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thoughts on more changes needed for w-space

Author
MooMooDachshundCow
University of Caille
Gallente Federation
#21 - 2014-08-29 14:03:19 UTC
Moloney wrote:
Pro TIps wrote:
Moloney wrote:
Only one change needed.

Roll back this ****** patch.

Hey man, I'm the biggest newbie carebear here, but I'm not completely sour on this patch yet. I got a kill today. Feel sorry for the dude we killed, but he lost a procurer and a pod with no implants to being careless, so big deal. Not like I'm camping his system to continue bothering him or anything.

What I want is a buff to W-space's faucets, because I see PvP guys spending HOURS waiting for me to come out of my POS and get killed -- I see those t3 blobs with nothing to do because their scouts haven't found anyone to attack. That's unfortunate, but it's because there isn't enough PvE activities and PvE income here to justify the only real risk in W-space, which is a surprise visit from unfriendly players.


Hi.

PVP guys are not looking for pve content.

All the changes are bad because there is no additional content. None.

They have effectively scrapped what was called wormhole space an replaced it with some stupid version of kspace with no local & frig holes... Wtf is a frig hole useful for, frigs can move through a normal hole.


Right, pvp people want pvp and pve people want pve. Except that in WH space, much of the pvp begins with someone ganking a site runner. That is because there are only so many activities that lure a wormholer out of his POS shield. You're either running sites, logistics, recon, or roaming. That is why I mention the WH site stuff alongside PVP threads, because if we want there to be good and steady pvp, there needs to be a reason for people to be out there, and not everyone can muster a good pvp roam.

Yeah, well, it's just like my opinion, man.

Hatshepsut IV
Un.Reasonable
#22 - 2014-08-29 15:34:59 UTC
MooMooDachshundCow wrote:


Right, pvp people want pvp and pve people want pve. Except that in WH space, much of the pvp begins with someone ganking a site runner. That is because there are only so many activities that lure a wormholer out of his POS shield. You're either running sites, logistics, recon, or roaming. That is why I mention the WH site stuff alongside PVP threads, because if we want there to be good and steady pvp, there needs to be a reason for people to be out there, and not everyone can muster a good pvp roam.




The dachshund man hit it right on the nose here.


The bottom line. W-space probably has the greatest amount of risk/chance of being ganked running sites. It's populated by bloodthirsty maniacs who froth at the mouth at the site of sleeper wrecks. The average person day tripping or cluelessly living in a wormhole once found dies in short order. Which is why people go to null/hs incursions. For most people not only is the money better buts it's infinitely safer.


Nothing CCP ever does to ham-handedly tweak mechanics to force risk will ever equal the risk inherent in site running in a land filled with cloaky scouts providing warnings for the tank fleet. The amount of effort it takes to make ISK safely in w-space is much higher then null/incursions hence the commensurate emptiness of bobs land vs those places.

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Pro TIps
Doomheim
#23 - 2014-08-29 19:08:34 UTC  |  Edited by: Pro TIps
That's exactly why I think we should have more material faucets, and specifically, ones that provide competition for the powerful nullsec blobs.

I have no idea what an R64 moon is, but if you rent a system where there is R64, the people you rent from won't let you have those moons. If they are valuable enough that someone paying you billions/month can't have that moon, this is something that ought to be added to W-space.

Why? CCP states they believe power projection is a problem. Big alliances can move their fleets of supers quickly and (to them) cheaply to make sure small guys near them don't turn into big guys. It's what they should do; there isn't anything wrong with the behavior of those alliances, it's wrong game mechanics and economic faucets.

There are no jump drives in W-space. No fleet of capitals showing up at your doorstep to take your moon with no real risk or effort. If you want a carrier or dread in here, you're doing some work and taking some risk and waiting for it to be built (at least in low-class holes.)

That's why W-space is the ideal tool for CCP to create economic competition for the resources hoarded by nullsec blobs, and a good way to draw more people into W-space.
Phoenix Jones
Small-Arms Fire
#24 - 2014-08-29 19:31:59 UTC
Pro TIps wrote:
That's exactly why I think we should have more material faucets, and specifically, ones that provide competition for the powerful nullsec blobs.

I have no idea what an R64 moon is, but if you rent a system where there is R64, the people you rent from won't let you have those moons. If they are valuable enough that someone paying you billions/month can't have that moon, this is something that ought to be added to W-space.

Why? CCP states they believe power projection is a problem. Big alliances can move their fleets of supers quickly and (to them) cheaply to make sure small guys near them don't turn into big guys. It's what they should do; there isn't anything wrong with the behavior of those alliances, it's wrong game mechanics and economic faucets.

There are no jump drives in W-space. No fleet of capitals showing up at your doorstep to take your moon with no real risk or effort. If you want a carrier or dread in here, you're doing some work and taking some risk and waiting for it to be built (at least in low-class holes.)

That's why W-space is the ideal tool for CCP to create economic competition for the resources hoarded by nullsec blobs, and a good way to draw more people into W-space.


I posted this before but I'll sum it up here. Correct, there needs to be economic activity in wormhole space , but it cannot be moongoop. There are a bunch of sleeper loot that is essentially waste. Turn that into the creation of wormhole modules. Make the modules function of based on overheating (unheated, same stats as a t1 base module. Heated, a bit over a t2 module . Once best is off, begins to perform like a t1 module again).

Whole new modules, created from t1 blueprints and sleeper gear

Yaay!!!!

Pro TIps
Doomheim
#25 - 2014-08-29 20:00:41 UTC
Phoenix Jones wrote:
I posted this before but I'll sum it up here. Correct, there needs to be economic activity in wormhole space , but it cannot be moongoop.

Why not?

Phoenix Jones wrote:
There are a bunch of sleeper loot that is essentially waste. Turn that into the creation of wormhole modules. Make the modules function of based on overheating (unheated, same stats as a t1 base module. Heated, a bit over a t2 module . Once best is off, begins to perform like a t1 module again).

Whole new modules, created from t1 blueprints and sleeper gear

That's more difficult for CCP than simply adjusting loot tables / adding supplies of existing materials into new areas.

The reason is simple to understand if you've been gaming for a while. Whenever you add new equipment items into a game, there is potential for those items to be over-powered in ways that might be unexpected; or for them to be a poor use of developer effort, if demand for those items doesn't turn out as you hoped.

Doing that on modules that appear designed just for PVP (overheating is obv a staple of PVP but not so much PVE) is really hard because you have to think it all through carefully, and re-balance it if there are unexpected results.

Ishtars might get fixed ... never. I don't think they will want to create a whole new suite of risky modules when they can't figure out how (or find time) to solve existing PVP balance problems.
Phoenix Jones
Small-Arms Fire
#26 - 2014-08-30 04:10:43 UTC  |  Edited by: Phoenix Jones
Ishtar balance is a completely different issue mostly regarding its weapon system. Hopefully that'll be addressed.

Wormhole space never revolved around any sov mechanic. It is the Wild West, and its major pve activity involves activities that are done outside of a pos shield. Moongoop is inherently an industry mechanic based around cultivating moon stuff to make t2 equipment, which are all done inside pos shields. The difference between this and what I said is that the primary way to farm the materials is based on pve activity outside of a pos and risking ships, not in a unmanned small tower with a moon harvester in it. Who would bother attacking that...

Wormholes were never based around t2 equipment, but on the multi purpose t3. I wish CCP would consider equipment that can be based off of the main mechanic of t3 ships, heat dissipation. Balance for equipment like this exists already and the statistics for heated t2 to officer mods already exist. Pick a point between a heated t2 gun with ammo, and a deep space module, and there lies the potential for sleeper equipment. Pathetically supported when activated, but amazing while being overheated. You do it too much, you melt the stuff (as what currently happens). You gain a balance between t2 and sleeper modules based on its sustained longevity. The sleeper equipment will drop in potential once the module is not heated, but would have amazing initial burst and sustain. It is limited though and will underperform a t2 module under a longer sustained fight.

I can theorycraft but that is somewhat moot.

Basically, moongoop won't get you any more fights, just more pos shields up. It won't help industry in wormholes, it'll just get shipped and sold. Farmholes won't bother with sleepers, they'll just mine out goop. There is no pve or pvp advantage for adding moongoop to wormholes.

Yaay!!!!

Pro TIps
Doomheim
#27 - 2014-08-30 11:21:46 UTC
Moon harvesting is done by the automatic POS, sure; but if it attracts more corps to W-space, you have a chance to get what you want -- more players to interact with. If they all just harvest their moon crap and refuel their POS once a month, oh well, it isn't going to hurt anyone in W-space.
MooMooDachshundCow
University of Caille
Gallente Federation
#28 - 2014-08-30 23:52:46 UTC
Pro TIps wrote:
Moon harvesting is done by the automatic POS, sure; but if it attracts more corps to W-space, you have a chance to get what you want -- more players to interact with. If they all just harvest their moon crap and refuel their POS once a month, oh well, it isn't going to hurt anyone in W-space.


Except, if there were moon goop, then there would be an easy high-risk way for any blobbling entity to make supermegaspacebucks and deny fights to anyone. How I would do it:

Assuming you have 200+ members, which is relatively common, you take a C6>C6 WH, and start harvesting the goop from the moons. Then, with your new supermegaspacebucks you spread into any other unoccupied C6 systems that have good goop. You leave your harvesters running and all you need is a couple of scanning toons per system. If any system gets attacked, you have a response force in your home C6>C6 which will rage-roll to get the fleet in to defend the reinforcement timer.

There are a bit over 100 C6 systems, so your chance of rolling a hole of choice is fairly good. If you can keep your cycle time between holes below 10 minutes you can average about 20 hours of rolling per success. This means that between a 41 hour reinforcement timer you could theoretically bring 6 capitals to respond for the timer, plus subcaps. Plus whatever you pre-positioned in the systems.

That is, if you even both to defend them at all. See, since the towers are cheap and the rewards are high, you could just say f-it and not extend the effort. Plenty of people already seem to be doing that by just running sites and never going down the chain to PVP or anything. Who's to say that they wouldn't do that again in this case?


No, moon goo is not the answer that wormholes need. It would bring more towers and POS bashes into wormholes, but not necessarily any more PVP.

I suggest instead perhaps they should make some sort of belt-like site that would have a great deal of respawn and would be completed in a frigate? That would give an incentive for people to use the new frig-only holes, and if it despawned after the last wave and contained ores, would result in a mining zone that would require combat probes to find the miners.

Anyway, just a random thought.

Yeah, well, it's just like my opinion, man.

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