These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

So ... Will the Incursion Changes Buff Hisec

First post
Author
Tennej
LoTax POCO Company of HiSEC
#1 - 2014-08-19 16:44:48 UTC
Scout sites 3.5 mil.......?

Or is it all to do about nothing?



Discuss

You Miners think you have it so damn tough.  When I first started playing we didnt even have mining lasers.  You had to fly close to an asteroid.....pop a hatch and gnaw at it with your teeth.   - Bitter Vet

Goldiiee
Bureau of Astronomical Anomalies
#2 - 2014-08-19 16:47:57 UTC  |  Edited by: Goldiiee
Having tried these on SISI, I can't imagine anyone thinking these are a lucrative ISK faucet, took nearly 15 minutes to run a scout site for a 3.5mil pay-out with a full-on shiny 5 ship fleet.

Edit; Oh, First! (Following the crowds example)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Abrazzar
Vardaugas Family
#3 - 2014-08-19 16:51:11 UTC
I think it's a niche for people that don't want to join the big drama fleets.
Jenn aSide
Worthless Carebears
The Initiative.
#4 - 2014-08-19 16:57:20 UTC
The actual buff comes from the decrease from when an incursion is finished and a new one spawns. That's welcome news in a situation where one ticked off group can kill all the high sec incursions for a weekend.
Altirius Saldiaro
Doomheim
#5 - 2014-08-19 18:27:26 UTC
Jenn aSide wrote:
The actual buff comes from the decrease from when an incursion is finished and a new one spawns. That's welcome news in a situation where one ticked off group can kill all the high sec incursions for a weekend.


That's being changed, from a 24-48hr respawn time to around 12h. So wont be a weekend of no incursions.
Gallowmere Rorschach
The Scope
Gallente Federation
#6 - 2014-08-19 18:36:30 UTC
Altirius Saldiaro wrote:
Jenn aSide wrote:
The actual buff comes from the decrease from when an incursion is finished and a new one spawns. That's welcome news in a situation where one ticked off group can kill all the high sec incursions for a weekend.


That's being changed, from a 24-48hr respawn time to around 12h. So wont be a weekend of no incursions.

That's precisely what he just said.
JAF Anders
Adenosine Inhibition
#7 - 2014-08-19 18:42:57 UTC
The half-cost 100MN MWD is a good thing for HQ fleets.

The pursuit of excellence and stabbed plexing alts.

admiral root
Red Galaxy
#8 - 2014-08-19 20:25:36 UTC
Jenn aSide wrote:
The actual buff comes from the decrease from when an incursion is finished and a new one spawns. That's welcome news in a situation where one ticked off group can kill all the high sec incursions for a weekend.


A much un-needed buff, IMO. If you don't want someone to kill the mothership kill them, instead.

No, your rights end in optimal+2*falloff

Dinsdale Pirannha
Pirannha Corp
#9 - 2014-08-19 20:26:39 UTC
Altirius Saldiaro wrote:
Jenn aSide wrote:
The actual buff comes from the decrease from when an incursion is finished and a new one spawns. That's welcome news in a situation where one ticked off group can kill all the high sec incursions for a weekend.


That's being changed, from a 24-48hr respawn time to around 12h. So wont be a weekend of no incursions.


Given the antagonism I witness between some of the Incursion communities, it will simply mean more Mom's popped.
The only overall uptime we will gain is the time it takes to get the bar 100%. Then the asshats will immediately move in.
Tarpedo
Incursionista
#10 - 2014-08-19 23:05:18 UTC
Lesser sites require more concentration and work from each fleet member (less people in fleet to compensate mistakes). Bigger headquarters and mom sites are the most interesting part of incursions - and they are not affected in this patch.

As for shorter respawn timer - I feel like it will allow more drama due to inconvenience of migrations. ISK/h ratio will be roughly the same, if not worse (due to drama).
Nevyn Auscent
Broke Sauce
#11 - 2014-08-20 00:06:21 UTC  |  Edited by: Nevyn Auscent
It's all much ado over nothing. The site changes are not respawn in 12 hours. They are respawn in 12-36 hours. A mere 12 hours shorter than in almost every case won't actually change anything anyway. It might slightly increase the number of different people that run sites. Income from HQ's is always over-quoted anyway since they assume perfect officer fitted fleets and perfect TCRC walls with 0 influence.

Scout site changes are irrelevant to overall income streams also with how poor they are. People spent over 30 mins on a single site while running faction fit pirate ships trying to run them, due to the ECM. Marauders or Sentry drone assist fleets were the only set ups that had anything resembling reasonable run times, and they still had very poor 25 Million/Hour incomes. If that is 'too much' then.... yea, GTFO.

The biggest change to affect incursions is actually the 100MN MWD Cap change. Which means people won't be spamming cap requests 30 seconds into site anymore.
Still, since Incursions overall are actually a tiny part of the EVE economy, it's not going to have a noticeable effect at all. Null Sec will still be the lions share of the isk faucet.
Jegrey Dozer
Aliastra
Gallente Federation
#12 - 2014-08-20 01:19:48 UTC
Tennej wrote:

Or is it all to do about nothing?

Discuss


I do not see how Incursion sites are related to the female anatomy.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-08-20 01:51:38 UTC
Goldiiee, I get that you're out to defend your golden goose, but at least don't outright lie.

Oh, and don't misquote King Lear, either. That statement made no sense, at all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sabriz Adoudel
Move along there is nothing here
#14 - 2014-08-20 02:32:35 UTC
The scout changes are harmless. The NCN wall changes and mothership respawn changes are bad for the game, and will encourage people to leave null/low/WH space to grind highsec incursions instead.

I support the New Order and CODE. alliance. www.minerbumping.com

Cynter DeVries
Spheroidal Projections
#15 - 2014-08-20 02:41:22 UTC
Isn't this change to Incursions everywhere? Those aren't just a high sec thing. Wormholers are even getting something this release (though not from this change).

Cynter's Law of feature suggestion: Thou shalt not suggest NPCs do something players could do instead.

Seraph Essael
Air
The Initiative.
#16 - 2014-08-20 03:44:47 UTC
Cynter DeVries wrote:
Isn't this change to Incursions everywhere? Those aren't just a high sec thing. Wormholers are even getting something this release (though not from this change).

You haven't been to the wormhole subforum recently have you Lol

To answer your point though, yes changes are to all Incursions. But you won't find the majority of the Incursion community taking all their shinies into a Nullsec Incursion. Too risky for that stuff... (Go on Goldiiee, prove me wrong. Make up some bullshit about how you risk your billion ISK ships where you can be freely shot at... I dare you... Lol)

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Sabriz Adoudel
Move along there is nothing here
#17 - 2014-08-20 03:54:58 UTC
Seraph Essael wrote:
Cynter DeVries wrote:
Isn't this change to Incursions everywhere? Those aren't just a high sec thing. Wormholers are even getting something this release (though not from this change).

You haven't been to the wormhole subforum recently have you Lol

To answer your point though, yes changes are to all Incursions. But you won't find the majority of the Incursion community taking all their shinies into a Nullsec Incursion. Too risky for that stuff... (Go on Goldiiee, prove me wrong. Make up some bullshit about how you risk your billion ISK ships where you can be freely shot at... I dare you... Lol)



It's more the case that, except for the odd incursion that spawns very deep in sovereign null (nowhere near a contested border), the ISK per hour of using a blinged, PVP-incapable highsec incursion boat in a highsec incursion system far exceeds the ISK per hour of using a ship that's easily replaced in nullsec or lowsec incursions.

If, for instance, eleven Goonswarm pilots want to run incursions, it simply makes economic sense for them to jump on highsec alts and use blinged boats, rather than running sites in a lowsec incursion, unless their sole purpose is to provoke a fight.

I support the New Order and CODE. alliance. www.minerbumping.com

Seraph Essael
Air
The Initiative.
#18 - 2014-08-20 03:59:16 UTC
Sabriz Adoudel wrote:
Seraph Essael wrote:
Cynter DeVries wrote:
Isn't this change to Incursions everywhere? Those aren't just a high sec thing. Wormholers are even getting something this release (though not from this change).

You haven't been to the wormhole subforum recently have you Lol

To answer your point though, yes changes are to all Incursions. But you won't find the majority of the Incursion community taking all their shinies into a Nullsec Incursion. Too risky for that stuff... (Go on Goldiiee, prove me wrong. Make up some bullshit about how you risk your billion ISK ships where you can be freely shot at... I dare you... Lol)



It's more the case that, except for the odd incursion that spawns very deep in sovereign null (nowhere near a contested border), the ISK per hour of using a blinged, PVP-incapable highsec incursion boat in a highsec incursion system far exceeds the ISK per hour of using a ship that's easily replaced in nullsec or lowsec incursions.

If, for instance, eleven Goonswarm pilots want to run incursions, it simply makes economic sense for them to jump on highsec alts and use blinged boats, rather than running sites in a lowsec incursion, unless their sole purpose is to provoke a fight.


Agreed, and that is kind of the point I am making here. The fact that they make riduculous amounts of ISK in hisec in relative safety. More ISK than pretty much anywhere else in the game.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Kaarous Aldurald
Black Hydra Consortium.
#19 - 2014-08-20 04:30:00 UTC
Sabriz Adoudel wrote:

If, for instance, eleven Goonswarm pilots want to run incursions, it simply makes economic sense for them to jump on highsec alts and use blinged boats, rather than running sites in a lowsec incursion, unless their sole purpose is to provoke a fight.


Last time I asked about this subject, it was mentioned that they just try to headshot the incursion as quickly as possible to just get it out of their space, they don't actually use it since it's an overall detriment.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sabriz Adoudel
Move along there is nothing here
#20 - 2014-08-20 04:36:16 UTC
Kaarous Aldurald wrote:
Sabriz Adoudel wrote:

If, for instance, eleven Goonswarm pilots want to run incursions, it simply makes economic sense for them to jump on highsec alts and use blinged boats, rather than running sites in a lowsec incursion, unless their sole purpose is to provoke a fight.


Last time I asked about this subject, it was mentioned that they just try to headshot the incursion as quickly as possible to just get it out of their space, they don't actually use it since it's an overall detriment.



Yeah a lot of null entities think that way. Not sure what Goons do in practice. Don't they have a dedicated crew for headshotting incursions in their space?

The active incursion comes at two costs in sov null - the loss of use of the space it is in, and also the disruption of cyno chains that use that space. In highsec these overheads don't really exist - the whole area is always cynojammed, and you can trivially relocate.

I support the New Order and CODE. alliance. www.minerbumping.com

123Next page