These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Bounty Hunting a actual Career?

First post
Author
Paynus Maiassus
Imperial Academy
Amarr Empire
#21 - 2014-08-15 17:30:13 UTC
Like others are saying the career does exist but must be something you do for fun rather than making ISK. They updated bounty hunting back in 2012 or so but in my opinion this was one of CCPs rare overhauls that didn't work. I imagine if they were to tie into the system some sort of way to purchase a "letter of marque" from CONCORD for certain people with say a certain minimum bounty on them that would prevent CONCORD from intervening in a bounty hunt the career would explode with activity. Otherwise you'll only be a bounty hunter as some sort of fidelity to your character concept or a roleplaying idea. You'll still need to come up with some other way to make ISK.
Benar Ellecon
Card games on MOTORCYCLES
#22 - 2014-08-15 17:43:13 UTC


This ^^^

Some good ideas in that thread and there is a link to Feyd's blog in one of his posts with some more good ideas on fleshing it out further.

Fly with your hair on FIRE!

Lady Areola Fappington
#23 - 2014-08-15 17:47:33 UTC
I'm personally kind of a fan of the current incarnation of bounties.

It's almost like a psuedo-insurance for gankers. Once you pop the target, kick on a SB and tag your buddies to get bounty payouts on all of them.

(yea, I know that means the bounty system is basically flawed...)

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Celthric Kanerian
Viziam
Amarr Empire
#24 - 2014-08-15 18:17:48 UTC
Ra' zutao wrote:
Celthric Kanerian wrote:
If you want to earn some serious cash, go hunt CODE. ( https://gate.eveonline.com/Alliance/CODE._ )
They live off ganking miners, therefore have serious bountries on all of their heads in the area of 300 million isk to over 1.2 Bil.

Enjoy.




and actually if you can catch them in their Catalyst Desto raids you can make pretty easy ISK, just fit out a cheap Cruiser and start popping. and they are easy to find.. just cloak camp mining sites where they are active and wait till they come to start bumping.. just know when to engage because they're usually in groups


I don't care about isk, I just want those sons of bitches dead.
Felicity Love
Doomheim
#25 - 2014-08-15 19:03:04 UTC
Colten Tokila wrote:
Due to the way bounties work and are accrued, is bounty hunting something someone could do?. Bounty pay out is very very low (for obvious reasons) and seems like more of a side bonus while running around shooting people. How, if possible can people legitimately make isk being Bobba Fett?

If this is not actually a career, like it says it is on the career page, what if anything could be done to fix it. Thanks


Since the "Bounty" system is effectively flawed in that you can toss ISK on anyone, anytime, for no reason at all... rather than when they are Criminally flagged -- I know, I know... makes too much sense -- and thus deserve it, it rapidly approaches the level of "Why Bother" in terms of viability and potential for profit.

Rarely are bounties paid out for bountie's sake... 99% of the time it's incidental, rather than being the motivation for any conflict in the first place.




"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Tara Vorkosigan
Federal Navy Academy
Gallente Federation
#26 - 2014-08-15 19:28:39 UTC
Felicity Love wrote:
Colten Tokila wrote:
Due to the way bounties work and are accrued, is bounty hunting something someone could do?. Bounty pay out is very very low (for obvious reasons) and seems like more of a side bonus while running around shooting people. How, if possible can people legitimately make isk being Bobba Fett?

If this is not actually a career, like it says it is on the career page, what if anything could be done to fix it. Thanks


Since the "Bounty" system is effectively flawed in that you can toss ISK on anyone, anytime, for no reason at all... rather than when they are Criminally flagged -- I know, I know... makes too much sense -- and thus deserve it, it rapidly approaches the level of "Why Bother" in terms of viability and potential for profit.

Rarely are bounties paid out for bountie's sake... 99% of the time it's incidental, rather than being the motivation for any conflict in the first place.






This. Someone decided that they didn't like me in an in game chat channel, someone who I have never encountered in game, and put 100 million on me. That was when I was about two weeks into the game. I'm stuck with a big WANTED sticker across my character pic, and I have no way of either removing the bounty, or anyone else being able to collect it.

Sure, the old system was scammable, but at least it paid out.
Feyd Rautha Harkonnen
Doomheim
#27 - 2014-08-15 20:06:25 UTC
Saisin
Chao3's Rogue Operatives Corp
#28 - 2014-08-15 22:01:31 UTC
The bounty system still need work.

Bounty hunter is advertised as a Eve profession to lure in new players, and this is a big stretch that is going to discourage a large percentage of players entering the game for this reason.
There is no real way to do bounty hunting as a career path without losing time and getting frustrated by the current mechanics.

Like it has been pointed out bounties are a gankers payout and a rich men ego boosting ranking system, and the top bounty hunters also are a fraud as they abused recent changes to reach the top of the list.

The last remaining changes to the bounty system could be:
- keep a tally of total ISK earned in a toon lifetime, and only allow to place Bounty on toons with a higher total than yourself, to prevent using bounties as a griefing mechanic against newbros
- allow anyone with a bounty to pay the equivalent amount of their current bounty, or any portion thereof, to get rid of the equivalent amount of bounty (greasing palms to remain incognito)
- have carrying a bounty add a small percentage of the total bounty as an extra tax on gaining ISk in any form (selling, passive incomes, rats incomes,...), representing having to bribe officials to keep doing business...
- implement the public kill right search suggested in n'a other thread
- have a kill right contract system to allow dedicated bounty hunters to go after a player with a bounty and be able to engage them, even in high sec.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#29 - 2014-08-15 22:06:09 UTC
Feyd Rautha Harkonnen wrote:



Interesting read...

The biggest hurdle to overcome is to make the reward worth the risk but at the same time not make it possible for the bounty to turn a profit from the bounty on his/her own head.

I think it's agreed upon the the new system doesn't have much meaning when anyone can place a bounty for any reason on anyone.

The bounty system should be connected in some way to the kill right system


Quick question,

What is the payout (% wise)?

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Inxentas Ultramar
Ultramar Independent Contracting
#30 - 2014-08-15 22:30:45 UTC
Tara Vorkosigan wrote:
This. Someone decided that they didn't like me in an in game chat channel, someone who I have never encountered in game, and put 100 million on me. That was when I was about two weeks into the game. I'm stuck with a big WANTED sticker across my character pic, and I have no way of either removing the bounty, or anyone else being able to collect it.


Awesome, isn't it? You no longer have to fear someone will take that away from you in one go! With my playstyle (lots of cheap PVP) it's going to take a while to actually remove it. I see gaining bounty and keeping as much of it as a metric for success (in a criminal context). I like the suggestion KR's should be more visible remotely, like in the Bounty Office UI. I usually lose bounty in random fights, not because someone exacted vengeance on me. Thats a shame, I'd love to be actually hunted by professional contract killers.
Desert Ice78
Gryphons of the Western Wind
#31 - 2014-08-15 22:36:46 UTC
If I ever get the door to this damn cupboard open, I imagine going collecting bounties would be quite fun....

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Martin Corwin
Doomheim
#32 - 2014-08-16 01:02:06 UTC  |  Edited by: Martin Corwin
Angeal MacNova wrote:

The bounty system should be connected in some way to the kill right system

Well, how about bounties can only be placed by consuming a "bounty property" of a kill right you own? Bounty will be payed out in full if the person having that bounty and kill right on him/her is killed during the suspect status (+escalations) following the kill right activation. Payout is split by percentage of damage done for everyone on the killmail. Kill rights can still be made available to certain persons/made public after placing that bounty.

EDIT: Add a "bounty pooling" state to kill rights where anyone in your corp can add a bit of ISK to the bounty.
Sisohiv
Center for Advanced Studies
Gallente Federation
#33 - 2014-08-16 17:00:44 UTC
PvP bounty systems can all be gamed. It's the nature of Sandbox. Especially ones that promote multibox play. What we have now is more cosmetic than anything, a badge of sorts and I don't see it ever being more.

PvE Bounty Hunting requires new code, not the shell game expansions we are used to. The new level 4 frigate missions could result in a PvE BH mini game.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#34 - 2014-08-16 17:22:12 UTC
Claud Tiberius wrote:
Abrazzar wrote:
The bounty system needs to be contract based. In fact contracts that allow transactions depending on killmail details may also be used to improve wars and mercenary work.

You blew my mind.

Makes total sense.

  1. I make a contract: "bounty on 'character name'" and offer some reward.
  2. A bounty hunter sees the contract and shares his/her interest.
  3. I can then do a "background check" on this bounty hunter to get some sort of indication that the bounty hunter wont give the reward to the target.
  4. If I am happy with the available bounty hunter, I'll accept his/her job offer.
  5. Some time later, the bounty hunter will either kill the target (auto sends me kill mail) and I reward him automatically. Or he fails (if there is a time limit, which might be another good idea to add).

Ofc the reward would have to be relative to the destruction caused on the target. Theres no use awarding 100mill isk for destroying a rookie ship.


Thats much better then as it is now - rewarding any toon who destroys the target.


is there anything like this in F&I ??

if not, you 2 should get posting
Othran
Route One
#35 - 2014-08-16 19:35:31 UTC
I've seen years (over a decade) worth of suggestions on this & I don't see any method where bounty hunting could earn enough iskies without it being easily subverted to be meaningless.
Ralph King-Griffin
New Eden Tech Support
#36 - 2014-08-16 20:07:52 UTC  |  Edited by: Ralph King-Griffin
Angeal MacNova wrote:


Quick question,

What is the payout (% wise)?

20% of the value of the ship/implants.
How exactly the value is calculated I do not remember.

Essentially kill someone in a battleship , get paid enough to buy an assault frigate, regardless of how large the actual bounty is.

The only up side of it is, if you drop 200 million on someone's head they're going to need to lose close to 4 billion in assets to clear the bounty.
However, no one gives a **** about having one so it's essentially meaningless.
Serene Repose
#37 - 2014-08-17 03:46:18 UTC  |  Edited by: Serene Repose
Career or occupation? Who's collecting their own bounties through friends? Who's going after the obligatory 500k bounty the noobs put on each other during the tutorial? Who actually understands the bounty system? This could be interesting, but is it profitable - I mean, considering all the time?

We must accommodate the idiocracy.

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#38 - 2014-08-17 04:14:42 UTC
Ralph King-Griffin wrote:
Angeal MacNova wrote:


Quick question,

What is the payout (% wise)?

20% of the value of the ship/implants.
How exactly the value is calculated I do not remember.

Essentially kill someone in a battleship , get paid enough to buy an assault frigate, regardless of how large the actual bounty is.

The only up side of it is, if you drop 200 million on someone's head they're going to need to lose close to 4 billion in assets to clear the bounty.
However, no one gives a **** about having one so it's essentially meaningless.



Well, if the bounty system worked with the kill right system and this system required the target be podded. The game keeps track of everyone's sp, and clone upgrades have a fixed isk cost, so the payout could equal the minimum cost of an upgrade that covers the target's sp.

So if the target has 25 million sp, they need clone grade Nu. They'll need to pay just shy of 1.4 million minimum for a clone that covers the sp they have. So the bounty could pay out 1.4 million on top of the 20% of the implant costs and on top of 20% of the isk destroyed when you blew up their ship.

If you only get the ship but not the pod, you get the payout from taking out their ship but the kill right is still available until they get podded. So you can try and farm them then finish the farm with the podding. However, depending on what you catch them in, the payout can add up. 20% from the ship, 20% from any implants, and let's go with 75% of the clone cost just so they suffer a net isk loss in case they jump to a blank clone and get an alt to pod them.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Tweek Etimua
Federal Navy Academy
Gallente Federation
#39 - 2014-08-17 05:12:12 UTC
Abrazzar wrote:
The bounty system needs to be contract based. In fact contracts that allow transactions depending on killmail details may also be used to improve wars and mercenary work.

I've been saying ths for years. But have been told to shut up. Good to see some one else with the same idea.
Tweek Etimua
Federal Navy Academy
Gallente Federation
#40 - 2014-08-17 05:20:23 UTC
Angeal MacNova wrote:
Ralph King-Griffin wrote:
Angeal MacNova wrote:


Quick question,

What is the payout (% wise)?

20% of the value of the ship/implants.
How exactly the value is calculated I do not remember.

Essentially kill someone in a battleship , get paid enough to buy an assault frigate, regardless of how large the actual bounty is.

The only up side of it is, if you drop 200 million on someone's head they're going to need to lose close to 4 billion in assets to clear the bounty.
However, no one gives a **** about having one so it's essentially meaningless.



Well, if the bounty system worked with the kill right system and this system required the target be podded. The game keeps track of everyone's sp, and clone upgrades have a fixed isk cost, so the payout could equal the minimum cost of an upgrade that covers the target's sp.

So if the target has 25 million sp, they need clone grade Nu. They'll need to pay just shy of 1.4 million minimum for a clone that covers the sp they have. So the bounty could pay out 1.4 million on top of the 20% of the implant costs and on top of 20% of the isk destroyed when you blew up their ship.

If you only get the ship but not the pod, you get the payout from taking out their ship but the kill right is still available until they get podded. So you can try and farm them then finish the farm with the podding. However, depending on what you catch them in, the payout can add up. 20% from the ship, 20% from any implants, and let's go with 75% of the clone cost just so they suffer a net isk loss in case they jump to a blank clone and get an alt to pod them.

Then it's not bounty hunting. Its villian farming.
Previous page123Next page