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New Drone Module

Author
Fer'isam K'ahn
SAS Veterinarians
#21 - 2014-08-19 12:44:53 UTC  |  Edited by: Fer'isam K'ahn
Angeal MacNova wrote:
There is already a counter for the ewar frigates in missions. It a module, when activated, will lock onto two nearby enemies and doesn't use up any of your ship's lock limit.

What ? How ? Where ? Huh ? how does that help my Retriever and no free slots ?? And I didn't say missions.


Quote:
A third type of module I've been thinking about is not really new but rather a modification to an existing one. The hi slot module that allows for one additional drone. This module would be modified to come in various sizes (S, M, L, and XL) and can now be equipped to all ships.

One drone can be fitted into the module (instead of a drone bay). The max size of the drone that can be fitted is limited by the size of the module. How many drones can be used at once and in what combination is still limited by ship bandwidth.

Argh Nooooo.

Quote:
Remove the aggressive function.
Countered by above exeption (though agreed in principle as mentioned above, so why repeat it)

Quote:
Make it so the drones are not targetable nor destroyable.

Well, now you went overboard and full bonkus. Destroying drones and jamming the host before he can agress once are the only counters to them. This just dequalifies everything you ever have and will post about drones. Epic fail suggestion.
Mike Voidstar
Voidstar Free Flight Foundation
#22 - 2014-08-19 14:12:41 UTC
Pretty sure he is talking about an auto targeter, which functions as described but does nothing for ewar.

I agree that drones should be targeted, damaged and destroyed by AI, but they went too far. If they wanted to introduce aggro mechanics then they should have gone all the way and introduced ways of dealing with those mechanics as well. The current mechanics of using Ewar, Logi, Proximity, etc simply do not work in any sort of objectively measured way. When the AI decides drones need to die, then there is nothing you can do but keep them in. With the weird way drones won't aggro, even when set on aggressive, unless sent after a specific locked target or something new starts shooting it completely devalues what is supposed to be a strength of drones.

Just last night I had a mission where I launched drones, hit attack, saw damage on shields, immediately hit recall, and two didn't make it back in. There was less than a second between the attack and recall orders, and only the time to move my hand from mouse to keyboard between launch and attack commands. That was with 4 frigates orbiting close after I had cleared half the mission.

Drones aren't ammo. The above would be fine if it wasn't such a common thing now. I stopped using drone ships because I could not carry enough drones with me to make it through some longer missions in a N.Dominix. Any mission with substancial Ewar became nigh unplayable as the drones would not aggro until they came under fire, and sometimes not make it back in with my finger on the recall button.

I don't mind fitting my ship to perform its tasks, but right now options to deal with issues don't exist.
Fer'isam K'ahn
SAS Veterinarians
#23 - 2014-08-19 14:27:28 UTC  |  Edited by: Fer'isam K'ahn
Well, I started losing drones too, which annoyed me at first and especially light T2s which I attributed to the 50% loss of hp on the Ratter, but might be due to changes in general. But since then I think it is an acceptable loss and is still in favor of drones, when you calculate how much normal ammunition is spent (costs you) in a certain peroid and compared with the costs of drones lost.

In comparison you will find more drones in loot then comparable and usable ammunition, T1 of course, but so is the ammo. Further more can you scan down and loot lost drones, T2 and Faction quite profitable.

I still disagree that drones need fixing in PvE in this regard, I evaluate the situations, I adapt, I predict and act accordingly. No AFK for me. And afk should not be supported. I too have those situations you described (probably the exact same when I lost mine), but I prepare.
I select the closest frig, launch drones and hit the painter the exact right moment for them to aggress the target I chose. The same moment I select the same group of drones again with my mouse and drag it onto the bay - now I can let go the instance one takes damage. They usually manage to take at least one down before I have to - rinse repeat. Haven“t lost a drone since.

And drones are part ammo, part module, you lose ammo, modules can be burned out, drones can be destroyed... seems all fien to me.
Mike Voidstar
Voidstar Free Flight Foundation
#24 - 2014-08-19 14:56:42 UTC
I adapted as well. By buying first a Hyperion, and then a Kronos.

If you are using T2 drones, then you are losing far more isk than you would ammo. My biggest issue with it is simply that there is no way to proactively deal with the problem. Drones get destroyed before you can lock them to use logi, and in most ships logi does not have useful range.

I am not advocating an afk playstyle. I didn't afk before AI started eating drones. The AI changes went from making them need minimal micromanagement to being shepherded like idiot children through a jungle filled with hungry tigers made of candy. I suppose we all have our tolerances, but without effective means of protecting drones I find them useless in PvE. They are simply not worth launching. I rarely bother anymore unless something is orbiting outside smartbomb range but inside my guns. It's a pretty narrow band.

Fer'isam K'ahn
SAS Veterinarians
#25 - 2014-08-19 15:07:11 UTC
Well, if youn have a working Hyperion fit, let me know, I love the new skin and would like to fly one, just can't make one work for me 8(.

I found that when my Lights get attacked and I drop Meds an they don't. Maybe the old mechanic of attacking same size of drones and bigger is gone in a way ?! I got over 9 mil SP in drones, all L5 except the faction specs, is that the difference we have ?
Mike Voidstar
Voidstar Free Flight Foundation
#26 - 2014-08-19 16:30:59 UTC  |  Edited by: Mike Voidstar
No. If I kill all the frigates first I can leave lights out all day.

NPC's do try and stay in their weightclass or higher, though I have seen an entire room of battleships blap a light upon launch before.

Like you, I have near perfect drone skills. I love pet classes in other games as my computers are always a tad dated and my twitch skills non-existant, so when I began in EVE for the second time, I went Dronomancer Gallente Spec-Ops. Others may complain, but the Nestor is my wet dream for a drone battleship 5 years ago. Too bad it's so freaking expensive and drones useless in PvE now.

When the AI change went live, I spent a few months trying to make drones work... but in the end it was just too irritating and frustrating. In a fleet with 3 members or more it's fine--- they take agro but rarely keep it long, and the NPC's spread their Ewar Love.

I may get around to trying a Rattlesnake once I finally train Caldari Battleships. I've been a dedicated mission runner for about 6 years now, it's about time I learned Caldari and leveled a Raven to uphold the stereotype.
Mike Voidstar
Voidstar Free Flight Foundation
#27 - 2014-08-19 16:34:56 UTC
As for Hyperion, it wasn't too bad unless you hit all the triggers in something like Blockade or Assault and tried to tank it all at once. It's supposed to be a blaster boat, but I found it worked fine with Rails and a MJD. Ultimately it's just a stepping stone to Maurader though. Everything the Hyperion does, a Kronos does way better.
Fer'isam K'ahn
SAS Veterinarians
#28 - 2014-08-19 17:20:26 UTC
Haven't had a BS kill a Light before, unless they lose lock on me and can't relock for some reason (a bit like warp out).

And with the meds it looks a bit like they wait for the Lights to return and can't be bothered with the meds - a bit blindsided. Not sure this coincidence or a change.

Yeah, Dronemancer was my first lookout and still is. Trained for the Ratter as soon as I knew about drones. Been true till the change, am not happy with the current Ratter, I might revive my thread in a while addressing this again.
But that doesn't mean others are better, I don't fly ugly ships, so I never tried the Dominix for example. Have been flying the Stratios with great success though - Eos is coming in a few days, already got CS 5. My disappointment with the Ratter mighht have overshadowed my perception of other drone mechanic changes, since I think its aweful, but with the Stratios and so still working disagree on it being broken as OP described. But I guess we got a bit closer in our discussion ,).

As for the Hyperion, I find Rails somehow underwhelming and couldn't get a good Balster fit to work and the change from Ratter to Brawler Blaster might have been a bit much in one step. So for the moment I use a Nightmare, since I am coming from an Incursion Bhaalgorn and had all those skills up anyway. I unpacked my ratter recently and have to work it - rather then having a fun crusie with it, the drone nerfs on it were too much and suck. Nerfing a pirate faction drone ship that was supposed to be buffed - still don't get it.

Well, time to move on I guess
Mike Voidstar
Voidstar Free Flight Foundation
#29 - 2014-08-19 18:04:12 UTC
Hybrids are annoying to adjust to, if you don't start with them. They perform at either extreme, either very long range with low dps, or stupid short range with monster dps.

Having recently trained the other two turret systems to max other than stopping at spec 3 on the large size.... Lasers cheat and Projectiles are amazing. People make a fuss over blaster damage and just don't understand how silly it is to have such short range on a BS platform.

Eos is great if you have the fleet to keep the drones alive. It's bonused specifically for heavies, so while you can put out sentries that's not really it's niche. I fly mine as a poor man's logi, and sort of wish there were mods to improve logi range, output and cap use.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#30 - 2014-08-19 23:17:34 UTC
Currently training toward a paladin. Even with T2 lasers I can use T1 crystals and not spend a single isk on ammo. I'm thinking I might go with an Apocalypse.

Use 5 lights to take out light targets
Use 5 medium web drones to slow down medium and large targets beyond 10km
Have a web module equipped on the ship for targets within 10km (5 med webs plus the ship's web)
Throw on a tracking computer with tracking script in addition to the tracking bonus of the ship itself
Load it up with large beams

Although with an optimal range bonus too, this is assuming the light and medium targets get close enough to even begin orbiting.

Use T1 crystals and it may not go by as fast but I'll incur 0 isk loss.

As for my last post, it is full of holes. It's why it was left out of the first post.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Zan Shiro
Doomheim
#31 - 2014-08-20 00:31:42 UTC  |  Edited by: Zan Shiro
Amarisen Gream wrote:
First off > your in a BS designed for 2 heavy or 2 sentry drones.

MJD you butt away com the rats and use bouncers or w/e and kill your rats.

I dual run with domis. My drones almost never get attacked. If they do I pull that one in and it resets aggro.




This works well.

Throw in some Omni ranged and bouncers reach far if needed.

Domi gets 72 km opt with my skills and 538 dps (just 2 DDA II's, no Omni even). I have blapped frigs and cruisers on a play around 425 II pve rokh at 72km opt (no TC fit) with a whopping 379 dps (uranium ammo for better optimals, mjd snipe build I toyed with). No traversal games as the straight-line in. Most shots hit hard at 60+ km's, small stuff melts.

Rattler 1 omnl (ranged) is 60 opt (+60ish falloff) and 609 dps (3 dda II). It too will melt small stuff at range.


The aggro shift just needed a shift in how you run drones. Its not warp top 0 and release drones anymore...unless you really like to micromanage things at any rate.

CCP even gave the mjd as a benefit. Only catch is if scram rats on the field....kill them with extreme prejudice. MJD most of the time and ship and sentries well out of rat optimal and even falloff if lucky.
Mike Voidstar
Voidstar Free Flight Foundation
#32 - 2014-08-20 04:49:06 UTC
The agro shift needed, and still needs, a reliable way to manage agro.

There is no amount of piloting, ewar, logi, ect... that will allow you to keep drones in space once the AI decides to eat them. For most ships this is an annoyance, but for drone ships in PvE this can be crippling. It's worse than Ewar because it comes from all ships at any time, randomly. There is no way to pick particular targets to manage the issue, no way to protect drones so that they can actually be used.

All you can do is bring them in, or watch them die--- in some cases you better not blink if you want to watch.

It does not need to be a 100% safety net for drones, but it does need some form of predictability and some way to influence the behavior.
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