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The costs of PVP is too much for new players

Author
Jenn aSide
Soul Machines
The Initiative.
#141 - 2014-08-28 17:25:01 UTC
Crumplecorn wrote:
Tolkaz Khamsi wrote:
Yeah, shame on a new player for actually wanting to have fun in a game they paid for. Eesh.
So if someone pays for a game they should have the dev-given right to hit the skill ceiling the moment they touch the controls?


+1

This is what other MMOs offer to some extent, and so people come here expecting that rather than being open to what EVE is.

The problem is their wrong expectations, not the game.


Jenn aSide
Soul Machines
The Initiative.
#142 - 2014-08-28 17:28:31 UTC
Tolkaz Khamsi wrote:


Yeah, shame on a new player for actually wanting to have fun in a game they paid for. Eesh.


No, shame on them for not understanding what game they were paying for before paying for it. The words that come to mind are 'personal' and 'responsibility'.

It's like if someone pays a fee to join an indoor soccer league, then gets ticked completely off when they tell him the game involves lots of running, lots of kicking and not a lot of scoring lol.

Ralph King-Griffin
New Eden Tech Support
#143 - 2014-08-28 17:28:56 UTC
Tolkaz Khamsi wrote:
Rose of Shadow wrote:

If I am allowed to recommend 1 thing: Drop that raven into a trashcan or sell it, and buy LOADS of T1 frigs of the ISK. Then go into lowsec and explode them all. Pull yourself out of the track you are digging into EVE.


Excellent advice, and worth re-stating.

Get noobs so inured to losing ships that they don't even factor it into fights later on.


yes, iv lost 1/3 of a billion in frigates since July, iv killed over 11 bill with those frigates because im not afraid to lose them.
Harrison Tato
Yamato Holdings
#144 - 2014-08-28 17:30:06 UTC
baltec1 wrote:
Tolkaz Khamsi wrote:
baltec1 wrote:

No NPE will ever get you ready for pvp as there is no AI that can symulate a player.

Also you are combat effective 30 min i to EVE.


Sure, if you don't mind being used as a scout, a bait ship or a cannon-fodder tackler in a fleet fight. I don't find that very fun, but whatevs.


Why do you expect to be a pvp god right out the box?

It took me the better part of 4 years to get to the point I am at now and that is just with one ship hull and I am still learning. You can't buy your way to competence in EVE and starting out as a fleet scout/tackle/adorable newbee is the single best way to learn.


Not exactly a recipe for attracting a lot of today's utes with the attention span of gnats.
Crumplecorn
Eve Cluster Explorations
#145 - 2014-08-28 17:31:34 UTC
Harrison Tato wrote:
Not exactly a recipe for attracting a lot of today's utes with the attention span of gnats.
Good.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Jenn aSide
Soul Machines
The Initiative.
#146 - 2014-08-28 17:31:56 UTC
Harrison Tato wrote:
baltec1 wrote:
Tolkaz Khamsi wrote:
baltec1 wrote:

No NPE will ever get you ready for pvp as there is no AI that can symulate a player.

Also you are combat effective 30 min i to EVE.


Sure, if you don't mind being used as a scout, a bait ship or a cannon-fodder tackler in a fleet fight. I don't find that very fun, but whatevs.


Why do you expect to be a pvp god right out the box?

It took me the better part of 4 years to get to the point I am at now and that is just with one ship hull and I am still learning. You can't buy your way to competence in EVE and starting out as a fleet scout/tackle/adorable newbee is the single best way to learn.


Not exactly a recipe for attracting a lot of today's utes with the attention span of gnats.


I'm thinking of a phrase that starts 'work' and ends with 'ing as intended" Big smile
Remiel Pollard
Aliastra
Gallente Federation
#147 - 2014-08-28 17:38:02 UTC  |  Edited by: Remiel Pollard
If gamers these days actually put some basic thought process into their self-entitlement and impatience, and reconnected to reality, they'd realise that there's no such thing as anything that you get to be good at instantly. If I've been doing something for, say, eleven years, which is the time period I spent working as a qualified chef, then I'd damn well better be a lot better at what I do than the apprentice I'm taking on who's only just started.

And you'd better believe that if some kid comes into my kitchen thinking he knows more or is already better than me with about five minutes worth of experience, then he's going to last about that same five minutes before I have him scrubbing dishes and floors while I look for a new apprentice to replace him with.

It's not so much the entitlement of gamers that expect... no, demand, everything be handed to them right now without having to strive for the achievement and learn what they're doing, but the flippant arrogance behind that entitlement. And while we're on the subject of tutorials, no degree of tutorials can make you good at anything, they can only introduce you to the basics. The advanced lessons come with getting experience. Halo's 'tutorials' teach you how to jump, fire, reload, etc. The tactics to playing the game on Legendary, however, go far beyond what the tutorials offer. Again, it's the same with cooking. I can show you how to hold a knife so you don't strain your hands or hurt yourself, I can show you how to dice a whole onion efficiently - it's then up to you to learn how to dice that whole onion in less than 30 seconds, because if you've been with me for a year, that's how long you have to dice a whole onion, or you're looking for a new job.

I don't chef anymore though, I'm just using it as an example - experience makes you good, not entitlement. A lot of people would be doing a lot better at a variety of things in their lives, not just this game, if they reconnected to reality for a moment and realised that the world doesn't hand you what you want or demand on a silver platter. The same applies to games - that game you paid for can show you how to play it, it can give you the information, it can give you everything you need to be able to play that game except for the skills that you're going to have to work at if you want to be good at it.

That's the bottom line. You pay to play the game, and access CCP's servers. You don't pay to be good at it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jonah Gravenstein
Machiavellian Space Bastards
#148 - 2014-08-28 17:40:34 UTC
Harrison Tato wrote:
Not exactly a recipe for attracting a lot of today's utes with the attention span of gnats.
Good, some of them are like parasites, they infect a game with their instant gratification bullshit, devs cater to them, the game dies because it's become ridiculously easy and thus boring, they move onto the next game and repeat the process.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#149 - 2014-08-28 17:43:52 UTC  |  Edited by: Scipio Artelius
Tolkaz Khamsi wrote:
New players shouldn't have to wait for weeks and weeks to play the game they were shown in all the youtube clips and promos that CCP runs.

The main thing a new player wanting to get into PvP needs is a realistic expectation that they are going to blow up a lot early on in their pvp experience.

Blowing up however doesn't equate to losing. It equates to learning - as a player.

Both sides of pvp - character skills and player skills - are important. The first gives you flexibility to fit and competently fly a wider range of ships and the second gives you the ability to fight smartly.

There is no loss as a new player blowing up, because every time you blow up, your smarts as a player improve and a lot of smarts can be gained early on.

The cost of those experiences and whether that is too expensive is another thing. There are a lot of good, cheap fits for ships that allow new players to die a lot and not hurt the account balance too much but it's difficult in the game early on to concentrate both on pvp and on learning to generate ISK. I used PLEX early on, but don't need to now. For me that worked and made pvp very cheap.
Harrison Tato
Yamato Holdings
#150 - 2014-08-28 17:44:51 UTC
Jenn aSide wrote:
Harrison Tato wrote:
baltec1 wrote:
Tolkaz Khamsi wrote:
baltec1 wrote:

No NPE will ever get you ready for pvp as there is no AI that can symulate a player.

Also you are combat effective 30 min i to EVE.


Sure, if you don't mind being used as a scout, a bait ship or a cannon-fodder tackler in a fleet fight. I don't find that very fun, but whatevs.


Why do you expect to be a pvp god right out the box?

It took me the better part of 4 years to get to the point I am at now and that is just with one ship hull and I am still learning. You can't buy your way to competence in EVE and starting out as a fleet scout/tackle/adorable newbee is the single best way to learn.


Not exactly a recipe for attracting a lot of today's utes with the attention span of gnats.


I'm thinking of a phrase that starts 'work' and ends with 'ing as intended" Big smile


It's fine as long as you aren't a CCP stockholder. I understand the sentiment though.
Harrison Tato
Yamato Holdings
#151 - 2014-08-28 17:47:15 UTC
Scipio Artelius wrote:
Tolkaz Khamsi wrote:
New players shouldn't have to wait for weeks and weeks to play the game they were shown in all the youtube clips and promos that CCP runs.

The main thing a new player wanting to get into PvP needs is a realistic expectation that they are going to blow up a lot early on in their pvp experience.

Blowing up however doesn't equate to losing. It equates to learning - as a player.

Both sides of pvp - character skills and player skills - are important. The first gives you flexibility to fit and competently fly a wider range of ships and the second gives you the ability to fight smartly.

There is no loss as a new player blowing up, because every time you blow up, your smarts as a player improve and a lot of smarts can be gained early on.

The cost of those experiences and whether that is too expensive is another thing. There are a lot of good, cheap fits for ships that allow new players to die a lot and not hurt the account balance a lot, but it's difficult in the game early on to concentrate both on pvp and on learning to generate ISK. I used PLEX early on, but don't need to now. For me that worked and made pvp very cheap.



Excellent post with great advice on adjusting your attitude to EvE settings.
Jenn aSide
Soul Machines
The Initiative.
#152 - 2014-08-28 17:47:34 UTC  |  Edited by: Jenn aSide
Remiel Pollard wrote:


It's not so much the entitlement of gamers that expect... no, demand, everything be handed to them right now without having to strive for the achievement and learn what they're doing, but the flippant arrogance behind that entitlement.


+1

In addition to the arrogance, for me it's the ignorance, because generally a lot of people don't actually know what they want or what is good for them. It's why so many people have all these 'great' game design ideas about how to improve EVE, but if CCP implemented them those things would probably be met with equal measures of "i'm not doing that" and "I'm quitting this game" lol.

It's also why in an industry filled with themeparks, all of the themepark gamers are in this sandbox game begging for it to become a themepark (that they would then leave because "it's just not the same game I fell in love with") Twisted
Tolkaz Khamsi
Empire Reclamation Services
#153 - 2014-08-28 17:48:46 UTC
Remiel Pollard wrote:
That's the bottom line. You pay to play the game, and access CCP's servers. You don't pay to be good at it.


Boy, you must be a blast at parties.

Repeat after me: this is a GAME. It's meant as ENTERTAINMENT.

The amount of humorlessness and EVE IS SERIOUS BUSINESS in this thread is just...well, exactly what I've come to expect from a subset of Eve players over the years, actually.

But hey, if you want to treat Eve as a second job that you don't even get paid to do, go right ahead. I'd prefer to have fun with Eve, and for other players to have fun with me, but that's just me.
Ramona McCandless
Silent Vale
LinkNet
#154 - 2014-08-28 17:50:30 UTC
Tolkaz Khamsi wrote:
Remiel Pollard wrote:
That's the bottom line. You pay to play the game, and access CCP's servers. You don't pay to be good at it.


Boy, you must be a blast at parties.

Repeat after me: this is a GAME. It's meant as ENTERTAINMENT.


And things that are insta-win are boring.

What's your point, sportsfan?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#155 - 2014-08-28 17:51:50 UTC
Jonah Gravenstein wrote:
Harrison Tato wrote:
Not exactly a recipe for attracting a lot of today's utes with the attention span of gnats.
Good, some of them are like parasites, they infect a game with their instant gratification bullshit, devs cater to them, the game dies because it's become ridiculously easy and thus boring, they move onto the next game and repeat the process.


Yep. I've been playing MMo's since the 2D games like The Realm. It's happened in each and every single one of them.


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Jenn aSide
Soul Machines
The Initiative.
#156 - 2014-08-28 17:52:06 UTC
Tolkaz Khamsi wrote:
Remiel Pollard wrote:
That's the bottom line. You pay to play the game, and access CCP's servers. You don't pay to be good at it.


Boy, you must be a blast at parties.

Repeat after me: this is a GAME. It's meant as ENTERTAINMENT.

The amount of humorlessness and EVE IS SERIOUS BUSINESS in this thread is just...well, exactly what I've come to expect from a subset of Eve players over the years, actually.

But hey, if you want to treat Eve as a second job that you don't even get paid to do, go right ahead. I'd prefer to have fun with Eve, and for other players to have fun with me, but that's just me.



For the right type of players (ie people who aren't you), it is entertainment. The entertainment of self discovery, of creativity, of ambition.

What you want is another game. EVE is what it is. You're jsut going to have to continue to not like it , though we appreciate your sub money and/or plex that is helping us keep this game afloat.
Remiel Pollard
Aliastra
Gallente Federation
#157 - 2014-08-28 17:52:42 UTC
Harrison Tato wrote:


It's fine as long as you aren't a CCP stockholder. I understand the sentiment though.


And I bet you care a great deal about the profits of CCP's shareholders.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jenn aSide
Soul Machines
The Initiative.
#158 - 2014-08-28 17:53:25 UTC
Jonah Gravenstein wrote:
Harrison Tato wrote:
Not exactly a recipe for attracting a lot of today's utes with the attention span of gnats.
Good, some of them are like parasites, they infect a game with their instant gratification bullshit, devs cater to them, the game dies because it's become ridiculously easy and thus boring, they move onto the next game and repeat the process.


I've always said that carebearism is like a virus that always kills it's host (and thus itself).
Harrison Tato
Yamato Holdings
#159 - 2014-08-28 17:54:43 UTC  |  Edited by: Harrison Tato
Remiel Pollard wrote:
Harrison Tato wrote:


It's fine as long as you aren't a CCP stockholder. I understand the sentiment though.


And I bet you care a great deal about the profits of CCP's shareholders.


What does that have to do with anything? Does it make my point incorrect? LOL some people. The best thing about the EvE forums are the posters who presume to know what other people "are really saying."
Jenn aSide
Soul Machines
The Initiative.
#160 - 2014-08-28 17:54:58 UTC  |  Edited by: Jenn aSide
Harrison Tato wrote:


It's fine as long as you aren't a CCP stockholder. I understand the sentiment though.


This is that always fake "I care about CCPs wallet" meme lol.

If the stockholders are that concerned, why did they let CCP make EVE instead of WoW? Did they not know EVE (and spaceships and sandbox games in general) is niche and there is only so much money to be had in a non-mass appeal niche?