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Burner Mission - Ship advice to solo them including fittings

First post
Author
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#161 - 2014-09-26 14:51:26 UTC
Nalha Saldana wrote:
Went up against the cruor and after a few failed attempts I successfully killed it with this 50m Wolf fit.

[Wolf, CruorKiller]
Small Armor Repairer II
True Sansha Energized Thermic Membrane
Centii A-Type EM Plating
Gyrostabilizer II
Gyrostabilizer II

Small Capacitor Booster II, Navy Cap Booster 200
'Langour' Drive Disruptor I

200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
Small Diminishing Power System Drain I

Small Anti-Thermic Pump II
Small Auxiliary Nano Pump II

Does NOS even give you any cap when used on a burner rat?
Nalha Saldana
Aliastra
Gallente Federation
#162 - 2014-09-29 07:36:04 UTC
Antillie Sa'Kan wrote:
Nalha Saldana wrote:
Went up against the cruor and after a few failed attempts I successfully killed it with this 50m Wolf fit.

[Wolf, CruorKiller]
Small Armor Repairer II
True Sansha Energized Thermic Membrane
Centii A-Type EM Plating
Gyrostabilizer II
Gyrostabilizer II

Small Capacitor Booster II, Navy Cap Booster 200
'Langour' Drive Disruptor I

200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
200mm AutoCannon II, Republic Fleet Fusion S
Small Diminishing Power System Drain I

Small Anti-Thermic Pump II
Small Auxiliary Nano Pump II

Does NOS even give you any cap when used on a burner rat?


Yes, NOSes give cap from all types of rats
Jori McKie
Hedion University
Amarr Empire
#163 - 2014-09-30 14:58:42 UTC  |  Edited by: Jori McKie
New Team Burner, general advise and stats:
-All Burner warp in at 40km, all Burner Logis and Assault Ships have standard ingame resistance profiles. Always and i mean always kill the Logi Burner first, if you are solo or a 2man crew. All Burner Logis will orbit you between 14 to 20km, adapt your web range (= faction web) and weapons accordingly.
-Using a brawling setup AB+web is mandatory, make sure your webbed+heated AB speed is +200 m/s faster than a webbed Burner Logi.
-Using a kiting setup with Assault Ships an AB is mandatory, make sure your not heated AB speed is above the Assault Burner speed. Making a mistake using a kiting setup means instant death.
-Garmur Update final version, recent patches nerfed the RoF for LML. Make sure you have perfect skills for the Garmur as you need not overheat 180 DPS to kill the Logi Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Logi Burner in time you will need more than 10min.
-Using a Drone setup a web helps a lot applying Damage. Be aware that Drone setups potentially are annoying if you lose to many Drones but while you lose Drones you aren't scramed and are able to warp out. Drone setups work vs any Team Burner except the Burner Hawk, do not deploy your Drones instantly they will be killed, wait for the Assault Burner to get in range and do DPS on you. The Burner Hawk will target your Drones no matter what, it is doable but a pain in the ass. Valid until CCP changes NPC behaviour.

All setups are pimped faction/deadspace setups with an ALL V EFT Char as basic, they work fastest with a big margin of error so ship losses are unlikely in case you are a bad pilot.
Unified Daredevil and Unified Worm fittings use always the same rigs and high slots. Only med and low slots are changing. My recommendation is to use the Garmur or Unified Daredevil and Worm. You can also use the Unified Daredevil vs the Burner Succubus and Burner Dramiel, so 1 ship for 4 different Burner.
The advantage of the Unified Daredevil fit:
-No resistance rigs with speed malus, very important as you are under web and need to overheat your AB to get in range.
The advantage of the Unified Worm fit:
-No resistance rigs with sig malus, less DPS incoming.


Burner Enyo
Logi weak resistance = Explo
Burner Enyo weak resistance = Explo
To tank = 350 DPS with an EFT profile 50:50 Kin:Therm

Garmur Final version Time to kill: ~3:15min Times changed due to RoF nerf for LML.
Alternative: Unified Worm Time to kill: ~5:03min
Alternative: Brawl Enyo Time to kill: ~3:28min
Alternative: Kite Harpy Time to kill: ~5:20min


Burner Jaguar
Logi weak resistance = EM
Burner Jaguar weak resistance = Kin
To tank = 310 DPS with an EFT profile 77:15:08 Explo:Kin:EM

Garmur Final version Time to kill: ~2:45min Times changed due to RoF nerf for LML.
Alternative: Unified Worm Time to kill: ~2:25min
Alternative: Brawl Retribution Time to kill: ~4:09min
Alternative: Kite Retribution Time to kill: ~3:10min


Burner Hawk
Logi weak resistance = EM
Burner Hawk weak resistance = EM
To tank = 250 DPS with an EFT profile 100 Kin

Unified Daredevil Time to kill: ~3:22min
Alternative: Brawl Retribution Time to kill: ~3:30min
Alternative: Kite Retribution Time to kill: ~2:50min
Alternative: Garmur Final version Time to kill: ~2:28min Times changed due to RoF nerf for LML.


Burner Vengeance
Logi weak resistance = Explo/Kin
Burner Vengeance weak resistance = Therm
To tank = 205 DPS with an EFT profile 100 EM

Unified Daredevil Time to kill: ~2:20min
Alternative: Unified Worm Time to kill: ~3:32min
Alternative: Kite Harpy Time to kill: ~5:00min
Alternative: Garmur Final version Time to kill: ~4:05min Times changed due to RoF nerf for LML.

Primary kiting setup Used Ship: Garmur
Primary brawling setups Used Ships: Worm, Daredevil (Unified Versions)
Alternative brawling setups Used Alternatives: Enyo, Retribution, Worm
Alternative kiting setups Used Alternatives: Harpy, Retribution

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#164 - 2014-09-30 15:00:50 UTC  |  Edited by: Jori McKie
Team Burner brawling fittings:
Make sure you read the advise for using a brawling and Drone setup. The tank in some setups has to be partial overheated, in most cases it is enough to OH one Hardener. Make sure you crosscheck the fitting you choose in EFT with this Team Burner Stats made by jackudza.
The Missile range with ALL V with the Unified Worm is 24.3km but with Missile range skills at IV it is 21.1km which is still ok but make sure you check it with your skills in EFT. You need at minimum 20km if you don't burn away.

Burner Enyo
Quote:
[Unified Worm, Burner Enyo]
Imperial Navy Drone Damage Amplifier
Drone Damage Amplifier II
Co-Processor II

Pithum C-Type Medium Shield Booster
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Pith A-Type Thermic Dissipation Field
Pith B-Type Kinetic Deflection Field

Light Missile Launcher II, Scourge Precision Light Missile
Light Missile Launcher II, Scourge Precision Light Missile
Light Missile Launcher II, Scourge Precision Light Missile

Small Core Defense Operational Solidifier II
Small Core Defense Capacitor Safeguard II
Small Hydraulic Bay Thrusters I

Warrior II x2
Warrior II x3


Burner Jaguar
Quote:
[Unified Worm, Burner Jaguar ]
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II

Pithum C-Type Medium Shield Booster
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Pith A-Type Explosive Deflection Field
Dark Blood Stasis Webifier

Light Missile Launcher II, Inferno Precision Light Missile
Light Missile Launcher II, Inferno Precision Light Missile
Light Missile Launcher II, Inferno Precision Light Missile

Small Core Defense Operational Solidifier II
Small Core Defense Capacitor Safeguard II
Small Hydraulic Bay Thrusters I

Acolyte II x2
Hornet II x3


Burner Hawk
Quote:
[Daredevil, Burner Hawk]
Corpii A-Type Small Armor Repairer
Magnetic Field Stabilizer II
Shadow Serpentis Armor Kinetic Hardener
Core B-Type Armor Kinetic Hardener

Coreli A-Type 1MN Afterburner
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Federation Navy Stasis Webifier

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


Burner Vengeance
Quote:
[Daredevil, Burner Vengeance]
Corpii A-Type Small Armor Repairer
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Core B-Type Armor EM Hardener

Coreli A-Type 1MN Afterburner
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Federation Navy Stasis Webifier

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#165 - 2014-09-30 15:02:42 UTC  |  Edited by: Jori McKie
Team Burner alternative brawling fittings:
Make sure you read the advise for using a brawling and Drone setup. The tank in some setups has to be partial overheated, in most cases it is enough to OH one Hardener. Make sure you crosscheck the fitting you choose in EFT with this Team Burner Stats made by jackudza.
The Missile range with ALL V with the Unified Worm is 24.3km but with Missile range skills at IV it is 21.1km which is still ok but make sure you check it with your skills in EFT. You need at minimum 20km if you don't burn away.

Burner Enyo
Quote:
[Enyo, Burner Enyo]
Corpii C-Type Small Armor Repairer
Magnetic Field Stabilizer II
Shadow Serpentis Armor Kinetic Hardener
Core B-Type Armor Thermic Hardener

Coreli A-Type 1MN Afterburner
Small 'Siesta' Capacitor Booster, Navy Cap Booster 400
Federation Navy Stasis Webifier

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
'Arbalest' Rocket Launcher I, Mjolnir Rocket
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Small Auxiliary Nano Pump I
Small Hybrid Collision Accelerator II

Warrior II x1


Burner Jaguar
Quote:
[Retribution, Burner Jaguar]
Coreli A-Type Small Armor Repairer
Heat Sink II
Imperial Navy Heat Sink
Shadow Serpentis Armor Kinetic Hardener
Core B-Type Armor Explosive Hardener

Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Dark Blood Stasis Webifier

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S

Small Auxiliary Nano Pump II
Small Energy Locus Coordinator II


Burner Hawk
Quote:
[Retribution, Burner Hawk]
Coreli A-Type Small Armor Repairer
Heat Sink II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Core B-Type Armor Kinetic Hardener

Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Dark Blood Stasis Webifier

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S

Small Auxiliary Nano Pump II
Small Energy Locus Coordinator II



Burner Vengeance
Note: Use T2 Precisions Missile as their explosion radius with ALL V is 18.75 and the DPS loss vs Faction Missile is negligible ~4 DPS.
Scourge Precision Light Missile and Hornet vs the Burner Logi
Inferno Precision Light Missile and Hobgoblin vs the Burner Vengeance
Quote:
[Worm, Burner Vengeance]
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II

Pithum C-Type Medium Shield Booster
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Pith B-Type EM Ward Field
Federation Navy Stasis Webifier

Light Missile Launcher II, Scourge Precision Light Missile
Light Missile Launcher II, Scourge Precision Light Missile
Light Missile Launcher II, Scourge Precision Light Missile

Small Core Defense Operational Solidifier II
Small Core Defense Capacitor Safeguard II
Small Hydraulic Bay Thrusters I

Hornet II x2
Hobgoblin II x3

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Jori McKie
Hedion University
Amarr Empire
#166 - 2014-09-30 15:03:27 UTC  |  Edited by: Jori McKie
Team Burner alternative kiting fittings
Garmur LML works for all 4 Burner and won't have the problems all other kiting setups have. Easy and save way to kill all Burner. Make sure you have perfect skills for the Garmur as you need not overheat 180 DPS to kill the Logi Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Logi Burner in time you will need more than 10mins.

Be advised one mistake in range control aka getting webbed (web range is 14km) by the Burner Assault Ship = instant death, no escape. Use the kiting setups on your own risk.
Make sure your not heated AB speed is above the Assault Burner speed, set keep at range for your highest DPS, adjust your speed manually to match the Burner speed to avoid fubars.
Make sure your optimal DPS is at least 22km, better something in the range of 26km for Rail and Pulse+Scorch, because of tracking etc. Rocket setups are ok with about 22km range as you burn away and the NPC following you.
In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.

Burner All
Garmur Final version, recent patches nerfed the RoF for LML.

Burner Enyo
Quote:
[Harpy, Burner Kite]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Gistii A-Type 1MN Afterburner
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
[empty med slot]

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Locus Coordinator II
Small Hybrid Locus Coordinator II


Burner Jaguar
Quote:
[Retribution, Burner Kite]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II

Gistii A-Type 1MN Afterburner
[empty med slot]

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S

Small Energy Locus Coordinator II
Small Energy Locus Coordinator II


Burner Hawk
Quote:
[Retribution, Burner Kite]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II

1MN Afterburner II
[empty med slot]

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S

Small Energy Locus Coordinator II
Small Energy Locus Coordinator II


Burner Vengeance
Quote:
[Harpy, Burner Kite]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Gistii A-Type 1MN Afterburner
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
[empty med slot]

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Locus Coordinator II
Small Hybrid Locus Coordinator II

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

jackudza
Imperial Academy
Amarr Empire
#167 - 2014-09-30 16:23:37 UTC  |  Edited by: jackudza
Jori McKie wrote:
New Team Burner, general advise and stats:
...


Nice work! Created some how to defeat Burner Teams videos. Fits are restricted to T2/meta modules except rare cases like this one :) And I still do not like 40km npcs spawn range - 55 seconds required to fly to burner and 50 seconds to kill him.

By the way Garmur can kill all burners in universal fit with light missles - not so fast, with rockets - quite fast but requires much much much more control.
Jori McKie
Hedion University
Amarr Empire
#168 - 2014-09-30 16:57:54 UTC  |  Edited by: Jori McKie
jackudza wrote:
Jori McKie wrote:
New Team Burner, general advise and stats:
...


Nice work! Created some how to defeat Burner Teams videos. Fits are restricted to T2/meta modules except rare cases like this one :) And I still do not like 40km npcs spawn range - 55 seconds required to fly to burner and 50 seconds to kill him.

By the way Garmur can kill all burners in universal fit with light missles - not so fast, with rockets - quite fast but requires much much much more control.


Yep, i tested a MWD LML Garmur and stopped after what 9mins or so, the Logi Burner was slowly getting down but it was a pain in the ass. I never tested an AB Rocket Garmur, it should work like the other kiting setups but 230m alone for the hull and one mistake it is gone....

I should check the prices more often 115m for a Garmur is cheap, should get back to PvP soon. Is 230m the correct price for an Orthrus by any chance? Could save some face then ;)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

jackudza
Imperial Academy
Amarr Empire
#169 - 2014-09-30 17:12:25 UTC  |  Edited by: jackudza
Jori McKie wrote:

Yep, i tested a MWD LML Garmur and stopped after what 9mins or so, the Logi Burner was slowly getting down but it was a pain in the ass. I never tested an AB Rocket Garmur, it should work like the other kiting setups but 230m alone for the hull and one mistake it is gone....


Garmur costs about 115m. But you are right Rocket Gramur requires extremely good kiting skills but this is very fun you know :)
Jaguar and Hawk killed in less than 10 minutes because of zero EM resist. With decent missile implants it is the easiest and safest choice. Just orbit at 35km and activate Launchers/TP :)

Just try it.

[Garmur, Burner Team No-Brain Killer]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

1MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Targeting Range Script

Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile

Small Warhead Flare Catalyst II
Small Warhead Flare Catalyst II
Small Warhead Rigor Catalyst II

Not necessary but advised:
Zainou 'Snapshot' Light Missiles LM-905
Zainou 'Deadeye' Rapid Launch RL-1006
Thorondir 42
Krittapong
#170 - 2014-09-30 19:50:31 UTC  |  Edited by: Thorondir 42
Burner Enyo, ca 5:30min

[Kitsune]
Micro Auxiliary Power Core II
Ballistic Control System II

1MN Microwarpdrive II
ECM - Ion Field Projector II
ECM - Ion Field Projector II
ECM - Ion Field Projector II
ECM - Ion Field Projector II

Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

Small Particle Dispersion Augmentor II
Small Warhead Rigor Catalyst I

Caldari Navy Nova Light Missile x2353

just orbit at 25km and jam the supporters whenever they come close (ca 60km such that your jams are in optimal)

EDIT: you only need to kill the enyo .. keep the support alive
Cypher Reese
Carebear Corpse Holdings
#171 - 2014-09-30 22:44:06 UTC
Has anyone tried interceptors or is the DPS/tank too low?
jackudza
Imperial Academy
Amarr Empire
#172 - 2014-09-30 23:56:20 UTC
Just uploaded all 4 burner kill videos using my universal Garmur fit. Take a look.

Time from activating gate to burner death:
Enyo - 3:15
Jaguar - 2:45
Vengeance - 4:05
Hawk - 2:28

It is very simple to use and absolutely safe (but a little bit expensive). I got disconnected sometimes during the mission and because of orbit in 35-40km it was enough time for ship to warp out :)
Overloading and implants/CN launchers are not required I used them just to buy a couple of seconds.
Marquis Dean
Skaecorp
#173 - 2014-10-01 10:18:17 UTC
Awesome topic! Thanks for the info everybody! Big smile
Jori McKie
Hedion University
Amarr Empire
#174 - 2014-10-01 15:05:09 UTC  |  Edited by: Jori McKie
jackudza wrote:
Just uploaded all 4 burner kill videos using my universal Garmur fit. Take a look.

Time from activating gate to burner death:
Enyo - 3:15
Jaguar - 2:45
Vengeance - 4:05
Hawk - 2:28

It is very simple to use and absolutely safe (but a little bit expensive). I got disconnected sometimes during the mission and because of orbit in 35-40km it was enough time for ship to warp out :)
Overloading and implants/CN launchers are not required I used them just to buy a couple of seconds.

You should have mentioned that you really need perfect skills for the Garmur. You need not overheated 180 DPS to kill the Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Burner Logi under 10mins. Could you please add your not overheated and the overheated DPS inclusive the implants.
I tried to reproduce your numbers and wasn't able to do so although this char has perfect missile skills but no imps. I was always about 30sec slower.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

jackudza
Imperial Academy
Amarr Empire
#175 - 2014-10-01 16:36:20 UTC
Jori McKie wrote:

You should have mentioned that you really need perfect skills for the Garmur. You need not overheated 180 DPS to kill the Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Burner Logi under 10mins. Could you please add your not overheated and the overheated DPS inclusive the implants.
I tried to reproduce your numbers and wasn't able to do so although this char has perfect missile skills but no imps. I was always about 30sec slower.


Agreed about DPS. Without implants it will be slower :) Implants that were used described in video description as well as ship fit:
Zainou 'Snapshot' Light Missiles LM-905, Zainou 'Deadeye' Rapid Launch RL-1006
Also there are mentioning about perfect skills.

DPS you can see at the very beginning of the video where ship fitting window is opened.
Ploing
Blue Republic
RvB - BLUE Republic
#176 - 2014-10-01 17:02:16 UTC
rocket garmur worked very well with rangerigs on sissy. just orbit at 15 k

[Garmur, teamburner rocket]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

[empty med slot]
Limited 1MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket

Small Hydraulic Bay Thrusters II
Small Hydraulic Bay Thrusters I
Small Rocket Fuel Cache Partition I

jackudza
Imperial Academy
Amarr Empire
#177 - 2014-10-01 18:01:53 UTC  |  Edited by: jackudza
Ploing wrote:
rocket garmur worked very well with rangerigs on sissy. just orbit at 15 k

[Garmur, teamburner rocket]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

[empty med slot]
Limited 1MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket

Small Hydraulic Bay Thrusters II
Small Hydraulic Bay Thrusters I
Small Rocket Fuel Cache Partition I



If you orbit at 15km and logistics orbit at 15km then sometimes distance between you and logistic ship will be about 30km. So I suppose it requires manual piloting.

Update:
Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
Ploing
Blue Republic
RvB - BLUE Republic
#178 - 2014-10-01 19:32:58 UTC  |  Edited by: Ploing
jackudza wrote:



Update:
Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.


i had them twice and no issues. swapped rockets?
jackudza
Imperial Academy
Amarr Empire
#179 - 2014-10-01 19:59:50 UTC
Ploing wrote:
jackudza wrote:



Update:
Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.


i had them twice and no issues. swapped rockets?


Sure. Caldari Navy Nova Rocket. 221 damage per volley. No implants.
Ploing
Blue Republic
RvB - BLUE Republic
#180 - 2014-10-01 20:04:56 UTC  |  Edited by: Ploing
jackudza wrote:
Ploing wrote:
jackudza wrote:



Update:
Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.


i had them twice and no issues. swapped rockets?


Sure. Caldari Navy Nova Rocket. 221 damage per volley. No implants.


idk, did the same and he went down quickly. moar testing Big smile

edit. damit, if i remember correctly i got something about 60 per volley with novas and swapped to mjolnirs. cant test it out again yet.