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The costs of PVP is too much for new players

Author
Leoric Firesword
Imperial Shipment
Amarr Empire
#21 - 2014-08-27 18:55:24 UTC
Charax Bouclier wrote:
I'll throw out my silly idea. New accounts should be eligible for a holographic training mission where pilots are given stock equiped ships to fight against other noobs to really get the flavour of PvP combat with some objectives. If the idea is to get new players to taste PvP and get them hooked, it would be nice for it to be very accessible on the get go.


If you could find away for said noob not to get flashie status this might work, otherwise watch to noobs go flashie and die
Andski
Science and Trade Institute
Caldari State
#22 - 2014-08-27 18:57:11 UTC  |  Edited by: Andski
Nonsense. I buy ~600 T1 frigates and fittings at a time and get them shipped out to 0.0 for less than 1.2m ISK per frigate. The frigates and fittings themselves cost ~400k ISK each and 2/3 of the cost is in shipping, the main reason why our alliance bears the cost. With those ships, our newbies can take part in any fleet op that doesn't require a jump drive or a black ops bridge.

You're taking the cost of a frigate with a tight T2 fit and assuming that that's what newbies would fly.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Chainsaw Plankton
FaDoyToy
#23 - 2014-08-27 18:59:19 UTC
Mizhir wrote:
Not that I much about L4 missions as I haven't done them. But I know there are people who gets over 100mil/hr from them. So maybe it's time that refine your methods as 15mil/hr is extremely low.


with max skills, multiple shiny ships, and cherry picking thanks to high standings yea it is possible. 6 months in, probably not, although I will agree that 15mil is a bit too low.


Torneach Structor wrote:
Otuk Andven wrote:
an average t1 frigate is going to set you back about 10m ISK


Where in the world are you getting a T1 frigate plus fittings for 10M?

Like, seriously.

Cause where I am (Amarr) an average frigate hull is around 300k. No way in hell is anybody putting 9.7m in fittings on a T1 frigate.


with t2 and some meta 4 it isn't all that hard to hit 10m per t1 frig. although it might not be the most cost effective way to fit a t1 frig.

@ChainsawPlankto on twitter

Ralph King-Griffin
New Eden Tech Support
#24 - 2014-08-27 19:02:18 UTC
Charax Bouclier wrote:
I'll throw out my silly idea. New accounts should be eligible for a holographic training mission where pilots are given stock equiped ships to fight against other noobs to really get the flavour of PvP combat with some objectives. If the idea is to get new players to taste PvP and get them hooked, it would be nice for it to be very accessible on the get go.

Or do what we do,

shoot them in the face.

Then tell them why we shot them in the face [because eve].

Then (assuming they haven't acuseed us of having psychological disorders and/or wished death upon us and/or our loved ones) teach them how to shoot others in the face.

Charax Bouclier
Silvershield Universal
#25 - 2014-08-27 19:25:03 UTC
Ralph King-Griffin wrote:
Charax Bouclier wrote:
I'll throw out my silly idea. New accounts should be eligible for a holographic training mission where pilots are given stock equiped ships to fight against other noobs to really get the flavour of PvP combat with some objectives. If the idea is to get new players to taste PvP and get them hooked, it would be nice for it to be very accessible on the get go.

Or do what we do,

shoot them in the face.

Then tell them why we shot them in the face [because eve].

Then (assuming they haven't acuseed us of having psychological disorders and/or wished death upon us and/or our loved ones) teach them how to shoot others in the face.



Again, it's a question of accessibility. For new players, you make it super easy to do mining/missions but have them jump hurdles to get into PvP, whether it is the simple cost, the more complex learnings of properly fitting ships and tactics, just getting their butts to a proper place to engage in this activity, and then getting their faces mashed in until they eventually figure it out.

Sure, vets can say to nut up, but I get the feeling that most of you would agree that finding a good system to get new players fully engaged in PvP right away would be a good thing for this game.

Maybe it's too theme park of a concept but maybe it needs to be extended just a little bit for new players to get them more engaged with PvP right away.
Ima Wreckyou
The Conference Elite
Safety.
#26 - 2014-08-27 19:30:56 UTC  |  Edited by: Ima Wreckyou
Charax Bouclier wrote:
I'll throw out my silly idea. New accounts should be eligible for a holographic training mission where pilots are given stock equiped ships to fight against other noobs to really get the flavour of PvP combat with some objectives. If the idea is to get new players to taste PvP and get them hooked, it would be nice for it to be very accessible on the get go.

You can always do that on the test server.

You should never be able to do that on Tranquility and here is why:

Combat with ships you can't lose is like Poker without money. It's not really the same and it makes it extremely pointless in my eyes.

It's like you focus on a single engagement and completely forget about the big war around you which forms the rest and the actually important and interesting part of the game.

It's also a bit like WOW duel arena stuff, actually like the crap meaningless PvP in every other game out there.

EVE is not about casual fair 1v1 or team eSports BS you find everywhere else. This is about WAR where you take every chance to sneak up on your enemy with superior force and club him over the head from behind! People who don't get that are in general really bad at EVE. There are a lot of this people in EVE, people who say things like "sportsmanship" or "fair fight". I think they are in the wrong game. I don't say they should go, I just say they should shut up, accept their role as prey and stop to try to destroy this unique and brilliant game with their stupid ideas.

I may have digressed a bit, but that's what you get for mentioning "holographic training"... sorry
Crumplecorn
Eve Cluster Explorations
#27 - 2014-08-27 19:32:55 UTC
Otuk Andven wrote:
And people wonder why half the player base ends up mining/missioning?
I would imagine because people tell them stupid **** like this:
Otuk Andven wrote:
Its a well known fact that pvp cost money, an average t1 frigate is going to set you back about 10m ISK depending on fittings and rigs



Pj Harvey wrote:
CCP needs to sell PLEX, so they keep raising prices to milk their players for the next failed project they'll half finish then abandon.
You aren't supposed to eat the tinfoil.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Jenn aSide
Soul Machines
The Initiative.
#28 - 2014-08-27 19:35:13 UTC  |  Edited by: Jenn aSide
Charax Bouclier wrote:
Ralph King-Griffin wrote:
Charax Bouclier wrote:
I'll throw out my silly idea. New accounts should be eligible for a holographic training mission where pilots are given stock equiped ships to fight against other noobs to really get the flavour of PvP combat with some objectives. If the idea is to get new players to taste PvP and get them hooked, it would be nice for it to be very accessible on the get go.

Or do what we do,

shoot them in the face.

Then tell them why we shot them in the face [because eve].

Then (assuming they haven't acuseed us of having psychological disorders and/or wished death upon us and/or our loved ones) teach them how to shoot others in the face.



Again, it's a question of accessibility. For new players, you make it super easy to do mining/missions but have them jump hurdles to get into PvP, whether it is the simple cost, the more complex learnings of properly fitting ships and tactics, just getting their butts to a proper place to engage in this activity, and then getting their faces mashed in until they eventually figure it out.

Sure, vets can say to nut up, but I get the feeling that most of you would agree that finding a good system to get new players fully engaged in PvP right away would be a good thing for this game.

Maybe it's too theme park of a concept but maybe it needs to be extended just a little bit for new players to get them more engaged with PvP right away.


CCP did that with faction warfare. They did it with making tech1 ships viable. They did it by removing learning skills. They did it by adding boosters than not only speed up new player (and ONLY new player) training but by boosting the dps they do. The did it by making it MUCH easier to skill into various ships. They did it by lowering clone replacement costs
etc etc etc.

If it takes more than the above to get a player to pvp, pvp ain't in the cards for them.
Jonah Gravenstein
Machiavellian Space Bastards
#29 - 2014-08-27 19:37:09 UTC  |  Edited by: Jonah Gravenstein
Crumplecorn wrote:
You aren't supposed to eat the tinfoil.
Poor Dinsdale, his stash must be running low judging by the amount of people who're dipping into it recently.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Charax Bouclier
Silvershield Universal
#30 - 2014-08-27 19:42:36 UTC  |  Edited by: Charax Bouclier
Ima Wreckyou wrote:
Charax Bouclier wrote:
I'll throw out my silly idea. New accounts should be eligible for a holographic training mission where pilots are given stock equiped ships to fight against other noobs to really get the flavour of PvP combat with some objectives. If the idea is to get new players to taste PvP and get them hooked, it would be nice for it to be very accessible on the get go.

You can always do that on the test server.

You should never be able to do that on Tranquility and here is why:

Combat with ships you can't lose is like Poker without money. It's not really the same and it makes it extremely pointless in my eyes.

It's like you focus on a single engagement and completely forget about the big war around you which forms the rest and the actually important and interesting part of the game.

It's also a bit like WOW duel arena stuff, actually like the crap meaningless PvP in every other game out there.

EVE is not about casual fair 1v1 or team eSports BS you find everywhere else. This is about WAR where you take every chance to sneak up on your enemy with superior force and club him over the head from behind! People who don't get that are in general really bad at EVE. There are a lot of this people in EVE, people who say things like "sportsmanship" or "fair fight". I think they are in the wrong game. I don't say they should go, I just say they should shut up, accept their role as prey and stop to try to destroy this unique and brilliant game with their stupid ideas.

I may have digressed a bit, but that's what you get for mentioning "holographic training"... sorry


I look at it as more about steering new players to PvP. The common complaint I see with the tutorials, which I agree with, is that it is very focused on PvE and it seems natural that new players pursue this activity initially. This is a PvP game and it's unfortunate that this component is neglected during the tutorials.

Whether it's "holographic training" or some other mechanism to get new players into PvP quickly without a large perceived barrier, I think the more new player retention you might see.

Just a new players look at things. I'm fine nutting up old school.

Quote:
CCP did that with faction warfare. They did it with making tech1 ships viable. They did it by removing learning skills. They did it by adding boosters than not only speed up new player (and ONLY new player) training but by boosting the dps they do. The did it by making it MUCH easier to skill into various ships. They did it by lowering clone replacement costs


Boosters? I didn't get any stinking boosters! :(

My impression was that FW is something you do with an alt since it messes your rep in a good chunk of the galaxy. Maybe I am wrong. Guess I should read up on that again.
DaReaper
Net 7
Cannon.Fodder
#31 - 2014-08-27 19:48:55 UTC
Pj Harvey wrote:
Things used to be a LOT cheaper in eve, but CCP have been artificially raising the the cost of things by messing with drop rates and build costs of ships. 4 years ago a frig was 120,000, a cruiser was between 2.5 and 3.5 mil and the tier one battleships were 55/60 mil.

CCP needs to sell PLEX, so they keep raising prices to milk their players for the next failed project they'll half finish then abandon.



Uh... what?

When I started in 04 a Domi was 100m, a mega was 140m. Things cost less now then when I started. Though yes a few years ago domis were like 60m and a mega was 80 but still I can take your 'ah good old days' and raise you to near beginning 'ah good old days'

But to the op: uh no. When I started playing, I could net 10m rather fast just mining. I'd blow it on hookers and blow and die a few times, but making 10m is nothing.

And to the guy who said he makes 30m and hour doing null sec anoms.. you are doing it wrong.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#32 - 2014-08-27 19:50:36 UTC
Otuk Andven wrote:
Mizhir wrote:
Not that I much about L4 missions as I haven't done them. But I know there are people who gets over 100mil/hr from them. So maybe it's time that refine your methods as 15mil/hr is extremely low.


I'll admit I wasn't really building up my skills on the right stuff then but even now I can only make 30m an hour doing nullsec anomalies. As far as I can tell those 100m/hr are the faction ships speed running the missions and choosing good pay-outs.

Torneach Structor wrote:
Otuk Andven wrote:
an average t1 frigate is going to set you back about 10m ISK


Where in the world are you getting a T1 frigate plus fittings for 10M?

Like, seriously.

Cause where I am (Amarr) an average frigate hull is around 300k. No way in hell is anybody putting 9.7m in fittings on a T1 frigate.


https://zkillboard.com/kill/33386391/
https://zkillboard.com/kill/33285953/
https://zkillboard.com/kill/32874574/

Fine the Kestrals were actually about 6m but my point still stands.

Sure you can make a frigate for about 1m but is it going to be any good solo? no chance



Yea.. no, you can make a crap load more then 30m just by chanining belts rats in a T1 BS. Dunno what the hades you are doing, but your doing it wrong.

10 year vet, mostly industry and I can make more then you mining in an hour then you can ratting? I all bull crap

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#33 - 2014-08-27 19:52:18 UTC
i'm on a roll...

As i'm feeling generous, to the op: send me a mail in game with yoru main. And i'll give you prize. Thanks

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Jonah Gravenstein
Machiavellian Space Bastards
#34 - 2014-08-27 19:52:41 UTC  |  Edited by: Jonah Gravenstein
Charax Bouclier wrote:
I look at it as more about steering new players to PvP. The common complaint I see with the tutorials, which I agree with, is that it is very focused on PvE and it seems natural that new players pursue this activity initially. This is a PvP game and it's unfortunate that this component is neglected during the tutorials.
I can't say that I disagree, CCP know that there are problems with the current NPE, IIRC they have plans to fix it.

Quote:
Whether it's "holographic training" or some other mechanism to get new players into PvP quickly without a large perceived barrier, I think the more new player retention you might see.
Perceived barrier is the right word, part of the problem is some of the older players in the NPC corps who constantly push the "Lowsec is evil, PvP is evil, people who shoot at other people are insert psycho-babble term of choice paths" agenda. Other parts of the problem are that unlike other games, loss is actually "meaningful" here, the current realworld meta of rewarding failure (you come last in something, and get a prize regardless Roll wtf is that about?), and that people just plain don't like losing.

Quote:
Just a new players look at things. I'm fine nutting up old school.
You'll do well here, from what I've seen of your posting in NCQA, you have a habit of asking good questions, and taking on board the answers. You're the kind of newbie we like.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Paranoid Loyd
#35 - 2014-08-27 19:58:39 UTC  |  Edited by: Paranoid Loyd
Otuk Andven wrote:
Sure you can make a frigate for about 1m but is it going to be any good solo? no chance


Not really an apples to apples comparison but, I recently killed a 90 mil isk T2 Thorax with my Meta 3 fit 15 mil isk Thorax.

More isk =/= win
More knowledge / better prepared = win

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ralph King-Griffin
New Eden Tech Support
#36 - 2014-08-27 20:07:18 UTC
Paranoid Loyd wrote:
Otuk Andven wrote:
Sure you can make a frigate for about 1m but is it going to be any good solo? no chance


Not really an apples to apples comparison but, I recently killed a 90 mil isk T2 Thorax with my Meta 3 fit 15 mil isk Thorax.

More isk =/= win
More knowledge / better prepared= win

Courtesy of my corpmate Omar , about the best example of this i can think of .
Charax Bouclier
Silvershield Universal
#37 - 2014-08-27 20:09:35 UTC
Quote:
You'll do well here, from what I've seen of your posting in NCQA, you have a habit of asking good questions, and taking on board the answers. You're the kind of newbie we like.


Thanks Jonah.

I knew a week into my trial that I'd be a long-term player (committed to a six month subscription) as this type of game really appeals to me. I really appreciate how helpful you guys have been. Hope you find the new guy perspective helpful, and I don't mind getting swatted down if I completely miss the boat on something (like, perhaps in this thread).
Jonah Gravenstein
Machiavellian Space Bastards
#38 - 2014-08-27 20:16:58 UTC
Charax Bouclier wrote:
Quote:
You'll do well here, from what I've seen of your posting in NCQA, you have a habit of asking good questions, and taking on board the answers. You're the kind of newbie we like.


Thanks Jonah.

I knew a week into my trial that I'd be a long-term player (committed to a six month subscription) as this type of game really appeals to me. I really appreciate how helpful you guys have been. Hope you find the new guy perspective helpful, and I don't mind getting swatted down if I completely miss the boat on something (like, perhaps in this thread).
You're welcome, good newbies deserve to be nurtured, the rest can go back to playing something else.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

baltec1
Bat Country
Pandemic Horde
#39 - 2014-08-27 20:46:04 UTC
My ship costs less than your ammo.
My mods are all looted off rats.
I don't think I have any ammo loaded.
Today I tackled a dreadnought for my fleet.

The newbee rifter pilot, a true terror of the skies.
Slicr
#40 - 2014-08-27 21:31:04 UTC
I agree that the costs of pvp can hinder quick access to this type of play.

I think this is good because I feel, we want players (especially the newer ones) to get more experience with the game in other ways so that they do not "freak out" when they find out what happens in pvp. RageQuit being the worst one.

With the high costs, I think it leads a player (especially a new one) to do one/some/all of the following:
1. Go beg in Jita and/or Amarr for isk. Some learn that this is a good way to get isk but learn no gaming experience for pvp. Most, however, learn not to go this route as most players ... well it is pretty obvious.
2. Do the tutorials to get items, isk, and learn the basics of the game.
3. Give up - sure do not like to see this.
4. Get ganked and want payback so they try harder to gain.

I feel if it was easy to get into pvp then pvp would not hold that thrill that leads a lot of us to get better, be badder, etc.
Besides, when you want to be a badass you do a lot of research, ask questions, get more experience -- tend to enjoy the game more or get an ulcer.



I believe in being Pro-Active as Opposed to Reactive. Reactive tends to be more costly in time and money.