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BS need some love

Author
Kurogauna
Perkone
Caldari State
#1 - 2011-11-23 09:35:41 UTC  |  Edited by: Kurogauna
I won't ast for bigger tank or bigger gun.

There is plenty of "damage dealer BS" but very few support BS. Yeah the "covert BS" are fine and fun to play.

1 Electronic warfare wise, we have a ECM BS (scorp) and a NEUT BS (Baalghorn). The other EW systems need a BS sized platform (would love to see a heavy webber/target painter =).

2 Large remote armor/capa/shield rep exist... But Logistics BS doesn't. Could be interesting.

3 We will have new BC with oversized guns. What about BS with undersized bonused guns. BS need "anti low sig ships" specialists. The destroyer was a very good idea but the paper tank (both EHP wise end speed tank wise) make it unuseable.

4 There are dictors and Hdictors. Why don't create a BS sized dictor ?

5 Some ships can reach incredible gun ranges (railguns any one ? =) but the grid limitation make this range. In fine, these ships aren't used. Balance the grid limitation and maybe the 150km warp. I dunno, balancing is not my job =)

Thank you for your interest. Suggestions are welcome.
Arthur Frayn
V.O.F.L IRON CORE
#2 - 2011-11-23 10:32:57 UTC
Battleship = ship intended for battle.

We don't need big fat battleship-sized logistics ships and dictors when the smaller ones do a great job. Simple, really.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#3 - 2011-11-23 10:41:43 UTC
More variety is good but not at the expence of gameplay. I cant think of any more of a balancing nightmare than adding a new class of ship that does the same as another but bigger. it can cause redundency, over poweredness, uneffected side affects... i would like to see more BS sized ships, but id be worried if i did.

No Worries

Onictus
Federal Navy Academy
Gallente Federation
#4 - 2011-11-23 10:46:27 UTC
Hopefully the T3 BCs will force some people out of the lower tier battlecruisers.

Specially in low-sec, Tornado is essentially a fleet stabber with battleship guns, it can keep range on anything with medium weapons, and the only real way to win that fight it to be able to either catch it (which means MWD frig) or tank it....which means battleship.

The Oracle isn't far behind.

I think we will be seeing more Battleships floating around, which I'm for.
Bernard Schuyler
Thundererz
#5 - 2011-11-23 14:40:05 UTC
I'm afraid I'm not getting you here...

If you make a Battleship Dictor... why do you need a Dictor?

If you make a Battleship Logi... why do you need Logi crusiers?

Just taking the roles of legitimate support ships and giving them to Battleships doesn't really accomplish anything.

Battleships are large DPS platforms.
SpaceSquirrels
#6 - 2011-11-23 14:58:28 UTC
I think another specialized e war BS for each race would be ok (That really helps other types of E war). Or say a command ship type but to give bonuses has to be in real close proximity "on grid" wouldnt even cut it talking 50km...max or some type of burst support.

So similar functions but tailored to more specific needs.

That or just need t3 BS's so you can customize to your hearts content.
Seigfried Hakaari
Dark Gaia Corporation
#7 - 2011-11-23 15:01:36 UTC
I generally agree. The finer points are debatable, but Battleships need something.

I am a newer player, I'm barely pushing 8 million SP, but i have zero motivation to get into BS, despite have all the prerequisite skills I'd need. The only BS I really want to fly is the Bhaalgorn, and in that case it's not because it's a particularly brilliant ship (not that it isn't), but because it's a giant golden Space-phallus that penetrates armour with burning white beams of Light.
As it is, the Tengu I'm already flying has proven far and away better than when i tried messing around with a CNR for practically anything. It's safer, faster, tanks like a beast, looks MUCH better and costs about the same.

The Mach, the Nightmare, and a few other BS might have their uses, but in general other ships can do what a BS can do, except cheaper and with less SP. Well, all the fun stuff at least.

I think rather than a new line of ships, it'd be better to just touch up what's already in the game. There's dozens of Battleships, and most of them get very little use. And as many have said before, the Tier system isn't really doing them any favors.
Archare
Aliastra
Gallente Federation
#8 - 2011-11-23 15:01:57 UTC
problem solved:

[Dominix, CAN FIT EVERYTHING TROLOLOL]
Co-Processor II
1600mm Reinforced Rolled Tungsten Plates I
Nanofiber Internal Structure II
Medium Armor Repairer II
Overdrive Injector System II
Inertia Stabilizers II
Damage Control II

Tracking Disruptor II
ECM Burst II
Stasis Webifier II
Warp Scrambler II
Target Painter II

Large Remote Armor Repair System II
Large S95a Partial Shield Transporter
Heavy Energy Neutralizer II
Large Energy Transfer Array II
Miner II
Expanded Probe Launcher I, Core Scanner Probe I

Large Particle Dispersion Augmentor I
Large Particle Dispersion Projector I
Large Powergrid Subroutine Maximizer I


Mining Drone II x5
Warrior II x5
Light Armor Maintenance Bot II x5
Light Shield Maintenance Bot II x5
Hornet EC-300 x5
Acolyte EV-300 x5
Hobgoblin SD-300 x5
Berserker SW-900 x5
Warrior TP-300 x5
Acolyte TD-300 x5

can kill frigs
Nalha Saldana
Aliastra
Gallente Federation
#9 - 2011-11-23 15:16:49 UTC
Would be interesting to make the black ops into long range ewar support.

Redeemer - Neut range bonus
Widow - ECM range bonus
Sin - Big sensor damp bonus (like 20% per skill level)
Panther - Big target painter bonus (like 20% per skill level)

Making them perfect support to a recon/bomber fleet, just uncloak like 90+km away and ewar + snipe while bombers and recons tear the enemies to pieces.

The Panther would be perfect for supporting bombing runs by lighting people up to huge sizes.
The Redeemer would be perfect to kill tanks/propulsion mods while cloaky recons and bombers attack with closer range.
One of these backed up by Sin or Widow it would be untouchable by counter snipes and would allow recloaking.
Sin and Widow would also be good recon/bomber support if the Sin's bonus is big enough to make enemies target below the mid range (30-60km) that bombers and cloaky recons use.
Bernard Schuyler
Thundererz
#10 - 2011-11-23 15:25:53 UTC
Seigfried Hakaari wrote:
I generally agree. The finer points are debatable, but Battleships need something.

I am a newer player, I'm barely pushing 8 million SP, but i have zero motivation to get into BS, despite have all the prerequisite skills I'd need. The only BS I really want to fly is the Bhaalgorn, and in that case it's not because it's a particularly brilliant ship (not that it isn't), but because it's a giant golden Space-phallus that penetrates armour with burning white beams of Light.
As it is, the Tengu I'm already flying has proven far and away better than when i tried messing around with a CNR for practically anything. It's safer, faster, tanks like a beast, looks MUCH better and costs about the same.

The Mach, the Nightmare, and a few other BS might have their uses, but in general other ships can do what a BS can do, except cheaper and with less SP. Well, all the fun stuff at least.

I think rather than a new line of ships, it'd be better to just touch up what's already in the game. There's dozens of Battleships, and most of them get very little use. And as many have said before, the Tier system isn't really doing them any favors.


Not really fair to compare a Tech 3 Strategic Cruiser to a Battleship and complain that Battleships should be better/more desirable than Tech 3 Strategic Cruisers. If anything your argument suggests T3s are too good, not that BS are bad :-p
Lili Lu
#11 - 2011-11-23 16:22:44 UTC
Nalha Saldana wrote:
Would be interesting to make the black ops into long range ewar support.

Redeemer - Neut range bonus
Widow - ECM range bonus
Sin - Big sensor damp bonus (like 20% per skill level)
Panther - Big target painter bonus (like 20% per skill level)

Making them perfect support to a recon/bomber fleet, just uncloak like 90+km away and ewar + snipe while bombers and recons tear the enemies to pieces.

The Panther would be perfect for supporting bombing runs by lighting people up to huge sizes.
The Redeemer would be perfect to kill tanks/propulsion mods while cloaky recons and bombers attack with closer range.
One of these backed up by Sin or Widow it would be untouchable by counter snipes and would allow recloaking.
Sin and Widow would also be good recon/bomber support if the Sin's bonus is big enough to make enemies target below the mid range (30-60km) that bombers and cloaky recons use.


Unfortunately I only see this returning us to the days of unreachable ecm boats. One would have to to rebalance ew in general to not have it just be an ecm boost. A bubbled fleet could do **** all against ecm boats hitting them with ecm optimal from 150km or more, since they probably would be fitting close range guns since snipe guns went out with the change to probing mechanics.

BTW, one of those things in your list is not like the others. Know which one?
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#12 - 2011-11-23 16:34:02 UTC
Bernard Schuyler wrote:
I'm afraid I'm not getting you here...

If you make a Battleship Dictor... why do you need a Dictor?

If you make a Battleship Logi... why do you need Logi crusiers?

Just taking the roles of legitimate support ships and giving them to Battleships doesn't really accomplish anything.

Battleships are large DPS platforms.


In essence you are correct, however, bear in mind that the Scorpion exists and does not make Rook/Falcon obsolete. A BS Logi (kind of exists in the Domi at short range) does not necessarily mean the end of cruiser logi.

Remember that cruiser hulls are more agile and have a smaller signature that battleships. They would invariably be cheaper than a BS variant too, although cost does not always dictate usage.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Onictus
Federal Navy Academy
Gallente Federation
#13 - 2011-11-23 17:38:48 UTC
Battleships are fine to me really.

Marauders need a bit of a signal strength boost (seriously I permajammed a Kronos with EC drones) and the Black-Ops need real T2 resists....


What I want to see is an Assault version in BS trim. A no bullsh!t brawer hull with big DPS bigger resists.

Some get a speed bonus
Some get resist bonus
Some get optimal range
Some get a fall off.


Buzzmong
Aliastra
Gallente Federation
#14 - 2011-11-23 17:51:39 UTC
Onictus wrote:
Battleships are fine to me really.

Marauders need a bit of a signal strength boost (seriously I permajammed a Kronos with EC drones) and the Black-Ops need real T2 resists....


What I want to see is an Assault version in BS trim. A no bullsh!t brawer hull with big DPS bigger resists.

Some get a speed bonus
Some get resist bonus
Some get optimal range
Some get a fall off.




First point, Marauders are not supposed to be PVP boats, hence being jammed easily. That's by design.

Second point:

HABs? Sorry, but no. Those would be pwnmobiles.
Thelron
Science and Trade Institute
Caldari State
#15 - 2011-11-23 18:04:27 UTC
Wacktopia wrote:
Bernard Schuyler wrote:
I'm afraid I'm not getting you here...

If you make a Battleship Dictor... why do you need a Dictor?

If you make a Battleship Logi... why do you need Logi crusiers?

Just taking the roles of legitimate support ships and giving them to Battleships doesn't really accomplish anything.

Battleships are large DPS platforms.


In essence you are correct, however, bear in mind that the Scorpion exists and does not make Rook/Falcon obsolete. A BS Logi (kind of exists in the Domi at short range) does not necessarily mean the end of cruiser logi.

Remember that cruiser hulls are more agile and have a smaller signature that battleships. They would invariably be cheaper than a BS variant too, although cost does not always dictate usage.


Partly true, though I don't think the scorp ever really had an opportunity to invalidate the rook/falcon... its days as a rage-inducing implement of purest spite had passed by the time T2 came around I'm pretty sure (early on its advantage over a blackbird was having two extra mids, at the cost of being a ton more expensive which actually mattered back then. Then T2 came around and I'm pretty sure the BB derivatives were always more effective?). Having BS-sized equivalents of logi cruisers wouldn't completely invalidate logi cruisers, but it would make them obsolete in any situation where battleships where major players. Simlarly for anything else- just looking at how DPS ships work is a decent (if admittedly somewhat extreme) example. How often are combat-oriented cruisers brought to large fights by people who could have brought battleships?

Really, i think it's less that BS need some love (in a "specific-to-BS-adjustments sense) and that (as a TON of other discussions are also on about) ways need to be found to prevent the biggest thing on the field from being completely dominant. Having certain roles primarily supported by specific ship sizes helps this a bit, but it still seems like once you hit fleet-level fighting "blob o' big" will always beat combined-arms with the way the base combat mechanics work (and not just "10,000 person" fleets either, pretty much as soon as the blob side can easily pop any one smaller vessel on the mixed side at will, the motivation for diversity melts away. This is, of course, assuming basically equal pilot counts on each side).

I say, show BSs you care by making them special within a fleet that has all sizes of ships, and they're *mostly* there to do what they should do best- blow the crap out of stuff (things like the scorp *should* be exceptions, and each race doens't need a BS-sized exception as long as they have a couple tricks in their lineup as a whole). Of course, this means making smaller vessels more relevant even at very large fleet sizes, which would probably need some pretty drastic changes to the current mechanics (scan probes and TEs/TCs, I'm looking at you).
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#16 - 2011-11-24 03:55:24 UTC
Kurogauna wrote:

Would love to see a heavy webber/target painter

Bhaalgorn, Vindicator, and Kronos all have web bonuses....

TP is more or less useless compared to ECM and webs, same for damps and TD.

thhief ghabmoef

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#17 - 2011-11-24 04:47:46 UTC
SpaceSquirrels wrote:


That or just need t3 BS's so you can customize to your hearts content.


Daddy wants ! Gimme Gimme Gimme !
Goose99
#18 - 2011-11-24 05:04:33 UTC
Better targeting resolution for large guns, better agility for BS. To unsuck them, just remove what makes them suck in the first place.Lol
whaynethepain
#19 - 2011-11-24 05:05:39 UTC
I want BS bombers, with cov opps cloak.

Cov opp bombers are fun, but I would like to reek mass destruction and rip pieces off ships.

I want to jump out from cloak, and say boo.

I want to launch a bomb, and the people in station feel it.

Bomb power lack is workable, more bombs.

Bomb destruction range is a real issue, 150km damage radius is about right.

If BS bombers were to be made of glass, and paper, that would be perfect.

Getting you on your feet.

So you've further to fall.

Goose99
#20 - 2011-11-24 05:07:08 UTC
whaynethepain wrote:
I want BS bombers, with cov opps cloak.

Cov opp bombers are fun, but I would like to reek mass destruction and rip pieces off ships.

I want to jump out from cloak, and say boo.

I want to launch a bomb, and the people in station feel it.

Bomb power lack is workable, more bombs.

Bomb destruction range is a real issue, 150km damage radius is about right.

If BS bombers were to be made of glass, and paper, that would be perfect.



Paper, relative to supercaps, to kill supercaps the way sb kill BS.Cool
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