

The blob will need to split up if they want to plex efficiently. And the beauty is there does not need to be any artificial limits on the size of the fleets.

However CCP will have to balance and iterate on this. If there are too many plexes spawning then both sides will run them and never have to fight over them. If there are too few plexes spawning then people can form blobs and win them. This is what ccp has to iterate on to carfully balance things.

CCP has many untapped resources in helping them balance this. For example lets say caldari far outnumber gallente. Gallente can all get in small ships and run minor plexes throughout the regions. If caldari can’t organize as fast they will lose plexes. But also they can do things like if Caldari gains occupancy of 70% of Gallente systems they can let Gallente cruisers in minors and bcs in mediums etc. If Caldare gets 90% of systems then maybe gallente could put BSes in all the plexes.

They can also add pirate factions as needed. Maybe the guristas will come into play and do the old enemy of my enemy alliance with gallente. That is they would both be able to cap caldari plexes. So there are allot of balancing options CCP would have but it would take iterations.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#69 - 2011-11-28 16:05:22 UTC  |  Edited by: Cearain
Why is plexing broken?

For me it is because the rats are doing damage to my ships so if an enemy comes in I typically have to warp off. Or vice versa. The other problem is we don’t even know when people are plexing. Supposedly the other miltia is attacking our military compounds but no one in our militia knows where or what sort of force they are bringing! That is there is no notification system when plexes are attacked.

These 2 things lead people to fit pve ships and engage in hide and seek plexing. That is how its done most efficiently and that is why people want nothing to do with it. That is also why lots of people (I’m not saying everyone) have asked that ccp 1)remove the rats and 2)let the militias know when plexes are being taken.

Other reasons are there is not much of an immediate benefit. Yes there are tags but because ccp keeps boosting the pirate faction loot drops in null sec, the tags have a value cap. The 4 major faction lp stores have very limited items that can compete with the deadspace and pirate faction versions of the same items.

Well whether you agree with that or not the fact is plexing does not pay as well as most other forms of isk generation.

The other issue is no long term benefit or effect. I don’t think ccp should go overboard on this (because everyone will then join the winning side) but some indication of who has sov would be nice. There are a few ideas that have been kicked around.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

FloppieTheBanjoClown
Arcana Imperii Ltd.
#70 - 2011-11-29 02:03:17 UTC
Ya Huei wrote:
Repackaging/stacking stuff in cargo hangars would be nice.

Repackaging ships in the SMA would be great, too. It'd be nice to be able to haul ships out the same way they were hauled in (battleships in an Orca's cargo hold, for instance).

Founding member of the Belligerent Undesirables movement.

Ronin Chance
Black Watch Guard
#71 - 2011-11-29 02:53:48 UTC
I simply wish to be counted among those who support Hans Jagerblitzen's excellent work championing FW, especially his efforts on threads such as the list compiled at Faction Warfare: Moving Foward

I wholeheartedly endorse everything that he is trying to do for FW and hope that the CSM would too.
Two step
Aperture Harmonics
#72 - 2011-11-29 17:20:25 UTC
Two step wrote:
7) Don't change sig ids after DT


This one was apparently stealth patched with Crucible, yay...

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#73 - 2011-11-29 20:38:07 UTC
FloppieTheBanjoClown wrote:
Ya Huei wrote:
Repackaging/stacking stuff in cargo hangars would be nice.

Repackaging ships in the SMA would be great, too. It'd be nice to be able to haul ships out the same way they were hauled in (battleships in an Orca's cargo hold, for instance).

Agreed. This is a bit of a nasty papercut for POS residents.
Max Kolonko
Caldari Provisions
Caldari State
#74 - 2011-11-30 01:00:23 UTC
Two step wrote:
Two step wrote:
7) Don't change sig ids after DT


This one was apparently stealth patched with Crucible, yay...


My guys will check that tomorrow after DT :)
Damassys Kadesh
Royal Khanid Hunting Society
Ragequit Cancel Sub
#75 - 2011-11-30 11:19:31 UTC
The FW band-aid has in fact been applied, and it is a very welcome one. However, it a temporary fix (as I'm sure it is intended to be).

Just from today, there has been a surge of activity, which is a testament to what a massive source of gameplay FW will be when a little quality time is spent on it.

Things are definitely on the right course. People have suggested starting with this quick "tweak" to get the ball rolling and then to allocate development to an overhaul before the tweak turns stale. I foresee a new set of problems evolving as players settle into the resulting gameplay, because today's fix does not have longevity that the mechanics need to boost AND maintain the activity.

So step 1 has been completed, let's not stop there.

Sourem Itharen > Congratulations Lady Kadesh, you have been selected by trial of fire and blood, under the watchful eyes of God, to represent Lord Khanid as his champion in the Imperial Succession trials -YC117

Cujoo Ell
Pandemic Horde Inc.
Pandemic Horde
#76 - 2011-11-30 11:40:54 UTC
Max Kolonko wrote:
Two step wrote:
Two step wrote:
7) Don't change sig ids after DT


This one was apparently stealth patched with Crucible, yay...


My guys will check that tomorrow after DT :)


Any news about it?
Karl Planck
Perkone
Caldari State
#77 - 2011-11-30 11:45:08 UTC  |  Edited by: Karl Planck
[jesus, misread that

I has all the eve inactivity

Big Bad Mofo
Doomheim
#78 - 2011-11-30 23:27:38 UTC
1) allow repping with no penalties if you rep an fw member when your pirate
2) allow other factions to enter enemy space, if a person enters into war and join militia, then why should they be allowed to just carebear in highsec and be protected, thats wrong. they know what the risk is when joining fw
X Gallentius
Black Eagle1
#79 - 2011-12-01 00:42:58 UTC
Trebor Daehdoow wrote:
I am not referring to any specific changes. My point is that if you wave a magic wand and make FW perfect in every respect, so that lots of people want to do it, it'll just blob up. And that this can only be fixed by game mechanics changes that make blobs over a certain size non-optimal.
You know... the FW theatre is pretty big. There was a time when blobs ruled the pipes from Tama to Heyd, but small fights could still be had in backwater systems that were too many jumps away for the blobs to bother with.

Someday..... someday the blob will return. OMS and Tama won't be nearly empty for many hours every day. 60 man Gallente militia fleets will blob 50 man Caldari fleets in Abune or Sujarento. And when it does, the small gang fights will move out to the hinterlands - away from the blob. Odamia, Ashitsu, Vaarlen - these will be the new home of the small gang fights. These will be the places where legends will be born, where reputations will be made. Just like they used to be when the blobs ruled the pipes.
Hans Jagerblitzen
Ice Fire Warriors
#80 - 2011-12-01 00:56:34 UTC  |  Edited by: Hans Jagerblitzen
X Gallentius wrote:
You know... the FW theatre is pretty big. There was a time when blobs ruled the pipes from Tama to Heyd, but small fights could still be had in backwater systems that were too many jumps away for the blobs to bother with.

Someday..... someday the blob will return. OMS and Tama won't be nearly empty for many hours every day. 60 man Gallente militia fleets will blob 50 man Caldari fleets in Abune or Sujarento. And when it does, the small gang fights will move out to the hinterlands - away from the blob. Odamia, Ashitsu, Vaarlen - these will be the new home of the small gang fights. These will be the places where legends will be born, where reputations will be made. Just like they used to be when the blobs ruled the pipes.


I, too, share the same vision of Lowsec's future and hope we will see a rebirth of Faction Warfare soon.

Personally, I've always said "A blob is just what you call the enemy fleet when you're losing".

Lets be honest, Eve will always have the element of outnumbering your opponent, theres simply no way to remove that without ruining the sandbox.

Faction Warfare's strength (in concept if not in execution) is that it provides an arena that *potentially* encourages PvP on all scales. I reject the idea that FW is only about small gang warfare, blobs were indeed common back in the day when it was most fun.

The problem is, that the scene keeps becoming less diverse as it ages. There used to be the option to join the large battleship fleets, but also elsewhere on a different front lines there would be roaming cruiser and frigate gangs.

You used to be able to have a choice where to go fight, not be surprised when there's actually a fleet out and about. There is still PvP around the clock, but usually only in once place at one time.

This is really an extension of the same set of problems nullsec faces - constant conflict needs a fat carrot to keep dangling in front of bloodthirsty PvP'ers. There has to be something worth fighting for. This is as critical for small gang or subcap fleet PvP gameplay as it is for the nullsec Capital fleet sovereignty-based gameplay.

Faction warfare held out remarkably long in terms of player interest, before the only remaining players are those who are willing to fish for fights, same as you would anywhere else. It has great potential to provide the large scale "blob" fleets once again, as well as maintain impactful opportunities for lower skilled pilots to assist in system takeovers as well. We need to get the whole region hopping again like the golden days of Faction Warfare, where being fresh and new was strong enough fuel to keep the machine going.

FW is running out of gas, its still loads of fun, but it's going to need a top-up for it truly to become everything CCP intended it to be. The players have done their part to keep the embers of FW (and lowsec in general) burning, its time for the developers to stoke the fires once again with some much-needed sovereignty impacts and plexing rewards.

CPM0 Chairman / CSM7 Vice Secretary