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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Chainsaw Plankton
FaDoyToy
#801 - 2015-10-09 02:14:09 UTC
with speed the burner talos do very little damage. I usually only get hit when I'm hardly moving while engaging one of them. Also they really like to shoot drones so I usually don't take much damage on my ship. for those reason the cerb might work better as you can kite it and not worry about transversal, however you might want to look at what the burner talos sig radius is, I'm not sure how much damage reduction they receive.

also I use t1 drones as they go for the drones very often.

as said speed is a huge factor as you have a very long burn out to the targets so I made a few changes. I'd also be worried about not having a cap booster as it is such a long burn you might eat up your cap on the way out. Also for that reason I think having an enduring MWD is a good move. It's a little slower than the deimos, but has a rather big tank so that might balance out. And having a nanofiber instead of an overdrive means you have more room for cap boosters, not sure if needed. plus I like the agility boost. feel free to play around with the speed mods.

[Eagle, beagle serpentis base burner]
Damage Control II
Nanofiber Internal Structure II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

50MN Cold-Gas Enduring Microwarpdrive
Large Shield Booster II
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M

Medium Auxiliary Thrusters II
Medium Auxiliary Thrusters II

@ChainsawPlankto on twitter

Xorce
Old Core X
#802 - 2015-10-09 09:39:52 UTC
Ploing wrote:
@xorce

this will work.

perhaps you can squezze in a nos for one heat sink to give more safety for the first time.
after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.

should be done in just under a minute with 283 dps. Oh is not needed at all.


Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ?

what distance will the burner be at webbed? or wants to be at
Ploing
Blue Republic
RvB - BLUE Republic
#803 - 2015-10-09 10:08:09 UTC
Xorce wrote:
Ploing wrote:
@xorce

this will work.

perhaps you can squezze in a nos for one heat sink to give more safety for the first time.
after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.

should be done in just under a minute with 283 dps. Oh is not needed at all.


Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ?

what distance will the burner be at webbed? or wants to be at


yes cause you have to be faster than 740 m under a 60% web. he will not miss that many shoots but at this transversal you hit him hard.

the dram will try to orbit you at 600m.
Arec Bardwin
#804 - 2015-10-09 14:25:11 UTC
Chainsaw Plankton wrote:
with speed the burner talos do very little damage. I usually only get hit when I'm hardly moving while engaging one of them. Also they really like to shoot drones so I usually don't take much damage on my ship. for those reason the cerb might work better as you can kite it and not worry about transversal, however you might want to look at what the burner talos sig radius is, I'm not sure how much damage reduction they receive.

also I use t1 drones as they go for the drones very often.

as said speed is a huge factor as you have a very long burn out to the targets so I made a few changes. I'd also be worried about not having a cap booster as it is such a long burn you might eat up your cap on the way out. Also for that reason I think having an enduring MWD is a good move. It's a little slower than the deimos, but has a rather big tank so that might balance out. And having a nanofiber instead of an overdrive means you have more room for cap boosters, not sure if needed. plus I like the agility boost. feel free to play around with the speed mods.

[Eagle, beagle serpentis base burner]
Damage Control II
Nanofiber Internal Structure II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

50MN Cold-Gas Enduring Microwarpdrive
Large Shield Booster II
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Kinetic Deflection Field II
Kinetic Deflection Field II
Thermic Dissipation Field II

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Ion Blaster II, Void M
Heavy Ion Blaster II, Void M

Medium Auxiliary Thrusters II
Medium Auxiliary Thrusters II

I find that recalling drones to drone bay before the burner talos die will reduce drone losses to the remaining npcs a lot. This is because drones will be stationary right after your current target is destroyed, and the npcs will hit them with zero transversal.
Chainsaw Plankton
FaDoyToy
#805 - 2015-10-09 17:41:47 UTC
Arec Bardwin wrote:
I find that recalling drones to drone bay before the burner talos die will reduce drone losses to the remaining npcs a lot. This is because drones will be stationary right after your current target is destroyed, and the npcs will hit them with zero transversal.

And the switch from valks to warriors seems to drop that even more.

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#806 - 2015-10-09 21:59:39 UTC  |  Edited by: Ploing
guys, how much faster is a ship with 310 dps em/th vs 375 th/kin at the worm burner ?

cant test it atm
on paper it has a OH speed at 5300 and 320 kin tank. vs my enyo it has nearly the same tank amount, double shield buffer and 300m more speed but fires with a loss of ~ 65 into the reshole.

looks good on paper. worth to try it ?
Chainsaw Plankton
FaDoyToy
#807 - 2015-10-09 22:11:49 UTC
the worm burner resists are:
EM Exp Kin Therm
47.50% 73.80% 68.50% 58%

Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.

that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close.

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#808 - 2015-10-09 22:14:14 UTC  |  Edited by: Ploing
Chainsaw Plankton wrote:
the worm burner resists are:
EM Exp Kin Therm
47.50% 73.80% 68.50% 58%

Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.

that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close.


think it would be 2 cycles.

whats your time for completion with the devil chainsaw ?
Chainsaw Plankton
FaDoyToy
#809 - 2015-10-09 22:31:51 UTC
looks like the last two runs were 1m 35s and 1m 41s in site from my combat logs.

03:22:44 ] (None) Jumping
03:23:30 ] (notify) Please wait...
03:23:33 ] (combat)
03:25:05 ] (combat)
03:25:51 ] (None) Jumping

00:36:25 ] (notify) Please wait...
00:38:06 ] (combat)

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#810 - 2015-10-09 22:39:57 UTC
Chainsaw Plankton wrote:
looks like the last two runs were 1m 35s and 1m 41s in site from my combat logs.

03:22:44 ] (None) Jumping
03:23:30 ] (notify) Please wait...
03:23:33 ] (combat)
03:25:05 ] (combat)
03:25:51 ] (None) Jumping

00:36:25 ] (notify) Please wait...
00:38:06 ] (combat)

k thats pretty fast thanks

perhaps it can beat em Big smile
Chainsaw Plankton
FaDoyToy
#811 - 2015-10-09 23:43:43 UTC
The fit from the op says 1m 58s, I think that might be from gate to completion, although the dram burner time is 45 sec, so maybe not? Also I think that time was from before the MWD rebalance. That little bit of extra speed probably allows for a slight improvement (ie in scram range with 1 cycle, rather than 2 or 3). That is also with max skills and a gunnery implant. I've pretty much gotten bored enough to do gunspec 5s on my characters.

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#812 - 2015-10-10 00:17:19 UTC  |  Edited by: Ploing
Chainsaw Plankton wrote:
The fit from the op says 1m 58s, I think that might be from gate to completion, although the dram burner time is 45 sec, so maybe not? Also I think that time was from before the MWD rebalance. That little bit of extra speed probably allows for a slight improvement (ie in scram range with 1 cycle, rather than 2 or 3). That is also with max skills and a gunnery implant. I've pretty much gotten bored enough to do gunspec 5s on my characters.


for the dram i got also the ~45 secs .

1, 2 or 3 cycles are huge and can be a massive improvement on some burners
Arec Bardwin
#813 - 2015-10-10 11:28:12 UTC
Chainsaw Plankton wrote:
the worm burner resists are:
EM Exp Kin Therm
47.50% 73.80% 68.50% 58%

Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.

that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close.

Could you post your daredevil fit for the Guristas Worm please. I'm getting tired of burning out my mwd on my cheap Enyo fit Blink
Chainsaw Plankton
FaDoyToy
#814 - 2015-10-10 16:43:52 UTC
the one linked in the op.

@ChainsawPlankto on twitter

Garrett Osinov
Doomheim
#815 - 2015-10-10 23:39:43 UTC  |  Edited by: Garrett Osinov
Did Serpentis base burner with this fit today :

[Cerberus, burner talos]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Internal Force Field Array I

50MN Cold-Gas Enduring Microwarpdrive
Large Ancillary Shield Booster, Navy Cap Booster 200
Medium Ancillary Shield Booster, Navy Cap Booster 100
Kinetic Deflection Field II
Thermic Dissipation Field II

Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile

Medium Anti-Kinetic Screen Reinforcer I
Medium Capacitor Control Circuit I


Warrior II x3

Medium shield booster is only needed during reload of a large booster.

This fit and ship cost only 209 mils, so it is a good fit if you do those base burners in 0.0. Profit from this base burner is around 100 mils. It is a bit slower then pimped out Deimos fit, but it is a very good alternative especialy if you don't fly Vagabond, Deimos or Ishtar.

It is capstable with average skills.
Xorce
Old Core X
#816 - 2015-10-11 15:24:44 UTC  |  Edited by: Xorce
Ploing wrote:
Xorce wrote:
Ploing wrote:
@xorce

this will work.

perhaps you can squezze in a nos for one heat sink to give more safety for the first time.
after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.

should be done in just under a minute with 283 dps. Oh is not needed at all.


Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ?

what distance will the burner be at webbed? or wants to be at


yes cause you have to be faster than 740 m under a 60% web. he will not miss that many shoots but at this transversal you hit him hard.

the dram will try to orbit you at 600m.



Thanks Ploing got the job done !

Worked as you mentioned the Burner following me drawing hits... got nervous at first since i didnt seem to make any dmg on him but once he was aligned and following me the hits started piling up. pwew!

Objective
Destroy the Angel Cartel Burner (Dramiel)

Killtime : 1:10 min

Fitting and Damage
https://www.dropbox.com/s/6qwumy8fom11vhi/Angel%20Burner%20Succubus.png?dl=0

Burner Pop
https://www.dropbox.com/s/12gyzmo7l19ezc8/Angel%20Burner%20pop.png?dl=0
Ploing
Blue Republic
RvB - BLUE Republic
#817 - 2015-10-11 17:01:59 UTC
nice.

next time try to stay inside optimal.
Xorce
Old Core X
#818 - 2015-10-11 20:38:57 UTC
For anyone interested


Objective
Destroy the Hawk

Team burner Hawk

Cheap fitting
https://www.dropbox.com/s/xccmjxo9szyovwu/Burner%20Hawk%20Team%20fit.png?dl=0

Orbit Hawk at 30km, take out logistics.
Then close in on Hawk think webbing range is 13km but i stayed at around 19km just incase

Not a scratch on my Enyo..
Ix Method
Doomheim
#819 - 2015-10-15 11:10:03 UTC  |  Edited by: Ix Method
Probably a little late but the Team Frig Garmur fits on here seem really spendy.

[Garmur, Burner Team Rocket]

Co-Processor II
Ballistic Control System II
Ballistic Control System II

1MN Afterburner II
ECM - Spatial Destabilizer II
ECM - Spatial Destabilizer II
Sensor Booster II, Targeting Range Script

Polarized Rocket Launcher, Mjolnir Javelin Rocket
Polarized Rocket Launcher, Mjolnir Javelin Rocket
Polarized Rocket Launcher, Mjolnir Javelin Rocket

Small Ionic Field Projector I
Small Rocket Fuel Cache Partition II
Small Hydraulic Bay Thrusters II


177dps ~ 30km, swap racials obv. Keep at range 24km from the DPS ship, happy days.

If you drop the ECM to metas you can even swap the Co-Pro for a Guidance enhancer and use T1 rigs, but they'll get rebalanced one day and I'm lazy Smile

Travelling at the speed of love.

Anize Oramara
WarpTooZero
#820 - 2015-10-15 12:37:34 UTC  |  Edited by: Anize Oramara
Ix Method wrote:
Probably a little late but the Team Frig Garmur fits on here seem really spendy.

[Garmur, Burner Team Rocket]

Co-Processor II
Ballistic Control System II
Ballistic Control System II

1MN Afterburner II
ECM - Spatial Destabilizer II
ECM - Spatial Destabilizer II
Sensor Booster II, Targeting Range Script

Polarized Rocket Launcher, Mjolnir Javelin Rocket
Polarized Rocket Launcher, Mjolnir Javelin Rocket
Polarized Rocket Launcher, Mjolnir Javelin Rocket

Small Ionic Field Projector I
Small Rocket Fuel Cache Partition II
Small Hydraulic Bay Thrusters II


177dps ~ 30km, swap racials obv. Keep at range 24km from the DPS ship, happy days.

If you drop the ECM to metas you can even swap the Co-Pro for a Guidance enhancer and use T1 rigs, but they'll get rebalanced one day and I'm lazy Smile

If you have max skills you don't need to rely on the sometimes random nature of ecm. An all T2 fit with a TP and guidence comps allow you to have better range control and application and works with all 4 team burners. That said, not using faction ammo I feel is a waste considering how much burners pay out.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3