These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Newbie Thorax mission fit

Author
Minas' Morgul
Federal Navy Academy
Gallente Federation
#1 - 2014-08-28 11:03:26 UTC
Hey guys, My toon is less than 700k SP as of this posting, and was wondering what you thought of this fit for mission running. I ran it against 4 npc cruisers and came out with 50% hull. I was orbiting at 30k, trying to stay out of range


5X 200mm Proto Gauss Gun with Iridium or Antimatter

Experimental 10MN MWD
Euectic Cap Charge Array
X5 Proto Engine Enevator
Optical Tracking Computer I - No charge yet


2x Linear Flux Stab I
Internal Force Field Array I
2x Fourier Transform Tracking Program

Medium Ancillary Current Router I
Medium Hybrid Burst Aerator I


Hows this look for pure mission running? I have another fit if I want to pvp with it, though at this point it would be too expensive for me to run in PvP
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-08-28 11:13:47 UTC  |  Edited by: Ralph King-Griffin
why do you have 5 web derp, reading is hardOops
i would be concernd you may not have enough tank there
Valkin Mordirc
#3 - 2014-08-28 11:19:29 UTC
If you were permarunning the MWD then that would explain why they were still hitting you, Also you might want to had a small Armor repper on it. That may help.
#DeleteTheWeak
Owen Levanth
Sagittarius Unlimited Exploration
#4 - 2014-08-28 12:11:42 UTC
Minas' Morgul wrote:
Hey guys, My toon is less than 700k SP as of this posting, and was wondering what you thought of this fit for mission running. I ran it against 4 npc cruisers and came out with 50% hull. I was orbiting at 30k, trying to stay out of range


5X 200mm Proto Gauss Gun with Iridium or Antimatter

Experimental 10MN MWD
Euectic Cap Charge Array
X5 Proto Engine Enevator
Optical Tracking Computer I - No charge yet


2x Linear Flux Stab I
Internal Force Field Array I
2x Fourier Transform Tracking Program

Medium Ancillary Current Router I
Medium Hybrid Burst Aerator I


Hows this look for pure mission running? I have another fit if I want to pvp with it, though at this point it would be too expensive for me to run in PvP



For mission running you should have a nice, durable armor tank. Throw out the two tracking helpers in your lows and replace them with a medium armor rep and a armor res module according to the rats you will face. The Thorax has a natural tracking bonus so you don't need them that much. And most small rats will be fast enough to evade your shots anyway, so you'll need either drones or a second web to get them.

Since you went with a rail gun fit I suggest using drones, since drones have better range then webs any you'll more likely to be far away from rats then close to them. If you had blasters, a second web would be more useful then a tracking computer. This way, a tracking computer to get more range out of your rail guns is good enough.

Minas' Morgul
Federal Navy Academy
Gallente Federation
#5 - 2014-08-28 12:57:37 UTC
I was also concerned about my lack of tank. Should I replace the damage control with a rep or keep it? I'm uneasy about replacing both of the tracking programs in the lows as I want to still be able to hit frigates. Do you guys really think they're overkill?

I was cycling the MWD, I was torn between the increased speed in the orbit vs the increased sig radius. I guess it's better to use it to get to range and then turn it off?

Are there any tracking scripts I can load into the computer?

My drone range is currently 20km, are there any skills to increase it?

Also, another newb question, how do I tell which NPCs ill be facing so I know which resists to fit?

Heinrich Erquilenne
The Scope
Gallente Federation
#6 - 2014-08-28 13:29:49 UTC
I suggest you use a vexor instead. Tracking is a big issue with railguns. Drones don't have so many issues with less skill points.

I also suggest you add a medium armor repairer to your fit. Sometimes stuff might take some time to kill and it could be useful not to have to dock to finish what you were doing.
Minas' Morgul
Federal Navy Academy
Gallente Federation
#7 - 2014-08-28 14:27:42 UTC
I'm going to stick to the Thorax.

What's the consensus about losing the two tracking mods in the low slots for a rep and resist?

I know the thorax has a bonus to tracking, but is that bonus enough + drones to deal with frigates? It shouldnt be that bad if I'm hitting them from 30km out right?
Fenris Orion
Strata Victoria
Of Essence
#8 - 2014-08-30 21:39:10 UTC  |  Edited by: Fenris Orion
I prefer a shield tanked Rail-Rax for missions. This leaves your lows open for damage application (but you should always have a Damage Control on Gallente ships) and the passive regeneration plus buffer is plenty to deal with most missions. Also, yes, use drones to deal with the stuff your guns can't track. I recommend Valkyries because they're faster than Hammerheads and do more dps than the light drones.

5x 200mm Gause Guns

Limited Adaptive Invulnerability Field
2x Large Shield Extenders
Experimental 10mn AFTERBURNER (definitely don't need a mwd for missions)

F85 Damage Control
1-2 Tracking Enhancers
2-3 Mag-stabs.

2x Core defense field extenders
Hybrid Collision Accelerator

5x Valkyries

Train to use T2 versions of everything above and you're golden.
Elinarien
Doomheim
#9 - 2014-08-31 08:36:53 UTC
Back in the dim and distant past I made a similar mistake and bought a Thorax as my first cruiser when what I should have done was went with a Vexor as a decent tier 2 mission ship. Listen to the advice given earlier and go with a armour tanked rail / drones fit Vexor.
Niir Deninard
The Scope
Gallente Federation
#10 - 2014-08-31 13:26:51 UTC
Fenris Orion wrote:
Also, yes, use drones to deal with the stuff your guns can't track. I recommend Valkyries because they're faster than Hammerheads and do more dps than the light drones.


If drones are for dealing with thing he can't track why not lights?
Ralph King-Griffin
New Eden Tech Support
#11 - 2014-08-31 13:52:43 UTC
Niir Deninard wrote:
Fenris Orion wrote:
Also, yes, use drones to deal with the stuff your guns can't track. I recommend Valkyries because they're faster than Hammerheads and do more dps than the light drones.


If drones are for dealing with thing he can't track why not lights?

indeed, warriors are excellent at this
Fenris Orion
Strata Victoria
Of Essence
#12 - 2014-08-31 17:59:09 UTC  |  Edited by: Fenris Orion
Niir Deninard wrote:
Fenris Orion wrote:
Also, yes, use drones to deal with the stuff your guns can't track. I recommend Valkyries because they're faster than Hammerheads and do more dps than the light drones.


If drones are for dealing with thing he can't track why not lights?



Because Valkyries fly nearly as fast as Hobgoblins and do more dps? Maybe?

Besides, we're talking about lvl2 mission rats. How many of them will be mwd-ing around at high speed? Any drones will do, but unless I'm mistaken, Valkyries will get the job done quickest.
Niir Deninard
The Scope
Gallente Federation
#13 - 2014-08-31 18:18:45 UTC
Well I assumed that it was tracking combined with speed that was important. From a 2 week old char, mediums seem to get chewed up by frigs pretty fast.

Is the tracking and signature of mediums not as big a factor as it appears?
Fenris Orion
Strata Victoria
Of Essence
#14 - 2014-08-31 18:25:18 UTC
Niir Deninard wrote:
Well I assumed that it was tracking combined with speed that was important. From a 2 week old char, mediums seem to get chewed up by frigs pretty fast.

Is the tracking and signature of mediums not as big a factor as it appears?


I don't recall ever having a problem with it, given that even the frigates in a lvl2 are moving pretty slow and the turret dps dished out by the Thorax was such that I don't remember my drones ever taking enough damage to worry about them. Then again, they have made changes to drones since I last ran a lvl2, so I'll test it out again soon and see for myself.

If you're flying a Vexor and only really fielding drones for dps, then yeah, I'd imagine that might be a problem.
Chainsaw Plankton
FaDoyToy
#15 - 2014-08-31 22:40:53 UTC
I think that the thorax could actually be the better ship, turret damage is instant, the vexor can do some cool stuff (like sentries) but I think that is more skill intensive. Also medium drones tend to draw npc aggro, plus they are slower than lights. having not run lv2s in a long time I'm not sure how bad that is.

it is pretty easy to use manual piloting to decimate npc frigs. get them to fly in a straight line at you and you can kill them with any turret system. and if they get under your guns the thorax has a decent drone bay to deal with frigs.

I would either go with all damage mods in lows with a 3 slot shield tank and prop mod, or 3 slot armor tank with mag stabs in the lows, with prop mod, 2 tracking comps, and some other utility mid. Either way you should be able to rip lv2s apart.

@ChainsawPlankto on twitter

Minas' Morgul
Federal Navy Academy
Gallente Federation
#16 - 2014-09-01 08:20:38 UTC
So my build has been modified to this:


5X 200mm Proto Gauss Gun with Iridium or Antimatter

Experimental 10MN MWD
Cap booster
X5 Proto Engine Enevator
Optical Tracking Computer I - Tracking script


2x Linear Flux Stab I
Internal Force Field Array I
Mission dependent armor resist
Medium Acomidation armor rep

3x Medium Ancillary Current Router I


It's been doing okay on lvl 3 missions if I'm careful. The only thing I had problems with was dealing with some Amarr raiders. I didn't have the dps to really punch through their armor. Thankfully Ralph showed up and helped me out. I picked up some faction ammo with some lp for such cases as I skill up. Definitely challenging so far.
Ralph King-Griffin
New Eden Tech Support
#17 - 2014-09-01 17:57:07 UTC
We wouldn't love eve if it was easy now would we.
Came looking for someone to (hopefully) kick around, found the op struggling with the Amarr battlecruisers and decided to skip the usual step one (shoot the newbie in the face) and go straight to helping with fitting and skills and such.

We established the fit was ok but support skills needed some work, his resistances seemed fairly low from the amount and speed of hp he was losing so I recommend looking into active resistance mods + skilling up in that area.

Nice guy to be on grid with .
Dr Cedric
Science and Trade Institute
Caldari State
#18 - 2014-09-02 18:08:34 UTC
Minas' Morgul wrote:
So my build has been modified to this:


5X 200mm Proto Gauss Gun with Iridium or Antimatter

Experimental 10MN MWD
Cap booster
X5 Proto Engine Enevator
Optical Tracking Computer I - Tracking script


2x Linear Flux Stab I
Internal Force Field Array I
Mission dependent armor resist
Medium Acomidation armor rep

3x Medium Ancillary Current Router I


It's been doing okay on lvl 3 missions if I'm careful. The only thing I had problems with was dealing with some Amarr raiders. I didn't have the dps to really punch through their armor. Thankfully Ralph showed up and helped me out. I picked up some faction ammo with some lp for such cases as I skill up. Definitely challenging so far.


I would say, regardless of fit, to stick w/ lvl 2/3 missions until you get more support skills. I could have told you without flying with you that 2 weeks old is not enough time to have 3s and 4's in all of the support skills you need.

One point to make on the tracking enhancers in the lows, once you get the gunnery skill that helps with tracking trained to lvl 5 you'll have 25% better tracking... then you can drop one of your enhancers for more tank

Also, i think you'd do better with an afterburner instead of a MWD. You lose (ALOT) of capacitor when you fit an MWD, and more so if you don't have the skills to offset it. Consider a 10MN Afterburner I. That should keep your speed up enough to keep range, with the advantage of leaving some capacitor to do other things (like run your tank!)

Cedric

Owen Levanth
Sagittarius Unlimited Exploration
#19 - 2014-09-02 18:26:54 UTC
Minas' Morgul wrote:
So my build has been modified to this:


5X 200mm Proto Gauss Gun with Iridium or Antimatter

Experimental 10MN MWD
Cap booster
X5 Proto Engine Enevator
Optical Tracking Computer I - Tracking script


2x Linear Flux Stab I
Internal Force Field Array I
Mission dependent armor resist
Medium Acomidation armor rep

3x Medium Ancillary Current Router I


It's been doing okay on lvl 3 missions if I'm careful. The only thing I had problems with was dealing with some Amarr raiders. I didn't have the dps to really punch through their armor. Thankfully Ralph showed up and helped me out. I picked up some faction ammo with some lp for such cases as I skill up. Definitely challenging so far.


This works, as long as you stick to lvl 2 and easy lvl 3 missions. Try to get your support skills up next, especially the cap skills. Mix in your ship and gunnery skills if you want to stay with guns, drone skills if you want to try out drone ships like the Vexor next.
Elsa Hayes
Science and Trade Institute
Caldari State
#20 - 2014-09-03 11:35:31 UTC  |  Edited by: Elsa Hayes
IMO

Drop the MWD fit an AB instead fit a light shield tank with a medium c-5 clarity ward and and invul field, if you don´t have shield skills the skills to use want take longer than a couple of hour.

Basically fit something like this

5x250mm prototype gauss

1x 10 MN AB
1x medium C-5l clarity ward
1x invulnerability field I
1x optical tracking computer

1x damage control of your choice and wallet size
3x Mag Stab II (THIS IS A MUST HAVE you should train weapon upgrades to IV ASAP since it also helps a lot with fitting)
1x tracking enhancer II drop the enhancer for a fitting mod powergrid /cpu if you must

for rigs you will probably need

2x med ancillary current router
1x processor overclocking unit

Use drones , light ones for frigs, thats their job

Reason for 250mm rails? R A N G E, you have a lot better range projection and should be able to snipe everything from "afar".

But overall you might want to stick to a rail catalyst until your support skills are better it might serve you better, I know at 2 weeks in game it did for me.

There are certain support skills that you simply must have in order to fit any ship at least somewhat properly, like weapon upgrades , cpu management and powergrid management the sooner you train those to V the better for you, I know its a tough choice for a new player so at least train them to IV ASAP (Later on you will need / want so others as well like adv weapon upgrades and the like)

It won´t do you any good to advance to battlecruiser while still having to use named weapon upgrades for example. I know some people did Oops
12Next page