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Dev blog: Into the Known Unknowns: Wormhole Updates with Hyperion

First post First post
Author
Dragnkat
The Chartered Company
#81 - 2014-08-11 15:01:42 UTC
I keep looking but I seem to keep missing that part where Ore sites are being returned to the Sig table and have to be scanned down....

But despite negative feelings on the rest I do 50/50 like the K162 change. As it lets you set a scout on your side of it in a WH. And not announce the presence of the WH you're currently running to any hostile fleets that may be on the other side with a big giant "Hey someone is coming!" pop on the discovery scanner.

Of course that change is a band aid on a lot of other larger issues too....But eh.

The rest of it though? I second the sentiment voiced by others. Fozzie it's pretty damn clear (see ore sites again!) That you and CCP need to realize changes like this do not create pvp, they just create more opportunities for those who can to gank those who can't or won't fight back. Because they'll just hightail it. You won't make "Gf's" with this, you'll just make more ragequits back to high or gone from EVE. As every attempt to drive more "Content" in the form of combat with virtually every advantage (ore sites not needing probing, dictor's new insane warp speed vs watching D-scan, a band aid on the K162 issue, heck even mass ejection) going to the pvp'er just drives out those who aren't interested in that. Or those that don't have the time/patience/members to compete against the mega corps. But are interested in aspects of the game you do seem to constantly ignore.

Before someone points out we just got an entire update dedicated to industry as well I'll add yes Cirus was great for industry revamps, but still pretty damn lousy at letting industry corps have the means to thrive outside of high. (prospect aside, I do LOVE the fact the venture finally got a T2) But all the arkanor in that low sec ore site for instance does that corp no good when they have to get past the gate camps to low, not to mention can be hot dropped on in the blink of an eye, (which anyone who sees prospects on D-scan or fly past a gate camp will do) then get your loot back out (past what could easily become a smartbomb camp tanking the guns without a care, or run face first into a bubble) Unless of course you maybe setup a POS to take the loot to, and scout things out to leave, and have the means to defend yourself against anyone who might wander by....

Gee sorta like WH life, which was hard enough before you decide the only kind of "content" that matters is catering to your pew pew crowd once more and giving indy pilots the finger on the other hand too.

Of course you didn't listen then when you told what the WH ore site changes would do, and you're not listening now, so whatever. Heaven forbid your precious T3 pilots might have to bring a probe scanner. Or those dirty WH miners bring too many rares back into high. Because as everyone knows WH's are just free money machines for all! Roll

Odds of me ever setting up a POS in a WH now? Somewhere between no chance and ha that's funny.

Granted Is this going to stop me from going on daytrips and WH raids? Nope, all the more so with the frig holes. That I kinda like. But again I can't help but wonder about something else. Are frigate only WH's a case of not allowing T3's into 4/10 DED complexes? (part 2)

As in adding new content but not addressing larger underlying issues?

Which honestly sums up a majority of the changes. It's just dumping many of the problems you have in other parts/locations of EVE right now into WH's. So try fixing some real problems. Or maybe realizing there's more to EVE then your pvp audience.
Moloney
University of Caille
Gallente Federation
#82 - 2014-08-11 20:07:27 UTC
Problem.

Quote:
Corporations Future
From: j4mie v1per
Sent: 2014.08.11 19:42
To: Mass Effect Enterprises,

Hey all,
After debating the corporation’s future I have finally come to a final decision. This is that the corporation will be disbanding in 2 weeks time just before the new expansion comes out. It has been fun while it lasted but all good things must come to an end. In the 2 weeks we will still be running sites and will try to do more of them to make more ISK. This should also give everybody more than enough time to begin moving out of the wormhole.

This decision was made as being a CEO in this game has a large time commitment and with the upcoming expansion this will likely only increase. I believe after the expansion it will mean we will start losing ships and site running fleets which will cost us more in the long run than we can replace through sites. Currently we have not lost a site running fleet for more than 1 month.

The main reason I moved to C4 space was because it was isolated and ideal for smaller corporations with the changes it will no longer be. As a corporation we are not ready for C5 or C6 space and moving to a C1, C2 or C3 would be down grading and we would likely have to invade one which has a C4 static. The expansion favors the must larger established wormhole corporations and leaves the smaller corporations like us behind.

I thank you all for contributing to the corporation and I hope you all enjoyed your time here, I hope to continue working with you guys in the future whatever you guys decide to after the corporation is disbanded.
Thanks for your time,
Jamie


While it is true that we have not lost a site running fleet in a while, we also close the WHs, Post scouts, anchor a temporary pos in the static, keep an eye on Dscan, Toggle the Show annoms button as much as Dscan....

What the hell are you doing!!
Shaklu
State War Academy
Caldari State
#83 - 2014-08-11 20:26:58 UTC
Moloney wrote:
Problem.

While it is true that we have not lost a site running fleet in a while, we also close the WHs, Post scouts, anchor a temporary pos in the static, keep an eye on Dscan, Toggle the Show annoms button as much as Dscan....

What the hell are you doing!!


It's depressing, frankly. C4's were a great spot for small corps with very few active members, to be able to log in, do some souting, figure out what was going on, then take an hour or two to secure and lock things down to make some ISK. Now that will be close to impossible, as there will just be too much activity, and too much active managing - which burns people out.

I'm sure someone will make an ignorant and moronic statement about carebears or casuals, without actually knowing what they are talking about, so let me attempt to nip that in the bud:

It takes 4-6 hours a night to survive and be secure in a WH with a small population (like Mass Effect)
Constant vigilance and paranoia take up most of our time.
We are in an extremely hostile environment, and using a fleet of ships that are very expensive, and not designed to survive PVP combat
It takes a certain amount of knowledge and skill in order to secure a WH for a small period of time (generally a couple hours max)

It's about as hardcore of a life that you could choose if you want to PVE in EVE.
High sec you are safe if you aren't an idiot (and fly cheaper, well tanked ships)
Low sec PVE is basically non-existent, except for FW, which is pretty safe w/ warp core stabs
Null PVE is the safest in EVE, with intel channels reaching 15 jumps out, and huge alliances there to protect you.

Now there are and always will be larger PVP corps, especially in WHs - that's what the C5's and C6's are for. C4's were a perfect place for the little guy, as C3's don't connect to other WHs, and C1 and C2 WH's generally have heavy traffic, and little ISK potential (risk/reward)

It's all changing dramatically with no other outlet for the smaller corps. adding massive risk and adding literally 0 reward. It's unfortunate that small corps (the ones most people like, I think) are given the shaft so thoroughly in the case of Hyperion changes. Many will probably be closing their doors just because it will take too long to make anything safe enough to risk PVE fitted ships worth 300-400m ISK a piece (usually 4-8 are used per site, along with scouts, posses, deployables)

Plz re-think the changes. At least don't hit C4's with 3 big changes all at once. Add a second J-space connection to C3 WHs or something instead.
Marsan
#84 - 2014-08-11 20:42:25 UTC
Retar Aveymone wrote:
Oh that's lame, I'd hoped fozzie had leaked hics getting turned into something actually vaguely useful.


If you are collapsing a wormhole it's very useful if you have a critical hole with an unknown mass left. You load a HIC is 3+ bubbles, cloak, probe launcher, and a battle ship afterburner. You activate your bubbles to reduce your mass to jump through for minimal mass. Then activate the afterburner for extra mass on the way back. The cloak and probe launcher is in case you need to probe your way home. (I once ended up on a 3 day 9 WH, 2 LS systems, and 30+ HS systems return trip with my trusty HIC "Door Stop", which is why I often claim critic holes are closed enough...)

Former forum cheerleader CCP, now just a grumpy small portion of the community.

O'drwex Dythoni
S0utherN Comfort
#85 - 2014-08-12 16:40:10 UTC  |  Edited by: O'drwex Dythoni
Against :
•More randomly spawning wormholes• "incredibly well connected." why not add wh stargates... /sarcasm
•Mass-based spawn distance after wormhole jumps.
•The new class of light ships wormholes.• EXCUSE ME THIS AINT A LOW SEC FW COMPLEX.

Acceptable:
•A second static for Class 4 wormholes• (dont let it become the new c5/6 eviction-fest or a jita-grade trafic hole)
•K162 appearance only on first jump•

In favor:
•Loosening of bookmark copying restrictions• alliance location
=> let Us share a folder of our bookmarks with an entity we select. no need to item copy the bookmarks
•Wormhole effect rebalance.•
•Corp/pos Managements improvements• Let us add someone to a list just like a chanel for a structure.
•Scanable Grav sites Again in wh space.• We cannot even move from the place we are unlike the combat sites.

I remember a dev saying something about gaining more control over the space around them. [the players]
And you add uncollapsable wh, and more connections ? Nonsense.
The first part of the devblog sounds like a "dont get mad i JUST ate your baby" dogface.
"giving players the power and acting as janitors of the game" That sounds like closing an open door. -crashing a hole-
"•Provide ways ... to engage more fully with the...elements of wormhole life and a ease back on attempts to ‘tame’ and control wormhole mechanics" I call that time and effort invested into securing an area.

when talking about getting a rush and being excited i have seen too much so called "good fights" with a ratio of 5v1
this would only happend more often and is not enjoyeable. light holes would only make it worse.
muhadin
Brutor Tribe
Minmatar Republic
#86 - 2014-08-17 08:24:55 UTC
Fozzie wrote:
Although K162 signatures will not appear as soon as a player warps to them (as they do currently), they will have a random chance to appear every several minutes once the wormhole connection has less than 15 hours of natural lifetime remaining.



How do you manage 16 hour wormholes based on this 15 hour timer? Will wormholes with lower class statics that only last 16 hours have to be rolled every hour?

Please please add someway to tell when a wormholes exit has been opened.

"Love the Life you Live, Live the Life you Love"

Ren Kavik
Center for Advanced Studies
Gallente Federation
#87 - 2014-08-18 15:25:36 UTC  |  Edited by: Ren Kavik
I notice that only the short comments are positive.

This seems to be 1 player with multiple account trieing to force his will upon others.

99% of people in the lower class whs hate these changes!

The bigger corps will stil be able to easily control their wh's and roll it. So they dont care as much.

What are you achieving besides making all c1-c4 people leave their wh's.

Who is gonna pvp there if there is nobody there.

Cmon think about what you are doing!
Rek Seven
University of Caille
Gallente Federation
#88 - 2014-08-19 16:08:22 UTC  |  Edited by: Rek Seven
For about a year I've been feeling that wormhole space has become stagnant and predictable. I don't have any facts or figures but it feels like there is far less activity in wormhole space these days.

I think that CCP need to do two things to make wormholes interesting again. Firstly they should add "new stuff" only available in wormhole space. This could include new T3 things to manufacture, a new class of wormhole or new types of sleepers (e.g roaming sleepers). This would attract new people to wormholes space and put us on a path to filling the empty systems.

Secondly, they need to add more conflict drivers. At the moment the only conflict drivers in wormhole space are the desire to pad your killboard or a grudge between two forces. K-space has lots of reasons to fight and i think we could do with similar incentives.

After we have gotten used to the mechanic changes in Hyperion, wormhole space is going to be as stagnant as it ever was IMHO. Are we going to have to wait until wormhole space becomes as dead as the low sec of old before we see real improvements?
Rek Seven
University of Caille
Gallente Federation
#89 - 2014-08-19 19:15:53 UTC
Ah who am i kidding?! CCP aren't even listening.
Kusum Fawn
Perkone
Caldari State
#90 - 2014-08-25 17:20:05 UTC
Why are these graphs relative numbers and not hard numbers? Would not total event numbers be better for comparison ?

Relative numbers makes it easier to claim success when after the patch appears, all wh activity totals drop and ignore that there are is a significantly lower total number of wh dwellers after the
oh right.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

SyntaxPD
PowerDucks
PowerDucks Alliance
#91 - 2014-08-27 16:40:35 UTC
Is this what ccp exactly want ?
http://s17.postimg.org/u94fuhrsf/2014_08_27_16_30_27.png
(decent c3 hole since update)
Darkpepper
Flying like a Rock
#92 - 2014-08-28 07:58:54 UTC
I've been playing in a c4, c5, c2, c1 always in "small" corps (10 ~ 30 members, 80% active members )
We didn't need any update to fear K162 spawns or cloaky spy or high scale invasion.

So "making WH more dangerous ?" sounds lke turning a good a place to play into an impossible place to stay.

More WH spawning : Ok the little C1 i'm in these days had 7 WH in it... these days we were 3 actives players and alts in this WH so ... no way to play even if we all dual box we werent able to scout everything.
Like it has been said only huge corps able to force 7-8 of their members to scout, will survive. thousand of little corps like us can't survive anymore in there.

Ubber invicible over powered fregate size WH : For now you were able to keep a relative balance with WH stuffs ... everything had a parade but this is just a big finger raised to all the work you have done on WH space. Ok only fregates can jump through it but i's like a "God Mode WH trollolo" thing and we can't do anything to counterbalance it.

Your goal was not to please the players. Because for most of them you blithely trampled and destroyed their favorite playground and I am one of those players.
For what ?

Half of our members (each of them have between 2 ou 3 accounts ...) think of stopping playing .... multiply this with the number of little WH corp.


This is sad. Straight

**W**ormhole space, **L**inux Mint, **F**ree cookies

Terrorfrodo
Interbus Universal
#93 - 2014-08-28 08:31:31 UTC
Darkpepper wrote:

More WH spawning : Ok the little C1 i'm in these days had 7 WH in it... these days we were 3 actives players and alts in this WH so ... no way to play even if we all dual box we werent able to scout everything.
Like it has been said only huge corps able to force 7-8 of their members to scout, will survive. thousand of little corps like us can't survive anymore in there.

You know, just because there are more holes, doesn't mean there are suddenly magically also more players out there to murder you. Depending on the size of the system, you need one or two characters strategically placed and watching dscan. Nobody will come out of most of these holes most of the time. So you can just continue ratting, now with a little risk (missing the incoming cloaky on your scan) instead of zero as it was before (seeing the new incoming before anyone even has a chance to jump through to you).

.

Darkpepper
Flying like a Rock
#94 - 2014-08-29 06:30:30 UTC
Terrorfrodo wrote:
Darkpepper wrote:

More WH spawning : Ok the little C1 i'm in these days had 7 WH in it... these days we were 3 actives players and alts in this WH so ... no way to play even if we all dual box we werent able to scout everything.
Like it has been said only huge corps able to force 7-8 of their members to scout, will survive. thousand of little corps like us can't survive anymore in there.

You know, just because there are more holes, doesn't mean there are suddenly magically also more players out there to murder you. Depending on the size of the system, you need one or two characters strategically placed and watching dscan. Nobody will come out of most of these holes most of the time. So you can just continue ratting, now with a little risk (missing the incoming cloaky on your scan) instead of zero as it was before (seeing the new incoming before anyone even has a chance to jump through to you).


I do not know if CCP did something but the number of WH suddenly decreased in three of our manned systems to return to "normal" yesterday.
I hope it remains

**W**ormhole space, **L**inux Mint, **F**ree cookies

bigsharkbait
Primus Inc.
#95 - 2014-08-29 10:04:53 UTC
WH are awesome but I would really love to see players be able to really develop the WH they live in so they can build some sort of trading post, something more resembling a POCO than a station so you cant dock and only has contracts rather than a full blown market place. Also they should be a massive pain to build and only be able to produce in the WH it being planted.
dirtydebbs
the wreking crew
#96 - 2014-08-29 12:10:43 UTC  |  Edited by: dirtydebbs
Ok just my 2 pence worth on this

2nd static for c4s - really liked this idea and wasn't disappointed with the outcome
No harm slightly more uptake on wh control but. It's just another wh to control or roll

Frig sized whs - I can understand the idea behind why they wanted it, and initially I was well up for this in a big way in fact armed a sma full of afs ready for patch day, BUT patch day made wh space feel like they were just wh gates, it has settled down on spawn rates thank god so on the fence for a bit monitoring there spawning, draw backs is this the k162s side need adjusting or at least there description adjusted as to say it's a small wh without trying or having to jump through first (everything in eve has hints why can't the k162 side if the small whs be any different?)

After playing with them I have found them slightly pointless and no content generating especially for med/small gangs within the wh to wh small whs, the null sec ones I love, reason being there more chance to actually doing something in null other than connecting to a larger wh corp who can control there wh! At least in null you have a chance of hot footing it to a gate/celestial and getting well away from the system before others notice lm out and about, going back a little, to actually effectively use these small whs firstly you need a covert-ops to scan the entire chain down then in that time people have seen ure probes and have set up gank fleets or smart bombing bs to quickly ruin your day then pod express to hs, talking about larger corps if they see these frig whs they just carry on as normal as they know all you can possibly do is steal blue books can't actually kill anything.


Mass wh jumps - can see the idea but smaller corps are hit bad, so much time to secure or roll holes it takes much longer and less content unless you fancy spending most ure time just rolling holes before logging off, the idea though is sound but on a flip side make heavy ships stay close and lighter ships spawn further, this gives you rolling holes effectively, it also adds more flavor to ship types to fight with as it's then possible to use more faster agile Kitier ships as you'r not spawning withing killing range.

p.s. phone died before finishing

sig spawn on jump - awesome idea love it

CCP i understand that you are trying to create with regards to content and new wh mechanics ect as its been 5 years since they were touched, but they were already touched by GOD! the bare bones of WH space is still very much viable the stagnation is not so much wh space mechanics but what is in them,

the frig wh probably need to only go to low or null and even just stay in k-space-k-space in all honesty with the extra random wh spawns and extra statics that has upped the anti a little already as long as the spawn rates stay as they are.

Grav sites - should be scannable period, null hs and low has local Intell channels ect wh space has none of that and tbh the ores ain't that good for the risk reward eithr, having them as scan sigs means corps will again go back to mining, it was mentiond that the removal of the good stuff a while back was due to the high end minerals appearing to much on the hs market, with crius Indy is practically for the big stuff only worth making in null and the high ends are getting less in hs, wh space mining wouldn't have a massive knock on effect if put back to how they were and also making them scannable means more Indy corps coming back into mine in lower class whs and maybe c4s.

slightly off topic a little but straight back on honestly,

take npc ratting for instance content was made to broaden it all missions then there is incursions and ghost sites ect

sleeper AI was and still is the hardest npc in eve after 5 years of slaughter do you think they would sit by and play dumb?
wh classes were set out as solo up to mass fleets for pveing these days we have adapted and can effectively run the hardest sites in eve within 5mins or even solo, even class 4s can be run absolutely solo as in 1 ship no boosters for 90% of the sites from 8minutes minimum.

why cant the sleepers retaliate or adapt more effectively or even change tactics?
c5-6 space a vast majority of them are full of big alliances/corps that can field numerous caps and pilots
when you go lower these classes can effectively be ran by 1-2 guys max so in a nut shell corps will be thinking ok this wh class can generate enough isk to run X amount of pilots and they run at that level only "Farmers" system lay dormant for weeks
at a time, if there was a change in the pve mechanics maybe add it so all pve sites will de-spawn after 4 days regardless or being triggered or not, this would cause people to actively log into there farming corps to run there sites before they pop effectively making sleeper cells come online, more active players. 80% of c4 space has been doing that hence people misunderstanding of DEAD C4 space,

more activity more targets more whs creation from players, instead of you adding extra wh to kinda flog a dead horse as such make the players active, not force the issue with connections.

content drivers

pvp needs isk so we pve to pvp all of wh space has gotten it down to a "T" ruffle that up a little change it change the way sleepers react ect, add more types of sleepers, could even make them do similar stuff as incursions and camp whs or poses or cause random spawns or even stop all pve activity until you have searched and destroyed a hive of them in your wh or something.

sleepers/sites need a buff period the risk reward is mitigated by the ease of so much isk generated buffing lower class wh space would mean smaller corps would have to up there members meaning more players in wh space = more content
Ms Michigan
Aviation Professionals for EVE
#97 - 2014-11-23 15:52:04 UTC
I retract my statements from months ago now that CCP is ACTUALLY updating wormholes. THANK YOU.

Thank you Fozzie, Seagull, etc etc. Great job. Thera is sounding great. Wormholes are looking great.

Good job all!