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An idea to counter the ishtar without any further nerfing

First post
Author
Wingzero Mileghere
The Scope
Gallente Federation
#1 - 2014-08-27 18:25:59 UTC
I want to suggest a Idea to stop the whining about the ishtar being overpowered and drones being overpowered in general

There needs to be a module to counter drones we have damps for regular ship mounted turrets we need something similar for drones as well or the effects of the current modules need to affect drones as well the details need to be worked out but this is a must to prevent a great ship going the way of the drake and turning into a useless ship that on top of everything you have to train 45+ days for and up to 6 months to have the max skills for plus a cost that is similar to a battleship this ship is one that needs to be overpowered to a point that's part of the reason the cost is so high
Frostys Virpio
State War Academy
Caldari State
#2 - 2014-08-27 18:34:20 UTC
Wingzero Mileghere wrote:
I want to suggest a Idea to stop the whining about the ishtar being overpowered and drones being overpowered in general

There needs to be a module to counter drones we have damps for regular ship mounted turrets we need something similar for drones as well or the effects of the current modules need to affect drones as well the details need to be worked out but this is a must to prevent a great ship going the way of the drake and turning into a useless ship that on top of everything you have to train 45+ days for and up to 6 months to have the max skills for plus a cost that is similar to a battleship this ship is one that needs to be overpowered to a point that's part of the reason the cost is so high


Train time and cost are not balancing factor. No ship need to be overpowered no matter what reason you want to make up for it.
Iain Cariaba
#3 - 2014-08-27 18:39:05 UTC
There is already a wonderful module to counter drones.

Shoot them!!!

No more drone problem when they run out of drones.
Arronicus
State War Academy
Caldari State
#4 - 2014-08-27 18:47:57 UTC
Iain Cariaba wrote:
There is already a wonderful module to counter drones.

Shoot them!!!

No more drone problem when they run out of drones.


If this was an effective solution, it would already be employed. However, when 60 ishtars are facing off against 80 battleships, and each ishtar can carry what, 3 sets of sentries? Ignoring the fact that the battleships are going to miss a reasonable number of their shots against sentries (even while the sentries are almost stationary, the battleships will not be), in the time that it takes the battleships to shoot down through any reasonable amount of the sentries to where many of the ishtars have less than 5 remaining, a large portion of the battleship fleet will be dead.

Now, if you could actually get on top of the ishtar blob with a gang of smartbombers, then at least you can work on popping the swarm like that, but simply shooting them is completely impractical.

So no, there is not already a wonderful module to counter drones with a range of over ~7km.

Now, I don't know how difficult it would be to implement, but a potentially very simple and clean solution would be that when a ship is jammed, it cannot delegate drones (makes sense too, since you'd be jamming its ability to communicate with the other ship for its drones). Could also allow sensor dampeners to affect drone control range, which would also work to the same end.

Small modifications like the two I suggested will allow for more versatile ewar ships, and prevent fewer balance problems, as opposed to the heavy-handed, shi+s broke, we need a new module/ship fix.
Rowells
Pator Tech School
Minmatar Republic
#5 - 2014-08-27 18:54:13 UTC
Iain Cariaba wrote:
There is already a wonderful module to counter drones.

Shoot them!!!

No more drone problem when they run out of drones.

Ishtar can carry 3 sets of heavies in drone bay, 2 mare in cargo + mobile depot. 5 sets times 5 drones is 25. Multiply that by number of people in fleet (x). Now take that number and multiply it by the HP (y) of each drone 25xy. For now I'm using bouncer II raw HP (no resists, skills, or ship bonuses) of ~3400 = y: (3400)25x = 85000x. So that means 1 Ishtar has at absolute minimum an extra 85k/hp in drones to kill. Absolute worst case scenario (250 ishtars), killing enemy drones requires 21.25mil/hp. And remember, I still haven't added skills or ship bonuses which could potentially be +75% more hp iirc
Kell Braugh
Caldari Provisions
Caldari State
#6 - 2014-08-27 18:56:07 UTC  |  Edited by: Kell Braugh
From what I've noticed, most the allegations for Ishtars being overpowered has been focused more on sentry drones (especially when the tracking bonus of the ishtar is applied) than the ship hull itself. I think that is where you may want to start your ideas on balance. If the doctrine-of-the-month fleet ishtar was bringing heavies, people would just park a disco BS and call it a done job.

Not sure if bombs are even a very good balancing mechanic against sentries tbh.
edit: according to Phaade in the next post, it is "somewhat effective", YMMV

Sure you are shoot the drones, but the ability of those drones in the first place ~may~ be out of balance, especially when it means you have to chew through the combined EHP of 5x Sentries (or up to 15x since they can keep deploying them as you kill them) and the ship itself to end incoming damage.
Phaade
LowKey Ops
Snuffed Out
#7 - 2014-08-27 19:31:32 UTC
Iain Cariaba wrote:
There is already a wonderful module to counter drones.

Shoot them!!!

No more drone problem when they run out of drones.


This is the most hilarious argument for how Ishtars and drones are balanced.

If it was such an effective counter, why don't people do it? Probably because by the time I get through even half the drone bay, I am dead. Competent drone users laugh at you when you try to kill their drones.

The only time this is somewhat effective is bombers vs. sentries. And that only works in nullsec.

Lyra Gerie
Garoun Investment Bank
Gallente Federation
#8 - 2014-08-27 20:12:44 UTC
Would dropping the MWD role bonus for a 50(25)% drone control range bonus help? I understand it gives them longer range, but it makes the main ship more vulnerable. If the main ship dies it's drones won't be causing problems. Much more effective then being forced to try and kill drones without buffing their drone abilities too hard.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2014-08-27 20:18:14 UTC
After flying some bigger Ishtar fleets lately, I have to say that I don't see any OP in them. In my first fleet their logi got killed easily and we had to stand down, because no logi == no Ishtar fleet. In the second fleet our Ishtars got alphaed off the field despite reps by BS. In the third fleet it cost us immense grind to get BS killed against carrier reps and our drones were bombed.

So ... where's the OP? Because I don't see it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Christopher Mabata
Northern Accounts and Systems
#10 - 2014-08-27 20:30:12 UTC
Agreed, weve already nerfed the ishtar back into a reasonable realm of use. Countinued crying about it is the result of bad counter doctrines, lack of coordination, or just down right bad luck. Ishtar fleets are dying people, if someone can do it so can you

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Phaade
LowKey Ops
Snuffed Out
#11 - 2014-08-27 20:55:58 UTC
Rivr Luzade wrote:
After flying some bigger Ishtar fleets lately, I have to say that I don't see any OP in them. In my first fleet their logi got killed easily and we had to stand down, because no logi == no Ishtar fleet. In the second fleet our Ishtars got alphaed off the field despite reps by BS. In the third fleet it cost us immense grind to get BS killed against carrier reps and our drones were bombed.

So ... where's the OP? Because I don't see it.


LOL so your Ishtar fleet couldn't burn through carrier reps and that SOMEHOW lead you to the conclusion that Ishtars are balanced?

You people are off your rockers.

You realize it's possible to armor tank your Ishtar, right?

Sentry bombing only viable in Nullsec, try again.

If Ishtars weren't so blatantly overpowered, why are they most represented HAC in fleets throughout Eve? By far?
Iain Cariaba
#12 - 2014-08-27 22:14:02 UTC
Phaade wrote:
Rivr Luzade wrote:
After flying some bigger Ishtar fleets lately, I have to say that I don't see any OP in them. In my first fleet their logi got killed easily and we had to stand down, because no logi == no Ishtar fleet. In the second fleet our Ishtars got alphaed off the field despite reps by BS. In the third fleet it cost us immense grind to get BS killed against carrier reps and our drones were bombed.

So ... where's the OP? Because I don't see it.


LOL so your Ishtar fleet couldn't burn through carrier reps and that SOMEHOW lead you to the conclusion that Ishtars are balanced?

You people are off your rockers.

You realize it's possible to armor tank your Ishtar, right?

Sentry bombing only viable in Nullsec, try again.

If Ishtars weren't so blatantly overpowered, why are they most represented HAC in fleets throughout Eve? By far?

Three examples and you decide to nit-pick one, and that somehow lead you to believe you know what you're talking about?

Troll much?

You realize an armor tanked Ishtar has crap dps from sentries, right? By up to near half.

If you're not in null, why are you engaging fleets of Ishtars? There's nothing for you to lose by not engaging.

Ishtars are the most represented HAC in fleets because the current meta supports alpha doctrines for large engagements, and Ishtars are far more mobile a platform for that than anything else.

Bottom line is that Ishtar fleets are not the OP platform your uninformed opinion seems to believe provided you fly smart. If you're camping a lowsec gate and an Ishtar fleet shows up on the other side, it's your own damn fault if you stick around for them to kill. Ishtar fleets, like any other fleet, is all about keeping an advantage. However, if those roaming fleets don't ever get fights because all their prey vanishes when they come in, those fleets will either break up into more managable numbers, or will reship into something else to get fights.

Arronicus wrote:
However, when 60 ishtars are facing off against 80 battleships, and each ishtar can carry what, 3 sets of sentries? Ignoring the fact that the battleships are going to miss a reasonable number of their shots against sentries (even while the sentries are almost stationary, the battleships will not be), in the time that it takes the battleships to shoot down through any reasonable amount of the sentries to where many of the ishtars have less than 5 remaining, a large portion of the battleship fleet will be dead.

This is just a bad example of a bad tactic. If you have 80 battleships, why are you not taking out logi and trying to alpha the Ishtars off the field? Doesn't matter how many drones it carries if you blap it.
Zan Shiro
Doomheim
#13 - 2014-08-27 22:17:28 UTC
Phaade wrote:
Iain Cariaba wrote:
There is already a wonderful module to counter drones.

Shoot them!!!

No more drone problem when they run out of drones.


This is the most hilarious argument for how Ishtars and drones are balanced.

If it was such an effective counter, why don't people do it? Probably because by the time I get through even half the drone bay, I am dead. Competent drone users laugh at you when you try to kill their drones.

The only time this is somewhat effective is bombers vs. sentries. And that only works in nullsec.





I am thinking they are thinking since it works in AT sometimes so its all good. Problem is in AT most I am seeing is a 3 core Ishtar comp. then 3 worms, couple eos's usually. Its when the other side bring quite a few more you have issues outside the AT system. Ain't no points limit outside the AT system. Nor are there bannings of ships lol.



Khiluale Zotakibe
Protection of Underground Resources
#14 - 2014-08-27 22:45:58 UTC
Hmmm... What about if there would be a bandwidth disruptor kind of EW module that would break connection between the ship and the drones. Thus making the pilot have to reconnect to them?
Christopher Mabata
Northern Accounts and Systems
#15 - 2014-08-27 22:58:06 UTC
Khiluale Zotakibe wrote:
Hmmm... What about if there would be a bandwidth disruptor kind of EW module that would break connection between the ship and the drones. Thus making the pilot have to reconnect to them?


Thats been proposed and beaten to death more times than i can count. I dont now why it never gets implemented, maybe the code is a bit too complex or something, dunno im not really that well versed in coding. That or it could be too easy to exploit, who knows i would look up one of the prior posts and read the logic, but lazy

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Sigras
Conglomo
#16 - 2014-08-28 01:03:06 UTC
Rowells wrote:
Iain Cariaba wrote:
There is already a wonderful module to counter drones.

Shoot them!!!

No more drone problem when they run out of drones.

Ishtar can carry 3 sets of heavies in drone bay, 2 mare in cargo + mobile depot. 5 sets times 5 drones is 25. Multiply that by number of people in fleet (x). Now take that number and multiply it by the HP (y) of each drone 25xy. For now I'm using bouncer II raw HP (no resists, skills, or ship bonuses) of ~3400 = y: (3400)25x = 85000x. So that means 1 Ishtar has at absolute minimum an extra 85k/hp in drones to kill. Absolute worst case scenario (250 ishtars), killing enemy drones requires 21.25mil/hp. And remember, I still haven't added skills or ship bonuses which could potentially be +75% more hp iirc

The only case that you have made is that sentry drone HP should be reduced, and possibly their sig radius should be a bit larger.

Also im assuming that you have never heard of bombs or smartbombs? because sentry drones tend not to move much and thus are prime targets for this strategy.

Ishtars give up mobility when they deploy sentry drones, er rather they choose to give up mobility or lose their drones. That is a HUGE disadvantage. if YOU cannot find a way to capitalize on that massive disadvantage then that is a problem with YOU not the weapon system
Icarus Able
Refuse.Resist
#17 - 2014-08-28 01:26:51 UTC
Sigras wrote:
Rowells wrote:
Iain Cariaba wrote:
There is already a wonderful module to counter drones.

Shoot them!!!

No more drone problem when they run out of drones.

Ishtar can carry 3 sets of heavies in drone bay, 2 mare in cargo + mobile depot. 5 sets times 5 drones is 25. Multiply that by number of people in fleet (x). Now take that number and multiply it by the HP (y) of each drone 25xy. For now I'm using bouncer II raw HP (no resists, skills, or ship bonuses) of ~3400 = y: (3400)25x = 85000x. So that means 1 Ishtar has at absolute minimum an extra 85k/hp in drones to kill. Absolute worst case scenario (250 ishtars), killing enemy drones requires 21.25mil/hp. And remember, I still haven't added skills or ship bonuses which could potentially be +75% more hp iirc

The only case that you have made is that sentry drone HP should be reduced, and possibly their sig radius should be a bit larger.

Also im assuming that you have never heard of bombs or smartbombs? because sentry drones tend not to move much and thus are prime targets for this strategy.

Ishtars give up mobility when they deploy sentry drones, er rather they choose to give up mobility or lose their drones. That is a HUGE disadvantage. if YOU cannot find a way to capitalize on that massive disadvantage then that is a problem with YOU not the weapon system


Have you ever even engaged/flown an ishtar? They give up no mobility. They drop drones and burn away. You kill a drone they drop another this goes on now their drones are spread around you all doing dps.

This is all with 621 dps with 2 damage mods with an 30+km optimal +18 falloff 2484 alpha 0.04 tracking

Diemos same setup 250mm rails 523dps with 9km optimal +23 falloff (alpha isnt important here) 0.03 tracking

Muninn 370dps 11km optimal 22km falloff 3175 alpha 0.04 tracking


( i havent got the new Eft so im not sure about the new tracking values which is why ive left them vague)

Yes drones have their disadvantages and advantages but atm the stats are very skewed in the ishtars favour.
The ishtar
Does more damage than rails with a huge range advantage
Does almost twice the damage of Artys with a huge range advantage and isnt far behind in alpha(not even mentioning those artys taking up almost 80% of the Powergrid on the ship)
Sigras
Conglomo
#18 - 2014-08-28 01:38:36 UTC
so the ishtars warp in, drop sentrys and burn away... Because you're not an idiot and you prepared to face the current meta, you call in a bombing run on the now abandoned drone cluster who has no means of escape.

Lather
Rinse
Repeat
(x2)
???
profit

Remember these are not slowcats who can just drop endless waves of sentry drones, they have 3 sets and then its over.
Kaarous Aldurald
Black Hydra Consortium.
#19 - 2014-08-28 01:43:36 UTC
"further nerfing"?

You act like it was nerfed in the first place. The changes were largely inconsequential, and CCP knows it. They even admitted as much that they were trying not to rock the boat.

More will come. Bet on it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sentamon
Imperial Academy
Amarr Empire
#20 - 2014-08-28 02:59:24 UTC
Hopefully they completely ruin drones again so everyone can resume bitching about ECM being too powerful .. after it's counter has been wrecked completely. Roll

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