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[CSM] December Summit - The Economy in General

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#21 - 2011-11-25 15:43:33 UTC
popping ships does nothing to reduce isk in circulation. it reduces the materials in circulation, which in turn would lead to higher material prices (except for the faucets of materials)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Goose99
#22 - 2011-11-25 15:57:51 UTC
Xorv wrote:
Goose99 wrote:

Wrong. Isk faucets in null anomalies should be greatly nerfed because of its type - pure liquid isk faucet, not counterbalanced by LP shop isk sink. The only kind of isk faucet that is acceptable should be highsec mission/incursion isk faucet - which is properly countered by LP shop isk sink, while isk faucet from insurance is minimal.

Eve economy doesn't care about risk. If anything, popping ships damage eve economy by adding insurance isk faucet.


There's no insurance on mods, rigs, and implants. The insurance on T2 ships is marginal. And on top of all that I wouldn't mind seeing insurance removed altogether anyway, but I think your over stating it's impact. LP store's demand is largely fueled by things blowing up. The problem is those milking that faucet (missions and high sec incursions) are at virtually no risk to losing stuff themselves.


Isk faucets available in highsec come hand in hand with isk sink. A nerf can potentially add net isk faucet by removing more isk sink than faucet (if more mission blitzers, or those who don't clear site fully, are driven off, than site clearers). Sanctums, on the other hand, is pure isk faucet, and can be nerfed or even removed safely.

Losing boats add isk faucet via insurance.

You're entitled to your opinions on how "risk" in Eve should be, but don't pretend it will help the economy instead of harming it.

See below:

Steve Ronuken wrote:
popping ships does nothing to reduce isk in circulation. it reduces the materials in circulation, which in turn would lead to higher material prices (except for the faucets of materials)


Goose99 wrote:
Henry Haphorn wrote:
I think the big issue here is how to find the right balance between the ISK faucets and the ISK sinks. Judging from the last QEN* of last year, the biggest ISK faucet happens to be bounty prizes (no doubt from running missions). From the looks of things, the ISK flowing into the economy will continue to devalue the ISK over time unless a balance between the faucet and the sink is found.

Thankfully, since the insurance payout to suicide gankers will be nerfed 100% this winter expansion, the ISK flowing into the economy will obviously drop. However, I believe that is just a minor drop in the bucket compared to the 800 lb gorilla in the room (mission bounties). Perhaps if we can discuss this more we may find a solution together.

http://cdn1.eveonline.com/community/QEN/QEN_Q3-2010.pdf


Batch of faction cruise cost 4.2k LP and 4.2 mil isk trade in. A high end lvl4 mission gives around 8.4k LP, 3 mil isk rewards, and 10 mil isk bounty (if pirate rats, zero for drone/faction rats). If clearing all rats, it's a small 4 mil net isk faucet. If not clear all rats, or blitz, it's net isk sink.

This is why sanctums were nerfed, but not missions. Doing so reduce isk sink as well as isk faucet. You even run the risk of potentially making things worse by reducing sink more than faucet, if the nerf end up chase mission blitzers off.


Thredd Necro
Doomheim
#23 - 2011-11-25 16:22:58 UTC  |  Edited by: Thredd Necro
Xorv wrote:
You didn't fix anything Thredd,

Risk vs Reward is the basics of gameplay. If the greatest reward is to be found where there is the least risk, why would players ever rationally choose anything other than the least risk? Other than out of sheer boredom of course.


Exactly, and as I said there is no real risk in EVE, so again why keep trying to boost rewards for people who choose to spend more money and reduce rewards for people who don't based on a lifestyle choice?

Xorv wrote:
If you live in High Sec doing PvE, you still effect the whole game, the more ISK you generate into the game the less everyone's ISK is worth, including those in Null, Low Sec and WH. If you want gameplay that immunizes you from other players and parts of the game, the game should be immunized of all your activities. Perhaps that's an alternative option High Sec missions and Incursions only reward players with mods/ships that can be used in PvE and no ISK.


I am certainly not asking for immunization, just asking why some folks want to rob the carebears to feed the nullbears when the nullbears have exactly the same options for lifestyle choices as the carebears. Low and null-sec are SUPPOSED to be less profitable and riskier than high-sec. Make the payments equal to the so-called "risk" Roll in a game where death and ship destruction have zero consequences in the first place and you obviate the need for low and null-sec at all and you may as well make it all high-sec and install an arena/ladder system instead. You chose to live there and now you want welfare.

Xorv wrote:
EVE is supposed to be a Sandbox, CCP should stop accommodating Themepark players... yes that's the divide in all these debates I see on the forums. It isn't between PvPers and "Carebears" whatever that means, it's between Sandbox players and Themepark players. In regards to the Economy and everything else in the next meeting I want the CSM to ram home to CCP with the iron fist of Mittani that they need to always choose Sandbox over Themepark. I have no desire to play space WoW.


CCP is a business and EVE costs money. CCP gets to say how it goes. If CCP chooses to continue to do things to alienate much of their potential player base and leave millions of ISK on the table, that is their choice. Quit parroting the same tired codswallop about "WOW in space". EVE will never be that.

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#24 - 2011-11-25 17:42:47 UTC
Trebor Daehdoow wrote:
Please discuss issues related to this session in this thread. We look forward to your comments and suggestions.


Don't know if this count but bring QEN back or something.

CEO of Lanate Industries

Citizen of Solitude

Xorv
Questionable Acquisitions
#25 - 2011-11-25 21:21:21 UTC
Steve Ronuken wrote:
popping ships does nothing to reduce Isk in circulation. it reduces the materials in circulation, which in turn would lead to higher material prices (except for the faucets of materials)


You and Goose are correct, my earlier statement only applies as an ISK sink for players, not the economy as a whole.

Perhaps then Insurance is what needs to be adjusted, adding and ISK cost in manufacturing equivalent to the cost to insure the ship, or removing Insurance altogether. A scam proof system of player funded insurance would be interesting, although I'm not sure if many players would get any insurance under real market situations.

Bounties are a huge ISK faucet however, and I have some ideas to fix that.

No more direct ISK payments into a players account. Rather when an NPC ship with a bounty is killed it drops Tags which then have to be taken to an appropriate Faction Agent and traded for ISK. This combined with reinstating proper Risk/Reward dynamics to EVE would cut ISK inflation significantly, make blowing up ships potentially a game wide ISK sink, and add a real means of potentially profiting from Piracy/PvP which is sorely lacking in EVE. ... All dependent on whether the ship is carrying Tags (physical ISK) and whether on ship destruction they drop or get destroyed.

Essentially make ISK a physical object like gold in Fantasy sandbox MMOs.
Goose99
#26 - 2011-11-25 21:37:41 UTC
Xorv wrote:
Steve Ronuken wrote:
popping ships does nothing to reduce Isk in circulation. it reduces the materials in circulation, which in turn would lead to higher material prices (except for the faucets of materials)


You and Goose are correct, my earlier statement only applies as an ISK sink for players, not the economy as a whole.

Perhaps then Insurance is what needs to be adjusted, adding and ISK cost in manufacturing equivalent to the cost to insure the ship, or removing Insurance altogether. A scam proof system of player funded insurance would be interesting, although I'm not sure if many players would get any insurance under real market situations.

Bounties are a huge ISK faucet however, and I have some ideas to fix that.

No more direct ISK payments into a players account. Rather when an NPC ship with a bounty is killed it drops Tags which then have to be taken to an appropriate Faction Agent and traded for ISK. This combined with reinstating proper Risk/Reward dynamics to EVE would cut ISK inflation significantly, make blowing up ships potentially a game wide ISK sink, and add a real means of potentially profiting from Piracy/PvP which is sorely lacking in EVE. ... All dependent on whether the ship is carrying Tags (physical ISK) and whether on ship destruction they drop or get destroyed.

Essentially make ISK a physical object like gold in Fantasy sandbox MMOs.


Forcing bounty by looting will just herd players into either highsec or safe sov null tucked deep inside the blue ass of large alliances, where it's safe enough to do so. Isk cost of manufacturing equal to cost of insurance just brings massive inflation to ship prices netting to the same result as just removing insurance, but forcing players to pay more out of pocket.

There are safer ways to introduce isk sinks, in ways that are not hugely disruptive. Remove LP shop tag tradein, while increase isk tradein, to a point far higher than base tag prices. Drastically increase sov bills and npc office bills. Entities that get them can afford it. Drastically increase wardec costs. Etc.

Trying to "add risk" in order to force people to play their game a certain way, introduce problems, and has nothing to do with increase isk sink/decrease isk faucet. Don't tie the two together.
Xorv
Questionable Acquisitions
#27 - 2011-11-25 23:59:27 UTC  |  Edited by: Xorv
Goose99 wrote:

There are safer ways to introduce isk sinks, in ways that are not hugely disruptive. Remove LP shop tag tradein, while increase isk tradein, to a point far higher than base tag prices. Drastically increase sov bills and npc office bills. Entities that get them can afford it. Drastically increase wardec costs. Etc.

Trying to "add risk" in order to force people to play their game a certain way, introduce problems, and has nothing to do with increase isk sink/decrease isk faucet. Don't tie the two together.



No, in a game like EVE everything is connected, you can't look at one aspect in isolation of everything else. Risk and Reward are very much out of balance in EVE and that dynamic is very much tied in with the economic aspects of EVE. Your fears of people fleeing to Highsec or joining mega alliances with a fetish for blue, already happened long ago, precisely because that's the path of both greatest reward and least risk, fix that and players may make different choices.

Your suggestion on Wardecs is backwards. Wardecs should be made cheap and limitless. The ISK sink ought to be for those wishing to avoid the risks of war, not for those that embrace it. At least double the Tax rates of NPC corps, but something in the region of 40-50% would be better. Allow player corps to pay for the same protection from Wardecs, by paying Concord a 50% tax on all members activities. That would be an effective solution that is also balanced with risk/reward.
Goose99
#28 - 2011-11-26 00:19:54 UTC  |  Edited by: Goose99
Xorv wrote:
Goose99 wrote:

There are safer ways to introduce isk sinks, in ways that are not hugely disruptive. Remove LP shop tag tradein, while increase isk tradein, to a point far higher than base tag prices. Drastically increase sov bills and npc office bills. Entities that get them can afford it. Drastically increase wardec costs. Etc.

Trying to "add risk" in order to force people to play their game a certain way, introduce problems, and has nothing to do with increase isk sink/decrease isk faucet. Don't tie the two together.



No, in a game like EVE everything is connected, you can't look at one aspect in isolation of everything else. Risk and Reward are very much out of balance in EVE and that dynamic is very much tied in with the economic aspects of EVE. Your fears of people fleeing to Highsec or joining mega alliances with a fetish for blue, already happened long ago, precisely because that's the path of both greatest reward and least risk, fix that and players may make different choices.

Your suggestion on Wardecs is backwards. Wardecs should be made cheap and limitless. The ISK sink ought to be for those wishing to avoid the risks of war, not for those that embrace it. At least double the Tax rates of NPC corps, but something in the region of 40-50% would be better. Allow player corps to pay for the same protection from Wardecs, by paying Concord a 50% tax on all members activities. That would be an effective solution that is also balanced with risk/reward.


Those suggestions... they either vastly increase isk faucet via insurance, or chase highseccers (92% of total player base) to another mmo, likely both. Your other suggestions, like adding insurance value to manufacturing cost, is downright game breaking.

You are just interested in "risk vs reward" and trying to disguise it as isk faucet/sink issue, when all your suggestions make the isk situation worse. If you ever manage to come up with a good idea that creates isk sink/remove isk faucet, while also just happens to balance risk vs reward without breaking the game, I'm all ears. Until then, stop trying to push that thinly disguised agenda where it doesn't belong.

I'm not against your ideas because they increases risks. I'm against them because they ruin the economy.
Xorv
Questionable Acquisitions
#29 - 2011-11-26 00:51:07 UTC  |  Edited by: Xorv
No Goose99, everything you say in your last post has been answered in one of previous posts, Except about players leaving.

I think what it boils down to is you just want EVE to be more of a Themepark style MMO. If players came to EVE (a supposedly sandbox MMO revolving around PvP) and expected to be able to play a Themepark MMO where they're can at no cost never be subject to non consensual PvP then they should leave. Further more, EVE's long term health as a game would be better off if they did leave as opposed to keep pushing the game further and further away from the Sandbox model.

Oh and are you saying that 92% of Players in EVE only play in Highsec? Where is the number from?
Goose99
#30 - 2011-11-26 01:30:51 UTC
Xorv wrote:
No Goose99, everything you say in your last post has been answered in one of previous posts, Except about players leaving.

I think what it boils down to is you just want EVE to be more of a Themepark style MMO. If players came to EVE (a supposedly sandbox MMO revolving around PvP) and expected to be able to play a Themepark MMO where they're can at no cost never be subject to non consensual PvP then they should leave. Further more, EVE's long term health as a game would be better off if they did leave as opposed to keep pushing the game further and further away from the Sandbox model.

Oh and are you saying that 92% of Players in EVE only play in Highsec? Where is the number from?


Stats provided by CCP. A bit out of date, but I doubt it changed much.

All your ideas ruins the economy, in order to achieve your vision of what Eve should be changed into. It's an economy thread. Go push your unrelated agenda somewhere else. Btw, I now pronounce you the boss of what Eve should be.
Xorv
Questionable Acquisitions
#31 - 2011-11-26 02:45:54 UTC  |  Edited by: Xorv
Goose99 wrote:

Stats provided by CCP. A bit out of date, but I doubt it changed much.
All your ideas ruins the economy, in order to achieve your vision of what Eve should be changed into. It's an economy thread. Go push your unrelated agenda somewhere else. Btw, I now pronounce you the boss of what Eve should be.

My ideas are linked with issues of "The Economy in General", hence not inappropriately posted here. Perhaps you can ask Trebor to make a new thread that would by default exclude ideas like mine, such as... "CSM December Summit: The Economy, specifically how to reward risk aversion and punish risk takers" or "CSM December Summit: Space WoW, the future of EVE"

So only 8% of players have any characters that spend any time in Nullsec, Lowsec, or Wormholes? hmm ok...

Goose99 wrote:
Btw, I now pronounce you the boss of what Eve should be.


Thanks! Big smile ..Please inform CCP
Avila Cracko
#32 - 2011-11-27 10:36:35 UTC
remove drone poo...
ore to miners...

a little increase in prices is good for market/economic with big amounts of money... and for EVE itself (too easy to get big ships)
and more ppl will start to mine again - less ppl grinding isk in the economy.

that's a balance between that 2 things...

truth, the whole truth and nothing but the truth.

Wolodymyr
Breaking Ambitions
#33 - 2011-11-27 11:40:55 UTC  |  Edited by: Wolodymyr
Steve Ronuken wrote:
popping ships does nothing to reduce isk in circulation. it reduces the materials in circulation


PVP is the biggest material sink in this game, and dumping more materials in the game encourages people to pew in more (materially) expensive ships due to availability. So pvp is a material sink that grows to compensate any material inflation. Isk sinks are pretty much fixed in place and do not balance the amounts of isk flooding into eve.

If inflation is inevitable This is why material inflation is more desirable to isk inflation

I think the reward systems in eve (missions, anoms, incursions) should move away from isk rewards and towards material rewards.

This is also why I like the LP store. LP can't be traded between players and can only be turned in for certain items at certain stations. LP is basically materials waiting to happen.


On a slightly related note, the one thing that would really make mining more profitable is to crack down on botting. The reason you don't make isk mining for 2 hours on the weekend is because some botter is running 15 hulks somewhere in highsec 23/7 flooding the market with minerals. Not because of drone salvage, (OK well drone botting is hurting the system but that's the bot's fault not the rogue drones!)

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Jax Slizard
Science and Trade Institute
Caldari State
#34 - 2011-11-27 17:16:17 UTC
My general comment is that (as some people have already pointed out) botting seriously messes up the economy.

A friend of mine played this game back before the first titan was built, and he laughed at the idea that anyone would be able to any reasonable number of them ever. He was also afraid of lvl4s, because it supposedly took 5-6 coordinated people, much like incursions or c5/c6 HW sites.

If ships (especially caps and supercaps) were much much much more minerally intensive, nerfing them might not have been so important because there would not be nearly so many. People like cheap ships, but it was not that long ago that ship prices were set by insurance rather than minerals because minerals were so cheap.

I think the economy would be healthier if a serious effort to stop bot mining were made, not to mention help the poor miners that are actually people. (And for those people who say we wouldn't have any ships without botters, you have it wrong. If there were no bots, and nobody wanted to mine, prices would eventually rise to the point that mining would be more profitable than incursions/lvl4s, and then more people would mine, and then prices would fall, and then...it would work like a functional economy.)




Finally, on the whole isk source/sink thing. Problematically, CCP is determined to get rid of NPCs selling stuff, and not having massive inflation, while letting people get more and more isk. Good luck.

Stuff can be created and destroyed. Isk can be created, but it is much more difficult to find reasonable ways to destroy it. I think the best solution (not that this would happen in a million years, its just a theoretical suggestion,) is to get rid of all sources and sinks of isk. All of them.

Replace all rewards/costs that used to be isk with some physical item/mineral/tags that can be used and destroyed, and require transportation. Make skillbooks bought with some of this stuff.

Why you ask? Because isk will still be used as a medium of exchange. People who want fluid assets will trade their stuff/items for isk, as its much more convenient than stuff. People will still buy stuff they want with isk, but will no longer just be able to go and get isk form the isk tree, but instead will have to go and get stuff that other people find valuable enough to buy from them.

Isk becomes a medium of exchange, instead of a source/sink problem. If you still want some inflation for economic purposes, then give some to newbie players or something. Further, it encourages activities that actually contribute to the economy.

Basically, imagine Sleeper loot/salvage, only all of those ancient coordinate databases would be purchased by players because they are redeemable for skillbooks (instead of selling the databases to NPCs for ISK.)
Wolodymyr
Breaking Ambitions
#35 - 2011-11-28 01:32:22 UTC
Jax Slizard wrote:
get rid of all sources and sinks of isk. All of them.

Brilliant idea, would totally fix the economy, and halt inflation in it's tracks, never gonna happen though.

Also you'd have to account for the one unavoidable isk sink: people unsubscribing. I know we don't like to talk about this but after the incarna debacle a lot of ultra wealthy people in eve just stopped playing, you can see the effects of this in the T2 market.

When someone quits playing all the isk in their account just sits there never re entering the system. Also all their market sell orders stay up so the dead account accumulates more isk without spending it.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Thredd Necro
Doomheim
#36 - 2011-11-30 07:03:47 UTC
Xorv wrote:
No Goose99, everything you say in your last post has been answered in one of previous posts, Except about players leaving.

I think what it boils down to is you just want EVE to be more of a Themepark style MMO. If players came to EVE (a supposedly sandbox MMO revolving around PvP) and expected to be able to play a Themepark MMO where they're can at no cost never be subject to non consensual PvP then they should leave. Further more, EVE's long term health as a game would be better off if they did leave as opposed to keep pushing the game further and further away from the Sandbox model.

Oh and are you saying that 92% of Players in EVE only play in Highsec? Where is the number from?


Lol EVE's long term health has to do with income to keep CCP in business and therefore EVE up and running. ALL else is secondary including everyone's fantasies of a 100% sandbox game. CCP gets to say how it goes and has the right to alienate thousands of potential customers and leave millions of ISK on the table if they want to. You don't get to.

CCP was at least smart enough to see that EVE as 100% null-sec would hamstring its growth otherwise don't you think they would have at least shrunk empire space by now if not made it smaller to begin with?

EVE has certainly held on and certainly has a devoted following but hasn't exactly been a smash hit. It is still a mostly unique game and although it opened almost a year and a half BEFORE WOW, it just celebrated 350K subscriptions. EVE has staying power yes, but isn't setting the world on fire.

What is the point of low-sec and null-sec if the payments are balanced against the risk? It's not like there's any real risk when death means nothing and a new ship is just seconds away provided one follows the rule to not fly anything one cannot afford to replace.

Humans as a group prefer living in high-sec type places rather than low or null-sec and the sooner people decide to accept that as reality the sooner they will be able to work out how to make this game more interesting for all players. Or they can keep going and keep the same subscription numbers.

This game needs treaties and trade and tribute more than it needs robbing from people who choose to play a style of game that CCP allows even though they might prefer more people spend more time screwing each other over, just to give the money to CCP's pet player segment.

Bear

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Zirse
Risktech Analytics
#37 - 2011-12-08 18:21:58 UTC
Goose99 wrote:
Xorv wrote:
Goose99 wrote:

There are safer ways to introduce isk sinks, in ways that are not hugely disruptive. Remove LP shop tag tradein, while increase isk tradein, to a point far higher than base tag prices. Drastically increase sov bills and npc office bills. Entities that get them can afford it. Drastically increase wardec costs. Etc.

Trying to "add risk" in order to force people to play their game a certain way, introduce problems, and has nothing to do with increase isk sink/decrease isk faucet. Don't tie the two together.



No, in a game like EVE everything is connected, you can't look at one aspect in isolation of everything else. Risk and Reward are very much out of balance in EVE and that dynamic is very much tied in with the economic aspects of EVE. Your fears of people fleeing to Highsec or joining mega alliances with a fetish for blue, already happened long ago, precisely because that's the path of both greatest reward and least risk, fix that and players may make different choices.

Your suggestion on Wardecs is backwards. Wardecs should be made cheap and limitless. The ISK sink ought to be for those wishing to avoid the risks of war, not for those that embrace it. At least double the Tax rates of NPC corps, but something in the region of 40-50% would be better. Allow player corps to pay for the same protection from Wardecs, by paying Concord a 50% tax on all members activities. That would be an effective solution that is also balanced with risk/reward.


Those suggestions... they either vastly increase isk faucet via insurance, or chase highseccers (92% of total player base) to another mmo, likely both. Your other suggestions, like adding insurance value to manufacturing cost, is downright game breaking.

.


This is such a garbage stat. It's 92% of characters. When you consider how many dead trial characters are in highsec as well as everybody's Jita alt, of course 92% of the characters are in highsec.
Zenedia
Doomheim
#38 - 2011-12-08 18:57:24 UTC
The answer is shockingly simple. How come CONCORD pays you in Imperial Spacebuxx when you kill people in the lawless frontier? Why can you trade your Imperial Spacebuxx for things on the fringes of the galaxy?

In ye olde times, how much trade was accomplished by an agreed upon item? So my fix is simple. Cash made in different regions is only good for that region!

You wanna run HS missions all day? Good on you, you just made 1bil Imperial Insured Guaranteed "In God We Trust" Spacebuxx. Have fun only using that to shop in HS stations.

Lowsec income (lol) is the same, you get Black Market Spacebuxx. Only can shop in lowsec with it. Lowsec people dont trust Imperial Spacebuxx, only their agreed upon currency.

Same for 0.0. When the influence of the galactic governments is half a galaxy away ... I don't care how much they SAY their cash is worth/represents. Ill trade you a gun for that piece of metal.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#39 - 2011-12-12 06:28:33 UTC
Goose99 wrote:
Xorv wrote:
All major ISK faucets should be in Null, Low Sec, and WH space. High Sec should be the place to use resources from WHs, Low Sec and Null in refining, manufacturing, and markets.

That is at it's core what is wrong with EVE's economy Risk/Reward balance. Your ISK sink would be built in the risk from other players when farming the faucets into the game.



Wrong. Isk faucets in null anomalies should be greatly nerfed because of its type - pure liquid isk faucet, not counterbalanced by LP shop isk sink. The only kind of isk faucet that is acceptable should be highsec mission/incursion isk faucet - which is properly countered by LP shop isk sink, while isk faucet from insurance is minimal.

Eve economy doesn't care about risk. If anything, popping ships damage eve economy by adding insurance isk faucet.


Er what, anomalies give 2 rewards (isk and items) and empire missions do all of that, and LP and in safe space that does not need to be fought fore. And you are suggesting that null sec stuff should be nerfed more?

LP is not a isk sink for the missioner themselves, they make money on every LP, what are they worth a thousand each? If they spend lp and 5 million isk on a mod worth 10 million, they make 5 mil strait up. That's not a loss its a gain.
Rip Minner
ARMITAGE Logistics Salvage and Industries
#40 - 2011-12-12 06:55:56 UTC  |  Edited by: Rip Minner
Adunh Slavy wrote:
StukaBee wrote:
Ideally, each strand of PvE should specialise in granting one type of resource to the player who puts time into it, so if you want minerals, mining should be your first port of call. Half the problem with the current economy is that missioning acts as a one-stop shop which grants everything a player could ever need ...



Yeah, missioning gives too many different things. Each "task", career, whatever you want to call it, should have its own rewards. The divisions of labor need to be more distinct. Missioning and ratting/exploration are the biggest offenders in this regard.



Ya I could not agree more myself. I feel bpc's should be droping and not modules them selfs. On top of burning the Drone goo.

There are just to many sources of Min's out side of Mining. That needs to change. At least on NPC targets. Player targets it works just fine.


The current pure isk fauts are just fine. They would need that isk to pay the higher prices for things if you burn drone goo and change npc loot to bpc's.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

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