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War Decs as a griefing tool

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#781 - 2014-09-03 17:22:23 UTC
Veers Belvar wrote:
Remiel Pollard wrote:
Veers Belvar wrote:
Remiel Pollard wrote:
Lord Nukington wrote:
Having learned a lot....


You have indeed, well done.

Do you see, Veers, how even the newbros demonstrate their superiority over you?


I'd rather have my 30-1 victory and ability to avoid fighting a war I wasn't interested in them. I'm not about to let anyone force me into PvP without my CONCORD allies.


Parrots can also be taught to repeat the same thing over and over. Coincidentally, they share similar brain mass to you.


Your searing insults are just too powerful. Do you come up with your own material?


You took this as an insult?

I was just making an observation of demonstrated behaviour. Sorry if you felt offended.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Veers Belvar
Swordmasters of New Eden
#782 - 2014-09-03 17:27:38 UTC
Remiel Pollard wrote:


I was just making an observation of demonstrated behaviour. Sorry if you felt offended.


Bemused, not offended. GF by the way in the war.
Steppa Musana
Doomheim
#783 - 2014-09-03 17:39:02 UTC  |  Edited by: Steppa Musana
Jenn aSide wrote:

His fault for not figuring out HOW to be a trucker in this particular space game.

Look at the underlined part. You came up with 3 excuses in a very few seconds but not a single solution or counter. Can you not see that it is your way of thinking that is the barrier, not some imaginary problem with the game.

I have mentioned the counter. It's called dropping into an NPC corp.
The suggestion is that there are solutions beyond that. Yet the solutions you have offered are highly irregular. They certainly would not work for a group like Red Frog.


Quote:
I tell you, I'm just amazed with how bad some gamers are with MMO sandbox gaming. I don't know why some would pick it as a pastime if they were gonna quit at the 1st sign of trouble.

Oh, I completely agree. It's actually pathetic, I've seen players that are 5+ years old whine about being suicide ganked. I even saw one idiot whine that he was killed hauling through lowsec.
The worst though: This guy I ganked in 0.5 space once. He lost a 300mil pod. After fuming about it he decided to jump into lowsec in a Drake and try to kill me. Someone else caught him on the gate and killed him instead. I have never seen him log in again after that (watchlist).

The problem is anytime someone has a complaint, idea or suggestion that would decrease aggression the assumption becomes that they are such a player. It's not necessarily true.



Quote:
Look at these forums. See all the crying, all the "CCP please help me" going on? I've watched 7 years of it and I still don't get it.

I'm not really advocating any changes, I'm pointing out that if a person doesn't like conflict, EVE is a stupid choice. The idea that a war dec can be 'greifing' is what is insane.

That is indeed insane. I am certainly not taking the position that wardecs are griefing. Rather I am stating NPC corps (and perhaps player corps of similar restrictions) are necessary to maintain some level of order within high-sec.

I am very open to nerfing the crap out of them to compensate though. Hell, nerf the crap out of high-sec in general.

Hey guys.

Steppa Musana
Doomheim
#784 - 2014-09-03 17:43:22 UTC
Remiel Pollard wrote:

You took this as an insult?

I was just making an observation of demonstrated behaviour. Sorry if you felt offended.

Perhaps the 3-4x you've called him a "moron" would count as an insult?
I'd report it if it wasn't obvious that you're the one who's gotten upset. Just calm it down bud P

Hey guys.

Valkin Mordirc
#785 - 2014-09-03 17:44:52 UTC
I'm now completely lost in this thread,

1. First OP complains about Wardec

2.Then People come and let him a ton of info about them

3.OP retracts his statement, and learns. This has to be the first I've actually seen this.

4. Lucas finds his way in

5. Other Lucas like people find their way here,

6. Massive amount of arguing/debating between intelligent people, and some not so intelligent.

7. Veers finds his way here,

8. Lucas comes back, Lucas likes are still here.

9. I don't know what the **** is going on anymore.

10. Help.
#DeleteTheWeak
Remiel Pollard
Aliastra
Gallente Federation
#786 - 2014-09-03 17:47:32 UTC
Steppa Musana wrote:
Remiel Pollard wrote:

You took this as an insult?

I was just making an observation of demonstrated behaviour. Sorry if you felt offended.

Perhaps the 3-4x you've called him a "moron" would count as an insult?
I'd report it if it wasn't obvious that you're the one who's gotten upset. Just calm it down bud P


Again, observation of demonstrated behaviour. Is calling someone a moron who is actually a moron an insult, or just being honest?

Additionally, your contrived pleasure in what you perceive to be as me being upset is noted. I'm glad your sadism has been satisfied enough to keep you from reporting me but, seek professional help. For your own sake.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Valkin Mordirc
#787 - 2014-09-03 17:47:39 UTC
Steppa Musana wrote:
Remiel Pollard wrote:

You took this as an insult?

I was just making an observation of demonstrated behaviour. Sorry if you felt offended.

Perhaps the 3-4x you've called him a "moron" would count as an insult?
I'd report it if it wasn't obvious that you're the one who's gotten upset. Just calm it down bud P



Calling someone an Idiot doesn't mean you're mad,

It merely means you find the person you are talking to be unintelligent. Calling someone a name that you find describes them does not necessarily mean you are mad. Maybe calling someone ******* ******** is the only way to properly describe the level of stupidity they've reached.
#DeleteTheWeak
Veers Belvar
Swordmasters of New Eden
#788 - 2014-09-03 17:48:22 UTC
Valkin Mordirc wrote:
I'm now completely lost in this thread,

1. First OP complains about Wardec

2.Then People come and let him a ton of info about them

3.OP retracts his statement, and learns. This has to be the first I've actually seen this.

4. Lucas finds his way in

5. Other Lucas like people find their way here,

6. Massive amount of arguing/debating between intelligent people, and some not so intelligent.

7. Veers finds his way here,

8. Lucas comes back, Lucas likes are still here.

9. I don't know what the **** is going on anymore.

10. Help.


11. We saw a real life example of wardeccs in action (live in the forum!), and a demonstration of how to deal with them, making the OP's original request for changes by CCP unnecessary.
Steppa Musana
Doomheim
#789 - 2014-09-03 17:49:38 UTC  |  Edited by: Steppa Musana
Kaarous Aldurald wrote:
Veers Belvar wrote:

Well any changes to that would just mean NPC Corp ftw.


Hence why, in my suggestion, NPC corp taxes would be doubled for anyone who has been in one for more than 30 days.

Let's take it further.

50% tax.
50% reduction in loot value.
50% reduction in LP.
50% reduction in mining cycle time.
50% reduction in change for escalation.
etc

Then fix player corp exploits. No dec dodging. If you drop corp in war, you are flagged for the remainder of the week and can still be shot by the deccers.

These are all pro-PVP changes. In exchange for such I think it's important to have the ability to create player corps of a similar nature to NPC corps, purely as a means of creating easy-to-recruit, easy-to-manage social groups. Those groups, when confident, can then upgrade to real corps and enjoy the benefits of such at the cost of increased risk.

Hey guys.

Veers Belvar
Swordmasters of New Eden
#790 - 2014-09-03 17:51:58 UTC
Steppa Musana wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

Well any changes to that would just mean NPC Corp ftw.


Hence why, in my suggestion, NPC corp taxes would be doubled for anyone who has been in one for more than 30 days.

Let's take it further.

50% tax.
50% reduction in loot value.
50% reduction in LP.
50% reduction in mining cycle time.
50% reduction in change for escalation.
etc etc

Then fix corp exploits. Not dec dodging. If you drop corp in war, you are flagged for the remainder of the week and can still be shot by the deccers.


This is all pro-PVP changes. All I'd ask in exchange for such is the ability to create player corps of a similar nature to NPC corps, purely as a means of creating easy-to-recruit, easy-to-manage social groups.




Oh dear - that would be rather painful. It would basically turn highsec into null, tbh....and I'm not sure how its beneficial to force everyone into that. I kind of look giving players the option to decide what kind of environment they want to live in.
Steppa Musana
Doomheim
#791 - 2014-09-03 17:54:45 UTC  |  Edited by: Steppa Musana
Veers Belvar wrote:
Steppa Musana wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

Well any changes to that would just mean NPC Corp ftw.


Hence why, in my suggestion, NPC corp taxes would be doubled for anyone who has been in one for more than 30 days.

Let's take it further.

50% tax.
50% reduction in loot value.
50% reduction in LP.
50% reduction in mining cycle time.
50% reduction in change for escalation.
etc etc

Then fix corp exploits. Not dec dodging. If you drop corp in war, you are flagged for the remainder of the week and can still be shot by the deccers.


This is all pro-PVP changes. All I'd ask in exchange for such is the ability to create player corps of a similar nature to NPC corps, purely as a means of creating easy-to-recruit, easy-to-manage social groups.




Oh dear - that would be rather painful. It would basically turn highsec into null, tbh....and I'm not sure how its beneficial to force everyone into that. I kind of look giving players the option to decide what kind of environment they want to live in.

You are giving them that choice.

Stay in a lower level corp, and take a 50% hit on all income. No POS. No hangars. No wardecs, no AWOXing.
Stay in a higher level corp, and return to standard income levels. POS. Hangars. Wardecs, AWOXing.

I think this idea offers the best of both worlds. It's not even my idea though. I think it was Mangala Solaris who first suggested something roughly like this.

Hey guys.

Remiel Pollard
Aliastra
Gallente Federation
#792 - 2014-09-03 17:58:06 UTC
Veers Belvar wrote:
Steppa Musana wrote:
Kaarous Aldurald wrote:
Veers Belvar wrote:

Well any changes to that would just mean NPC Corp ftw.


Hence why, in my suggestion, NPC corp taxes would be doubled for anyone who has been in one for more than 30 days.

Let's take it further.

50% tax.
50% reduction in loot value.
50% reduction in LP.
50% reduction in mining cycle time.
50% reduction in change for escalation.
etc etc

Then fix corp exploits. Not dec dodging. If you drop corp in war, you are flagged for the remainder of the week and can still be shot by the deccers.


This is all pro-PVP changes. All I'd ask in exchange for such is the ability to create player corps of a similar nature to NPC corps, purely as a means of creating easy-to-recruit, easy-to-manage social groups.






Oh dear - that would be rather painful. It would basically turn highsec into null, tbh....and I'm not sure how its beneficial to force everyone into that. I kind of look giving players the option to decide what kind of environment they want to live in.


Unlike the moron, I actually get what you're suggesting, Steppa.

Believe it or not, I agree with it. You're asking for players to have the ability to create and manage 'NPC' corps with the attached drawbacks, but with the advantage of not being deccable. This is an agreeable and healthy compromise in my opinion, and your idea for covering corp exploitation is also agreeable.

As it is now, anyone can choose to remain in an NPC corp. Organising them into the social groups while still protected by NPC corp 'decproofing' would indeed encourage more social interaction, making them more viable to player corporations upon their choice to move on and escape that harsh drawbacks when they decide they want more.

+1.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Valkin Mordirc
#793 - 2014-09-03 18:03:08 UTC  |  Edited by: Valkin Mordirc
I've said this before, but I'll say it again.


EVE is a game about choice when it all comes down to it, its the main driving force of EVE. And your choices should have full effect on you.



There should not be, a safe haven, or partial safe haven, where a player can not be harmed. His actions should have full repercussions, and he should be held liable for his actions if he is not capable of prevent them from happening to him.


NPC corps give a massive amount of protection. Wardecs should be avoid not by dropping corp, but either by learning to play the game from a PVP aspect. or learning how to avoid them without dropping your corp. It isn't about E-honor, or anything like that.


Fundamentally dropping to a NPC removes choice and action from the game, and it shouldn't be allowed.


EDIT: I can also get behind what Steppa has suggested. A sort of social club rather than a real corp.
#DeleteTheWeak
Remiel Pollard
Aliastra
Gallente Federation
#794 - 2014-09-03 18:06:03 UTC
Valkin Mordirc wrote:
I've said this before, but I'll say it again.


EVE is a game about choice when it all comes down to it, its the main driving force of EVE. And your choices should have full effect on you.



There should not be, a safe haven, or partial safe haven, where a player can not be harmed. His actions should have full repercussions, and he should be held liable for his actions if he is not capable of prevent them from happening to him.


NPC corps give a massive amount of protection. Wardecs should be avoid not by dropping corp, but either by learning to play the game from a PVP aspect. or learning how to avoid them without dropping your corp. It isn't about E-honor, or anything like that.


Fundamentally dropping to a NPC removes choice and action from the game, and it shouldn't be allowed.


While I like Steppa's suggestion above, I also like this, and offer an addendum to Steppa's suggestion.

Once you leave an NPC corp, once you make that choice, there's no going back ever to the safety net ever again.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Veers Belvar
Swordmasters of New Eden
#795 - 2014-09-03 18:07:05 UTC
Valkin Mordirc wrote:
I've said this before, but I'll say it again.


EVE is a game about choice when it all comes down to it, its the main driving force of EVE. And your choices should have full effect on you.



There should not be, a safe haven, or partial safe haven, where a player can not be harmed. His actions should have full repercussions, and he should be held liable for his actions if he is not capable of prevent them from happening to him.


NPC corps give a massive amount of protection. Wardecs should be avoid not by dropping corp, but either by learning to play the game from a PVP aspect. or learning how to avoid them without dropping your corp. It isn't about E-honor, or anything like that.


Fundamentally dropping to a NPC removes choice and action from the game, and it shouldn't be allowed.


EDIT: I can also get behind what Steppa has suggested. A sort of social club rather than a real corp.


Well, in my view, one of the choices should be to stay in highsec and avail yourself of your CONCORD allies, and so I would oppose any change that would force players into wars that they don't want to fight. Now obviously, there are some costs to avoiding the war (whether its NPC corp, or 1-man corp that you need to disband). Forcing everyone into wars would actually reduce player choice.
Ralph King-Griffin
New Eden Tech Support
#796 - 2014-09-03 18:13:02 UTC
Wait a second lads, thers actually a much more important point to be made here.


Remiel,


that new jacket is fantastic, really suits you.
Valkin Mordirc
#797 - 2014-09-03 18:15:11 UTC
Quote:
Well, in my view, one of the choices should be to stay in highsec and avail yourself of your CONCORD allies, and so I would oppose any change that would force players into wars that they don't want to fight. Now obviously, there are some costs to avoiding the war (whether its NPC corp, or 1-man corp that you need to disband). Forcing everyone into wars would actually reduce player choice.



Actually it would open choice.


You seem to be forgetting EVE is a sandbox. I can make a choice that affects you that you may not like. You can do the same to me, but you should not be able to avoid the responsibility for your actions with a safety net that the NPC corps currently are.

By allowing players to drop to a NPC corp, to avoid a wardec, you are giving the defending player an easily onclick button to avoid another players choice. No risk, as soon as the notification drops, you drop.

If I wardec you I pay 50mil at the minimum, then I risk my ship and pod, in order to kill you. I've seen plenty of Wardecs go bad because the defending corp knew what they were doing.

Also CONCORD is not there for protection. It's there for punishment. Saying CONCORD is an ally is silly because they don't protect you. They simply stop the offending player's actions.
#DeleteTheWeak
Remiel Pollard
Aliastra
Gallente Federation
#798 - 2014-09-03 18:15:37 UTC
Veers Belvar wrote:
Valkin Mordirc wrote:
I've said this before, but I'll say it again.


EVE is a game about choice when it all comes down to it, its the main driving force of EVE. And your choices should have full effect on you.



There should not be, a safe haven, or partial safe haven, where a player can not be harmed. His actions should have full repercussions, and he should be held liable for his actions if he is not capable of prevent them from happening to him.


NPC corps give a massive amount of protection. Wardecs should be avoid not by dropping corp, but either by learning to play the game from a PVP aspect. or learning how to avoid them without dropping your corp. It isn't about E-honor, or anything like that.


Fundamentally dropping to a NPC removes choice and action from the game, and it shouldn't be allowed.


EDIT: I can also get behind what Steppa has suggested. A sort of social club rather than a real corp.


Well, in my view, one of the choices should be to stay in highsec and avail yourself of your CONCORD allies, and so I would oppose any change that would force players into wars that they don't want to fight. Now obviously, there are some costs to avoiding the war (whether its NPC corp, or 1-man corp that you need to disband). Forcing everyone into wars would actually reduce player choice.


You would be in a minority of opposition, so proceed to oppose it. Really, be my guest. Oppose away.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Valkin Mordirc
#799 - 2014-09-03 18:15:56 UTC
Ralph King-Griffin wrote:
Wait a second lads, thers actually a much more important point to be made here.


Remiel,


that new jacket is fantastic, really suits you.



I got an Eye-patch and you didn't even notice. =(
#DeleteTheWeak
Remiel Pollard
Aliastra
Gallente Federation
#800 - 2014-09-03 18:17:43 UTC  |  Edited by: Remiel Pollard
Ralph King-Griffin wrote:
Wait a second lads, thers actually a much more important point to be made here.


Remiel,


that new jacket is fantastic, really suits you.


My only regret is that you're not a potential girlfriend.

:foreveralone: Cry

But thanks for noticing. The other one I had I liked at first but it started to seem a bit.... idk. Plain.

I also went for a hairstyle change. It's a lot closer to how I look in reality now, except for that other regret I have about not owning this exact coat Cry

And I don't have the tattoos either. Or the piercings.

Oh, and I got some new boots, the black lockstep ones. Me likey.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104