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Warfare & Tactics

 
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All join gal mil?

First post
Author
Cearain
Plus 10 NV
#161 - 2014-08-30 03:16:25 UTC
Crosi Wesdo wrote:
Cearain wrote:
Nothting of substance


No, you missed the point, i and most of the people i fly with are playing hard and having fun (with a few notable exceptions).

We are doing this with the same mechanics as everyone else.

I think its time you look within.



Of course, you and the 50-200 or so others who care about the occupancy war to varying degrees are having fun. Otherwise you wouldn't be doing it right? Sasawong and his alt Sheltering Sky must have had fun orbiting buttons because they did that more than any player corp in the game. Otherwise why would he have done so much of it? I'm not saying there is anything wrong with that. People like different things.

I'm just saying that for being a substantial part of a mmo 50-200 players who care is pretty bad. Don't you agree? Eve has over 500,000 subscribers and over 20,000 characters in faction war. And the entire warzone was won with very little resistance. I mean anyone who cared could see it coming. Yet very few from amarr or caldari even cared enough to get some guys together and try to start plexing some other systems down to at least keep you jumping around. The current rabbit plexing system is just too boring to care about. And how big were the gallente fleets on average? From the reports I am reading they sound extremely underwhelming for a game that often has battles involving 2000.


I am with the vast majority. You and those who think the occupancy game is worth playing are the extreme fringe.


The Catholic Church took a survey and asked their priests if they thought the celibacy restriction was too harsh. And of course the priests said it wasn't. Well of course they said it wasn't, if they thought it was too harsh they probably would not be priests. You have to look outside your little group at the bigger picture with this game. The bigger picture shows the occupancy war is not something people care about. CCP should really ask why people have such a low interest in this. With a few tweaks It could be a great reason to stay subbed.





Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#162 - 2014-08-30 05:14:55 UTC
Cearain wrote:
Yet very few from amarr or caldari even cared enough to get some guys together and try to start plexing some other systems down to at least keep you jumping around.
You mistake "care" for "didn't think they could win". For example, the Caldari cared enough to push fights to 1-2k kills/day in several systems before they finally gave up (after they convinced themselves that they couldn't win). If you can name another mechanic in this game that have lead to more fights in this game than the FW mechanic, then please do so. Until then, don't you think your time is better spent whining about all the other mechanics in this game that don't generate anywhere near the number of fights that the FW mechanic does?






Samwise Everquest
Plus 10 NV
#163 - 2014-08-30 05:23:42 UTC  |  Edited by: Samwise Everquest
Over the past months many caldari casuals re-enlisted as gal because there was no incentive to stay t1 and out numbered. It didn't take long for people to realize there was no reason to fight against a zerg of rabbit plexers so might as well reap the rewards of t4 and the uncontested life. So in a way, CalMil beat Calmil.

Just to give an example, GalMil were still forming fleets bigger than my active alliance during burn huola where alot/most of galmil were. I remember a few specific instances where I felt like there was a zerg hatchery nearby because they could escillate their numbers out of nowhere while still maintaining a huge presence in a different warzone. zerg gonna zerg.

Pras Phil.

X Gallentius
Black Eagle1
#164 - 2014-08-30 05:30:12 UTC
Samwise Everquest wrote:
Over the past months many caldari casuals re-enlisted as gal because there was no incentive to stay t1 and out numbered. It didn't take long for people to realize there was no reason to fight against a zerg of rabbit plexers so might as well reap the rewards of t4 and the uncontested life. So in a way, CalMil beat Calmil.

We welcome the fact that many separatists have decided to rejoin the Federation. Amnesty will given to all that join the Federation and help our cause.

Samwise Everquest
Plus 10 NV
#165 - 2014-08-30 05:37:37 UTC  |  Edited by: Samwise Everquest
X Gallentius wrote:
Samwise Everquest wrote:
Over the past months many caldari casuals re-enlisted as gal because there was no incentive to stay t1 and out numbered. It didn't take long for people to realize there was no reason to fight against a zerg of rabbit plexers so might as well reap the rewards of t4 and the uncontested life. So in a way, CalMil beat Calmil.

We welcome the fact that many separatists have decided to rejoin the Federation. Amnesty will given to all that join the Federation and help our cause.


just sucks when people ruin the best part of eve. your idea of fw is to win by any means necessary even if that means taking in former competition as allies. different strokes for different folks but id like a more meaningful fw where its a constant struggle/balance between the factions and where taking over a system isnt something that can be done with an alt in a naked ship. I guess I want FW to work more like teams pvp than just pick w/e side is winning and farm the hell out of it.

I am starting to think the whole LP incentive needs to be taken out. pve should not be the deciding factor in a pvp teams environment. and yes FW generates alot of pvp but thats lowsec in general. its easier to get into smaller fights without bubbles and other bs mechanics. any newb can fly a frigate in lowsec and get in some pvp.

being able to switch militias in itself kills my immersion. as a mild RP (prefer gal ships and lore) it really pisses me off that my favorite faction is the zerg atm. i cant enjoy the game because of it. militia switching farming ******* get the **** out of GAL MIL. i am about to be FORCED into joining calmil just so i dont feel like a piece of **** for taking the easy rode and re-joining the winning side.

Pras Phil.

X Gallentius
Black Eagle1
#166 - 2014-08-30 06:12:59 UTC
Samwise Everquest wrote:
i am about to be FORCED into joining calmil just so i dont feel like a piece of **** for taking the easy rode and re-joining the winning side.
Join a corporation in Templis.
Super Chair
Project Cerberus
Templis CALSF
#167 - 2014-08-30 06:59:42 UTC
I have my gimp mask ready, do you?
RonPaul Rox
Prime Directive.
United Caldari Space Command.
#168 - 2014-08-30 07:58:51 UTC
Samwise Everquest wrote:
Over the past months many caldari casuals re-enlisted as gal because there was no incentive to stay t1 and out numbered. It didn't take long for people to realize there was no reason to fight against a zerg of rabbit plexers so might as well reap the rewards of t4 and the uncontested life. So in a way, CalMil beat Calmil.

Just to give an example, GalMil were still forming fleets bigger than my active alliance during burn huola where alot/most of galmil were. I remember a few specific instances where I felt like there was a zerg hatchery nearby because they could escillate their numbers out of nowhere while still maintaining a huge presence in a different warzone. zerg gonna zerg.




LP rewards for killing player ships should always be at T5 levels for everyone, this will encourage the real PvPers to stay and fight, even if they are on the losing side.

There were 10-15 of us in Huola tops, we were just very vocal about it on the forums Lol

gallente have been outnumbered by Caldari since FW started, it never stopped gallente from defending their home systems.

IMO gal and cal were having pretty even fights until Bohica Empire joined us. Our regulars plus their ishtar fleets were admittedly overwhelming.

we are of course glad to have bohica with us, but maybe if you had welcomed them when they tried to join you, you wouldnt b docking in high sec right now.

yalls tunnel vision on rabbit plexing is funny, do you realize that caldari are WAY better known for this than we are?

http://imgur.com/EGjYLSL

Arla Sarain
#169 - 2014-08-30 10:09:47 UTC  |  Edited by: Arla Sarain
RonPaul Rox wrote:


we are of course glad to have bohica with us, but maybe if you had welcomed them when they tried to join you, you wouldnt b docking in high sec right now.


We were docking in highsec regularly when we had systems.
You keep turning it around and saying "we lost cos we knew we couldn't win".
That is a consequence of no one giving a left monkey testicle to hold a low sec station and in general the occupancy war. People would ask the major power blocs to deplex systems which were empty and no one responded cos honestly no one gave crap about holding them.

You also keep hiding behind statistical population, when in reality we were always about even. Until people started realising how insignificant FW sov is, became less active.

1k-2k kill/day were for the so called "gud fites". Despite what you think, we enjoy shooting. We just like to do it on our terms. Sorry for not being able to pull ishtar fleets back to back.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#170 - 2014-08-30 10:42:39 UTC
Arla Sarain wrote:
RonPaul Rox wrote:


we are of course glad to have bohica with us, but maybe if you had welcomed them when they tried to join you, you wouldnt b docking in high sec right now.


We were docking in highsec regularly when we had systems.



well that explains why cal mil became irrelevant, doesn't it
Arla Sarain
#171 - 2014-08-30 10:54:34 UTC
Doctor Knuckles wrote:
Arla Sarain wrote:

We were docking in highsec regularly when we had systems.

well that explains why cal mil became irrelevant, doesn't it

I guess if you fantasize that your self worth is proportional to how many systems you hold.
Makrov Putin
Last Rites.
#172 - 2014-08-30 11:13:46 UTC  |  Edited by: Makrov Putin
Arla Sarain wrote:
Doctor Knuckles wrote:
Arla Sarain wrote:

We were docking in highsec regularly when we had systems.

well that explains why cal mil became irrelevant, doesn't it

I guess if you fantasize that your self worth is proportional to how many systems you hold.


Conan said what's best in life is "to crush your enemies, see them driven before you and to hear the lamentation of their women". So yes, it's about how many systems. All of them to be more precise.
Lupe Meza
Hedion University
Amarr Empire
#173 - 2014-08-30 13:02:32 UTC
Don't have a dog in this fight but have been lurking a while. FW seemed the most consistent place to get some PvP and make some ISK. Particularly if you can't be logged in for 4 hours, 3 hours and 59 minutes to find a good fight, 1 minute for the actual fight.

I lurked around these forums for a few months to get a feel for what the scene was like here, to see which militia I'd have the best time in, not necessarily make the most ISK in, as I gauge my enjoyment of EvE not by ISK/Hr but by Fun/Hr. Of course you need ISK to stay in ships, but as long as I can come out ahead I'm good, I pay my sub cash.

Preface out of the way, and really not trying to take sides, but I'd like to point out there were numerous back and forth arguments when TEST joined CalMil a few months back. Test would wag their e-peens around, crowing about how they where winning the occupancy war, to which GalMil, some of the same in this very thread, said that occupancy and sov was irrelevant in FW, it was all about the kills and PvP.

Now fast forward to a sweep and occupation of the system and now CalMil is essentially being taunted with the same occupancy bravado TEST would use, by the same folks that argued so passionately that such metrics were meaningless. Is this to try to provoke a response to get more fights which have no doubt dried up? Or is it just hypocrisy?

I'm only asking because more and more in the waning months of my sub to this game I was drawn to because of the "sandbox" play and player driven content; I'm seeing more and more examples of the "sandbox" boiling down to kids hitting each other over the head with pails rather than making sand castles and flinging their poo at the walls and calling it content. "Look what I made! Content!'

Anyway, just so I understand the situation clearly. GalMil has completely taken over the CalGal zone and have now started in on deplexing the Amarr zone. With the influx of Cal defectors inflating the numbers, I've read that folks are now bleeding into Amarr space.

What happens if theoretically Amarr and CalMil have no systems? Aside from mass chest bumping off course. I mean when the smoke clears, and everyone is GalMil or Minny and cruising around raking in their LP, does FW now become a mini-"Blue Donut"? Or PvP is now just Null Alt Pirate Corps in Low rolling you with HAC/Guardian gangs or hot dropping you and you thanking them for it because that was the only fight you got that night? Why? Because the "enemy" is now either in your faction or just plain quit FW?

I fully believe that if you can't defend or fight for something in this game, you don't "deserve" to have it. If you can't be bothered to mount a counter offensive or defensive action you deserve to lose. However my one major gripe with FW is there is no motivation for sticking it out with a militia when things go bad outside of hubris. And yes, while EvE is this sandbox of infinite possibilities and poo flinging surface area, it is also a game. And a game usually needs at least some basic balancing mechanics. I never understood why time in a militia is not rewarded. It seems like you get rewarded for running missions after folks do the heavy lifting just fine.

You get rewarded for jumping on the bandwagon just fine. But actually sitting in that foxhole getting shelled for months when you can just put on the uniform is not. In fact, it is actually more pragmatic to do so outside of ego or pride. It would be nice if there was some "loyalty" mechanic to go with these loyalty points to offset sitting in T1 for a while based on your time actually fighting for a militia. And not just calendar time, I mean time spent fighting(even if you lose), plexing, missioning; some multiplier that increases as you do these things over time and then gradually over days resets when you stop.

But granted I'm just one of those annoying Non-FW that sits in the occasional plex and my knowledge of FW dynamics is nonexistent, so I don't know if things like this have been attempted before. From what I'm gleaning from the forum this could be headed in a bad direction for everyone so matter how elated some may feel in the moment. When the wolves eat all the sheep, what happens?
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#174 - 2014-08-30 13:18:38 UTC
Makrov Putin wrote:
Arla Sarain wrote:
Doctor Knuckles wrote:
Arla Sarain wrote:

We were docking in highsec regularly when we had systems.

well that explains why cal mil became irrelevant, doesn't it

I guess if you fantasize that your self worth is proportional to how many systems you hold.


Conan said what's best in life is "to crush your enemies, see them driven before you and to hear the lamentation of their women". So yes, it's about how many systems. All of them to be more precise.



Conan also said "If life gives you lemons, make some kind of fruity juice."
I think he also said "I have an abacus at home".

How cool is Conan? We really should have more Conan quotes. P

ALUCARD 1208
Naga's Be Trippin
#175 - 2014-08-30 14:04:01 UTC
Lupe Meza wrote:



Now fast forward to a sweep and occupation of the system and now CalMil is essentially being taunted with the same occupancy bravado TEST would use, by the same folks that argued so passionately that such metrics were meaningless. Is this to try to provoke a response to get more fights which have no doubt dried up? Or is it just hypocrisy?



Nope ur wrong we told test holding bkwaters was irrelevant and that taking home systems and wracking up kills was was an accomplishment.

So no hypocrisy
Deacon Abox
Black Eagle5
#176 - 2014-08-30 14:52:56 UTC  |  Edited by: Deacon Abox
Lupe Meza wrote:
Preface out of the way, and really not trying to take sides, but I'd like to point out there were numerous back and forth arguments when TEST joined CalMil a few months back. Test would wag their e-peens around, crowing about how they where winning the occupancy war, to which GalMil, some of the same in this very thread, said that occupancy and sov was irrelevant in FW, it was all about the kills and PvP.

Now fast forward to a sweep and occupation of the system and now CalMil is essentially being taunted with the same occupancy bravado TEST would use, by the same folks that argued so passionately that such metrics were meaningless. Is this to try to provoke a response to get more fights which have no doubt dried up? Or is it just hypocrisy?

You are not remembering what happened correctly. Yes, people did get on here from galmil and said occupancy of backwater systems leading to tier 4 meant nothing. They also said take the home/core systems we care about, and then you can crow on the forums. Test never did. Evoke never did. And neither of them were able to do it under the pervious plexing standards with easily killed rats.

We held out against a huge zerg of plexing alts for months. Our current population advantage is slight in comparison, Samwise you whiner. This sweep of the warzone was not the accomplishment of a zerg of farmers as you put it. Farmers do not contest home systems and bust hubs. They had a part to play but were nowhere near enough alone to accomplish the goal. And our offensive "plexing alts" have had to have some teeth to take uninhabited systems this go round. Then we successfully mounted pvp sieges of the Calmil home systems.

Lupe, these events were very different.

Lupe Meza wrote:
I fully believe that if you can't defend or fight for something in this game, you don't "deserve" to have it. If you can't be bothered to mount a counter offensive or defensive action you deserve to lose. However my one major gripe with FW is there is no motivation for sticking it out with a militia when things go bad outside of hubris. And yes, while EvE is this sandbox of infinite possibilities and poo flinging surface area, it is also a game. And a game usually needs at least some basic balancing mechanics. I never understood why time in a militia is not rewarded. It seems like you get rewarded for running missions after folks do the heavy lifting just fine.

You get rewarded for jumping on the bandwagon just fine. But actually sitting in that foxhole getting shelled for months when you can just put on the uniform is not. In fact, it is actually more pragmatic to do so outside of ego or pride. It would be nice if there was some "loyalty" mechanic to go with these loyalty points to offset sitting in T1 for a while based on your time actually fighting for a militia. And not just calendar time, I mean time spent fighting(even if you lose), plexing, missioning; some multiplier that increases as you do these things over time and then gradually over days resets when you stop.

. . . When the wolves eat all the sheep, what happens?

Yes Calmil people have posted in these very threads of how they didn't deserve to keep their space. They didn't fight smart, and they had a lack of endurance. That is actually a good thing. First you have to realize and admit what what wrong before you can fix it. The sheep have to become wolves and have a wolf on wolf fight. This is good for the game. But this realistically can't be the sole responsibility of players.

CCP can change some of the rules under which we fight in order to prevent these disheartened abandonment of the warzone by an entire militia. They can radically reduce the reward for deplexing conquered systems within the warzone.

For example, deplexing lp should not be doled out the same everywhere. If a galmil plexer is dplexing Iralaja after it is conquered, it simply should not return as much lp as that same plexer dplexing Intaki. Similarly a calmil deplexing Heyd should not be getting the same lp as one deplexing Hykanima. Defending home space should have the most reward, and make you a real hero to the cause. Defending space you took from the other side should be a shittier job.

I can't imagine that this would be very difficult to code.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#177 - 2014-08-30 15:23:20 UTC
Arla Sarain wrote:
Doctor Knuckles wrote:
Arla Sarain wrote:

We were docking in highsec regularly when we had systems.

well that explains why cal mil became irrelevant, doesn't it

I guess if you fantasize that your self worth is proportional to how many systems you hold.



You misinterpreted.

What i'm saying is, if you tell me cal mil used to live in hi sec, that's one big reason for their recent debacle. As to why, it should be self evident, but in case it's not so obvious as i think it is, here goes: it's a matter of fact that living out of the warzone will delay response times, will make reshipping harder or mroe time consuming, impairs the ability to reach and control larger swathes of space. If you then consider the almost daily gatecamp on Nov gate in Tama and the amount of squids falling to it...

The first thing any newbro in gal mil learns is "get the **** out of Villoire and bring your stuff to a corp's low sec home"
Cearain
Plus 10 NV
#178 - 2014-08-30 16:17:04 UTC  |  Edited by: Cearain
X Gallentius wrote:
Cearain wrote:
Yet very few from amarr or caldari even cared enough to get some guys together and try to start plexing some other systems down to at least keep you jumping around.
You mistake "care" for "didn't think they could win". For example, the Caldari cared enough to push fights to 1-2k kills/day in several systems before they finally gave up (after they convinced themselves that they couldn't win). If you can name another mechanic in this game that have lead to more fights in this game than the FW mechanic, then please do so. Until then, don't you think your time is better spent whining about all the other mechanics in this game that don't generate anywhere near the number of fights that the FW mechanic does?



They couldn't put up a fight anywhere because not enough pilots cared. That is my point. Can you at least admit that in a game that is known to get fleet fights of 2000, that they should have at least been able to get 60 pilots together to put up some sort of organized resistance? That shows how little anyone cares.

No one in caldari was organized to really fight for occupancy right? Very few in caldari had ships ready to fight for occuancy right? You know if they really cared about occupancy that wouldn't be the case.

You keep talking about "mechanics in this game" but there are 2 problems with that:

1) how do you even define faction war as a single mechanic. There are faction war players who just roam and almost never bother with plexes. There are faction war players who just run missions. The question is how many really care about winning the occupancy war. Yes lots of people come and run missions or put an alt in to plex for lp. Others come to have fights on gates or wherever. But very few care about occupancy itself. Saying "faction war mechanic" as if it were a single mechanic is misleading. Is sov null sec a single mechanic? I has produced more kills than fw. Are gates a game mechanic? they produced more pvp than fw.

2) Your asking what produces more pvp "in this game" but "this game" is starved for pvp. Pvpers are leaving faction war and this game generally. Finding pvp in this game is a real problem. I mean are we supposed to be jumping for joy that we get more than "dull sec"? Really you set your expectations so low anything meets them. If ccp wants to really expand this game as opposed to letting it languish they need to look expand what is offered in the game and not set their limits on what the game currently offers.


X Gallentius wrote:
Samwise Everquest wrote:
Over the past months many caldari casuals re-enlisted as gal because there was no incentive to stay t1 and out numbered. It didn't take long for people to realize there was no reason to fight against a zerg of rabbit plexers so might as well reap the rewards of t4 and the uncontested life. So in a way, CalMil beat Calmil.

We welcome the fact that many separatists have decided to rejoin the Federation. Amnesty will given to all that join the Federation and help our cause.



Just another example of players not caring about winning the occupancy war. Its time to stop blaming the players and understand that there is a reason so few care.

The game would be great if the occupancy war was so fun and challenging that players got isk so that they could participate in it. But as long as the occupancy war is about as fun as most other pve activities players will continue to mostly just do it for the isk. If CCP wants to keep long time players they need more activities that players find engaging enough to spend their isk on, not just more ways to make isk.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Samwise Everquest
Plus 10 NV
#179 - 2014-08-30 16:38:07 UTC  |  Edited by: Samwise Everquest
Deacon Abox wrote:
[quote=Lupe Meza]We held out against a huge zerg of plexing alts for months. Our current population advantage is slight in comparison, Samwise you whiner. This sweep of the warzone was not the accomplishment of a zerg of farmers as you put it. Farmers do not contest home systems and bust hubs. They had a part to play but were nowhere near enough alone to accomplish the goal. And our offensive "plexing alts" have had to have some teeth to take uninhabited systems this go round. Then we successfully mounted pvp sieges of the Calmil home systems.


My main was in gal mil when it was the underdog, it was great and fun times. Even thought CalMil was t3 or whatnot I never felt like it was so unbalanced that they could sweep the warzone with little effort. Jump a year or two later and yes, hardly anyone in calmil gave a ****. the major alliances in CalMil talked more about nullsec and other non low sec bullshit more than FW. not once did I hear on comms to deplex our home system, hell i dont even recall them telling us to O plex either. my alt was in DT and the majority of the time they were on was spent roaming looking for pvp or political bs about nullsec.

another thing i saw while on my alt was that none of the corperations or alliances for that matter worked together. never would you see DT and templis flying together. we didnt defend each others home and whatnot. calmil has no organization and like the guy said above me, noone cares about occupancy except the new bros and a few heroes like my alts self who spent more time plexing down systems we owned then probably my whole alliance (DT.)

I wish they cared but most dont. On average I'd say we were losing at least a pilot a day to gal while I was active. I could post a dozen eve mails if i reactivated the alt account where people specifically said they were defected to gal mil because there was no point in staying on the losing side when they can do the same thing in galmil at t4.

Pras Phil.

Samwise Everquest
Plus 10 NV
#180 - 2014-08-30 16:47:06 UTC  |  Edited by: Samwise Everquest
I am the type of gamer who likes to be on the losing side but I at least hope for a fighting chance. In EverQuest I played on a deity based pvp server called Sullon Zek. It had 3 "teams", good, neutral, and evil. You could only have one character per account so whatever team you picked was your team forever unless you deleted your character and started over. I did that when after months of playing as a neutral, I saw the good team was completely outnumbered. I deleted my character (which in EverQuest was a pure grindfest for anything) and rerolled a good guy. In WoW I made sure I joined the side with the fewest people which on Frostmane was the Horde at the time. ect ect ect. I am a gamer who likes a challenge and nothing makes me madder than a bunch of team flippers riding on the coattails whichever team is winning. Especially when they brag later like it is some kind of achievement they earned. They ruin the game imo for anyone trying to play this game for entertainment and a challenge.

I am also a light RPers. Not that I pretend I am really Samwise Everquest but I tend to fly Gallente ships ONLY. I mean ive tried all the other ships and have skilled in them but I was born and raised gallente so I like to stick with my kind. The fact that my RP side and my underdog side are conflicting make FW bitter sweet for me. My heart wishes the Federation success but my brain wants a good fight as the underdog. Maybe I just need meds :)

tldr To all the people who join the winning side, FU :)

Pras Phil.