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[CSM] December Summit - Nullsec - Stations, Sov, Resources

First post
Author
Orakkus
ImperiaI Federation
Goonswarm Federation
#41 - 2011-12-01 21:51:04 UTC
Xtover wrote:
1) Buff truesec. There are so many -0.1 systems and very few -0.8 - (-0.9)

2) Bring back sov upgrades, but increase the difficulties of the levels while weighing the benefits

3) Require upkeep of these systems, and prevent this sort of minimal occupation. consecutie systems should be claimed, and in order to upgrade some systems they need to have control of the systems around it.

4) There needs to be the ability to put more than one station per system. With established sov an alliance should be able to put manned, destructible sentries on stations and gates.

5) High end ore should deplete, and fluctuate. Remove moon minerals completely, and slap the goo on comets. The comets move slow enough to where once found they can be mined for several months.

6) Remove belts completely. Why even have them? Just have them spawn on D scan randomly every day. The fact that systems have 5-15 belts on average is just dumb anyway. Do this everywhere and make mining interesting.

7) Change loot tables.. ABCs should be profitable to mine in null. Speaking of which, does anyone even use a Rorqual for mining ops anymore? Something changed- when I first started it was desired to do mining ops for Ark or Bistot.


QFE

+1

I think these changes would be great. I also heartily agree with Point 3, so long as upkeep requires more than just isk, but also diverse resources.

He's not just famous, he's "IN" famous. - Ned Nederlander

Frothgar
State War Academy
Caldari State
#42 - 2011-12-02 21:56:21 UTC
I'm concerned that player owned customs offices are being thought of as a means to drive conflict and encourage small gang work. As it stands it really doesn't happen because right now there is no way to inerrupt productivity of a planet as it appears the resources keep being produced and piling up until the gantry is out of reinforced mode.

I'd like to make it more urgent to defend these structures by making it so that reinforcing the gantry/customs office stops production planetside. EG like in moon mining POSes. A POS in reinforced mode does not produce moon goo (CPU based modules go offline) So should PI structures.

Alternatively, perhaps make it so its possible to raid planetary resources when you reinforce the Customs office.

What it boils down to, is IMO there should be consequences for owning more space than you can reasonably police.

Right now, there aren't and thats a bit sad.
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#43 - 2011-12-02 22:31:28 UTC
Regarding Sov, I've written another proposal for the CSM that covers the issues with territorial warfare:

https://docs.google.com/open?id=0B9-6J-IZ4wFYY2ZlNjViMzItYzNlYS00MzQwLWI0N2YtNzE1MWEyMmVkOTA1

This is a follow-up to a document on starbase misery which was read by the CSM summit in the summer.
Cygnet Lythanea
World Welfare Works Association
#44 - 2011-12-03 04:41:30 UTC
CCP is looking to get people out of high sec, and frankly all the big stick/small carrot approach currently being used does is play with the market and engender hard feelings. At various times in the past CCP has mentioned the idea of co-regency for corps of sufficent standing to 'claim' a system in lowsec in the same manner that null sec alliances are able to claim space. I feel that if this were implemented and were to include the ability to set up conquerable outposts in systems without stations, this may be the answer they're looking for.
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