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Player Features and Ideas Discussion

 
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System ownership vs System upgrades

Author
Tredionis
Hedion University
Amarr Empire
#1 - 2014-08-25 13:47:44 UTC
Hi i want to pick some of your minds about mine idea.

system ownership vs system upgrades

Now this two peaces are bound together, when you grind system in week for timers you got system
and can upgrading him to desired lvl, it takes you month or less and it is protected by week of timers and lots of hp.
My idea is to seperate those two things in each system place Ihub upgrade with 5 stages(we have 5 lvl of upgrades)
amount of hp will be medium, large pos scaling with lvl or same it isnt that important atm.

Mechanic
1.Single Ihub with 5 timers we have 5 lvl of upgrades.
is something like destroying pos you shoot it bring it to stage 1 timer come back in 24h and shoot it
bring it to stage 2 next timer but if lvl was 5 you just bring all strategic military and industry to lvl 4 destroying
10bilions and 2 weeks of upgrading and bring lots of tears in raters renters and so on.


Scorched earth
Dyrector lvl people have ability to destroy 1 lvl of upgrades per week to deny enemy to get infrastructure some espinoge
content. I think it
can provide pardox when invading force defend systems to safe upgrades. Lvl of upgrades will be conected to moon mining
lvl 5 = 100% lvl 1 = 50% to bring more importance to take care of systems.


Oportunity
-It bring risk to renting there is no week of timers and lots of hp and week of protection thay pay for upgrades not system
-Null sec piracy for real that can pillage systems haras alliances not only thair members
-Semi hit in power projection if alliances need to protect thair infrastruture thay can send less people for CTA and deployment.
-Make living in null more engeging

Power projection
You cant break red vs blue in null sec Eve is game of isk and gain, people dont do something for fun or risk it is not logical.
Only way for this is make people more engeded with defending of their home it should bring risk to send your resources in other
place of galaxy. If eve have 10k online teleporting still providing big fights.

2.Each ship that use Tytan portal should use fuel like jump capable ships. Cross galaxy carrier jump cost 60mln so if you
jump 1000 men people fleet across galaxy it cost you already 60bilons. Small alliances dont spend that much beocuse thay
dont have that many people.

3.More npc Null in east will bring some ballance overal more npc null for providing more campaign content for piracy mercenarys.

4.Make min warp range to 100km for ability to jump on logistic in battle.