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A New Cynosural Field Idea

Author
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#1 - 2014-08-14 23:21:51 UTC
I was thinking about how cool it would be for a new cyno in EVE for one single purpose. A "Logistics Cynosural Field" only a jump freighter can use and it would be the only cyno that could be lit in .7 and under security. This would allow jump freighters to move by cynosural fields into to high sec but no other ships. Now with cool abilities there must be risk therefore some of the obvious risks are everyone knows a expensive freighter will be coming in by the name of cynosural field and the fact that only that class of ship can jump through. They would also know that nothing else would be able to use the same cyno (ie. other caps or a support fleet) to save them. Other risk but not limited to would be the cyno cannot be lit within so many meters of a station, gate, beacon, etc.. Which would force that freighter pilot to A) burn to station to get to safety assuming they wouldn't get ganked on the way. B) the cyno lit well outside of warp distance to station for it to warp to station. The scenario "B" would allow more than enough time for a interceptor to get there point the jump freighter and then get the additional fleet to kill/point the freighter. The issue with option "A" is that you can be permanently bumped away by other ships as you die slowly. So this isn't a overpowered device nor would it be without risk.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#2 - 2014-08-14 23:37:51 UTC
Demon-of-Razgriz wrote:
So this isn't a overpowered device nor would it be without risk.
It reduces risk greatly because it would cut the time spent in space down to just a couple of minutes for jump freighters, and they would never need to use any system lower than 0.7 sec. And yes, the ability to get JF loads between any 2 trade hubs in a couple of minutes is overpowered.

Who put the goat in there?

Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#3 - 2014-08-14 23:46:57 UTC
Ok so we can change to be just .5 security. I picked .7 because it was in the middle of .5 and 1.0. The ultimate purpose never changes regardless which high security system value you use.
Rudina
Deaths Consortium
Pandemic Horde
#4 - 2014-08-14 23:56:53 UTC
Suspect timer for both the freighter and the Cyno ship, can't be lit within 10k of stations/gates then it might be ok
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#5 - 2014-08-15 00:01:47 UTC
Rudina wrote:
can't be lit within 10k of stations/gates then it might be ok



I did state it could not be lit within so much distance i was personally thinking 50-75km. However suspect for the freighter seems overkill but cyno I can agree a cyno like that would most likely be fairly expensive due to what it does.
Rudina
Deaths Consortium
Pandemic Horde
#6 - 2014-08-15 00:05:04 UTC
The amount of time it takes to set up a suicide gank makes wherever you put the cyno irrelivent as there is still essentially no risk, for there to be any risk you have to give passers by the chance to shoot it, like they have in lowsec/0.0
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#7 - 2014-08-15 00:08:58 UTC
Currently in low and nullsec cyno is lit on station most times and they dock instantly. So I don't really see much issues there. If you're talking about time.
Rudina
Deaths Consortium
Pandemic Horde
#8 - 2014-08-15 00:13:11 UTC
You can bump off stations in low/null and be tackled, hence risk, jumping into highsec nothing can tackle you except by bumping, ergo there is essentially no risk.
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#9 - 2014-08-15 00:15:48 UTC
Rudina wrote:
You can bump off stations in low/null and be tackled, hence risk, jumping into highsec nothing can tackle you except by bumping, ergo there is essentially no risk.


What about the pilots who are not complete idiots and dock instantly like any jump freighter pilot should be doing.
Rudina
Deaths Consortium
Pandemic Horde
#10 - 2014-08-15 00:19:06 UTC
Demon-of-Razgriz wrote:


What about the pilots who are not complete idiots and dock instantly like any jump freighter pilot should be doing.


Not the point, there is still a chance for you to get it wrong, with your idea there isn't. Risk in eve can almost always avoided by not being a complete idiot but it still has to exist.
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#11 - 2014-08-15 00:40:15 UTC
Rudina wrote:
Demon-of-Razgriz wrote:


What about the pilots who are not complete idiots and dock instantly like any jump freighter pilot should be doing.


Not the point, there is still a chance for you to get it wrong, with your idea there isn't. Risk in eve can almost always avoided by not being a complete idiot but it still has to exist.


There is at 50-75km off the nearest safety (ie. a station, assuming the distance the cyno is lit is within warp range anywhere else would be higher risk because the pilot has to bounce off a celestial meaning that the pilot is in space longer therefore more risk) An interceptor to even a simple catalyse would easily tackle it and its obvious where you are since there's a warpable beacon that says here I am. It really is no different than a freighter jumping through a gate except its closer to safety (ie 15km give or take). Jump freighter and freighter have about the same align time they dock the same really the risk is the fact you gotta bounce off celestial or warp to station if you lit cyno in warp range. which is no real different than if you bounce a freighter off a celestial or warped it to station. and theres a chance you get tackled at your cyno. theres a chance you get tackled at the gate in a normal freighter. I'm sorry I fail to see the argument. The biggest risk is the entering system with a beacon saying im here in a 6.3 bill isk hull come kill me versus jumping in with a regular freighter and only the people on the gate sees you and go oh a 1.2 bill isk hull lets kill it. your earlier argument of time to assemble the gank squad is also irrelevant under the same context of your gank squad is not at/ready for the gate/cyno your not going to catch it. Yes there is tricks to help the freighter get to safety faster but same thing with regular freighters. When if comes down to it the only difference is more range to safety, isk at risk, and one of the two can jump.
Alvatore DiMarco
Capricious Endeavours Ltd
#12 - 2014-08-15 01:25:37 UTC
You must be a complete blithering idiot if you don't think my cyno ship is going to have dual webs so I can web that JF into insta-warp before anyone has a chance to do anything to it.
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#13 - 2014-08-15 01:30:22 UTC
Alvatore DiMarco wrote:
You must be a complete blithering idiot if you don't think my cyno ship is going to have dual webs so I can web that JF into insta-warp before anyone has a chance to do anything to it.


Same thing for a non jump freighter off a gate. I still don't see anything that makes it "Less risk"
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#14 - 2014-08-15 01:32:02 UTC  |  Edited by: Demon-of-Razgriz
If there is a problem please tell me something that makes it an issue that does not have same affect a normal fighter outside of obvious something that makes it not balanced.
Alvatore DiMarco
Capricious Endeavours Ltd
#15 - 2014-08-15 01:39:42 UTC
Demon-of-Razgriz wrote:
Alvatore DiMarco wrote:
You must be a complete blithering idiot if you don't think my cyno ship is going to have dual webs so I can web that JF into insta-warp before anyone has a chance to do anything to it.


Same thing for a non jump freighter off a gate. I still don't see anything that makes it "Less risk"


When you double-web a freighter into instawarp, there's virtually no risk involved as there isn't any time at all for the ship to be bumped. If you aren't aware of this you are also not qualified to determine what does and does not constitute "risk" in highsec.
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#16 - 2014-08-15 01:47:51 UTC
Alvatore DiMarco wrote:
When you double-web a freighter into instawarp, there's virtually no risk involved as there isn't any time at all for the ship to be bumped. If you aren't aware of this you are also not qualified to determine what does and does not constitute "risk" in highsec.


I am well aware of this so therefore how does it affect risk or balance in this instance? I'm looking for a reason that makes it unbalanced in jump freighters. By unbalanced I mean if I do the same or very similar I do not get the same effect with the exception of the hull abilities(ie freighter can't jump jump freighter can).
Daoden
The Scope
Gallente Federation
#17 - 2014-08-15 02:00:37 UTC
You can get that once I get covert cynos working in high sec to.

PS: its never going to happen.
Demon-of-Razgriz
Brutor Tribe
Minmatar Republic
#18 - 2014-08-15 02:12:32 UTC
Daoden wrote:
You can get that once I get covert cynos working in high sec to.

PS: its never going to happen.


I never stated that all cyno were needed in high sec. Why the hell would convert or normal cynosural field be needed in high sec?
I personally can't see it. However I was suggesting a cyno for very specific ship types that only jump freighters is able to be used. so what does that have to do with covert cynos and the current standard cynosural field because I don't recall mentioning it once.
Lugia3
Federal Navy Academy
Gallente Federation
#19 - 2014-08-15 09:36:43 UTC
Demon-of-Razgriz wrote:
Ok so we can change to be just .5 security. I picked .7 because it was in the middle of .5 and 1.0. The ultimate purpose never changes regardless which high security system value you use.


Or we could just not do it at all.

"CCP Dolan is full of shit." - CCP Bettik

Velicitia
XS Tech
#20 - 2014-08-15 11:24:06 UTC
Lugia3 wrote:
Demon-of-Razgriz wrote:
Ok so we can change to be just .5 security. I picked .7 because it was in the middle of .5 and 1.0. The ultimate purpose never changes regardless which high security system value you use.


Or we could just not do it at all.



While I like this post immensely... the one about "both the cyno ship and the freighter go suspect" in also intriguing.

Note that the "going suspect" is an absolute prereq to "cynos in hisec, at all".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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