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Issues, Workarounds & Localization

 
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Overheat bug

Author
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#1 - 2014-08-28 14:59:21 UTC
Hi all,

Has anyone else noticed this issue with pre-overheating modules, then when activated against a warp stabbed target, the slot starts to overheat, but the module is not active, so does not take any damage? The slot heat continues rising to 99% then just sits there unless you un-heat the modules in that slot. I also found it does the same if you attempt to launch a missile that you do not have the skill to use (in this case FOF missiles).

Kind of hard to explain, I have frapsed a video, if that helps explain it.
https://www.youtube.com/watch?v=bqvpVlPCSpY

Is this something anyone else can replicate? and is it an intended mechanic?