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Wormholes

 
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Community feedback: Better options for improving wormholes

Author
Verran Skarne
4 Marketeers
#1 - 2014-08-09 23:59:43 UTC
Like many folks on this forum, I am not a fan of most of the changes announced for Hyperion. While some are really needed/helpful (fixing black holes, able to copy more bookmarks), most of the changes end up hurting small and medium sized corps more than they help. In my view, the changes currently being discussed show that CCP has a fundamental misunderstanding of what we actually do in wormholes - whether we're living in a C2 or a C6 or anything in between.

I've posted in all the feedback threads about how I feel about each change, along with many others. Of course there are people who disagree, and plenty of trolls just looking to stir the pot too. But I wanted to start a thread about things that CCP could do that actually would make wormhole space better and more fun for everyone, instead of making controversial mechanics changes that just end up driving people away from w-space.

So here's my ask for this thread.

Post the things that you think CCP could do to help make wormholes better by:
1) Enticing more players to try out wormhole living.
2) Insuring that there's a proper balance between risk and reward.
3) Insuring that wormhole space doesn't favor large corps over small corps (or vice versa).

Essentially, let's tell CCP how they can actually be effective with their stated goal of increasing interaction and fun in w-space.

==================

Here's my list to start things off. Not everyone may agree with my items, but that's ok. If you don't agree, post your own instead. In the end, if enough people post, the best ideas will be the ones that everyone talks about. But let's show CCP a better way than what they're currently thinking about.

1) More uses for sleeper salvage. More T3 ships would be a good way to go, or modules that incorporate reverse-engineered components. If there's more demand for sleeper stuff, corps WILL leave high-sec and try their hands at w-space in order to get a piece of that economy. Done right, this would also help balance out the value of all the things we get in wormholes, instead of wrecked components and nanoribbons making up the majority of the value that we bring back out to markets.

2) More sites, better sites, more types of sites. The more PvE potential in w-space, the more people there are living or simply exploring there, and that will inevitably lead to the PvP fights that everyone loves.

3) Let us plant our flags. Let us do more than just anchor a POS on a moon. Let us claim w-space systems as our own and give us reasons to really defend them, instead of just logging out and waiting for the other guys to go away. Most of our corps are in w-space because we want to have our little slice of the galaxy, without having to join a massive alliance where we'd just be another renter or a number, and have no real control. Give us new resources to fight over, that make us want to attack each other, and give us the ability to build up our system and add defenses so that we can hold out against a larger force, at least for a while. If nullsec is the domain of massive player empires, then w-space should be the place where a smaller group can go claim a system and thrive while still maintaining their individuality. However, do this in a way that still works for the small corporation or alliance. Do it in a way that doesn't turn w-space into nullsec.