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Dreadnaught vs Supercarrier

Author
Grog Barrel
Federal Navy Academy
Gallente Federation
#41 - 2011-11-23 14:02:29 UTC
so, dreads are going to be used again instead of being in the hanger of random corp...








































SKY IS FALLING SKY IS FALLING!!oneoe11eleven
Bernard Schuyler
Thundererz
#42 - 2011-11-23 14:43:45 UTC
Andsk 400i wrote:

You also failed to account for the fact that the dreads have to siege and lock, and can only lock two targets at a time in siege. They'd lose a good chunk of dreads just while switching primaries.


Ha! The joke is on you! Tech 2 Siege Module will allow THREE targets in Siege!
Andski
Science and Trade Institute
Caldari State
#43 - 2011-11-23 16:33:01 UTC
I haven't played around with the T2 siege mod on SiSi because, heh, TWR V

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#44 - 2011-11-23 16:40:08 UTC
Lyrka Bloodberry wrote:
You need 150 Pilots to fly 150 Dreads...
I found it rather stupid if 20 Players were able to take on 150 on their own, if both sides spent almost the same amount of ISK on their ships.


So you're saying ship choice and tactics should play no part if the ISK sum is the same at the start and who ever brings more should always win? Roll

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Tara Read
Blackwater USA Inc.
Pandemic Horde
#45 - 2011-11-24 07:43:30 UTC
The moros to me looks like a bigger more fluffy megathron on steroids. ME like!! Currently training for one so those pesky carriers will think twice... also I welcome the super cap changes including the log off timer. The current timer with sc's seems more like an exploit than anything. Eve has risks even to sc pilots.
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