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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Chainsaw Plankton
FaDoyToy
#841 - 2015-10-20 00:22:31 UTC
Ploing wrote:
Chainsaw Plankton wrote:
I think with the gila nerf dropping the BCU would make the most sense. not sure what that will mean for drone aggro though.

36848 Burner Antero



whoo a new one Shocked


that is the code for the super carrier, have fun taking that out P

there was a mysterious serpentis burner cruiser one *insert magic crystal ball stuff*

34592 817 Serpentis Burner Cruiser "With the advent of clone soldiers, a new breed of pirate has arisen to take advantage of their existence. CONCORD, which had been content to leave the pirates be so long as they remained within their own territories, sees the presence of pirate-affiliated clone soldiers as a major threat to the safety of the cluster, and will go to extraordinary means to disrupt their operations.

This Serpentis pirate is a negotiator, a fixer who establishes contracts between pirate-trained clone soldiers and those who, like the Serpentis, are playing the long game of strategy and counter-strategy, and whose tactical needs are served best by shadowy associations with a small but unstoppable force of death." 11200000 112000 480 1 8 0

@ChainsawPlankto on twitter

Hasikan Miallok
Republic University
Minmatar Republic
#842 - 2015-10-21 22:46:37 UTC
Nala Exino wrote:
Very cheap way to beat it the Guristas burner base with a Prophecy, total cost with the fit is around 70-80 mil. Perfect skills with no implants or boosters:

[Prophecy, Guristas Burner Base]
Medium Armor Repairer II
Reactive Armor Hardener
Armor EM Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Cap Recharger II
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Cap Recharger II

Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Medium Diminishing Power System Drain I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Acolyte II x5

It has no problems tanking but takes a while to kill the Mantis fighters since you can't get in range to web them. Next time I'll probably swap one of the webs for a TP or missile guidance computer with precision script.

Also, don't bother with medium drones - Infiltrator IIs couldn't even hit the dual-webbed Dragonflies (these tend to sometimes pop a drone instantly, so make sure to bring 10-15 Accolyte IIs just in case).

Finally, the NOS is there because I wanted to test if it works on the fighters (as far as I can tell, it doesn't). It may be better to replace it with an auto cannon or something.

As for loot, one of the containers dropped a stack of Guirstas light missiles, so there is probably a chance for something shinier.



I am thinking of trying this for sheer nostalgia sake as a double repper Prophecy was my first level IV mission ship. I have not actually flown a Prophecy since they got buffed recently.
Arec Bardwin
#843 - 2015-10-22 11:15:05 UTC
Hasikan Miallok wrote:

I am thinking of trying this for sheer nostalgia sake as a double repper Prophecy was my first level IV mission ship. I have not actually flown a Prophecy since they got buffed recently.
Perhaps a mwd and a cap booster on that fit and it would be able to run down and web the mantis fighters?
Hasikan Miallok
Republic University
Minmatar Republic
#844 - 2015-10-29 22:23:54 UTC  |  Edited by: Hasikan Miallok
Arec Bardwin wrote:
Hasikan Miallok wrote:

I am thinking of trying this for sheer nostalgia sake as a double repper Prophecy was my first level IV mission ship. I have not actually flown a Prophecy since they got buffed recently.
Perhaps a mwd and a cap booster on that fit and it would be able to run down and web the mantis fighters?


I am treating this as exercise in doing the job with a T2 ship.

The Mantis seem to orbit at 18km whereas your web range is 10km or 13km with overheat. However the tank is borderline and the sig bloom from an MWD and losing a damage mod will probably push it over the edge even with the faster orbit. An MJD and sentries may work against the mantis but I doubt you have time to kill more than one before they start orbiting and cannot be hit.

I have been experimenting on SISI and a couple of observations:

- I generally only lose drones if they are out while closing on a new group, once orbiting drones seem safe.
- the Dragonfly kinetic damage is minimal compared to thermal and explosive
- it is not 100% clear Acolytes (hit resist hole but only 10% lower resists) are better than Warriors (optimal tracking) against the unwebbed mantis


I am considering dropping the two EANM and running EM, EXP and Thermal hardeners for potentially better tank and experimenting with Integrated Warrior for even better tracking.

EDIT: Separate hardeners did not help
Anize Oramara
WarpTooZero
#845 - 2015-10-30 03:50:18 UTC  |  Edited by: Anize Oramara
I'm trying out the Gurista Base burner too now.

So far it has not gone well.

At all.

Edit: With this mission it feels like CCP is slipping back into making the old grind kind of missions, just now with more limits and harder ships. The bounty on them is about what a battleship would give and it takes about as long to kill one. Theres waves and waves of them so any smart flying (overheat), interesting short term PvP type fit choice (ASB, Cap booster, Buffer, ECM) that is used to overcome other burners can't really be used.

I mean I can beat it sure, but it's a long, annoying and painful grind. The exact opposite of what all the other burners have been so far.

So far I'm really disappointed in this one Ugh

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#846 - 2015-10-30 05:07:43 UTC
my fit and tips if you are interested, note I haven't tried it on TQ yet. been busy with stuff, plus the LP reward isn't quite there yet, and it is the longest burner out there, so I'm not too tempted to try yet. https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439 and some notes from earlier on sisi https://forums.eveonline.com/default.aspx?g=posts&m=6066884#post6066884

fighters are very heavy on thermal, with some explosive, and bombers are pretty much all EM. A RAH seems like it could be very strong, but could be vulnerable while it is shifting, and I'm not sure if it is worth the cap use?

Sniping can work, but they have very small sigs, so speed/transversal matching has to be near perfect. took me like an hour to do it with an oracle. navy omen might be better thanks to medium gun tracking, but I haven't tried it, and it is lower dps than rail vigilant anyways.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#847 - 2015-10-30 05:15:54 UTC  |  Edited by: Chainsaw Plankton
Anize Oramara wrote:
I'm trying out the Gurista Base burner too now.

So far it has not gone well.

At all.

Edit: With this mission it feels like CCP is slipping back into making the old grind kind of missions, just now with more limits and harder ships. The bounty on them is about what a battleship would give and it takes about as long to kill one. Theres waves and waves of them so any smart flying (overheat), interesting short term PvP type fit choice (ASB, Cap booster, Buffer, ECM) that is used to overcome other burners can't really be used.

I mean I can beat it sure, but it's a long, annoying and painful grind. The exact opposite of what all the other burners have been so far.

So far I'm really disappointed in this one Ugh


you edited while I was responding, but yea... pretty much. from the sisi thread: "I'm thinking 18 fighters is just too many. Mission felt pretty long." Almost a typical lv4 go here and shoot stuff till your brain turns off mission Straight

Edit: Oh yea and my ship/setup is pretty much the first ship I thought of and refined the fit a few times. I was kinda hoping someone would show up with a better fit or make it a bit better. Probably just keep declining it for now

Edit 2: by "refined" I mostly mean got the hardeners right. and I suppose eventually learning where they orbit and going rails duh.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#848 - 2015-10-30 05:17:06 UTC  |  Edited by: Anize Oramara
Ok so this is what I've been testing on the test server so far. (I've gone through Vigilant, Vaga, Huginn, Rook, Prophecy, Orthrus to name but a few)

Quote:
[Cerberus, Burner Gurista 1]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Large Capacitor Battery II
EM Ward Field II
EM Ward Field II
Large Shield Booster II
Fleeting Propulsion Inhibitor I

Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile

Medium Warhead Rigor Catalyst II
Medium Capacitor Control Circuit II

Acolyte II x3


Now the good thing is this can tank everything in this site (so long as you're orbiting something) and kill the dragonflies. The bad thing is that it can't kill the mantis, ever. The reason for that is because of the absolutely bonkers defender missiles they have. Also yes, even withh all of the sig related gear on that ship, you're still not applying maximum damage. The sigs on these things is beyond stupid. These are smaller than shoebox type sigs. It's dumb.

Interestingly if you put a Hydraulics rig on there right, the missiles are just fast enough to get past the defender, wooh! But you're no longer cap stable, or even able to tank a single wave of mantis, boo!

So that's where this fit comes in.

Quote:
[Cerberus, Burner Gurista 2]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Large Capacitor Battery II
EM Ward Field II
EM Ward Field II
Gist C-Type Large Shield Booster
Fleeting Propulsion Inhibitor I

Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile

Medium Warhead Rigor Catalyst II
Medium Hydraulic Bay Thrusters II

Acolyte II x3


The Faction ballistics aren't required (haven't tested them yet but I hope it'll help with another problem). but the Gist is so that you can actually tank the mantis. Now this fit has a paint instead of a web. I haven't tested the paint instead of web against dragonflies. Paint doesn't work, need to drop a depo and refit every time a new wave comes out.

I'll continue testing tonight when I get back from work. I need to pick up the gist booster from a station as well as the 3 faction ballistics.

ps. My test server character is very close to being all V with regards to missile skills. I have serious doubts if this is possible without max/near max missile skills.

pss. The prophecy 'works' in that I have to yolo dozens of drones at the dragonflies while they chew them up faster than I can give commands to attack. It's stupid and dumb(the mission, not the fit).

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Hasikan Miallok
Republic University
Minmatar Republic
#849 - 2015-10-30 06:00:24 UTC
Anize Oramara wrote:

pss. The prophecy 'works' in that I have to yolo dozens of drones at the dragonflies while they chew them up faster than I can give commands to attack. It's stupid and dumb(the mission, not the fit).


Drone aggro is a bit random, they seemed to pretty much ignore augmented acolytes on SISI the one time I tried them (lost 2) but they are way too expensive to risk 5 at a time on TQ.

I was almost tempted to bookmark near the gate and attempt to warp out between each wave and refit.
atomic killer
The DARK TROJANS
#850 - 2015-10-30 11:16:53 UTC
Guys, how much DPS do I need to tank for Guristas base burner ?

I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ?
Anize Oramara
WarpTooZero
#851 - 2015-10-30 12:08:59 UTC  |  Edited by: Anize Oramara
The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.

That was my experience running the Huginn.

The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Estella Osoka
Cranky Bitches Who PMS
#852 - 2015-10-30 13:45:51 UTC
What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction.
Anize Oramara
WarpTooZero
#853 - 2015-10-30 13:50:21 UTC  |  Edited by: Anize Oramara
Estella Osoka wrote:
What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction.

Good thing there's zero penalty for declining it then. Chuck it in the bin labeled '0 player interaction' along with cosmos Bear

But hay, that's the right direction right? Lol

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Estella Osoka
Cranky Bitches Who PMS
#854 - 2015-10-30 14:11:32 UTC
Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.

The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious.
Anize Oramara
WarpTooZero
#855 - 2015-10-30 15:47:15 UTC
I'm all for missions that require team play but what justification is there to run content with others if at best you're making half (generally less than half) of what you would running solo? They'd need to double the rewards for any content they require two people to run. However all that will happen is people will run them solo anyways (but with an alt) and make double the rewards.

Yea it's stupid but as always, you can't force players to do something they don't want to do, see; Nullsec, WH space, Drifter incursions, all of Eve.

Also RLML Caracal can technically *DO* Gurista base, the grind is just not worth it. 15 minutes to kill 3 waves (Effectively Max skilled).

With 3 waves left to go. No thanks, into the bin you go.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

atomic killer
The DARK TROJANS
#856 - 2015-10-30 17:27:18 UTC  |  Edited by: atomic killer
Anize Oramara wrote:
The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.

That was my experience running the Huginn.

The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii


I was thinking about dual webs on a Huggin to help Cerb applying the damage. Or if those fighters using MWD, then maybe a Lachesis with long point to stop them and apply damage with Cerb.
Anize Oramara
WarpTooZero
#857 - 2015-10-30 17:48:28 UTC
atomic killer wrote:
Anize Oramara wrote:
The dragonflies web and scram. If you go with arties on the Huginn, even with 2 webs you wont hit anything because they have too small a sig and too high speed. At the same time if you bring ACs nothing will be in range.

That was my experience running the Huginn.

The cerb I posted just barely tanks all the damage of both the Dragonflies and the Mantii


I was thinking about dual webs on a Huggin to help Cerb applying the damage. Or if those fighters using MWD, then maybe a Lachesis with long point to stop them and apply damage with Cerb.

Dual webs wasn't enough to get 650mm arties to apply any damage and the dragonflies scram and web so you wont catch them with ACs with just 2 webs. They also do not use MWDs so scrams wont slow them down.

Chainsaw Plankton has the right idea with the vigilant I think. 90% webs because everything goes stupidly fast, blasters because of the stupid amount of EHP you have to burn through. The resists are pretty good and as a bonus he uses the Angel base vigilant fit for a lot of it so you don't have to buy another ship.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#858 - 2015-10-30 18:15:39 UTC
Estella Osoka wrote:
What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction.

but it isn't challenging, it is long and mostly boring, like many of the standard lv4 missions. main differences are it requires a teeny bit of clicking approach, and is limited to bc and down. Outside of figuring out the hardeners I had it mostly figured out almost immediately. also they changed the mission around a bit between the first and second day.

Estella Osoka wrote:
Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.

The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious.

would love to see some more team play options. sadly nearly all pve content seems to be based around solo play. Hard to get newbies into high end content, especially when experienced players will make more running solo than running with other people. Also I find it annoying that most of the group pve content is limited, which is necessarily bad, but can be annoying. hard to get excited about the game when you log in and have to find a new wormhole, or go 20 jumps just to get to the next destination, as there are no sites in your area.

and I've been wanting to run more lowsec burners for that very reason. but most people can't probe me down and get into the mission before I can kill the burner. Although I've mostly been in low traffic systems, might be interesting to see what happens in one of the busy systems. should go afk with a passive jag in the blood burner mission Twisted


atomic killer wrote:
Guys, how much DPS do I need to tank for Guristas base burner ?

I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ?

kiting might work that way. bonused target painter plus a web or two from the huginn might make the cerb damage apply well. I didn't test anything missile based. MWD + 4 web + painter, or maybe 3 web 2 painter? should give you easy range control on the fighters/bombers (put one web on each of the 3 fighters, and double web, or paint the primary) and let the cerb pick them off. The huginn could probably hit with arty too. no idea how long it would take though.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#859 - 2015-10-30 18:42:48 UTC  |  Edited by: Anize Oramara
These things have redonk tiny sigs and a lot of HP and shield rep. I had my precision mjolniers down to 15 sig radius and still got increased damage with a paint on them. The web also made a huge difference. The problem is they don't die in a single clip so you have to wait the reload for each one, sometimes twice. So it's a lot of just, waiting.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Estella Osoka
Cranky Bitches Who PMS
#860 - 2015-10-30 18:49:11 UTC
Chainsaw Plankton wrote:
Estella Osoka wrote:
What? A challenging burner mission that can't be blitzed? Sounds like CCP is going in the right direction.

but it isn't challenging, it is long and mostly boring, like many of the standard lv4 missions. main differences are it requires a teeny bit of clicking approach, and is limited to bc and down. Outside of figuring out the hardeners I had it mostly figured out almost immediately. also they changed the mission around a bit between the first and second day.

Estella Osoka wrote:
Challenging missions that are more like pvp? Missions that require team play? Yeah. That's the right direction. I hope CCP is recording all the data from those missions and uses them to make comparable Level 1-3 mission.

The best thing about the frigate burners, is doing them in lowsec. Mofo invades your mission and get owned by the burner is frickin hilarious.

would love to see some more team play options. sadly nearly all pve content seems to be based around solo play. Hard to get newbies into high end content, especially when experienced players will make more running solo than running with other people. Also I find it annoying that most of the group pve content is limited, which is necessarily bad, but can be annoying. hard to get excited about the game when you log in and have to find a new wormhole, or go 20 jumps just to get to the next destination, as there are no sites in your area.

and I've been wanting to run more lowsec burners for that very reason. but most people can't probe me down and get into the mission before I can kill the burner. Although I've mostly been in low traffic systems, might be interesting to see what happens in one of the busy systems. should go afk with a passive jag in the blood burner mission Twisted


atomic killer wrote:
Guys, how much DPS do I need to tank for Guristas base burner ?

I was thinking to try it in Huggin + Cerberus ? Do you think it is a good idea ?

kiting might work that way. bonused target painter plus a web or two from the huginn might make the cerb damage apply well. I didn't test anything missile based. MWD + 4 web + painter, or maybe 3 web 2 painter? should give you easy range control on the fighters/bombers (put one web on each of the 3 fighters, and double web, or paint the primary) and let the cerb pick them off. The huginn could probably hit with arty too. no idea how long it would take though.


I don't think it is meant to be solo. In fact CCP even said that they were not designed to be solo, but players figured out how to do them solo with niche and bling fits.

Playing EVE isn't all about making isk and having a fat wallet. I believe interacting with likeminded individuals in EVE is what retains players.

Maybe instead of coming up with solo fits, we should be coming up with small 2-3 man gang fits as well for the lower skilled/low isk players.