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Player Features and Ideas Discussion

 
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InstaJC

Author
Sibius Aidon
Ascendance Rising
Ascendance..
#1 - 2014-08-24 22:02:14 UTC
So I was thinking, of a way to instaJC. Sounds absurd, maybe, but here's my thought. With the 24 hour time period, you have to wait a long time to JC especially if you JC to join an op, or somethin, and then when that single op is done, you'd want to JC back into the clone you PvE in, or where you hang our from several jumps away from the staging system, except, you can't, cause you have wait 24 hours to get back in the JC that has all your time saving implants and others that help with PvE and what not...and it defeats the whole purpose of a JC to take it back to your ratting system.

My thoughts were a penalty in training time, so if you wanted to JC then jump back in a short amount of time, it add to your training time everytime you jump before that 24 hour period is up, or wherever you got your skills up to. So essentially Anything before that time period suffers a penalty, anything after and no penalty suffered.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-08-24 22:06:13 UTC
19 hours, not 24.

And no. I don't need to be able to fight in Delve, Deklein, Geminate and Highsec all in one day, then go back to my ratting system, without any travel, risk or even thought required.
Sibius Aidon
Ascendance Rising
Ascendance..
#3 - 2014-08-24 22:33:22 UTC  |  Edited by: Sibius Aidon
24 for me. I never bothered training up that skill as my job keeps me busy enough that usually by the time I log in next the timers already ended...And no, that's not the point. Anyways, I guess this is just gonna be one of those two-sided arguments, so yeah. My thought was just that ability, as you stated...being able to Fleet in the PvP pod and then transfer to back in my PvE pod all in the same day. Personally I do not see an issue with this. Why would I want to travel to such and such system, create a jump clone, go back to ratting system, then when the op comes, JC to the one I created, finish op, take JC to ratting system (and then I have to take JC back to such and such system after the timer is up...yeah, kinda an inconvenience imho). To me that kinda defeats the purpose of the JC (I guess unless you just decide to idle the rest of the day out to wait for the 19-24 hr timer to tick down...kinda waste of isk/hr if you ask me. But then, isn't that the point of a JC, so you can go from one region of space to another without any risk of travel or thought? Also, aside from the prospect of having different implant loadouts.

Anyways, the penalty in mind, that would keep it from being overly abused, like...would you seriously want to add a day to training time to go to 3 different Regions and then to high sec and back on the same day? That kinda adds up to if you do it on a daily basis. :O.
RubyPorto
RubysRhymes
#4 - 2014-08-24 22:45:08 UTC
So, once you have a character whom you're no longer skilling, you'd be able to JC at will with no penalty. Neat.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Sibius Aidon
Ascendance Rising
Ascendance..
#5 - 2014-08-24 22:52:16 UTC  |  Edited by: Sibius Aidon
Ok, well, the penalty could be a huge cost of isk, or a loss of SP (like what's the IC story behind the timer? Maybe your mind has to be tuned to that clone so, a leap from that clone could damage the brain, losing SP).

EDIT:

And isn't that the point of deathcloning? So you can travel afar to wherever your medical clone is without risk of travel or thought? I mean really all you have to do for in-region rapid travel is move your medical clone from station to station within the same region and then self-d your pod when you want to go there. All at the cost of whatever it costs to upgrade the new clone and to move the clone...and all without the risk of travel or thought. And here, there is the penalty already laid out of having to spend a 100 mill+ for a high SP toon to keep the new clone upgraded, and this is as far as I know an inherent penalty that probably was never intended to be a penalty for the idea of death cloning.
RubyPorto
RubysRhymes
#6 - 2014-08-24 22:56:54 UTC
Sibius Aidon wrote:
Ok, well, the penalty could be a huge cost of isk


How about a cost of "the implants in your head"?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Zan Shiro
Doomheim
#7 - 2014-08-24 22:57:37 UTC
And we hit malcanis law.....bitter vets benefit more. They may not be in a rush to train something.


Lets look at my combat char....I train stuff to train at this point. Not in a rush really as my cores are done and just tweaking really. Tweaking roles in my case I don't really want. I in point of fact am rounding out skills only because they are expected of a 5 year old player.

A hit to training time not a downside for me. I could care less if 1 more day tacked on to my say shield emission 5 running now. Rarely do I run logisitics (historically in any mmo I have not been partial to the "healer" archetype) and I still have lots of cores to still be of use to a corps. This train just to get the repping carrier online really. And I know how unfun pos reps ops from being on support for them lol....This is my taking my hit for the team basically. If instajc add a day here or there, I will not be going into the darkerst depths of emo-rage over it.


I would even laugh as leadership says where is the triage carrier at. Umm...you told me 5 times this month to instaclone, you ordered me to tack on days the train so that's on you.


Sibius Aidon
Ascendance Rising
Ascendance..
#8 - 2014-08-24 23:07:39 UTC
RubyPorto wrote:
Sibius Aidon wrote:
Ok, well, the penalty could be a huge cost of isk


How about a cost of "the implants in your head"?


And then there is that.

Alas, though, yeah, there are those that would not really suffer from such penalties, even if that penalty involves a lot of isk. of course, how many times would someone want to spend 2 bill to JC even if that someone has a ton of isk? On top of that, there are also a lot of folks that doing this would indeed hurt so they'd be more inclined to not do this (like the new players...or people like me that still have a lot to train cause they spent too much time on every other skill but core skills...:D). And even then, you have to look at all the other systems in this game that invoke, that are imho tragic penalties such as losing a T3. And then, those tragic penalties don't even bother the 'will-do' people that like to PvP in T3's. Where there are penalties, there are also the groups that these penalties apply to on a regular basis that don't even effect their playing.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2014-08-24 23:36:04 UTC
Sibius Aidon wrote:


Anyways, the penalty in mind, that would keep it from being overly abused, like...would you seriously want to add a day to training time to go to 3 different Regions and then to high sec and back on the same day? That kinda adds up to if you do it on a daily basis. :O.



My current skill is a 35 day train. The next two are both 18 days each. After that, I might go finally pick up that 55 day skill I've been ignoring for upwards of a year.

One day is less than nothing. I regain that just by popping into my jita clone.

Tell me again how there's any kind of balance to this?
RubyPorto
RubysRhymes
#10 - 2014-08-24 23:41:22 UTC
Sibius Aidon wrote:
RubyPorto wrote:
Sibius Aidon wrote:
Ok, well, the penalty could be a huge cost of isk


How about a cost of "the implants in your head"?


And then there is that.

Alas, though, yeah, there are those that would not really suffer from such penalties, even if that penalty involves a lot of isk. of course, how many times would someone want to spend 2 bill to JC even if that someone has a ton of isk? On top of that, there are also a lot of folks that doing this would indeed hurt so they'd be more inclined to not do this (like the new players...or people like me that still have a lot to train cause they spent too much time on every other skill but core skills...:D). And even then, you have to look at all the other systems in this game that invoke, that are imho tragic penalties such as losing a T3. And then, those tragic penalties don't even bother the 'will-do' people that like to PvP in T3's. Where there are penalties, there are also the groups that these penalties apply to on a regular basis that don't even effect their playing.


So use a cheaper clone if you want to be able to move around at will. EVE's about choices.

(Incidentally I'm in favor of removing Attribute implants and further reducing med clone costs)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Fer'isam K'ahn
SAS Veterinarians
#11 - 2014-08-24 23:59:21 UTC
Didn't this just get locked today, why is this up again??

Jump clone under 19 hours: NO! OP!

Exchange clone in the same station: Hm, we can talk ... in one of the other threads.

Sigras
Conglomo
#12 - 2014-08-25 05:39:48 UTC
The problem isnt people who want to do as the OP claims he wants to do and go from PvE to PvP.

The problem is someone who wants to go from one PvP hotspot to another in order to defend gigantic swaths of space with no down side.

This is why the answer is always going to be a "no"
Zan Shiro
Doomheim
#13 - 2014-08-25 06:02:50 UTC
Sigras wrote:
The problem isnt people who want to do as the OP claims he wants to do and go from PvE to PvP.

The problem is someone who wants to go from one PvP hotspot to another in order to defend gigantic swaths of space with no down side.

This is why the answer is always going to be a "no"



This. Want the op bad enough scare up the volunteers for a blood clone op if all the jc's burned out for the day. Why I never had uber sp elitism....its the lower sp youngbloods who can be more down for this since less to lose. I was many moons ago.

PVE to pvp angle....don't die in the clone lol. Or plan better if possible. This why I went cheap myself in 0.0. Worst case 2-3% hardwires and +3's tended to be more universal in case things sprung up. And not massive isk loss if I didn't want my pod anymore lol.


Well that and I will man up and never thought I'd see a jc time reduction skill. I was wrong about that...and happy to be lol. Take the present and run with it I say.

Adrie Atticus
Caldari Provisions
Caldari State
#14 - 2014-08-25 11:58:31 UTC
Empty clones give you a roughly 2.5 minute CD on jumping.
Poena Loveless
Sebiestor Tribe
Minmatar Republic
#15 - 2014-08-27 06:01:20 UTC
Beyond to obvious points about pilots 'covering' vast tracts of spac with no travel time or risk above. One of the other things you may need to come to grips with is that you are part of an entity that has CHOOSEN to be out in null space, and more so, asserts that it is there space and no one else can use it [Your milage may very on how strong that assertion is against people willing to fight for it.] In this, I was speaking more in the abstract of 'one of the big blue caravan alliances holding sov in null'.

So no, your character can't defend the space your corp/alliance claim as soley yours, then JC to satisy your soft empire-hugging carebear center without any drawback. You made you choices- Live with them.
Icarus Able
Refuse.Resist
#16 - 2014-08-27 09:15:46 UTC
Or you just fly the few jumps back. Travel fit ceptors are impossible to catch and can make even long warps take less time than the jump animation. this is just unneeded and overpowered for older chars.
Samillian
Angry Mustellid
#17 - 2014-08-27 09:54:25 UTC
I'll just leave these quotes here form the original Jump Clone thread posted prior to Odyssey 1.1 for you to consider:

CCP Rise wrote:
oh and also, we definitely will not be extending the timer any further. The implications related to travel become problematic fairly quickly and we don't want to worsen that situation at all.


Original Post

CCP Rise wrote:
It's not only an issue of travel. The 24 hour timer doesn't fit because it seems to say that you should be able to jump once a day, but in practice it's often more like every other day. Just because we want it to actually be once a day does not mean we want substantially more freedom in clone jumping overall.

I agree that most people will be using it to move clones for an activity, not for travel, but we don't want that to not come with cost. It is not the goal that everyone will be able to be in the ideal implant set for any activity at any time. We are happy with the cost (risk/time loss/travel) and decision making associated with clone jumping and don't want to eliminate that with this change.


Original Post

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