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Burner Mission - Ship advice to solo them including fittings

First post
Author
Torothin
Crimson Dawn Enterprises
#241 - 2014-12-27 04:34:50 UTC
Fa Xian wrote:
Little Kicks wrote:
Check out post 225. I found that informative.


209 is more intriguing.

A big part of the first wave of fighting these seems about power, not grace. The strategy so far is tons of pew and speed and skills and overwhelm it in seconds. That's fine, but I'm not likely to have 200M to blow on trying it, nor spend 360+ days on V everything. So far I've only fought against Hawk using a standard mission fit Tristan (me dead under 20 seconds), a kiting Tristan (blew up my drones, forced to flee), and a kiting Comet (too little DPS stalemate).

Going in you know a lot about the opponent. It would seem drone boats (able to custom damage type) and EWAR (one target, known sensor type) should allow a pretty targeted approach. With no info and little experience, I was at stalemate in a bad match on only my second attempt...

Gotta be a way to do kiting drone boat.



Have you tried using a Worm?
Sturmwolke
#242 - 2014-12-27 11:53:47 UTC
Tested 1x ECM Unified Garmur kiting fit for the *Burner Teams* missions, not bad - solo, no overheat, no missile implants.
Took around 25-27 volleys total count to kill both 1st logi and the target, even though the ECM hits were temperamental. Caldari Frigate V and T2 Light Missiles.

35km orbit with 1 painter. Missile damage reduction and NPC resists reduces effective dps that is applied to around ~80-100dps (i.e. ~50-60% of the Garmur's full potential).
The key strategy is to get that 2nd NPC logi to de-orbit and run away after getting ECMed. Once it's out of sync, just pound the 1st NPC logi dead.
Afterwards, you have a choice of either killing the 2nd NPC logi or save time by going straight for the real target.

P.S. 35km orbit is mostly to extend the safety margin if when shtf like a disconnect. The ship will have enough time to align and auto-warp out.
You can choose to orbit closer at around 20km where the margin is thinner.

P.P.S. Using a cheaper Unified Hawk looks fairly doable with 3 painters, T2 Bay Loading and T1 Rigor. Cba to test it though :P

[Unified Garmur + ECM]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Limited 1MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
'Hypnos' Ion Field ECM I
Sensor Booster II, Targeting Range Script

Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile

Small Warhead Rigor Catalyst II
Small Warhead Rigor Catalyst II
Small Warhead Flare Catalyst I
ThePhoniex
Army of the Monkey God
#243 - 2014-12-27 14:12:15 UTC
Sturmwolke wrote:
Tested 1x ECM Unified Garmur kiting fit for the *Burner Teams* missions, not bad - solo, no overheat, no missile implants.
Took around 25-27 volleys total count to kill both 1st logi and the target, even though the ECM hits were temperamental. Caldari Frigate V and T2 Light Missiles.

35km orbit with 1 painter. Missile damage reduction and NPC resists reduces effective dps that is applied to around ~80-100dps (i.e. ~50-60% of the Garmur's full potential).
The key strategy is to get that 2nd NPC logi to de-orbit and run away after getting ECMed. Once it's out of sync, just pound the 1st NPC logi dead.
Afterwards, you have a choice of either killing the 2nd NPC logi or save time by going straight for the real target.

P.S. 35km orbit is mostly to extend the safety margin if when shtf like a disconnect. The ship will have enough time to align and auto-warp out.
You can choose to orbit closer at around 20km where the margin is thinner.

P.P.S. Using a cheaper Unified Hawk looks fairly doable with 3 painters, T2 Bay Loading and T1 Rigor. Cba to test it though :P

[Unified Garmur + ECM]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Limited 1MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
'Hypnos' Ion Field ECM I
Sensor Booster II, Targeting Range Script

Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile
Light Missile Launcher II, Caldari Navy Nova Light Missile

Small Warhead Rigor Catalyst II
Small Warhead Rigor Catalyst II
Small Warhead Flare Catalyst I


I agree with this build except for 2-3 things
1) the max speed a team burner goes is 1200 from the jag so you can use a AB instead of a mircrowarp IF you have good nav skills or implants.
2) you kind of need to orbit at 25~ to be able to hit some logi at the start because when the burner chases you and then the logic are following 20km behind the burner then you have the logic at around 45~50km light missle range and I have gotten logi to get slightly out of the range in that case. Also you want the first logi closer to optimal range for the ECM.
3) you can use implants for more CPU, better rig skill, and race specific ECM so you don't have to be blinging with 3 CnBCU.
Arec Bardwin
#244 - 2014-12-28 10:56:12 UTC
Kadashuken wrote:
Snape Dieboldmotor wrote:
I wanted to post a inexpensive Kestrel fitting for the team burner missions. I used this for a Team Hawk burner mission.

You'll need a 3% CPU implant. I also used a Standard Mindflood Booster (capacitor) to make the ship cap stable otherwise you'll need to stop and start the active modules every couple of minutes.

Since the Kestrel has low DPS, I used the ECM on one of the logi frigs while I slowly brought down the other logi.

[Kestrel, team burner]
Ballistic Control System II
Ballistic Control System II

Limited 1MN Microwarpdrive I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
BZ-5 Neutralizing Spatial Destabilizer ECM

Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II

Small Processor Overclocking Unit I
Small Warhead Flare Catalyst I
Small Bay Loading Accelerator I

Good luck!


116 dps can't be enough. right?


No need for a lot of dps once you get a jam on one of the repping frigates. No active local tank on any of the targets as far as I have seen. It's a good and cheap fit.
Arec Bardwin
#245 - 2014-12-30 01:12:48 UTC
Regarding ECM against the logistics frigates, does anyone know their sensor strength? Racial jammers are correct to use, right?
Ploing
Blue Republic
RvB - BLUE Republic
#246 - 2014-12-30 01:15:15 UTC
strenght is a secret from ccp, but racial is a must.
Fa Xian
Garoun Investment Bank
Gallente Federation
#247 - 2014-12-30 16:21:17 UTC
Here's an idea.

Maulus

2 x 150mm Prototype Gauss Gun w/ Caldari Navy Uranium

1MN Afterburner II
3 x Phased Muon Sensor Disruptor I w/ Targeting Range Dampening Script

3 x Drone Damage Amplifier II

Small Polycarbon Engine Housing I
Small Auxiliary Thrusters I

4 target specific T2 drones

This would be 3 x -42% range penalty. Hobgoblin IIs are about 130 dps with another 30 from guns. Speed is 1259 m/s.

You have a single DPS producing enemy. If you reduce it to no DPS, could you simply grind them down? You'd probably try to blow up a logi first. This should kite with no problem. Highs are completely optional. Setting up a Griffin might even be better, though the DPS would likely be not as good. It seems likely that the "advanced" AI of the mission rats would not adjust to this... worst case? You probably lose some drones; the Maulus can carry 2 spare. The ship is cheap, low skills - you probably pay more for the dampers than the hull.

Thoughts?
ThePhoniex
Army of the Monkey God
#248 - 2014-12-30 18:20:25 UTC
Fa Xian wrote:
Here's an idea.

Maulus

2 x 150mm Prototype Gauss Gun w/ Caldari Navy Uranium

1MN Afterburner II
3 x Phased Muon Sensor Disruptor I w/ Targeting Range Dampening Script

3 x Drone Damage Amplifier II

Small Polycarbon Engine Housing I
Small Auxiliary Thrusters I

4 target specific T2 drones

This would be 3 x -42% range penalty. Hobgoblin IIs are about 130 dps with another 30 from guns. Speed is 1259 m/s.

You have a single DPS producing enemy. If you reduce it to no DPS, could you simply grind them down? You'd probably try to blow up a logi first. This should kite with no problem. Highs are completely optional. Setting up a Griffin might even be better, though the DPS would likely be not as good. It seems likely that the "advanced" AI of the mission rats would not adjust to this... worst case? You probably lose some drones; the Maulus can carry 2 spare. The ship is cheap, low skills - you probably pay more for the dampers than the hull.

Thoughts?


For the pirate burners

-The enemy spawns at less than 5k,
- insta locks you then scrambles you (no MWD) at up to a 20km range
-webs you at up to 20km range
-is still much faster than you
-while hitting you with wrecking shots against your no tank

Basically that above fit would last about 10 seconds before you pop and depending on the enemy would have absolutely no effect- Maybe the worm would get effect by the sensor damps but then it would just fly off at 3600m/s at >40km so you could not hurt it.

Now for the team burner I use ECM to drive off one of the logi's and the max speed you need to keep away is like 1200m/s so you might be able to do something there. But I don't know if the team burner wont just switch targets to your drones and pretty much insta pop them.
Fa Xian
Garoun Investment Bank
Gallente Federation
#249 - 2014-12-30 19:27:34 UTC
ThePhoniex wrote:
Now for the team burner...


This is primarily a suggestion for that. It is the only one I've seen personally.

Quote:
But I don't know if the team burner wont just switch targets to your drones and pretty much insta pop them.


My experience in a Tristan is that, yes, they will attack drones if they can't get you. It was pretty easy to kite the Team Hawk I fought, but it slaughtered my drones... and my Comet just didn't have enough DPS with rails. I felt a blaster Comet would get smashed, so didn't try it and gave up at that point.

As luck would have it, I picked up a Daredevil BPC and was considering trying it out. Garmur would mean I'd have to do all the Caldari and all the missiles before I could even try it.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#250 - 2014-12-30 19:33:18 UTC
how would damping do anything on the team burner? You still have to break the tank.
noitulos
Fancypants Inc
Pandemic Horde
#251 - 2015-01-06 05:34:12 UTC
After going through several ships posted here and elsewhere, I finally survived the solo burner mission versus Angel / Dramiel in a Daredevil.

I barely survived, using this fitting and a standard excile booster. I had most of my structure left at the end of the fight, and was nearly capped out, but missing a single cycle of guns or reps and I could have lost. This fitting is a small derivation of a fitting posted here already.

[Daredevil, Burner Dramiel]
Shadow Serpentis Armor Explosive Hardener
Corpii A-Type Small Armor Repairer
Magnetic Field Stabilizer II
Shadow Serpentis Armor Explosive Hardener

Fleeting Propulsion Inhibitor I
Cap Recharger II
Fleeting Propulsion Inhibitor I

Light Neutron Blaster II, Void S
Small Nosferatu II
Light Neutron Blaster II, Void S

Small Hybrid Collision Accelerator I
Small Anti-Kinetic Pump I
Small Auxiliary Nano Pump I



That said, I wouldn't recommend using this. The fight was way too close for comfort. I've read a couple places that an amarr assault frig is best for the angel / dramiel mission but I have not tested that personally.
Ploing
Blue Republic
RvB - BLUE Republic
#252 - 2015-01-06 14:16:52 UTC
noitulos wrote:

That said, I wouldn't recommend using this. The fight was way too close for comfort. I've read a couple places that an amarr assault frig is best for the angel / dramiel mission but I have not tested that personally.


beside that you can try the succubusfit i mentioned a few posts above.
Chainsaw Plankton
FaDoyToy
#253 - 2015-01-07 05:58:44 UTC
any advice for the blood raider burner. I can usually beat it just fine, but sometimes I get bored and forget I'm overloading my guns Lol

@ChainsawPlankto on twitter

Little Kicks
Republic Military School
Minmatar Republic
#254 - 2015-01-07 06:41:56 UTC
I recently knocked out the Guristas and Blood raider. Here are my fits:

[Dramiel, Worm Hugger]

Republic Fleet Gyrostabilizer
Compact Capacitor Flux Coil
Compact Capacitor Flux Coil

Gist A-Type Kinetic Deflection Field
Coreli C-Type 1MN Microwarpdrive
Caldari Navy Warp Scrambler
Gistii A-Type Small Shield Booster

Small Energy Neutralizer II
200mm AutoCannon II
200mm AutoCannon II

Small Anti-Kinetic Screen Reinforcer II
Small Anti-Kinetic Screen Reinforcer II
Small Anti-Kinetic Screen Reinforcer II

Acolyte I x4
Republic Fleet EMP S

My skills and fitting put it at ~142 dps (no drones, no heat), and just enough tank over the dps of the worm (278 every 11 sec vs 57 hp every 2 sec)

Here, you burn to the Worm with overheat on. (not too much heat, though. on one run I looked down and saw 83% damage on my SB.) Scram her and turn off the MWD. Next, run the SB and pelt w/ guns. At ~40% shield on the worm, launch some acolytes to gain aggro, kill the SB and start nueting with heat on the guns. You can pulse the neut as needed once you break through the shields. Don't forget to turn the SB on when you take damage again.

I used Wolf V1 for the Blood Raider Cruor. It worked great being able to reload the nanites while the tank absorbed damage.

I'm gun heavy in skills, so I'm having to work to find fits. If anyone as any other tips I'd love to hear them.

Little Kicks
Republic Military School
Minmatar Republic
#255 - 2015-01-09 01:54:24 UTC  |  Edited by: Little Kicks
Little Kicks wrote:
I recently knocked out the Guristas and Blood raider. Here are my fits:

[Dramiel, Worm Hugger]


EDIT Jan 17 2015

I've given up on the Dramiel, also on the idea of neuting. (thanks Ploing). I got back to thinking how my strength is in gun skills, and how drones are at best an aggro distractor. After playing around on NeoCom and then testing it out (great app, btw), I present:

[Republic Fleet Firetail, Burner Worm]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Compact Capacitor Flux Coil

Gistii A-Type 1MN Microwarpdrive
Gistii A-Type Small Shield Booster
Pith X-Type Kinetic Deflection Field
J5b Phased Prototype Warp Scrambler I

200mm AutoCannon II
200mm AutoCannon II
Dread Guristas Rocket Launcher

Small Anti-Kinetic Screen Reinforcer II
Small Anti-Kinetic Screen Reinforcer II
Small Anti-Kinetic Screen Reinforcer II

Republic Fleet EMP S
Caldari Navy Mjolnir Rocket

It's a tight fit on CPU. You can drop down to Arbelest if you need to. The NeoCom report is:
-0.5 GJ/s (MWD on)--->3399 m/s--->4842 m/s (heat)

+2.5 GJ/s (MWD off)
263.0 EHP/s (sustained)
212 DPS--->241 DPS (heat~1min)

340M isk

I have two cap and two gun implants, too.

I burn in with the overheated MWD and the SB running. Once I get a scram, I cut the MWD and open fire 500m behind the Worm. After I get bored slowly melting the shield, overheat the guns. You may have to reload on the rockets. Easy day.

As always, any advice is appreciated. I think the price could come down in the SB and Kinetic hardener. You may need to overheat to keep up with the DPS though.
Johnathan Coffey
Niforce Triggers
#256 - 2015-01-09 10:55:59 UTC
Can anyone tell me if the worm burner has any active tank? i was thinking of building a sniping succubus to kill it without having to catch it first....

First rule of EVE UI: right click EVERYTHING.

Ploing
Blue Republic
RvB - BLUE Republic
#257 - 2015-01-09 20:01:25 UTC  |  Edited by: Ploing
Johnathan Coffey wrote:
Can anyone tell me if the worm burner has any active tank? i was thinking of building a sniping succubus to kill it without having to catch it first....


yes, active shields.

Little Kicks wrote:

200mm AutoCannon II x2
Small Unstable Power Fluctuator I


This is probably the most dicey way to win this fight. I'd love any suggestions that tighten it up.


why do you use a neut? you cant outcap him. i would try to squezze a rocket launcher.

[Dramiel, Worm Hugger]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Overdrive Injector System II

Dread Guristas Kinetic Deflection Field
Gistii A-Type 1MN Microwarpdrive
Caldari Navy Warp Scrambler
Gistii A-Type Small Shield Booster

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Caldari Navy Mjolnir Rocket

Small Anti-Kinetic Screen Reinforcer II
Small Anti-Kinetic Screen Reinforcer II
Small Anti-Kinetic Screen Reinforcer II

Acolyte I x4
Republic Fleet EMP S x1

~ 3 min cap
noitulos
Fancypants Inc
Pandemic Horde
#258 - 2015-01-11 05:08:36 UTC  |  Edited by: noitulos
[Wolf, anti-succubus]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Small Armor Repairer II

Micro Capacitor Booster I, Cap Booster 200
Tracking Computer II, Optimal Range Script

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S

Small Projectile Burst Aerator II
Small Projectile Ambit Extension I

this worked like a charm on the succubus, nice and very cheap compared to the daredevil!
Layla Ashley
Children of Avalon
Avateas Blessed
#259 - 2015-01-12 10:24:09 UTC
Hi,
I have never done any burner missions but i want to try them. However, I can only fly Amarr ships. I have maxed out armor, laser and drone skills.

Therefore i cannot use most of the ships suggested here. And a retri dosn't seem to be a good choice for burner. So i thought about trying a Sentinel

Once it has a decent transversal and td active it should be able to tank alot, i imaging. But i don't know if the thin tank will be able to survive the initial hits...

Did anybody try an electronic attack frig yet, or any ideas if it is worth a try? And which burners do not use missiles?
Ploing
Blue Republic
RvB - BLUE Republic
#260 - 2015-01-12 11:17:25 UTC
hmmm on first page is a retri fit against sansha.