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Crime & Punishment

 
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"How Highsec miners threaten EVE, and how we can stop them."

First post
Author
Sasha Nyemtsov
Doomheim
#1 - 2014-08-24 07:08:26 UTC  |  Edited by: Sasha Nyemtsov
Manifesto II - How Highsec miners threaten EVE, and how we can stop them.

James 315's closely argued evisceration of the real threat to EVE. The links take you to the relevant SoundCloud file. New files are initially linked from the MinerBumping Forum by my MB Forum alt, Klaus.


If you'd like to discuss the content of the following audio files, I entreat you to do so in a mature and reasonable manner.

The Accusation
The Carebears Killed Nullsec PvP
The Carebears Almost Shut Down EVE Completely
The Endless History of Nerf Demands
The End Of All Danger In Highsec
The Culture Of The New Carebear
Lessons From An Orca Hunt
The Conflict Of Visions
How We Can Stop The Carebears and A Call To Action
Xuixien
Solar Winds Security Solutions
#2 - 2014-08-24 14:58:32 UTC
Completely agree with James 315.

Epic Space Cat, Horsegirl, Philanthropist

Emicarn Lothlorn
Maple Rangers
#3 - 2014-08-24 19:46:43 UTC
Can't say I completely agree, it was an interesting listen however. I have no doubt the bot miners are lobbying for a reduction in PVP in highsec and more resource types put there.

Personally, as a primary industrial player, I don't agree that high sec mining is 'killing eve.' I imagine some day I'm going to get killed again, probably will tick me off, but that's the game. It keeps me in money to train skills I need to move into more violent pursuits...

Mike Adoulin
Happys Happy Hamster Hunting Club
#4 - 2014-08-24 20:43:54 UTC
Xuixien wrote:
Completely agree with James 315.



Yeah.

At first I was somewhat ambivelant about it, but with the flood of imbeciles coming over from WoW and other games (but mainly Wow...) it has pretty much come to this.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Mallak Azaria
Caldari Provisions
Caldari State
#5 - 2014-08-24 21:19:01 UTC
I wouldn't go so far as to say 'highsec miners' are the issue. It's a pretty broad generalization used to target a bunch of loud people. Also you guys are starting to get pretty creepy with your role play.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Sabriz Adoudel
Move along there is nothing here
#6 - 2014-08-24 22:46:23 UTC
This was one of the finest threads on the EVE forums, and actually was one of the things that got me started playing (someone I knew from another online game linked it to me as a joke, 'hey check this out, best gamer forum rant ever', and it meant that I then tried EVE for a second time and now, a couple of years later, I have two accounts).

These voiceovers are pure gold.

I support the New Order and CODE. alliance. www.minerbumping.com

Tolkaz Khamsi
Empire Reclamation Services
#7 - 2014-08-24 23:01:43 UTC  |  Edited by: Tolkaz Khamsi
I think a more accurate way to state the problem is, "Mining is a broken mechanic, but it is so central to the economy of Eve that CCP doesn't dare fool with it much". In hindsight I think CCP understands that mining really needed to be a passive rather than active mechanic -- in fact, I think they applied the lessons they learned with mining to the PI mechanic.

Mining combines the worst aspects of all resource-gathering game mechanics: it is a mechanical, repetitive task that takes place at fixed points in the game world and requires little skill but much time to perform. Eve's mining mechanic cries out for automation -- extensive use of alts and outright botting are inevitable. Tedious, un-fun, but absolutely essential to the game: that's Eve's mining system for you.

Why has such a lousy gaming mechanic persisted for so long? After all, Eve's central mining mechanic is little changed since Eve's launch a decade ago. We've gotten better ships, but essentially the game is the same: warp to belt, point lasers at rocks, then stare with glazed eyes at the screen as your ore-hold fills up. Lather, rinse, repeat. Year after year people complain about how boring and dumb mining is, and year after year CCP does nothing about it. Why? Because Eve's economy would collapse without a daily influx of huge amounts of asteroid ore. Huge amounts. There aren't enough human miners in the game to keep up the flow of ore needed. So botting, while never actually sanctioned, has been more or less accepted as a necessary evil -- as long as the botters don't make it too obvious.

I'm not sure what to propose at this point. If CCP were going to fool with the mining mechanic, they'd have done it by now. I think they're afraid of totally wrecking the economy if they try to change mining too much; any substantial change to mining risks interrupting the flow of ore, which in turn risks interrupting the flow of minerals for ship-building. If I had my way, I'd make mining more like PI where you set up your arrays, turn them on, and let them run.

I dislike botting because it's actually an indicator of a broken game. I don't have any huge moral beef with it apart from the way it disadvantages players who don't bot. But Eve's mining mechanic is so dreadfully tedious and un-fun that automating the activity is the only way to engage in it without going insane.

tl;dr version: botting is the only sane way to deal with Eve's horribly broken mining mechanic. If CCP wants to end botting, they need to change how mining is done, at a fundamental level.
Leto Thule
Caldari Provisions
Caldari State
#8 - 2014-08-25 00:32:00 UTC
Tolkaz Khamsi wrote:
I think a more accurate way to state the problem is, "Mining is a broken mechanic, but it is so central to the economy of Eve that CCP doesn't dare fool with it much". In hindsight I think CCP understands that mining really needed to be a passive rather than active mechanic -- in fact, I think they applied the lessons they learned with mining to the PI mechanic.

Mining combines the worst aspects of all resource-gathering game mechanics: it is a mechanical, repetitive task that takes place at fixed points in the game world and requires little skill but much time to perform. Eve's mining mechanic cries out for automation -- extensive use of alts and outright botting are inevitable. Tedious, un-fun, but absolutely essential to the game: that's Eve's mining system for you.

Why has such a lousy gaming mechanic persisted for so long? After all, Eve's central mining mechanic is little changed since Eve's launch a decade ago. We've gotten better ships, but essentially the game is the same: warp to belt, point lasers at rocks, then stare with glazed eyes at the screen as your ore-hold fills up. Lather, rinse, repeat. Year after year people complain about how boring and dumb mining is, and year after year CCP does nothing about it. Why? Because Eve's economy would collapse without a daily influx of huge amounts of asteroid ore. Huge amounts. There aren't enough human miners in the game to keep up the flow of ore needed. So botting, while never actually sanctioned, has been more or less accepted as a necessary evil -- as long as the botters don't make it too obvious.

I'm not sure what to propose at this point. If CCP were going to fool with the mining mechanic, they'd have done it by now. I think they're afraid of totally wrecking the economy if they try to change mining too much; any substantial change to mining risks interrupting the flow of ore, which in turn risks interrupting the flow of minerals for ship-building. If I had my way, I'd make mining more like PI where you set up your arrays, turn them on, and let them run.

I dislike botting because it's actually an indicator of a broken game. I don't have any huge moral beef with it apart from the way it disadvantages players who don't bot. But Eve's mining mechanic is so dreadfully tedious and un-fun that automating the activity is the only way to engage in it without going insane.

tl;dr version: botting is the only sane way to deal with Eve's horribly broken mining mechanic. If CCP wants to end botting, they need to change how mining is done, at a fundamental level.



I disagree. Boring it may be, but if you want your resources you need to work for them. I don't think it was suppose to be FUN. You want to build? Your gonna have to mine.

I don't like the notion of automated mining either. How would that be stopped by an adversary? I ask because destroying infrastructure is a real objective.

Leave mining alone. It has worked for ten years, its fine.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Mallak Azaria
Caldari Provisions
Caldari State
#9 - 2014-08-25 01:29:45 UTC
Tolkaz Khamsi wrote:
tl;dr version: botting is the only sane way to deal with Eve's horribly broken mining mechanic. If CCP wants to end botting, they need to change how mining is done, at a fundamental level.


Some people actually enjoy mining because they find it relaxing or they like feeling as though they're contributing to something or they're stoned. Who are you to imply that they're insane for not botting?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Kaarous Aldurald
Black Hydra Consortium.
#10 - 2014-08-25 01:47:12 UTC
Mallak Azaria wrote:
Tolkaz Khamsi wrote:
tl;dr version: botting is the only sane way to deal with Eve's horribly broken mining mechanic. If CCP wants to end botting, they need to change how mining is done, at a fundamental level.


Some people actually enjoy mining because they find it relaxing or they like feeling as though they're contributing to something or they're stoned. Who are you to imply that they're insane for not botting?


For my part, I mostly just enjoy killing them. Mining is an activity I quite frankly could not force myself to do, and I have tried in order to see the other side, but I just cannot. The only reason I have that skill trained at all right now is because some of them make good bait.

I don't particularly mind if people mine, but when the obvious results of mining come at them and they complain, that's when I think that they're out of line.

"Mining is boring", well no ****.

"I can't defend against gankers!" See above, you chose to fly a non combat ship.

To me, the game is what it is, and it's all about choices and consequences. Make one, live with the other. And most importantly ACCEPT the other.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Leto Thule
Caldari Provisions
Caldari State
#11 - 2014-08-25 02:50:27 UTC
Kaarous Aldurald wrote:


To me, the game is what it is, and it's all about choices and consequences. Make one, live with the other. And most importantly ACCEPT the other.


Motherfucking boom.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Christopher Mabata
Northern Accounts and Systems
#12 - 2014-08-25 03:32:08 UTC
100% Agreement here

Honestly in my opinion just remove high sec rocks that arent scordite and veldspar, leave rarer ores in site spawns, move ice belts between systems so they arent static and redistribute the loss throughout low and null sec ( especially mexallon )
1.0 - 0.8 = Veld and Scoridte normal rocks
0.7 - 0.6 = +5% rocks
0.5 = +10% rocks and more frequent anom spawns

Leaves miners with decent ISK/Hr but also makes since lore wise since over 11 years large corps would have depleted most of the high highsec mineral and resource reserves forcing operations to move closer to low and null sec. Also provides incentive to move to more dangerous space and discourages AFK mining due to the increased risk factors at play.





















































♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#13 - 2014-08-25 03:33:00 UTC
also large space because weird forum controls and extra swag

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Xuixien
Solar Winds Security Solutions
#14 - 2014-08-25 04:46:01 UTC
Mike Adoulin wrote:
Xuixien wrote:
Completely agree with James 315.



Yeah.

At first I was somewhat ambivelant about it, but with the flood of imbeciles coming over from WoW and other games (but mainly Wow...) it has pretty much come to this.


Just like the "blue doughnut" (we actually have a black and white cookie but it's close enough)

Epic Space Cat, Horsegirl, Philanthropist

RubyPorto
RubysRhymes
#15 - 2014-08-25 11:33:49 UTC
Sasha Nyemtsov wrote:
Hysteria helps no-one.


I beg to differ

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tolkaz Khamsi
Empire Reclamation Services
#16 - 2014-08-25 12:29:05 UTC
Leto Thule wrote:
I don't think it was suppose to be FUN.


You do realize that EVE is a game, right? It's not a second job. (Or at least, it shouldn't be.)
Mallak Azaria
Caldari Provisions
Caldari State
#17 - 2014-08-25 12:53:10 UTC
Sabriz Adoudel wrote:
These voiceovers are pure gold.


Yeah that's like the one saving grace.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tolkaz Khamsi
Empire Reclamation Services
#18 - 2014-08-25 12:58:51 UTC
Christopher Mabata wrote:
100% Agreement here

Honestly in my opinion just remove high sec rocks that arent scordite and veldspar, leave rarer ores in site spawns, move ice belts between systems so they arent static and redistribute the loss throughout low and null sec ( especially mexallon )
1.0 - 0.8 = Veld and Scoridte normal rocks
0.7 - 0.6 = +5% rocks
0.5 = +10% rocks and more frequent anom spawns

Leaves miners with decent ISK/Hr but also makes since lore wise since over 11 years large corps would have depleted most of the high highsec mineral and resource reserves forcing operations to move closer to low and null sec. Also provides incentive to move to more dangerous space and discourages AFK mining due to the increased risk factors at play.


I don't think the problem is miner ISK/hr; the problem is sufficient supply of minerals from ore. If you remove Pyrox and Kernite from high, for example, the supply of isogen, mexallon, and nocxium would plummet (and the cost would then skyrocket). It would cripple the EVE economy because no one in their right mind is going to mine in lowsec. Forget the crazy profit you'd make off the rarer minerals; you wouldn't survive long enough to capitalize on the opportunity. And the logistics of moving that ore to hisec (even with the new compression array) would eat up a lot of your profit. Outcome? Miners would still be in high because Veldspar has always been the best hisec ore to mine for ISK, but the game economy would tank.

If you move pyrox, kernite, and omber to random anomalies only, it would have the same crippling effect -- logistics would make the ISK/hr calculation untenable, supply would drop, and prices for the minerals would skyrocket. Good for the miners, maybe, but not so good for the game.

To paraphrase Dune, "the ore must flow". The ore/mineral pipeline must be kept full at all times. Eve's entire economy depends on it. Every single aspect of Eve depends on the ready and ample supply of minerals processed from ore. If you interrupt that supply, you run the risk of breaking the game.

Hisec miners aren't the problem; they're a symptom of the problem, which is a busted game mechanic.

Sorao Soreen
Profit to burn
#19 - 2014-08-25 13:03:37 UTC
I defo think ice belts should be a random spawn in hi sec anywhere in each region of space. Would **** over the is boxers are setup in each ice system with a couple t down timer from the time the last roid was popped.
Xuixien
Solar Winds Security Solutions
#20 - 2014-08-25 13:05:27 UTC
The problem with mining is the unbalanced risk/reward factor. Why mine in scary, inconvenient NullSec or WH's when you make only a few mil/hr less in the near absolute safety of HiSec?

I wrote a blog about this on Pod Born. As far as the mechanics of mining itself... I see no way to improve it at this time, and I've dedicated as much time on the subject as I'm willing to (for now).

Epic Space Cat, Horsegirl, Philanthropist

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