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War Decs as a griefing tool

First post
Author
Prince Kobol
#241 - 2014-08-29 13:14:52 UTC  |  Edited by: Prince Kobol
Lucas Kell wrote:

Being in an NPC corp is arguably MORE social than being in a solo alt corp. Hell, I've infiltrated actual highsec corps with less going on than in NPC corps. So no, NPC corps are not the problem. People that don't want to be fodder for people like you will find ways not to, and the more of those ways that get removed, the less likely they are to stick around.

And don't lie, yes you would. People always pull out the "I wouldn't play" card, but it's bull. You kick and scream, but in the end you'd stick around. To be honest, it doesn't even make sense as to why you would even want to leave. Adding a load of people who are anti-socials doesn't mean you couldn't continue to play socially, it just means there'd be extra people around


Show me one example where a NPC player has generated news worth content.

Also nobody is talking about 1 man corps but you know what, I would prefer small 1 man corp to that person being in a NPC corp because at least they are participating and not hiding.

Also at least you can infiltrate a small corp, trying infiltrating a NPC Corp and see where you get.
Ramona McCandless
Silent Vale
LinkNet
#242 - 2014-08-29 13:15:58 UTC
Lan Wang wrote:


but what use is a frigate if all your skills are all in mining/logistics


It takes like 3 days from scratch to train cloak, less if you already have electronics skills for your mining ship.

There are always alternatives to dropping corp or fighting pointlessly, two things that the Wardeccers want you to do, BTW

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Prince Kobol
#243 - 2014-08-29 13:18:49 UTC  |  Edited by: Prince Kobol
Lucas Kell wrote:
Prince Kobol wrote:
Eve's problem is not finding new players, if anything the fact that after 11 years it is still attracting new players is a great sign, the problem Eve has is keeping them.

NPC's Corps are part of that problem.

NPC Corps do not promote player interaction, if anything they do the complete opposite.

One of Eve's biggest asset is its community, its interacting with other players. The most enjoyment you can have in Eve is when you are interacting with other players, regardless of what part of space you are in.

Think about all those stories that make the press, those stories that attract new players, how many of them involve NPC players?

NPC Corps in no way promote interaction with other players.
Totally agree. Unfortunately, even without NPC corps, player corps cannot promote player interaction, since the moment people try to work together, they get awoxed, wardecced and trolled into disbandment. If every time someone tried to climb a ladder you kick them in the face, they will not continue to try to climb that ladder. If they didn't have NPC corps to fall back to they would simply leave.



You have just described everything that is great about Eve.

Also if it was as bad as you describe why are there so many successful corps / alliances?
Lucas Kell
Solitude Trading
S.N.O.T.
#244 - 2014-08-29 13:20:28 UTC
Ramona McCandless wrote:
This seems as relevant here as it was in its original thread;

CCP Falcon wrote:
Tam Althor wrote:
Remember CCP Falcon, the level of protection that concord provides players is the same level of job protection you have when the high sec players decide to quit. Will you survive the next 20% layoff when it happens?


I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.

Risk vs Reward is a huge part of that.

Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.

That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.

EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.

Sorry, but your scaremongering counter argument makes no sense to me and carries no weight Smile
Lol, I do find that amusing. My favourite part is "The dark, gritty, hard reality beneath the pretty ships and nebulas.". Nothing about EVE is dark and gritty. Being a criminal no longer takes skill or effort, you can just leap about ganking and awoxing with relative ease and with absolutely no consequences. The problem is that EVEs new definition of "dark and gritty" is just "the ability to gank noobs". When I started playing, I joined it for that reason, but it was all smoke and mirrors, and it's got worse. You don't ever have to commit to anything.

And we'll see how much they stick to that when they hit the next set of layoffs.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ramona McCandless
Silent Vale
LinkNet
#245 - 2014-08-29 13:21:45 UTC  |  Edited by: Ramona McCandless
Prince Kobol wrote:

You have just described everything that is great about Eve.

Also if it was as bad as you describe why are there so many successful corps / alliances?



I dont know whats gotten into him today.

I think he's just being contrary for the fun of it.

*Edit: and his reply to Falcon's post pretty much proves it.

I am disappoint.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#246 - 2014-08-29 13:24:24 UTC
Ramona McCandless wrote:
You are saying that social free-thinkers are on the decline in Eve, therefore its up to you to provide evidence to support your position.
No, I am not. I'm saying the recruiting of new players overall is on the decline, which includes your "social free-thinkers".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#247 - 2014-08-29 13:30:04 UTC  |  Edited by: Lucas Kell
Prince Kobol wrote:
Its these types of players that will stick with Eve for years because they understand what the game is about and accept that this just a game, the ships they fly are just pixels and its no damn fun just to stay docked up.

I bet that most people feel the same way, that they respect guys who fight them no matter what ships they bring or skills they have.

You often read about people who have ventured in low sec or have tried to fight being given isk and advice afterwards because those more experience players respect that they are trying and want people like that to stay in the game.
Yes, It's just a game. But you say this like everyone MUST enjoy PvP. Some people don't want to PvP, that's not why they play the game. I'd be pretty pissed if I wanted to play GTA and was forced to play a few rounds of of Call of Duty every 10 minutes.

Why is it so unreasonable for people to want to play the game they way they like it? They aren't saying you can't play it your way, just not against them, because they aren't interested in wasting their time losing ships to play in a way they don't enjoy.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#248 - 2014-08-29 13:31:37 UTC
Ramona McCandless wrote:
Lucas Kell wrote:
OK, so show me where in those quotes I stated that a noob would come along genuinely asking for help then get called an entitled carebear. To prove what I actually said is easy.
I just did it and now you are arguing black is white.

WTF is wrong with you today? You usually talk sense but now you are Slavosing and I just dont get it
LOL, show me WHERE then. Where did I say "a noob would come along genuinely asking for help then get called an entitled carebear". I didn't, not anywhere. You misread what I wrote and asked a completely different question. You then even quoted me NOT saying it as if I did.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ramona McCandless
Silent Vale
LinkNet
#249 - 2014-08-29 13:33:30 UTC
Lucas Kell wrote:
Ramona McCandless wrote:
You are saying that social free-thinkers are on the decline in Eve, therefore its up to you to provide evidence to support your position.
No, I am not. I'm saying the recruiting of new players overall is on the decline, which includes your "social free-thinkers".


Whatever you say

Your compelling point, with evidence supporting it has convinced me Eve is DyingTM

Ill make sure to tell everyone I know to cancel their accounts.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#250 - 2014-08-29 13:34:29 UTC
Lucas Kell wrote:
Ramona McCandless wrote:
Lucas Kell wrote:
OK, so show me where in those quotes I stated that a noob would come along genuinely asking for help then get called an entitled carebear. To prove what I actually said is easy.
I just did it and now you are arguing black is white.

WTF is wrong with you today? You usually talk sense but now you are Slavosing and I just dont get it
LOL, show me WHERE then. Where did I say "a noob would come along genuinely asking for help then get called an entitled carebear". I didn't, not anywhere. You misread what I wrote and asked a completely different question. You then even quoted me NOT saying it as if I did.


I did.

Im not going to continue this "I didnt" "You did" "I didnt" nonsense with you

Just grow up Mr "slam dunk" ffs

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Lucas Kell
Solitude Trading
S.N.O.T.
#251 - 2014-08-29 13:37:35 UTC
Prince Kobol wrote:
Show me one example where a NPC player has generated news worth content.

Also nobody is talking about 1 man corps but you know what, I would prefer small 1 man corp to that person being in a NPC corp because at least they are participating and not hiding.

Also at least you can infiltrate a small corp, trying infiltrating a NPC Corp and see where you get.
Oh so social activity is solely graded on news content generated now is it?

And no, 1 man corps are not participating. You wardec them, they reform. The only difference is they now talk to nobody, whereas in an NPC corp they at least have the other people in the corp to talk to. They even form up groups and all sorts.

Why would I infiltrate a small corp? What do I have to gain by finding a small group and trashing their party? That attitude is exactly why many people don't form or join corps, because they don't stand a chance of actually accomplishing anything without some idiot thinking it's great fun to ruin theirs.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#252 - 2014-08-29 13:39:09 UTC
Prince Kobol wrote:
Lan Wang wrote:


but what use is a frigate if all your skills are all in mining/logistics, its forcing people to pvp when they cant or dont want to, maybe the ceos said you can go fight or the only other option is a npc corp, or maybe these people have tried to fight before and lost miserably so they no longer want to try, you and i know pvp aint the easiest especially against dedicated pvp players, you dont put a plumber up against a marine and expect the plumber to win, i agree there is alot of people who shouldnt have corps but there is also alot of people who shouldnt be picking on the new guys



This is the attitude which kills the game. I am not picking directly on you but its something read and here a lot.

I have done the war deccing thing and I've experience guys in nothing but frigs and ventures trying to bring the fight to us and you know what, I had nothing but respect for them. In fact afterwards we convo'ed them, gave them some isk to recover there losses and gave them advice.

Its these types of players that will stick with Eve for years because they understand what the game is about and accept that this just a game, the ships they fly are just pixels and its no damn fun just to stay docked up.

I bet that most people feel the same way, that they respect guys who fight them no matter what ships they bring or skills they have.

You often read about people who have ventured in low sec or have tried to fight being given isk and advice afterwards because those more experience players respect that they are trying and want people like that to stay in the game.



I agree but thats not the way i think of the game its the way i think others will think especially miners and industry players who dont really care for pvp, when i started i lost over 150 frigs before killing a slicer in faction warfare my first ever kill cost over 150 frigates and i done a little dance at home because i was soo happy with myself, i didnt care id engage anything i seen in lowsec but thats what i enjoyed doing i tried mining i nearly quit with boredom after 33 secs of undocking a mining ship my whole thoughts on this game was to enjoy and pvp and i was prepared to use enough rl cash to get that entertainment, but not everyone thinks like that.

I also had a wierd thought that maybe if i just engage all the pirates i could find i may get offered into a corp where i can shoot those huge ships and fight massive battles.

I also dont get the fascination or what people get out of killing things that dont shoot back, nothing better in this game being down to structure and then winning the fight against a target who is giving as good as he is getting

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Prince Kobol
#253 - 2014-08-29 13:39:30 UTC
Me thinks Lucas has been yelled at by his CEO for ratting during CTA's Big smile
Lucas Kell
Solitude Trading
S.N.O.T.
#254 - 2014-08-29 13:41:14 UTC
Prince Kobol wrote:
You have just described everything that is great about Eve.

Also if it was as bad as you describe why are there so many successful corps / alliances?
Nice to see where you stand. Not letting people get a foothold in the game and all.

And I'm not saying it's not possible, it's just retardedly hard to do anything meaningful as a new player. Basically if you don't know anyone that plays, you'll probably quit before you find any of the real game content.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Prince Kobol
#255 - 2014-08-29 13:47:07 UTC
Lan Wang wrote:


I agree but thats not the way i think of the game its the way i think others will think especially miners and industry players who dont really care for pvp, when i started i lost over 150 frigs before killing a slicer in faction warfare my first ever kill cost over 150 frigates and i done a little dance at home because i was soo happy with myself, i didnt care id engage anything i seen in lowsec but thats what i enjoyed doing i tried mining i nearly quit with boredom after 33 secs of undocking a mining ship my whole thoughts on this game was to enjoy and pvp and i was prepared to use enough rl cash to get that entertainment, but not everyone thinks like that.

I also had a wierd thought that maybe if i just engage all the pirates i could find i may get offered into a corp where i can shoot those huge ships and fight massive battles.

I also dont get the fascination or what people get out of killing things that dont shoot back, nothing better in this game being down to structure and then winning the fight against a target who is giving as good as he is getting


If people do not really care for PvP then to be honest they have picked the wrong game. Eve is based on PvP, everything is built around people shooting other people for whatever reason.

I get if you are not in to PvP, I am not saying that you have to PvP, everybody pays there money and can play however it suits them but what you do have to accept is that when you play Eve at some point somebody is going to try and blow up your precious space pixels.

You also have to accept that at some point somebody will try to scam, axow and gank you.

It is Eve, if want something else it means changing what Eve is.

The only true way of making those who do not like PvP happy is simply make it so all hostile action in High Sec is met with insta death by Concord and banning scamming, axowing and ganking and that is never going to happen.
Ramona McCandless
Silent Vale
LinkNet
#256 - 2014-08-29 13:48:32 UTC
In a game where you can do absolutely anything you want, and be anything you want to be, apparently the biggest difficulty for new players are wars that are extremely easy to avoid suffering in.


Noted.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Prince Kobol
#257 - 2014-08-29 13:49:53 UTC  |  Edited by: Prince Kobol
Lucas Kell wrote:
Prince Kobol wrote:
You have just described everything that is great about Eve.

Also if it was as bad as you describe why are there so many successful corps / alliances?
Nice to see where you stand. Not letting people get a foothold in the game and all.

And I'm not saying it's not possible, it's just retardedly hard to do anything meaningful as a new player. Basically if you don't know anyone that plays, you'll probably quit before you find any of the real game content.



Really.. I have managed to do fine and I am terrible at Eve and I started way before CCP made a lot of things easier.

Thousand of players have managed fine as well.

Where I stand.. of course I love all those things otherwise I wouldn't be here.. duh

I also never said not letting players get a foothold, that is just you making crap up which is very unlike you.
Omar Alharazaad
New Eden Tech Support
#258 - 2014-08-29 13:58:31 UTC
I have this buddy, he's a bear. He's got a 1 man corp... it used to be bigger, but the members have all gone their own separate ways. He worries about wardecs, he worries about being ganked while mission running.
He also doesn't understand how aggression mechanics work, and is basically spooked by his own shadow.
He also wont go to a NPC corp because his one man corp is his baby. It's not worth much, but it's his.

I explain things to him. Dark and dirty things. He offers me his fits, I tell him how they die. We talk, in other words.
After we talk, he has a little less fear. He knows no boogeyman is going to drop out of the shadows to suicide gank his shitfit battlecruiser. He knows that he's not going to be randomly wardecced, because he has nothing worth taking to be honest. Because he's quiet he doesn't offend, well... anyone really.

The point is that these misconceptions that he has are actually somewhat prevalent amongst the bears. People who don't engage in the meta aspects of EVE have a hard time understanding the real truth of the nature of the game. They assume that the moment they step out into the big black by themselves, or with a handful of their friends, a swarm of war-crazed pirates is going to descend upon them in a fit of Kubrikian glee.

They've let their fear of what's truly out there override their desire to achieve, and as such they hide in the warm sheltering embrace of the NPC corps, knowing that while they may never be able to experience all of what EVE has to offer... they are at least safe from THAT.

Unfortunately this also makes them safe from ever truly experiencing the joy of achievement. The elation of actually succeeding at something dangerous and difficult. It also allows them to play lazy, complacent, and stupid.... and it shocks the hell out of them when that habit ends up biting them in the arse... shock leading then to outrage and bitterness. Reality has intruded in a most unwelcome manner.

I'm not a fan of NPC corps because of just this, as I feel that they actually harm the players in them more than they help. That safety net that protects them from wardecs is something that also hinders their own understanding of the universe of New Eden. Tough love is still love, after a point you have to kick them out and force them to find a place for themselves in the universe... otherwise they're just going to keep suckling at the empires' teats and failing to achieve their own potential.

Come hell or high water, this sick world will know I was here.

Lucas Kell
Solitude Trading
S.N.O.T.
#259 - 2014-08-29 14:01:12 UTC
Ramona McCandless wrote:
I dont know whats gotten into him today.

I think he's just being contrary for the fun of it.

*Edit: and his reply to Falcon's post pretty much proves it.

I am disappoint.
Heh, A little bit :p
But It doesn't mean I don't honestly believe what I'm saying. I'm all for EVE being tougher, I just think the balance has shifted and it's become too tough for the newer players and too easy for those that prey on them. People need to be given a chance to find what they love in EVE, and if that's sitting alone doing missions, then that's fine.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#260 - 2014-08-29 14:01:26 UTC
In a gane thats focussed on pvp but also which ever career you try to pursue demands a serious amount of time and effort in skills its not just a easy process and pvp is very expensive so unless you are prepared to spend rl money then people need a career to fund pvp.

This argument can go on forever and nobody will win its just opinion and i personally dont think its nice for a 50mil+ sp player in a t3 to kill a 2 week old player and think they done the right thing

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*