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Player Features and Ideas Discussion

 
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Capital Mining Barge - Bahamut

First post
Author
baltec1
Bat Country
The Initiative.
#61 - 2014-08-16 04:23:10 UTC
James Baboli wrote:

The base concept isn't bad.


Yes it is.

This ship would destroy the ore market for every other miner.
Amy Utama
State War Academy
Caldari State
#62 - 2014-08-16 04:51:45 UTC
More Changes made have a look
baltec1
Bat Country
The Initiative.
#63 - 2014-08-16 04:56:21 UTC
Amy Utama wrote:
More Changes made have a look


Doesn't matter how many changes you make to it, capital miners are never going to happen because they will hurt the ore market for every other miner badly just when they have made mining a worthwhile activity.
Amy Utama
State War Academy
Caldari State
#64 - 2014-08-16 14:22:03 UTC
baltec1 wrote:
Amy Utama wrote:
More Changes made have a look


Doesn't matter how many changes you make to it, capital miners are never going to happen because they will hurt the ore market for every other miner badly just when they have made mining a worthwhile activity.


then you are in support of the ISBoxer and bot miners that are making bank because they can have 20 accounts plexed with little to no effort. then yes it will hurt some it wont hurt as many as you think you must think of the risk vs cost before deciding if its going to hurt other miners this ship wont be cheap or easy to create, players hide the Roq in pos's just to be deployed and throw the best boosts possable for there miners. maybe if they feel lucky they will collect cans from there mining fleet but usally not they wont rish there 3b isk ship on that. a 5-10b isk capital Miner is not worth the risk to most
baltec1
Bat Country
The Initiative.
#65 - 2014-08-16 14:31:40 UTC
Amy Utama wrote:


then you are in support of the ISBoxer and bot miners that are making bank because they can have 20 accounts plexed with little to no effort.


Now imagine these ISBoxers with your ship.
hmskrecik
TransMine Group
Gluten Free Cartel
#66 - 2014-08-16 15:05:54 UTC
baltec1 wrote:
The more you mine the less isk you earn per rock. People seem to forget this fact when they ask for bigger mining ships.

Taking this line of thinking to the extreme, we should stop doing any PVE and be shooting each other in rookie ships.

On second thought, not that bad idea.
TomyLobo
U2EZ
#67 - 2014-08-16 16:47:07 UTC
Why do people who don't do any mining whatsoever feel the need to contribute to a thread about mining ships?
Brutalis Furia
Hammer and Anvil Industries
#68 - 2014-08-16 18:56:25 UTC
I like the base idea of a capital miner as (mining) fleet support, but we already have that - the Rorqual.

The concept of a mining fleet seems to be that smaller ships (exhumers, barges and frigates) collect and a larger ship stands overwatch providing boosts and storage. Given that (and the changes to industry lately), I don't think we need a large capital ship actually extracting ore.

If this was an attempt to provide a 1-ship alternative to compete with miners with multiple accounts, that can't work. I applaud the idea (in theory), but any advantage you build into a single ship is also given to the multiboxers (unfortunately). You can't penalize multiboxers without penalizing cooperative play, either. The game has no way of knowing if someone is multiboxing or if its different people.

We don't need another large ship, the Orca and the Rorqual are more than enough for the needs of a mining fleet. The Orca is just fine as it is in its role of providing boosts and storage, given that its able to be fielded in HiSec.

I would like to see the Rorqual changed around the concept of a mobile industrial starbase. Perhaps even a form of mobile resupply platform for sustained engagements.

Undeployed

  • It would have mobility and drones, but no access to any active modules (it would need fleet protection while moving).
  • I'd remove the Clone Vat Bay, the cargo and survey scanning bonuses, and the shield repairer range bonus. With its role being moved off-grid, it doesn't need these.
  • It would not have access to add/remove anything from any of its holds with the exception of the main cargo hold.

Deployed

  • It would have access to ore compression, straight up refining (at modest to poor efficiency), even light manufacturing (ammo and other consumables).
  • It would gain access to its other holds and services (ore, ammo, Ship Maintenance Bay, fleet hangar).
  • Can activate up to 3 Warfare links (with the same 10% per level boost).
  • SMB would still have the same limitations on ship types (industrials or barges).

In essence it would be an extremely vulnerable target while mobile and only slightly less so when deployed, but it would give boosts just as well as it does now, and also have some of the functionality of a POS.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#69 - 2014-08-16 19:05:18 UTC
Komi Toran wrote:
Amy Utama wrote:
If by that you are mean it wont take someone a dozen or more accounts and a 200 man corp, to build stuff then these ships have bin obsolete for a very very long time

By that I mean every isoboxed mining alt will be trained into these monstrosities, collapsing the price of minerals even further and trivializing the amount of minerals all the size-limited high-sec miners can produce.

And as I only have a single account and make my billions of ISK building stuff while mining most of the minerals I need in a few hours time, your statement is wrong.

But minerals used to be far cheaper with the same faucets
I mean I have seen trit double in my play time
Amy Utama
State War Academy
Caldari State
#70 - 2014-08-17 03:27:47 UTC
I want to thank everyone that posted here it has given me some idea this is still in my mind but the current Ore Capital ship needs reworked before this can be conciderd at all. heck that might be wat the roq needs is options that bring it out of the pos shield
baltec1
Bat Country
The Initiative.
#71 - 2014-08-17 03:53:13 UTC
NEONOVUS wrote:

But minerals used to be far cheaper with the same faucets
I mean I have seen trit double in my play time


That's because CCP have nerfed gun mining savagely and increased build cost on most ships.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#72 - 2014-08-17 03:54:18 UTC
NEONOVUS wrote:
Komi Toran wrote:
Amy Utama wrote:
If by that you are mean it wont take someone a dozen or more accounts and a 200 man corp, to build stuff then these ships have bin obsolete for a very very long time

By that I mean every isoboxed mining alt will be trained into these monstrosities, collapsing the price of minerals even further and trivializing the amount of minerals all the size-limited high-sec miners can produce.

And as I only have a single account and make my billions of ISK building stuff while mining most of the minerals I need in a few hours time, your statement is wrong.

But minerals used to be far cheaper with the same faucets
I mean I have seen trit double in my play time

That would be the drone nerf and its very, very slow stockpile drainage, battleship price increase, the rise of miner ganking rates, and the proliferation of supers and caps.
Karma Chameleon Noban
Chimera Research and Development
#73 - 2014-08-17 06:45:41 UTC
I'd be for a capital miner if it took a year to get into.

Paikis
Vapour Holdings
#74 - 2014-08-17 06:55:08 UTC  |  Edited by: Paikis
Karma Chameleon Noban wrote:
I'd be for a capital miner if it took a year to get into.


Still a bad idea for all the same reasons outlined above.

Also, see: Titans.
Amarisen Gream
The.Kin.of.Jupiter
#75 - 2014-08-17 09:20:02 UTC  |  Edited by: Amarisen Gream
I like the idea of a BS/capital sized mining ship. Something with massive ore bay.
But no strip miners - ether miners or capital mining lasers and reduce their range.

People complain that anything bigger than a Hulk will kill the mineral market.
Ship just needs to be balanced enough. If it has to hug a rock and slower than cow ****, the time investment to farm a belt increases. This balancing yield and time to be more along the lines of the smaller barges.

+ if you left it to standard lasers it could farm gas.

****

Just wanted to add >

The rorqual would be a nice thing to see redone in this matter, but as it will mostly like stay an primary industrial ship with roles to boosting, I don't think we will see it. Unless CCP makes all boost on grid only.

Secondly -
T2 Orca - that has bonus to mining frigate drones
Just think of an orca that can use say 5 Venture Drones to mine ore/gas...
Scrap the Fleet hanger and the massive SMB. Increase its ore bay to say 250k m3. . . and call it good.
T1 drones would use Venture hulls. T2 Drones would use prospect hulls...

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