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Looking for insight on how to train a fresh toon for C5 WH experience

Author
Smoky Molla
Caldari Provisions
Caldari State
#1 - 2014-08-10 23:50:56 UTC  |  Edited by: Smoky Molla
A little about myself:

Arrow I've played eve(Using various characters) since 2009.

Arrow I've experienced WH life for 75% of this career with planning skills on the fly, which I found to be wasteful

Arrow The goal of this thread is to see what the standard for a pilot would be to run in a C5 using either shield or armor.

Arrow The character I will be using will have the +9 implant for the first 14 days and will not have a single second of lost training time. From then on it will also have a set of +5's.

List of things I want to know:

Scanning skills and where to stop Question

Minimal Shield & Armor skills for C5 tanking Question\

Weapons and weapon support skills I will need to have Question

Logistical and engineering support skills Question

Electronics and navigational skills Question

Finally, Gas harvesting skill advice and also spaceship command reccomendations Question
Smoky Molla
Caldari Provisions
Caldari State
#2 - 2014-08-11 05:41:50 UTC
Bump
Chu Ke
Federal Navy Academy
Gallente Federation
#3 - 2014-08-15 13:29:25 UTC
Bump
Brutus Le'montac
#4 - 2014-08-16 05:17:10 UTC  |  Edited by: Brutus Le'montac
Long post inbound :)

well first it strongly depends what class C5 you are looking at, and if you have a wish to become a carrier or dreadnaught pilot. aswell as what race ship you want to fly.

i can give you a list of adviseble sub-capital skills to make either a shield or armor tanked battleship, but to help you out more i would need some more info.

Scanning skills and where to stop:

"where to stop" is a difficult qeustion, all lvl 5 got its pro's, however the training time is very long for a minimal increase, the skills i list below are sufficient enough to scan, ofcourse higher will be better but its up to you.


Astrometrics lvl 4 advised, lvl 5 if you wanna use t2 launchers ( on lvl 4 use SOE)
Astrometric acquisition: lvl 3 advised, lvl 5 if you want t2
Astrometric rangefinding: lvl 3 advised, lvl 5 if you wish.

getting those skills form lvl 3 to 5 will take about 1,5/2 weeks a skill, so it comes down to how kmuch time you want to put into this.


Minimal Shield & Armor skills for C5 tanking:

let me first explain that in most c5's the corperation uses carriers for repairs, so most of the time you will be buffer fitted.
i will split shield and armor tanking in the list, and i will include active repair skills aswell, because you might need them.

Armor:

armor layering: lvl 3, this cuts off 15% of your ships mass penalty on armor plates, highly important for speed and agillity, and usefull when living in wormholes.

Em/explosive/thermal/kintic armor compensation: usefull in some fits, if you use an explosive active hardner this skill give some more ressists to it, they are easy and fast to train skills, so get them all at lvl 3.

hull upgrades: lvl 5. no way around it.

mechanics: lvl 5 same thing, no way around it.

Repair systems: lvl 4 gives access to tech 2 large and medium armor repair modules, lvl 5 is only needed if you go for a capital.until then leave it at lvl 4.

Shields:

em/thermic/explosive/kintic shield compensation: same as the armor one's, lvl 3 easy and fast.

shield compensation: lvl 3 if you active shield tank.

shield managment: lvl 5, this adds raw HP to your ships, also a good choice if you armor tank.

Shield operation: lvl 4, 5 if possible.

shield upgrades: lvl 4.

Tactical shield manipulation: lvl 5.

those are the armor and shield skills you need for any ship, there are 2 skills i advice you to train no matter shield or armor tank. because they work on both:

shield managment: lvl 5, raw Hp = more buffer on an armor tank ( important for Bs and up because of the HP)

Tactical shield manipulation: lvl 5, you need lvl 4 for the adaptive invul fields as a shield tanker, as an armor tanker lvl 5 is a must have aswell, it makes your armor HP immune till all shield HP is gone. giving you more time to repair or whatever you need to do.

Weapons and weapon support skills:

this strongly depends on what ship you gonna fly, and what guns they use, it comes down to this:

small and medium racial guns to lvl 3.

Large racial guns : lvl 5.
large racial gun specialization: both for the short and long range skill at lvl 3.

Gunnery: lvl 5

motion prediction: lvl 5

Sharpshooter: lvl 5

surgical strike: lvl 4

trajectory analysis: lvl 4

rapid firing lvl 4/5

controlled bursts: lvl 4

Ofcourse lvl 5 translates to more damage/falloff/optimal etc etc, but most of those skills from lvl 4 to 5 take 1.5 to 2 weeks a skill. you could see those skills as a long term goal to have them at lvl 5, because the time you have to put in it is very high compared to how much you get back. train those skill to lvl 4 for about 80% usefullness, and to 5 if you have nothing better to train.

you can also train small and medium racial guns to lvl 5 + specialization skills to lvl 3, depnding if you want to use those guns or not.

Logistical and engineering support skills:

If with "logistical" you mean logistic ships, then thats a whole other story, which requires a lot more skills then you think. i suggest you post a seperate qeustion for those, because others know more about that t6hen i do. and it requires a lot of explanation.

engineering skills:

capacitor manegment: lvl 5
capacitor system operation: lvl 5
cpu managment lvl 5
electronic upgrades lvl 5
energy grid upgrades: lvl5
powergrid managment lvl 5
thermodynamics lvl 3, 5 is usefull, but takes a long time.
nanite operation: lvl 3
nanite interfacing: lvl 3
weapon upgrades lvl 5
advanced weapon upgrades: lvl 3, 5 is needed for bastion, so if planning on mauraders vl 5, till then lvl 3 is a nice goal.

Electronics and navigational skills :

most electronic skills are already listed under engineering.

navigation:

acceleration control: lvl 3
afterburner: lvl 4
evasive maneuvering: lvl 3, lvl 5 if using interceptors.
fuel conversation: lvl 3
high speed maneuvering: lvl 4/5 depending on time.
navigation: lvl 5
warp drive operation: lvl 4

Gas harvesting skill advice and also spaceship command reccomendations :


for gas harvesting a venture does just fine, they are cheap, fast and not to expensive to loose, if you are serious about mining/gas harvesting , then i again suggest you open a new thread, because its a different specialization.

spaceship command:

this is a very wide qeustion, and as such not easy to answer, it comes down to what you want to fly, and how you want to fly it.

spaceship command: lvl 5 is almsot a must have
outside that its all up to what you want to fly, unless you got that information i, and most others, are not able to help you out.

some people would agree with me, some others wont, but this list in general is a good start, it all comes down to what you want, so you are the one who needs to make the choices.


i hope this gets you on the road, and that this list helps you out.

good luck in your c5

Thought is dangerous; lack of thought, deadly!

Alpheias
Tactical Farmers.
Pandemic Horde
#5 - 2014-08-16 19:59:08 UTC
Brutus Le'montac wrote:

em/thermic/explosive/kintic shield compensation: same as the armor one's, lvl 3 easy and fast.


Um, no. the shield damage type compensation skills is a complete waste of time. Use that time to train something you actually need.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Abbie Rova
Aggressive Optimisim
Desolate.
#6 - 2014-09-14 02:04:51 UTC
do you wanna be in a c5 and suck gas? if so venture with t2 gas harvesters, loki for webbing sites? or a dread or carrier for escalation's...

what ship do you wanna fly will make answering this easier.