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Over 100 in-game, unavailable clothes.

Author
Indahmawar Fazmarai
#21 - 2014-08-26 13:34:36 UTC
Bai'xao Meiyi wrote:
Where are the stockings we were told will be released?


They were CCP'ed.
Solecist Project
#22 - 2014-08-26 13:35:49 UTC
Bai'xao Meiyi wrote:
Where are the stockings we were told will be released?

Wow your palneness in that dress... so hot!

Also... tights, not stockings.

Not talking down on you, the difference in sexyness is just huge.


So nothing happened?

Are we pissed? (we, as in the collective us)


Is there a point where I can get all the information at once or do I have to run through all the threads??

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Derrick Miles
Death Rabbit Ky Oneida
#23 - 2014-08-26 13:42:53 UTC
Tippia wrote:
Derrick Miles wrote:
And how else would you treat an item that has a different 2k and 4k texture in the database?
By adding two 32-bit fields that represent primary and secondary shader colour (or hell, three or four fields if you want to be really extravagant) and then do it properly rather than bake it into the texture.

Using a shader to replace a texture color is not doing it "properly". Hand-painted textures have been common in the game development industry for quite a while for a good reason, shaders that simply replace colors for variety inevitably look procedural and similar to each other. Creating a new texture also gives the texture artist the ability to make edits that any new color scheme might need, such as seam, logo, or border color modifications. Not to mention that even if they did implement the new shader they would still need to create a new item in the database to reference the new shader, or the new integers at the very least. And how would a player choose to buy the item in each particular scheme if there was only one item on the market? You're quick to criticize, but it doesn't seem like you've thought it through very well.
Tippia
Sunshine and Lollipops
#24 - 2014-08-26 14:20:42 UTC  |  Edited by: Tippia
Derrick Miles wrote:
Tippia wrote:
Derrick Miles wrote:
And how else would you treat an item that has a different 2k and 4k texture in the database?
By adding two 32-bit fields that represent primary and secondary shader colour (or hell, three or four fields if you want to be really extravagant) and then do it properly rather than bake it into the texture.

Using a shader to replace a texture color is not doing it "properly". Hand-painted textures have been common in the game development industry for quite a while for a good reason, shaders that simply replace colors for variety inevitably look procedural and similar to each other. Creating a new texture also gives the texture artist the ability to make edits that any new color scheme might need, such as seam, logo, or border color modifications. Not to mention that even if they did implement the new shader they would still need to create a new item in the database to reference the new shader, or the new integers at the very least. And how would a player choose to buy the item in each particular scheme if there was only one item on the market? You're quick to criticize, but it doesn't seem like you've thought it through very well.

It is doing it properly when the only difference is the coloration (and that's what we're talking about here: a handful of items disguised to look like an order of magnitude more, when the are actually just recoloured). The games industry has moved away from textures for something as simple as colour differentiation for ages now, and for good reasons. We have reached a level of graphics engine sophistication where textures can be used for what it says on the tin: texture. Baking colours into that texture when you intend to offer a great deal of colour variation is downright stupid, doubly so if you want a lot detail variety with logos and the like — those are best handled with a decal system.

Again: they are no different — it's just colour. The mere notion that they should be individual items is proof that they did it wrong from the very start. The market would work exactly the same but without the pointless clutter of dozens of the exact same item.
Derrick Miles
Death Rabbit Ky Oneida
#25 - 2014-08-26 14:42:41 UTC
Tippia wrote:
Derrick Miles wrote:
Tippia wrote:
Derrick Miles wrote:
And how else would you treat an item that has a different 2k and 4k texture in the database?
By adding two 32-bit fields that represent primary and secondary shader colour (or hell, three or four fields if you want to be really extravagant) and then do it properly rather than bake it into the texture.

Using a shader to replace a texture color is not doing it "properly". Hand-painted textures have been common in the game development industry for quite a while for a good reason, shaders that simply replace colors for variety inevitably look procedural and similar to each other. Creating a new texture also gives the texture artist the ability to make edits that any new color scheme might need, such as seam, logo, or border color modifications. Not to mention that even if they did implement the new shader they would still need to create a new item in the database to reference the new shader, or the new integers at the very least. And how would a player choose to buy the item in each particular scheme if there was only one item on the market? You're quick to criticize, but it doesn't seem like you've thought it through very well.

It is doing it properly when the only difference is the coloration (and that's what we're talking about here: a handful of items disguised to look like an order of magnitude more, when the are actually just recoloured). The games industry has moved away from textures for something as simple as colour differentiation for ages now, and for good reasons. We have reached a level of graphics engine sophistication where textures can be used for what it says on the tin: texture. Baking colours into that texture when you intend to offer a great deal of colour variation is downright stupid, doubly so if you want a lot detail variety with logos and the like — those are best handled with a decal system.

Again: they are no different — it's just colour. The mere notion that they should be individual items is proof that they did it wrong from the very start. The market would work exactly the same but without the pointless clutter of dozens of the exact same item.

The technique you describe is a valid one and something that might work for the level of detail some of these assets have but it is a bad idea to implement a completely different system just for the apparel since their existing workflow needs to use hand painted textures for all other assets. And you're still missing the point that the market would need to have these different colors available anyways, or else how would you purchase the different color schemes? You say they clutter the market but there is already 9578 items in the database with a market group so I don't think 100 more is going to make a big difference.
Bai'xao Meiyi
#26 - 2014-08-26 17:02:55 UTC
Solecist Project wrote:
Bai'xao Meiyi wrote:
Where are the stockings we were told will be released?

Wow your palneness in that dress... so hot!

Also... tights, not stockings.

Not talking down on you, the difference in sexyness is just huge.


So nothing happened?

Are we pissed? (we, as in the collective us)


Is there a point where I can get all the information at once or do I have to run through all the threads??


Hell yeah tights are out.

...What makes tights more attractive then stockings?
Mizhir
Devara Biotech
#27 - 2014-08-26 17:13:08 UTC
Bai'xao Meiyi wrote:
Solecist Project wrote:
Bai'xao Meiyi wrote:
Where are the stockings we were told will be released?

Wow your palneness in that dress... so hot!

Also... tights, not stockings.

Not talking down on you, the difference in sexyness is just huge.


So nothing happened?

Are we pissed? (we, as in the collective us)


Is there a point where I can get all the information at once or do I have to run through all the threads??


Hell yeah tights are out.

...What makes tights more attractive then stockings?


I love your portrait. The headdress really suits you.

❤️️💛💚💙💜

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#28 - 2014-08-26 18:01:36 UTC
Mizhir wrote:
Bai'xao Meiyi wrote:
Solecist Project wrote:
Bai'xao Meiyi wrote:
Where are the stockings we were told will be released?

Wow your palneness in that dress... so hot!

Also... tights, not stockings.

Not talking down on you, the difference in sexyness is just huge.


So nothing happened?

Are we pissed? (we, as in the collective us)


Is there a point where I can get all the information at once or do I have to run through all the threads??


Hell yeah tights are out.

...What makes tights more attractive then stockings?


I love your portrait. The headdress really suits you.

Posting in a Mizzy thread.
Paynus Maiassus
Imperial Academy
Amarr Empire
#29 - 2014-08-26 18:54:45 UTC
Bai'xao Meiyi wrote:
EVE clearly contains over 100 items of apparel, most of them are totally unavailable in game. Yet, clearly they exist if one is to deselect 'Show only available' and then access an Apparel market group. Does CCP actually know how much more successful the Nex Store would be if it.... Had variety? It makes it much harder to simply use isk, there is much more depth in character customization and the assets are literally just sitting there, taking up space in everyone's client and in the server.

So, CCP, why are they unreleased?


Is there any point in caring about clothing if you can't ever get out of the captain's quarters?
Mizhir
Devara Biotech
#30 - 2014-08-26 19:21:55 UTC
Paynus Maiassus wrote:
Bai'xao Meiyi wrote:
EVE clearly contains over 100 items of apparel, most of them are totally unavailable in game. Yet, clearly they exist if one is to deselect 'Show only available' and then access an Apparel market group. Does CCP actually know how much more successful the Nex Store would be if it.... Had variety? It makes it much harder to simply use isk, there is much more depth in character customization and the assets are literally just sitting there, taking up space in everyone's client and in the server.

So, CCP, why are they unreleased?


Is there any point in caring about clothing if you can't ever get out of the captain's quarters?


Well you cared enough to buy yourself a nice coat.

❤️️💛💚💙💜

Tippia
Sunshine and Lollipops
#31 - 2014-08-26 19:40:37 UTC  |  Edited by: Tippia
Derrick Miles wrote:
The technique you describe is a valid one and something that might work for the level of detail some of these assets have but it is a bad idea to implement a completely different system just for the apparel since their existing workflow needs to use hand painted textures for all other assets.
…but that's just it: “all other assets” don't even exist within the same engine — WiS is not the same as FiS and it already uses these techniques to some extent. The aforementioned incompetence lies in not doing it properly from the start when they had to build a new system anyway where pre-exsting assets were irrelevant. The really funny part is that “all other assets” are moving to this kind of setup, whereas WiS is left in the past since it has been abandoned.

Quote:
And you're still missing the point that the market would need to have these different colors available anyways, or else how would you purchase the different color schemes?
This already exists in the WiS customising system. You'd pick the colour of a colour picker, same as everything else. If you absolutely had to “buy different colour schemes” (which is a pretty darn stupid idea to begin with), you could just buy multiples or buy generic paint buckets to unlock new colours to mix and match.
Ze'nedra
Digital Instrumental Machines
#32 - 2014-08-28 13:09:20 UTC  |  Edited by: Ze'nedra
YC 116.
A universe where nano bots and replicators are used, pod pilots still have to pay for clothes? ppffftt! Ugh
Ralph King-Griffin
New Eden Tech Support
#33 - 2014-08-28 13:12:36 UTC
Bai'xao Meiyi wrote:
Solecist Project wrote:
Bai'xao Meiyi wrote:
Where are the stockings we were told will be released?

Wow your palneness in that dress... so hot!

Also... tights, not stockings.

Not talking down on you, the difference in sexyness is just huge.


So nothing happened?

Are we pissed? (we, as in the collective us)


Is there a point where I can get all the information at once or do I have to run through all the threads??


Hell yeah tights are out.

...What makes tights more attractive then stockings?

you judge .
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#34 - 2014-08-28 13:42:16 UTC
Wacktopia wrote:

Asking for all possible clothing to be made available is like asking for CCP to start selling Guardian Vexors for AUR.



As much as I want a Guardian-Vexor...... NONONONONONONONO! P2W=BAD!

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Solecist Project
#35 - 2014-08-28 13:52:55 UTC
Wow I look into this thread and see a bullshit comment already.

How in hell do vanity items equal pay2win again?

I don't need clothes to manipulate people!

On the contrary........... ;)

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#36 - 2014-08-28 13:57:42 UTC  |  Edited by: Solecist Project
Anyhow... if I read that right...

Tippia is correct. For many thinga literally all it needs is changing a color and BOOM
there is a new item available!

The correct way is the way that makes it work,
not the way everyone is doing.



Hell ... how hard is it to change the white function top into a yellow one?

https://www.dropbox.com/s/jswax2x6kehn8cg/Screenshot%202014-08-24%2018.31.21.png?dl=0

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jen Takhesis
The Scope
Gallente Federation
#37 - 2014-08-28 15:42:25 UTC  |  Edited by: Jen Takhesis
Ralph King-Griffin wrote:
Bai'xao Meiyi wrote:


Hell yeah tights are out.

...What makes tights more attractive then stockings?

you judge .


Stockings != socks at least in USA. Tights tend to be thicker than stockings and often worn for warmth in addition to color. Stockings tend to be sheer and worn to the thigh, usually held up with a suspender/garter belt. Not sure how CCP would interpret stockings, but hopefully not as socks.
Terranid Meester
Tactical Assault and Recon Unit
#38 - 2014-08-28 17:38:23 UTC
Was going to buy a silver headplate with my free aurum but then found out that I cannot.

Now how will I look cool and awe dust mercs when they are wandering around stations after Incarna is finished?
Bai'xao Meiyi
#39 - 2014-09-01 19:20:09 UTC
Why is it that I am constantly seeing promotional material, with completely unattainable assets involved? All of these things were working perfectly fine on the test server each time they were released onto it. Honestly, why the hell haven't they been released. They seem like they could be made available immediately, so what the hell is keeping CCP up?
Jim Era
#40 - 2014-09-01 19:24:30 UTC
We have over 100 stations in game but I cannot walk around in them yet!!!!!

CCP how come the stations are unavailable?

Give us more ccp.

Wat™

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