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battlecruiser role addition

Author
Fer'isam K'ahn
SAS Veterinarians
#21 - 2014-08-26 12:30:29 UTC  |  Edited by: Fer'isam K'ahn
Arthur Aihaken wrote:
Psianh Auvyander wrote:
I've finished the second part of The Current State of Combat Battlecruisers. This part focuses on data I gathered regarding the usage of combat battlecruisers. I think you'll be as surprised as I am to see the numbers laid out.

Combat Battlecruisers are in fairly dire straights having been consistently nerfed into the ground for the past year - the Drake in particular (no surprises there). I think they could benefit from partial T2 resistances and a slight buff to DPS. Giving them an inherent -1 or even -2 warp core strength could give them an interesting role as well.

No T2 resists and with EHP and DPS you have to be careful not to make them just smaller looking and faster Battleships.

BCs have their place in the tiericide but the problem lies in fleet composition, usually you go all BS or cruisers (T1-T2-T3), BC fleets are very rare, except for the 'fun' fleets. And it's not the fault of the model, rather the issue with pilots and FCs finding a good role for them. In the end they are mostly in-between ships and that's why they only appear in-between.
Certain roles have been created to give them, like CS´ and Assaults, a job to do. But most roles are filled by other hulls so it is difficult to imagine a sensible new role.

Personally I would let them be for a while until something pops up that really could fit a BC hull - so far, nothing has.

In the end the gap is just perceived - cause if nothing seems to fit in it, maybe it just isn't there or big enough to be a problem.

PS: Reading up a bit on certain subjects there is one thing that pops to mind a bit. The 'cheap' links. What if the BC would all get an extra support high and/or the ability to use 2 WF links ? This would make BC gangs much stronger without becoming more expensive by transferring to CS. And with the on/off grid debate going on, this could not only be a temporary fix making a transition much easier.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#22 - 2014-08-26 15:35:09 UTC
Fer'isam K'ahn wrote:
Arthur Aihaken wrote:
Psianh Auvyander wrote:
I've finished the second part of The Current State of Combat Battlecruisers. This part focuses on data I gathered regarding the usage of combat battlecruisers. I think you'll be as surprised as I am to see the numbers laid out.

Combat Battlecruisers are in fairly dire straights having been consistently nerfed into the ground for the past year - the Drake in particular (no surprises there). I think they could benefit from partial T2 resistances and a slight buff to DPS. Giving them an inherent -1 or even -2 warp core strength could give them an interesting role as well.

No T2 resists and with EHP and DPS you have to be careful not to make them just smaller looking and faster Battleships.

BCs have their place in the tiericide but the problem lies in fleet composition, usually you go all BS or cruisers (T1-T2-T3), BC fleets are very rare, except for the 'fun' fleets. And it's not the fault of the model, rather the issue with pilots and FCs finding a good role for them. In the end they are mostly in-between ships and that's why they only appear in-between.
Certain roles have been created to give them, like CS´ and Assaults, a job to do. But most roles are filled by other hulls so it is difficult to imagine a sensible new role.

Personally I would let them be for a while until something pops up that really could fit a BC hull - so far, nothing has.

In the end the gap is just perceived - cause if nothing seems to fit in it, maybe it just isn't there or big enough to be a problem.

PS: Reading up a bit on certain subjects there is one thing that pops to mind a bit. The 'cheap' links. What if the BC would all get an extra support high and/or the ability to use 2 WF links ? This would make BC gangs much stronger without becoming more expensive by transferring to CS. And with the on/off grid debate going on, this could not only be a temporary fix making a transition much easier.



What of the people who dont/cant use links. What else can we bring to the table for bcs? If you train racial BC to 5, why would you use a cyclone/drake/hurricane? I cant be the only one who would enjoy soloing with a bc and it actually do something other ships cant. 600dps hurricane is meh, when you have brutix and myrm pushing well past that with a decent tank. Hell even hacs outclass most bcs. Deimos/vaga/sac/cerb can do all the same things a bc can, are slightly easier to train into, and are faster and smaller. Other than links, what else can they do? When theyre called "battle" cruisers, i would expect them to be more battle like.

Hence why my proposal goes hand in hand with their theme. They specialize in extended, high dmg and tank, and become much harder to engage for periods of time. I mean on a link perspective, you could make an uber tank drake with links for OGB that with OH gives it rediculous tank for a few minutes. Meaning if someone wants to kill your OGB, they better be ready to deal with chewing through high buffer/resists. Meanwhile theyre vulnerabe during the process. Makes t1 links posssible without being blapped off the field the moment someone notices.

This assuming they ever move links on grid.
Fer'isam K'ahn
SAS Veterinarians
#23 - 2014-08-26 15:50:38 UTC  |  Edited by: Fer'isam K'ahn
Stitch Kaneland wrote:
What of the people who dont/cant use links. What else can we bring to the table for bcs? If you train racial BC to 5, why would you use a cyclone/drake/hurricane? I cant be the only one who would enjoy soloing with a bc and it actually do something other ships cant. 600dps hurricane is meh, when you have brutix and myrm pushing well past that with a decent tank. Hell even hacs outclass most bcs. Deimos/vaga/sac/cerb can do all the same things a bc can, are slightly easier to train into, and are faster and smaller. Other than links, what else can they do? When theyre called "battle" cruisers, i would expect them to be more battle like.

Hence why my proposal goes hand in hand with their theme. They specialize in extended, high dmg and tank, and become much harder to engage for periods of time. I mean on a link perspective, you could make an uber tank drake with links for OGB that with OH gives it rediculous tank for a few minutes. Meaning if someone wants to kill your OGB, they better be ready to deal with chewing through high buffer/resists. Meanwhile theyre vulnerabe during the process. Makes t1 links posssible without being blapped off the field the moment someone notices.

This assuming they ever move links on grid.

Can you take off your glasses, that I shat all over your suggestion ? I didn't, don´t get defensive and argue against something I didn't say Blink. Nothing I said goes angainst an OH concept, it's just a bit 'meh' to introduce a new type or reinvent an old role - and I didn't even say that.

And where is it easier to train into HACs ? And who said support highs (2 then) can only be used for links ???? 2 High neuts/vamps go a long way in small gang or solo PvP and there are more options. And all ships are not similar and play different, no same size - same dps rule.
And what is it with this moar HP, moard dps whining all the time ? A ship has more stats/traits to tinker with. The OH is a nice addition, but doesn't change the game, it's like a fancy bow-tie to an old suit.

And I take the on-grid boost as a given for the near (soon tm) future, it's worth considering.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#24 - 2014-08-26 16:03:49 UTC
Fer'isam K'ahn wrote:
Stitch Kaneland wrote:
What of the people who dont/cant use links. What else can we bring to the table for bcs? If you train racial BC to 5, why would you use a cyclone/drake/hurricane? I cant be the only one who would enjoy soloing with a bc and it actually do something other ships cant. 600dps hurricane is meh, when you have brutix and myrm pushing well past that with a decent tank. Hell even hacs outclass most bcs. Deimos/vaga/sac/cerb can do all the same things a bc can, are slightly easier to train into, and are faster and smaller. Other than links, what else can they do? When theyre called "battle" cruisers, i would expect them to be more battle like.

Hence why my proposal goes hand in hand with their theme. They specialize in extended, high dmg and tank, and become much harder to engage for periods of time. I mean on a link perspective, you could make an uber tank drake with links for OGB that with OH gives it rediculous tank for a few minutes. Meaning if someone wants to kill your OGB, they better be ready to deal with chewing through high buffer/resists. Meanwhile theyre vulnerabe during the process. Makes t1 links posssible without being blapped off the field the moment someone notices.

This assuming they ever move links on grid.

Can you take off your glasses, that I shat all over your suggestion ? I didn't, don´t get defensive and argue against something I didn't say Blink. Nothing I said goes angainst an OH concept, it's just a bit 'meh' to introduce a new type or reinvent an old role - and I didn't even say that.

And where is it easier to train into HACs ? And who said support highs (2 then) can only be used for links ???? 2 High neuts/vamps go a long way in small gang or solo PvP and there are more options. And all ships are not similar and play different, no same size - same dps rule.
And what is it with this moar HP, moard dps whining all the time ? A ship has more stats/traits to tinker with. The OH is a nice addition, but doesn't change the game, it's like a fancy bow-tie to an old suit.

And I take the on-grid boost as a given for the near (soon tm) future, it's worth considering.


I wasnt defensive, its a counter arguement/debate. No harsh feelings here. Internetz is tricky. Im just trying to make sure im not missing anything. Sorry if it seemed like i was attacking your point.

Starrakatt
Empire Assault Corp
Dead Terrorists
#25 - 2014-08-26 16:06:02 UTC
Crew effects/bonuses have had many threads in the past, what if Crew Effect/bonus could only be added to BC and BS classes and upward in size? Maybe 1 or 2 crew slot for a BC, + 1 slot for a BS and so forth. Could work like T3 Subsystems.

'Ships of the Line', bigger ships with more crew, adds a new thing that can only be used by these ship classes, makes them relevant once more.
Fer'isam K'ahn
SAS Veterinarians
#26 - 2014-08-26 16:14:36 UTC
Stitch Kaneland wrote:
I wasnt defensive, its a counter arguement/debate. No harsh feelings here. Internetz is tricky. Im just trying to make sure im not missing anything. Sorry if it seemed like i was attacking your point.

Hehe, well, you quoted me .... but no offense taken, was just blustering myself up a bit Blink

Anyway some thoughts on the one-more-support-highslot thingy ? Could give a lot more options and validity to the BCs. Maybe even just for one of them, not all per faction. Or two get an extra high slot, but only one the exrta free link.

.. go make em better ,)
Christopher Mabata
Northern Accounts and Systems
#27 - 2014-08-26 16:55:29 UTC
Corraidhin Farsaidh wrote:
First off I love the myrm in model terms and PvE usage but haven't experienced PvP yet with it. However I'm thinking that with CBC's having a command role they (and Command Ships) should maybe be able to use the target spectrum breaker. Naturally any command ship will be one of the first targets to be shot down so interfering with enemy targeting would give a CBC or CS more of a fighting chance on the field. Until OGB is changed I doubt command ships will show up on the actual field of battle but for smaller groups a hard to target CBC with links could become a much nicer prospect.

I like the idea of the target spectrum breaker but don't hear of it being used much and it's really cheap so I assume it isn't that effective. Giving the CBC a bonus on its utility (I suggested the same for the nestor but with higher bonus) could give them the additional survivability to bring them back into the field more often.


yea but that jams your allies too which is semi counter productive, especially for ships with a longer lock time or cap chaining logis

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Stitch Kaneland
The Tuskers
The Tuskers Co.
#28 - 2014-08-26 18:00:40 UTC
Fer'isam K'ahn wrote:
Stitch Kaneland wrote:
I wasnt defensive, its a counter arguement/debate. No harsh feelings here. Internetz is tricky. Im just trying t. make sure im not missing anything. Sorry if it seemed like i was attacking your point.

Hehe, well, you quoted me .... but no offense taken, was just blustering myself up a bit Blink

Anyway some thoughts on the one-more-support-highslot thingy ? Could give a lot more options and validity to the BCs. Maybe even just for one of them, not all per faction. Or two get an extra high slot, but only one the exrta free link.

.. go make em better ,)


More highs is always a good thing. BCs should have less EHP than BS but have burst tanks/damage, with maybe even a full rack of highs (7-8). That way, they make better use of downsized tank and weapons, but also doesnt step on the toes of a BS sustained tank and high EHP. So in theory you could run 2 links with all your weapons and the possibility of a spare utility high (on some hulls).

This would give bc a lot of flexability, cheap CS alternative for small gangs, and keeps BCs in a role of gang support without them being so easy to blap off field. Still gives a reason to fly BS as it has a higher sustainable tank/dps.
Fer'isam K'ahn
SAS Veterinarians
#29 - 2014-08-26 18:14:34 UTC
Kind of what I was thinking, so Cheers Blink

Linkxsc162534
Silent Scourge
#30 - 2014-08-26 21:44:56 UTC  |  Edited by: Linkxsc162534
https://forums.eveonline.com/default.aspx?g=posts&t=369588&find=unread


Shameless plug for my own thread.
Imagine a world, where with just an afternoon of training, and a single highslot, your cbc could project a single boost of a moderately skilled commandship, onto an ally as needed. That guy is getting primaried, here have some resists. Vindicator in your gang want his webs to go that much farther, you got that. little blackbird over here missin all his jams because their logi are packing eccm, hook that brotha up.
Phaade
LowKey Ops
Shadow Cartel
#31 - 2014-08-27 00:33:54 UTC
This is probably the best suggestion I've heard to bring Combat BC's back to the field.

Increased temporary damage and tank, couldn't get more 'battle' that than.

Love it.

Will never happen Sad
Icarus Able
Refuse.Resist
#32 - 2014-08-27 01:51:58 UTC
Stitch Kaneland wrote:
stuff



I think you underestimate the hurricane. Yes the brutix does more damage but is limited to 3-6km. A hurricane projects out to 10km+ depending on faction ammo or hail.


I do like the heat damage bonus as the weapons are on larger ships therefore could have better heat dissipation.

They arent used a lot because it seems the meta atm is around kiting fast ships. But ive seen plenty of use in whspace with CBCs and they are very powerful in a brawl as a cheap low skill alternative to hacs.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#33 - 2014-08-27 02:39:54 UTC
Icarus Able wrote:
Stitch Kaneland wrote:
stuff



I think you underestimate the hurricane. Yes the brutix does more damage but is limited to 3-6km. A hurricane projects out to 10km+ depending on faction ammo or hail.


I do like the heat damage bonus as the weapons are on larger ships therefore could have better heat dissipation.

They arent used a lot because it seems the meta atm is around kiting fast ships. But ive seen plenty of use in whspace with CBCs and they are very powerful in a brawl as a cheap low skill alternative to hacs.


That is true of the range. However, with best sized guns and 2 TE, dps at 10km is 500ish, and without 2 TE you drop down to 400ish. 300 dps with hail at 10km w/o TE. So that 600 dps looks nice, but only applies up close.

Its just a very uninspiring ship. It just seems like a ship to welp, it does dps, but kind of forgets the rest. Thats why, everytime i see a cane, its setup for insta-lock gate camping with artillery.


Stitch Kaneland
The Tuskers
The Tuskers Co.
#34 - 2014-08-27 02:50:26 UTC
i've updated the OP to reflect some of the idea's from the thread to consolidate the info that would be a good addition to BCs.
Bullet Therapist
Caldari Provisions
Caldari State
#35 - 2014-08-27 06:47:36 UTC
I agree with the OP here that CBCs are in kind of a hard spot.

I saw a few people mention that the low popularity of CBCs is due to fleet composition considerations but I don't know if I really buy that as the reason for their waning popularity right now. I've been in a number of mixed fleet compositions recently with the DPS wings being made up of either eagles and feroxs or cerbs and drakes. In my experience the problem with CBCs in relation to HACs is that their sig radius and speed tend to make them relatively easy to take off the field compared to their HAC counterparts. As a result they get primaried early. Feroxes and drakes do have an EHP advantage over cruisers but it's outpaced by their signature inflation and slow speed- applied DPS against them is just too high for their EHP to compensate.

It's not really that different from what battleships face in fleet battles. Every time I've gone up against a battleship fleet lately with HACs or T3s, the battleship's DPS and EHP advantage just can't compete with sig and speed tank. It's similar on the small scale in PVP too, CBCs are very vulnerable to being blobbed and are too slow to get into position in fast paced fights.

I like what the recent balance changes have done for cruiser sized and smaller ships. They're fun and combat with them is fast paced and exciting. They're also cheap and easy for new players to skill in to. Most frigates, destroyers, and cruisers seem to have a role that they fill well and are, for the most part, well represented in the areas they excel. That's perfect- it's how it should be, but CBCs and battleships should be represented too. They're still used in small numbers, but all but a few aren't the optimal choice and as players train new skills to move towards optimal ships they're just going to get less and less popular.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#36 - 2014-08-27 08:28:44 UTC
Bullet Therapist wrote:
I agree with the OP here that CBCs are in kind of a hard spot.

I saw a few people mention that the low popularity of CBCs is due to fleet composition considerations but I don't know if I really buy that as the reason for their waning popularity right now. I've been in a number of mixed fleet compositions recently with the DPS wings being made up of either eagles and feroxs or cerbs and drakes. In my experience the problem with CBCs in relation to HACs is that their sig radius and speed tend to make them relatively easy to take off the field compared to their HAC counterparts. As a result they get primaried early. Feroxes and drakes do have an EHP advantage over cruisers but it's outpaced by their signature inflation and slow speed- applied DPS against them is just too high for their EHP to compensate.

It's not really that different from what battleships face in fleet battles. Every time I've gone up against a battleship fleet lately with HACs or T3s, the battleship's DPS and EHP advantage just can't compete with sig and speed tank. It's similar on the small scale in PVP too, CBCs are very vulnerable to being blobbed and are too slow to get into position in fast paced fights.

I like what the recent balance changes have done for cruiser sized and smaller ships. They're fun and combat with them is fast paced and exciting. They're also cheap and easy for new players to skill in to. Most frigates, destroyers, and cruisers seem to have a role that they fill well and are, for the most part, well represented in the areas they excel. That's perfect- it's how it should be, but CBCs and battleships should be represented too. They're still used in small numbers, but all but a few aren't the optimal choice and as players train new skills to move towards optimal ships they're just going to get less and less popular.


If I remember rightly (and acknowledging this isn't a sea combat sim) BC's were designed to outrun what they couldn't outgun and outgun that which they couldn't ourun. They were designed for fast slashing attacks rather than go toe-to-toe with bigger guns and as such had BS size hulls but without BS guns (either smaller guns or less larger guns) but crucially they packed enough propulsive power to keep up with cruisers and even outrun heavy cruisers (HAC's in Eve I guess). Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) )
Spugg Galdon
Federal Navy Academy
Gallente Federation
#37 - 2014-08-27 09:03:11 UTC
Corraidhin Farsaidh wrote:

If I remember rightly (and acknowledging this isn't a sea combat sim) BC's were designed to outrun what they couldn't outgun and outgun that which they couldn't ourun. They were designed for fast slashing attacks rather than go toe-to-toe with bigger guns and as such had BS size hulls but without BS guns (either smaller guns or less larger guns) but crucially they packed enough propulsive power to keep up with cruisers and even outrun heavy cruisers (HAC's in Eve I guess). Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) )



The Naval Battle Cruisers you're referring to (Out run what it can't out gun, out gun what it can't out run) are essentially the ABC's.

In my mind the ABC's are in a great place right now.

CBC's however do have issues and they are what many have already said in here.

Their small EHP advantage over cruisers does not do anything to compensate for the speed and signature advantage cruisers have.

With CBC's I think we should start with a simple raw HP buff to them and see what that does for them. They are heavy frontline combat ships and should be extremely durable.

I feel that battleships are in virtually the same place as well. If BS's all received a 50% buff in HP they would appear far more appealing.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#38 - 2014-08-27 14:50:05 UTC
Quote:
Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) )


OH bonus would apply to prop modules as well. As an example my cyclone goes around 500m/s with AB and 2k m/s with OH mwd.With OH bonus, you would be pretty close to doubling it. Temporarily anyway. That would give you options to outrun what you cant outgun.
Bullet Therapist
Caldari Provisions
Caldari State
#39 - 2014-08-27 15:32:57 UTC
Stitch Kaneland wrote:
Quote:
Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) )


OH bonus would apply to prop modules as well. As an example my cyclone goes around 500m/s with AB and 2k m/s with OH mwd.With OH bonus, you would be pretty close to doubling it. Temporarily anyway. That would give you options to outrun what you cant outgun.


I agree that having an OH bonus would be a fresh way of improving CBCs without having to straight up buff their base stats. Overheating is a fun mechanic but it isn't something that CCP has developed as thoroughly as I would like. A change of this kind to CBCs might be an interesting way of introducing a few new overheat mechanics and modules as well. We'll see.

I'm still skeptical that CBCs and battleships will be changed soon though. CCP does seem to be aware at least that battleships, while they might be well balanced against each other, aren't particularly well balanced towards other subcaps or capitals. They don't, however, seem to really have a cohesive plan as to what to do about it. The recent nestor changes are a good indication that they don't really have a good plan for what even a niche battleship ought to be. I think they've dug in their heels around the idea of power-creep and probably want to try to balance less linearly, but at least in the case of the nestor, it just doesn't work.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#40 - 2014-08-27 19:39:09 UTC
Bullet Therapist wrote:
Stitch Kaneland wrote:
Quote:
Maybe heavily bonusing AB effect to reflect the huge amount of space assigned over to engines would help CBC utility (without giving them a sig the size of a small moon ;) )


OH bonus would apply to prop modules as well. As an example my cyclone goes around 500m/s with AB and 2k m/s with OH mwd.With OH bonus, you would be pretty close to doubling it. Temporarily anyway. That would give you options to outrun what you cant outgun.


I agree that having an OH bonus would be a fresh way of improving CBCs without having to straight up buff their base stats. Overheating is a fun mechanic but it isn't something that CCP has developed as thoroughly as I would like. A change of this kind to CBCs might be an interesting way of introducing a few new overheat mechanics and modules as well. We'll see.

I'm still skeptical that CBCs and battleships will be changed soon though. CCP does seem to be aware at least that battleships, while they might be well balanced against each other, aren't particularly well balanced towards other subcaps or capitals. They don't, however, seem to really have a cohesive plan as to what to do about it. The recent nestor changes are a good indication that they don't really have a good plan for what even a niche battleship ought to be. I think they've dug in their heels around the idea of power-creep and probably want to try to balance less linearly, but at least in the case of the nestor, it just doesn't work.


Rigs that reduce heat build-up could be interesting. Though would probably need to have high calibration costs.

Yea i havent heard much about bcs and BS from CCP either. Theyre probably saving that till the end of tiericide. Still have recons and t3s to balance.
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