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War Decs as a griefing tool

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#261 - 2014-08-29 14:03:19 UTC
Ramona McCandless wrote:
I did.

Im not going to continue this "I didnt" "You did" "I didnt" nonsense with you

Just grow up Mr "slam dunk" ffs
NEVER!
But legit, I didn't. I said people throw around "entitled carebear", but I didn't say that they only said it response to legitimate questions from noobs, which is the distinction you've missed. Funnily enough that wasn't even the crux of the post, but it seems to have been the bit you've gone for.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#262 - 2014-08-29 14:04:17 UTC
Lucas Kell wrote:
baltec1 wrote:
WoW, the game that has bled several million subs in the last year alone.

EVE continues to buck the trend because it does not go after the instant gratification and handholding crowd.
Yes, WoW, the game that has bled more than the entire subscriber base of EVE in the last year alone and continues to be the largest subscription MMO on the market.

And at no point am I saying EVE should be WoW, but they might find they have more of a market share if they at least tried to appeal to the more casual market. There's room for both market to coexist, people just have to be a bit more open minded than they currently are.


The fabled bigger market of casual players doesn't exist.
Lucas Kell
Solitude Trading
S.N.O.T.
#263 - 2014-08-29 14:04:39 UTC
Prince Kobol wrote:
Me thinks Lucas has been yelled at by his CEO for ratting during CTA's Big smile
Definitely not. Mainly because I don't rat or mine, or do anything in space except CTAs.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Carl Pator
Brutor Tribe
Minmatar Republic
#264 - 2014-08-29 14:07:37 UTC
Lucas Kell wrote:
Prince Kobol wrote:
Its these types of players that will stick with Eve for years because they understand what the game is about and accept that this just a game, the ships they fly are just pixels and its no damn fun just to stay docked up.

I bet that most people feel the same way, that they respect guys who fight them no matter what ships they bring or skills they have.

You often read about people who have ventured in low sec or have tried to fight being given isk and advice afterwards because those more experience players respect that they are trying and want people like that to stay in the game.
Yes, It's just a game. But you say this like everyone MUST enjoy PvP. Some people don't want to PvP, that's not why they play the game. I'd be pretty pissed if I wanted to play GTA and was forced to play a few rounds of of Call of Duty every 10 minutes.

Why is it so unreasonable for people to want to play the game they way they like it? They aren't saying you can't play it your way, just not against them, because they aren't interested in wasting their time losing ships to play in a way they don't enjoy.


You don't have to play their way or pvp. You do have to learn ways to play around it and protect yourself. Eve is a single shard huge open world where everything can be interacted with; including you. Quite frankly if eve ever lost that the entire game would collapse as it's not very good on a fundamental game play level.

If they want more subs they just need to start marketing heavier in korea, they love the hardcore winner take all style of game.
Prince Kobol
#265 - 2014-08-29 14:08:42 UTC  |  Edited by: Prince Kobol
Lucas Kell wrote:
Ramona McCandless wrote:
I dont know whats gotten into him today.

I think he's just being contrary for the fun of it.

*Edit: and his reply to Falcon's post pretty much proves it.

I am disappoint.
Heh, A little bit :p
But It doesn't mean I don't honestly believe what I'm saying. I'm all for EVE being tougher, I just think the balance has shifted and it's become too tough for the newer players and too easy for those that prey on them. People need to be given a chance to find what they love in EVE, and if that's sitting alone doing missions, then that's fine.


Nobody is saying they can no do that, nobody is saying you can't do anything you want, what we are saying is that by playing Eve you have to accept that at some point somebody is going to try and blow your ship up, somebody is going to try and axow you, gank you and and all the things which you describe as negatives.

All hiding in a NPC Corps does is not only remove this player from the community but it lessen his experience of Eve. It stops the player from seeking other corps where they could learn and experience new things that they will not hiding in a NPC corp.

What is it you actually want. You want all PvP removed from HS? You want ganking, axowing and scamming to stop?
Jenn aSide
Soul Machines
The Initiative.
#266 - 2014-08-29 14:09:30 UTC
Lucas Kell wrote:
Prince Kobol wrote:
You have just described everything that is great about Eve.

Also if it was as bad as you describe why are there so many successful corps / alliances?
Nice to see where you stand. Not letting people get a foothold in the game and all.

And I'm not saying it's not possible, it's just retardedly hard to do anything meaningful as a new player. Basically if you don't know anyone that plays, you'll probably quit before you find any of the real game content.


Working as intended then. It's can't be said enough, EVE is a game for self starters and social people (ie people who recognize the value of other people's experience). It's not like other MMOS (thank God and/or Icleandic pagan God for that) that are basicalyl single player experiences in a multiplayer backdrop.

The self starter can come in and learn by loads of trial and error. The social person can come in and make friends and be taught what to do. The only ones who lose out are the 'isolated loners' and that's how it should be as this game is not meant for them (again, like most of the MMO/video game world is).
Ramona McCandless
Silent Vale
LinkNet
#267 - 2014-08-29 14:10:17 UTC
Lucas Kell wrote:

I'm all for EVE being tougher, I just think the balance has shifted and it's become too tough for the newer players and too easy for those that prey on them.

And I say its never been easier.

Lucas Kell wrote:
People need to be given a chance to find what they love in EVE, and if that's sitting alone doing missions, then that's fine.

And I have never disagreed with this

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Omar Alharazaad
New Eden Tech Support
#268 - 2014-08-29 14:12:58 UTC
Lan Wang wrote:
In a gane thats focussed on pvp but also which ever career you try to pursue demands a serious amount of time and effort in skills its not just a easy process and pvp is very expensive so unless you are prepared to spend rl money then people need a career to fund pvp.

This argument can go on forever and nobody will win its just opinion and i personally dont think its nice for a 50mil+ sp player in a t3 to kill a 2 week old player and think they done the right thing


Nothing personal against you, I just can't completely agree with you. Up until a few months ago almost all of my skills were dedicated towards mission running, mining, and science and industry. I was recruited into the fold of the Holy Inquisitors of HTFU due to my beliefs, not my skills... and am still but an apprentice. The ships I fly in pvp generally run about 15mil fully fit and I kind of consider those to be pretty shiny IMO, but we aim for effectiveness. I've been blapped by characters who were only a little over a year old and i'm an eight and a half year old character. ultimately there's a finite amount of SP any character can bring to bear when flying any one ship.... a well focused newbie who has their head on straight can challenge or defeat a bittervet if they're tricksy and have a fit that counters the vet's.

Come hell or high water, this sick world will know I was here.

Jenn aSide
Soul Machines
The Initiative.
#269 - 2014-08-29 14:14:14 UTC
baltec1 wrote:
Lucas Kell wrote:
baltec1 wrote:
WoW, the game that has bled several million subs in the last year alone.

EVE continues to buck the trend because it does not go after the instant gratification and handholding crowd.
Yes, WoW, the game that has bled more than the entire subscriber base of EVE in the last year alone and continues to be the largest subscription MMO on the market.

And at no point am I saying EVE should be WoW, but they might find they have more of a market share if they at least tried to appeal to the more casual market. There's room for both market to coexist, people just have to be a bit more open minded than they currently are.


The fabled bigger market of casual players doesn't exist.


Even if it did, it would be stupid to water down a project that works trying to appeal to casual, because then you make a game that neither casuals or the hard core care for.

EVE is a game that casuals CAN play but the game isn't centered around them.

The same with PVE, EVE has it and it's integral to how the game works, but at the end of the day, EVE is a PVP game. As a PVE player I not only accept that, I enjoy it. I enjoy the fact that I can find entertainment in something not specifically tailored to my likes.
Steppa Musana
Doomheim
#270 - 2014-08-29 14:21:15 UTC  |  Edited by: Steppa Musana
Prince Kobol wrote:
Lucas Kell wrote:
[quote=Ramona McCandless]I dont know whats gotten into him today.

I think he's just being contrary for the fun of it.

*Edit: and his reply to Falcon's post pretty much proves it.

I am disappoint.
All hiding in a NPC Corps does is not only remove this player from the community but it lessen his experience of Eve. It stops the player from seeking other corps where they could learn and experience new things that they will not hiding in a NPC corp.

What is it you actually want. You want all PvP removed from HS? You want ganking, axowing and scamming to stop?

Why must you group ganking, AWOXing, and scamming together? It's a common theme I see amongst the defenders of the status quo. It likely lends itself as the main reason you guys fail to see the point here.

Ganking does not circumvent usual high-sec mechanics. Scamming does not circumvent usual high-sec mechanics. AWOXing does. Wardecs do too.

Players are choosing to live in high-sec because they enjoy the risk/reward model of it. They look at the way CONCORD reacts to aggression and they accept being the hunted under such mechanics. AWOXing and Wardecs turn high-sec into low-sec; if these players desired that experience, guess where they'd be living?

NPC corps are not stopping players from learning and experiencing new things in New Eden. The inability to join thriving high-sec corps is, because there are no thriving high-sec corps. There's only highly PVP focused corps and large learning corps like Eve-UNI. AWOXing and Wardeccing are the reasons to blame for this.

If you don't think this is a problem, consider the state of Red Frog Freight or Push Industries. These are the largest courier groups in game, and they don't actually use their corps for their service. Guess what corps they use for hauling? That's right.... NPC corps. I wonder why that is?

There needs to be a way to group with players without putting yourself at risk for AWOX or wardec. Without it the most logical choice as a non-PVPing high-sec player is to be in an NPC corp. If you want people to join AWOXable, wardeccable corps, give them a reason to. There isn't any right now when the only benefit is socializing, something you can do anyways in one of the dozen chat rooms your average player - even NPC dweller - has open.

Hey guys.

Lucas Kell
Solitude Trading
S.N.O.T.
#271 - 2014-08-29 14:24:56 UTC
Jenn aSide wrote:
Working as intended then. It's can't be said enough, EVE is a game for self starters and social people (ie people who recognize the value of other people's experience). It's not like other MMOS (thank God and/or Icleandic pagan God for that) that are basicalyl single player experiences in a multiplayer backdrop.
Why can't it cater to both? Surely more players is a good thing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Soul Machines
The Initiative.
#272 - 2014-08-29 14:25:14 UTC
Ramona McCandless wrote:
Lucas Kell wrote:

I'm all for EVE being tougher, I just think the balance has shifted and it's become too tough for the newer players and too easy for those that prey on them.

And I say its never been easier.


And this is true. There is no comparison between now and when I started in 2007. Hell, it doesn't even matter what race you pick now, you don't have to train learning skills for weeks/months, ship info has little tabs that tell you what you need to train to fly the ship. Tech1 frigates and cruisers are more than just "those crappy ships you fly till you can fly a battlecrusier or tech2 ship", it takes MUCH less time to train up to something useful and on and on.

People complaining about the new player experience are like the kids who started school after the advent of automobiles, if you think your bus ride to school sucks, try the same route on a 3 legged Donkey in the snow uphill both ways like we had it.
Prince Kobol
#273 - 2014-08-29 14:30:41 UTC  |  Edited by: Prince Kobol
Steppa Musana wrote:

Why must you group ganking, AWOXing, and scamming together? It's a common theme I see amongst the defenders of the status quo. It likely lends itself as the main reason you guys fail to see the point here.

Ganking does not circumvent usual high-sec mechanics. Scamming does not circumvent usual high-sec mechanics. AWOXing does. Wardecs do too.


In what way does ganking and awoxing circumvent high sec mechanics.

Steppa Musana wrote:
Players are choosing to live in high-sec because they enjoy the risk/reward model of it. AWOXing and Wardecs turn high-sec into low-sec; if these players desired that experience, guess where they'd be living?


How does axowing and war decs make high sec into low sec?

Steppa Musana wrote:
NPC corps are not stopping players from learning and experiencing new things in New Eden. The inability to join thriving high-sec corps is, because there are no thriving high-sec corps. There's only highly PVP focused corps and large learning corps like Eve-UNI.


Are sure there are no thriving High Sec Corps? It all depends on what you class as "thriving". Is it numbers? is it people enjoying themselves? Is it length of time they have existed?

Steppa Musana wrote:
If you don't think this is a problem, consider the state of Red Frog Freight or Push Industries. These are the largest courier groups in game, and they don't actually use their corps for their service. Guess what corps they use for hauling? That's right.... NPC corps. I wonder why that is?

There needs to be a way to group with players without putting yourself at risk for AWOX or wardec. Without it the most logical choice as a non-PVPing high-sec player is to be in an NPC corp.


I hate the fact that Red Frog and Push Industries use NPC Coprs for their courier pilots. If I wanted to start a courier service one of the ways I would drum up some extra business would be to disrupt their service but that is very difficult to do as all their pilots are in NPC corps.

Are you saying that wars between 2 industrialists corporation would be a bad thing?

So yeah, thanks for another example of how NPC corps reduce player content and not increase it.
Jenn aSide
Soul Machines
The Initiative.
#274 - 2014-08-29 14:30:59 UTC
Lucas Kell wrote:
Jenn aSide wrote:
Working as intended then. It's can't be said enough, EVE is a game for self starters and social people (ie people who recognize the value of other people's experience). It's not like other MMOS (thank God and/or Icleandic pagan God for that) that are basicalyl single player experiences in a multiplayer backdrop.
Why can't it cater to both? Surely more players is a good thing.


It can't because the things you need to do to cater to one group would alienate the other.

And no, "more players" is not necessarily a good thing. More players could mean more people putting financial pressure on CCP to dumb the game down to cater to their whims. EVERY game I've played that tried to cater to both casuals and hardcore players failed. A game must have a focus if it's to be a good game.

What you are saying is the same as asking "why doesn't Spago not have a Dollar Menu?".

The answer is "Because it's Spago". Replace the word Spago with EVE and there you have it.
Omar Alharazaad
New Eden Tech Support
#275 - 2014-08-29 14:33:33 UTC  |  Edited by: Omar Alharazaad
"Ganking does not circumvent usual high-sec mechanics. Scamming does not circumvent usual high-sec mechanics. AWOXing does. Wardecs do too."


Erm. Wardecs ARE high-sec mechanics. They are irrelevant anywhere else. AWOXing on the other hand isn't a mechanical issue, it's an EVE tradition going back many many many moons. I admire your zeal, but I believe you are misinformed in some ways. The whole 'Be The Villain' thing CCP was pushing as a promotion was not the typical MMO Snidely Whiplash twirling the mustachios kind of evil that you see elsewhere. Here it hurts, and it's meant to.

Come hell or high water, this sick world will know I was here.

Lucas Kell
Solitude Trading
S.N.O.T.
#276 - 2014-08-29 14:34:52 UTC
Jenn aSide wrote:
And this is true. There is no comparison between now and when I started in 2007. Hell, it doesn't even matter what race you pick now, you don't have to train learning skills for weeks/months, ship info has little tabs that tell you what you need to train to fly the ship. Tech1 frigates and cruisers are more than just "those crappy ships you fly till you can fly a battlecrusier or tech2 ship", it takes MUCH less time to train up to something useful and on and on.

People complaining about the new player experience are like the kids who started school after the advent of automobiles, if you think your bus ride to school sucks, try the same route on a 3 legged Donkey in the snow uphill both ways like we had it.
While mechanically it was tougher, the playerbase was different back then. You rarely had to worry about being ganked and didn't have to worry about multiple groups wardeccing every corp they saw, and code didn't even exist.

One mechanic which is often used by gankers and the like now was much tougher back in the day though is scanning. It was an absolute mission back then, and now it's drag-drop.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Prince Kobol
#277 - 2014-08-29 14:35:43 UTC
Lucas Kell wrote:
Jenn aSide wrote:
Working as intended then. It's can't be said enough, EVE is a game for self starters and social people (ie people who recognize the value of other people's experience). It's not like other MMOS (thank God and/or Icleandic pagan God for that) that are basicalyl single player experiences in a multiplayer backdrop.
Why can't it cater to both? Surely more players is a good thing.


More players would be good but it is dependant of more of what type of player.

More players who accept Eve for what it is and will not come crying on the forum that its unfair because they were ganked, awoxed, war dec would be fantastic.

More players who just hide by themselves in NPC corps not wanting to interact with other players because they might be scary and want to steal or blow up their ship.. no thanks.
Lucas Kell
Solitude Trading
S.N.O.T.
#278 - 2014-08-29 14:38:52 UTC
Prince Kobol wrote:
I hate the fact that Red Frog and Push Industries use NPC Coprs for their courier pilots. If I wanted to start a courier service one of the ways I would drum up some extra business would be to disrupt their service but that is very difficult to do as all their pilots are in NPC corps.

Are you saying that wars between 2 industrialists corporation would be a bad thing?

So yeah, thanks for another example of how NPC corps reduce player content and not increase it.
All that would do is make hauling corporations next to impossible. It wouldn't increase interaction, since those industries couldn't exist in that environment. They'd be under constant wardec from multiple groups looking for easy kills. The only way they'd be able to do it is by using thousands of one man corps and concealing their identities.

So this again is just another example of why wardec mechanics need to change in order for people to be able to move out of NPC corps.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Prince Kobol
#279 - 2014-08-29 14:40:30 UTC
Lucas Kell wrote:
Jenn aSide wrote:
While mechanically it was tougher, the playerbase was different back then. You rarely had to worry about being ganked and didn't have to worry about multiple groups wardeccing every corp they saw, and code didn't even exist.

One mechanic which is often used by gankers and the like now was much tougher back in the day though is scanning. It was an absolute mission back then, and now it's drag-drop.



No we had things like Hulkgeddon.
Prince Kobol
#280 - 2014-08-29 14:41:47 UTC
Lucas Kell wrote:
Prince Kobol wrote:
I hate the fact that Red Frog and Push Industries use NPC Coprs for their courier pilots. If I wanted to start a courier service one of the ways I would drum up some extra business would be to disrupt their service but that is very difficult to do as all their pilots are in NPC corps.

Are you saying that wars between 2 industrialists corporation would be a bad thing?

So yeah, thanks for another example of how NPC corps reduce player content and not increase it.
All that would do is make hauling corporations next to impossible. It wouldn't increase interaction, since those industries couldn't exist in that environment. They'd be under constant wardec from multiple groups looking for easy kills. The only way they'd be able to do it is by using thousands of one man corps and concealing their identities.

So this again is just another example of why wardec mechanics need to change in order for people to be able to move out of NPC corps.


Is your imagination so limited?