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How can EVE retain new players

First post
Author
Barton Breau
University of Caille
Gallente Federation
#221 - 2014-08-07 15:48:15 UTC
Tippia wrote:

-- snip --
The “must have X before trying Y” is, by far, the worst form of newbie griefing this game has to offer.


My point was that the newbie is very likely to arrive at that conclusion even without external help, due to some stuff still not resembling the "get skill to 4, get 80% benefits" paradigm.

Regardless of how you divide ships and activities to fit the argument.
Hasikan Miallok
Republic University
Minmatar Republic
#222 - 2014-08-07 15:59:26 UTC
To be totally honest the sort of new player who is obsessed with certain goals, usually an orca or a battleship or sometimes less realistically a super or Titan quits once they achieve them as there is no more for them to do.

So if you give in to their complaints and hand them SP and easy ship access you just hasten the day when they will quit.
Guttripper
State War Academy
Caldari State
#223 - 2014-08-07 16:00:40 UTC
Zeera Tomb-Raider wrote:
Dont think the skill cliff is to blame for most of the people living,think the biggest problem is to get them in a player corp interacting with other people thats rely what online gams is about,and i have posted som changes i think migth help on that in my first post on this tred.if you like to have a look.

People that are not familiar with Eve's skill point progression will see total skill points equivalent to levels. Explain to these people that skills are capped at level five and whatnot, and people will still shy away. The next biggest complaint I have seen is the game is too old and people do not want to begin something that may or may not be past its prime. They rather start on the ground floor of a new game and make their mark instead of following in the footsteps of hundreds, if not thousands, of players before them.

baltec1 wrote:
This is as true now as it was back when we first ventured out in rifters.

In a certain way, this adds proof that Eve is getting a bit long in the tooth. "Oh, so fly the same ship you flew five, seven, ten years ago doing the same thing? No thanks." Understandable in this modern age that instant gratification is a strong selling point towards consumers. People do not like waiting for their food, their news, their loss of free time - faster the results, the better.

Ralph King-Griffin wrote:
Bull****

What a highly educated response - I bet you're a scholar outside these forums!

In the mean time, go fix my French Fries and don't burn them this time.

Being a bit older myself, I work with some early to middle 20 year old gamers. Whenever they have a free moment, their noses are stuck pressed against their smart phones. If they are not reading Facebook or whatever the newest site is today, then they are playing games. Similar to my memories of using a ColecoVision controller, all fingers and thumbs tapping away on those tiny screens to play a game for a fast moment. Or like another younger gamer I know, he enters some commands for what he wants his units to do and he'll get alert messages later as the action and conclusion take place. Does Eve have a smart phone application to play the game in short bursts? Weren't CCP working on such a program and they released the one in charge recently after two years of silence? Unless I do not know better, CCP seems quite behind where things are moving from a desktop computer to hand held devices. From my ~limited~ exposure, if the younger generation are not running death matches through a Play Station or X-Box rig, then they are dabbling away on their phones. All instant action that's over as fast as it started.

So tell these same gamers, "Yea, you can get some adrenaline rushes in pvp combat, assuming the other players do not run away if and when you find them."

Meanwhile, they just ran another death match on their other devices and are off doing whatever.
Harrison Tato
Yamato Holdings
#224 - 2014-08-07 16:06:24 UTC
Nothing says new players have to be 20 year old smart phone addicts. I started EvE last year and I am in my early 40's. I blame playing Elite on my Commodore 64.
Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#225 - 2014-08-07 16:06:43 UTC
Just cause the young's are all about instant gratification and non stop action doesnt mean CCP and the community need to pander to them .. let them go play other games .. and "we" can continue to attract the more cerebral of the younger players and maintain our current numbers. As a corpmate i would rather have 1 good player than 10 craptastic ones.

Eve is not for everyone, nor should it be, and there should be no need to try an attract the "wrong" type of player. They detract from the game with their presence and by attempting to include them the game would be weakened.

History is the study of change.

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#226 - 2014-08-07 16:08:43 UTC
Harrison Tato wrote:
Nothing says new players have to be 20 year old smart phone addicts. I started EvE last year and I am in my early 40's. I blame playing Elite on my Commodore 64.


Thats why i started playing EvE. Someone in another game 12 years ago or something said someone was putting out a multiplayer game that would be something like Elite.. joined the beta and havnt looked back.

History is the study of change.

Kharaxus
Eve Academy Corporation
#227 - 2014-08-07 16:12:33 UTC
If you tend to get sand down your shorts every time you play in a sandbox you are going to have problems later in life. One response is to slap on a bunch of impenetrable duct tape (faction gear) and then jump back into the sandbox, where other kids who know how to keep sand out of their shorts, will promptly blow you up anyway, because they know how to solve problems without the "sand in shorts", or solutions people come up with because they cant keep sand out of their shorts.

Eventually the kids grow up and "got sand" because they were beating people without (it was in their shorts instead) and learned to develop their character into the mature veterans they are today.

It really is that simple.
Guttripper
State War Academy
Caldari State
#228 - 2014-08-07 16:15:51 UTC
Toshiro Hasegawa wrote:
.. and "we" can continue to attract the more cerebral of the younger players and maintain our current numbers.

Curious if you're using "cerebral" as "smart", or "one that can think outside the box".

Toshiro Hasegawa wrote:
Eve is not for everyone, nor should it be, and there should be no need to try an attract the "wrong" type of player. They detract from the game with their presence and by attempting to include them the game would be weakened.

I agree that this game should not pander to the wrong type of player. But what kind of player is CCP looking to attract, and why are they not achieving those results with stronger numbers overall?

Side note: did not want to insinuate that only the 20 year old crowd should be our future. I am using them as an example of what I witness personally.
Kharaxus
Eve Academy Corporation
#229 - 2014-08-07 16:20:30 UTC
Where I am at in a remote camp in Alaska we have a bunch of 20 year old college students looking for experience in life before moving on to whats next. It sucks. They have no life experience or skills, except walking around like zombies because they have a college education but no practical skills and their current job isn't giving them what they think they need.

Meanwhile us older folks (Im 39) are a little more into micro-management because we have basic skills. So I can imagine what life must be like for veteran players in eve dealing with 20 year olds who are focused on one thing after another after another without having the basic skills in EVE.
Gallowmere Rorschach
The Scope
Gallente Federation
#230 - 2014-08-07 16:38:53 UTC
Guttripper wrote:

Being a bit older myself, I work with some early to middle 20 year old gamers. Whenever they have a free moment, their noses are stuck pressed against their smart phones. If they are not reading Facebook or whatever the newest site is today, then they are playing games. Similar to my memories of using a ColecoVision controller, all fingers and thumbs tapping away on those tiny screens to play a game for a fast moment. Or like another younger gamer I know, he enters some commands for what he wants his units to do and he'll get alert messages later as the action and conclusion take place. Does Eve have a smart phone application to play the game in short bursts? Weren't CCP working on such a program and they released the one in charge recently after two years of silence? Unless I do not know better, CCP seems quite behind where things are moving from a desktop computer to hand held devices. From my ~limited~ exposure, if the younger generation are not running death matches through a Play Station or X-Box rig, then they are dabbling away on their phones. All instant action that's over as fast as it started.

So tell these same gamers, "Yea, you can get some adrenaline rushes in pvp combat, assuming the other players do not run away if and when you find them."

Meanwhile, they just ran another death match on their other devices and are off doing whatever.

I don't think it's all that recent either.
Anything that isn't "point, click, yay" is always going to hold a smaller market share. Popularity is never a good measure for quality, or even duration. How many sad, quick shot mmos have come and gone in Eve's lifetime? How many WoW and Eve killers have there been in the last decade?
Even if you don't just hold it strictly to mmos, how many gaming companies have lived (and died) by the fast buck in the last 20 years?
It's kind of like music from the 60s. The Beatles were never a number one in the top forty band. All of those bands that were? Yeah, no one even remotely remembers them. There's a reason for that.
For something to be popular, lots of really stupid, ******, tasteless people must jump on board. Personally, I'd rather we remain as one of the few bastions that don't pander to them.
Tippia
Sunshine and Lollipops
#231 - 2014-08-07 17:01:32 UTC
Barton Breau wrote:
My point was that the newbie is very likely to arrive at that conclusion even without external help, due to some stuff still not resembling the "get skill to 4, get 80% benefits" paradigm.
That doesn't make much sense, since new players won't be familiar with that supposed paradigm or what the ships and activities even entail yet.

No, this is something they're being taught. Partly by older players who should no longer be in the newbie corps and partly by the silly assumptions fostered by the grind-to-endgame themeparks. The latter isn't something you can prevent — only educate against. The former, however, should land you the same GM treatment as the newbie system griefing and for pretty much the exact same reasons.
Herzog Wolfhammer
Sigma Special Tactics Group
#232 - 2014-08-07 17:09:43 UTC
Prince Kobol wrote:
Obsidian Hawk wrote:
We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.

I do miss live events they were fun.


The only thing I agree with is the live events. The more the better.

As for everything else, forget PvE.

PvE is crap no matter what you do. It exists as a means to earn easy isk, that is all.

I have said it before and a few other people have also said it, if you want to keep players then you need to get them into decent player run corps asap.

RvB, Eve Uni, Some Faction Warfare Corps / Alliances, Brave Newbies etc.

An easy way would be at the end of the NPE is for a list of Corps / Alliances to be shown to these new players. If only half of them contact one of these groups and join I bet they would stay more then a month.





I think a consensus is forming that retention of new players might well be something that the players should look into, rather than anything CCP can do about it, and player corporations long established around noobs might be the best solution. I'm not saying that CCP is not capable of retaining players. Their role in the game is very limited. All they can really do is keep the servers running, squash bugs and exploits, and introduce new content.

if we take the track of "GRRR CCP introduce new content or Eve dies" because that's all a game company can really do, then we will end up with kung fu pandas.

It's up to the players. And the "bridge" could well be for the mission/tutorial agents to lead new players to these corporations.

Bring back DEEEEP Space!

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#233 - 2014-08-07 17:26:13 UTC
Guttripper wrote:
Toshiro Hasegawa wrote:
.. and "we" can continue to attract the more cerebral of the younger players and maintain our current numbers.

Curious if you're using "cerebral" as "smart", or "one that can think outside the box".

Toshiro Hasegawa wrote:
Eve is not for everyone, nor should it be, and there should be no need to try an attract the "wrong" type of player. They detract from the game with their presence and by attempting to include them the game would be weakened.

I agree that this game should not pander to the wrong type of player. But what kind of player is CCP looking to attract, and why are they not achieving those results with stronger numbers overall?

Side note: did not want to insinuate that only the 20 year old crowd should be our future. I am using them as an example of what I witness personally.


for me cerebral is just thinking i guess .. people who use the noggin to good effect - vice those who think thinking is for losers, or at the very least a waste of time when you could be faping or shooting something. (not trying to malign faping).

I dont know if EvE is NOT attracting everyone they should, the numbers are pretty good for a 10+ yr old game. There seems to be a constant stream of new people, and old players comming back (myself as case in point). I dont think they need to be growing to be considered be doing well, but there is a game community and there is the business.

For me the #1 thing to do to get "new" players in is to dispell the myth that arises from a 10 year old game .. that new players can not compete .. which is total BS .. i get my ass handed to me all the time by new players .. maybe not day 1, but you know what i mean. Competing in EvE is also group competition .. not just solo. The idea that a new player can join a Nullsec corp within a short period of time and be part of a winning sov war .. is just not possible in any other MMO i have played .. course they dont have Sov .. or wars .. but you cant even do PvE with players who are more than a few levels higher. Dispelling that myth out on the interweb would go a long way to attracting new players .. not changing the game that is .. but the perceptions of those who havnt tried it.

History is the study of change.

Gully Alex Foyle
The Scope
Gallente Federation
#234 - 2014-08-07 18:58:07 UTC
Small idea to give every new player a chance to interact with a vet right from the start and get a proper introduction to EVE.

Introduce 'elite combat tutorial'. A series of highsec missions that make the new player a legal target to anyone*.

New player must select a 'mentor' to accept these missions.


If player completes the missions, he gets 10M ISK and so does the mentor. If he fails, the mentor loses 5M ISK.

Also, introduce mentor leaderboards to make it more fun and also to steer the new player away from 'nasty' mentors that would want to trick the poor newbros even at an ISK loss.


This is just a small example of a NPE that actively steers newbros towards player interaction. Joining a corp is great but we all know it isn't easy to find a decent one in your first week or two if you don't know anybody beforehand.


*Alternatively, make them a legal target to 'hunters' that have to sign up, get ISK for kills, and have a leaderboard too.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Herzog Wolfhammer
Sigma Special Tactics Group
#235 - 2014-08-07 19:47:56 UTC  |  Edited by: Herzog Wolfhammer
Gully Alex Foyle wrote:
Small idea to give every new player a chance to interact with a vet right from the start and get a proper introduction to EVE.

Introduce 'elite combat tutorial'. A series of highsec missions that make the new player a legal target to anyone*.

New player must select a 'mentor' to accept these missions.


If player completes the missions, he gets 10M ISK and so does the mentor. If he fails, the mentor loses 5M ISK.

Also, introduce mentor leaderboards to make it more fun and also to steer the new player away from 'nasty' mentors that would want to trick the poor newbros even at an ISK loss.


This is just a small example of a NPE that actively steers newbros towards player interaction. Joining a corp is great but we all know it isn't easy to find a decent one in your first week or two if you don't know anybody beforehand.


*Alternatively, make them a legal target to 'hunters' that have to sign up, get ISK for kills, and have a leaderboard too.




Heh.

"Everybody pile on the noob" gauntlet run missions as early PVP missions. I wonder. Like the noob has to haul a load of drugs around that makes him a suspect. I remember some goals GTA Vice City like that. If the noob gets blapped and loses the cargo, he can just go back to the station and get more from the agent - and if podded so what - the clone is practically free. Heck such a mission could even start out with making the noob relocate his clone to the proper station (with emphasis on updating it - something they should know).

Imagine that, a mission where you might get killed by other players. The crucial point of it would be to get them used to it. New players tend to get too much time to settle in these comfortable little holes and they get the habit of just grind away (and get bored). This is why I say that NPC corps should declare war on each other once in a while.


I suppose an edgy MMO that represent dark desolate space where you can trust nobody would do that. I suppose.

Bring back DEEEEP Space!

Maldiro Selkurk
Radiation Sickness
#236 - 2014-08-07 20:32:26 UTC  |  Edited by: Maldiro Selkurk
Grog Aftermath wrote:
Licio Caleb wrote:
What lessons can CCP learn from Blizzard when we compare their respective games?



Not much, WoW is crap these days.

Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW.


Wow (blizzard) cashed in on its cow and is moving on with what new gamers are seeking, perhaps that is one lesson EVE could learn, basic economics.

Given Blizzard's past successes making games i have no doubt they will put out a new game, beat EVE to a pulp in financial gains....again!

Wash, rinse, repeat (till CCP is a long forgotten memory and Blizzard holds untold riches, even compared to what it has already).

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Barton Breau
University of Caille
Gallente Federation
#237 - 2014-08-07 20:32:37 UTC
Tippia wrote:
Barton Breau wrote:
My point was that the newbie is very likely to arrive at that conclusion even without external help, due to some stuff still not resembling the "get skill to 4, get 80% benefits" paradigm.
That doesn't make much sense, since new players won't be familiar with that supposed paradigm or what the ships and activities even entail yet.

No, this is something they're being taught. Partly by older players who should no longer be in the newbie corps and partly by the silly assumptions fostered by the grind-to-endgame themeparks. The latter isn't something you can prevent — only educate against. The former, however, should land you the same GM treatment as the newbie system griefing and for pretty much the exact same reasons.


It does not matter whether he knows the paradigm if he is affected by its failings.

A new player will very fast know things like cloak (1 trip to low), freighter (a few trips to trade hub or first attempts at industry), t2 ships (station pvp), t2 modules with interesting requirement (first decision to use a 20m faction module or train a skill for 8days).

You cannot blame everything on wow or the mischevious bad minmaxers, even if it is convenient, ironically there is nothing more wow-like like players blaming each other for the actions and/or failings of the devs (in general, i am not bashing them this time, just arguing that your position is too extreme).
Gallowmere Rorschach
The Scope
Gallente Federation
#238 - 2014-08-07 20:43:59 UTC
Maldiro Selkurk wrote:
Grog Aftermath wrote:
Licio Caleb wrote:
What lessons can CCP learn from Blizzard when we compare their respective games?



Not much, WoW is crap these days.

Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW.


Wow cashed in on its cow and is moving on with what new gamers are seeking, perhaps that is one lesson EVE could learn, basic economics.

Could CCP do with more revenue? Sure, who couldn't. Are they willing to sacrifice their core philosophy to make it happen? It certainly doesn't seem that way.

As I have said before, telling CCP that they could get more subs by changing Eve entirely, is like telling Ferrari that they could move more units if they stopped making the 458 and focused on cheap minivans instead. It's true, but that doesn't mean it's not a terrible ******* idea.
Tippia
Sunshine and Lollipops
#239 - 2014-08-07 20:44:01 UTC
Barton Breau wrote:
You cannot blame everything on wow or the mischevious bad minmaxers, even if it is convenient, ironically there is nothing more wow-like like players blaming each other for the actions and/or failings of the devs (in general, i am not bashing them this time, just arguing that your position is too extreme).

Sure I can, because there is very little else to suggest that you have to have anything to try something. Cloaks and freighters and T2 ships do not suggest that you must have them to try stuff. It is not a logical conclusion to make. Trying something pretty much implicitly means starting small — not going for the top 20% and doing nothing before you get there.

So the idea comes from when they ask about these things you mention and then get griefed by people who suggest that they must grind towards them, or if they come into the game with the thoroughly incorrect “must have purples” philosophy of the grinding game genre.
Maldiro Selkurk
Radiation Sickness
#240 - 2014-08-07 20:51:57 UTC  |  Edited by: Maldiro Selkurk
Gallowmere Rorschach wrote:
Maldiro Selkurk wrote:
Grog Aftermath wrote:
Licio Caleb wrote:
What lessons can CCP learn from Blizzard when we compare their respective games?



Not much, WoW is crap these days.

Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW.


Wow cashed in on its cow and is moving on with what new gamers are seeking, perhaps that is one lesson EVE could learn, basic economics.

Could CCP do with more revenue? Sure, who couldn't. Are they willing to sacrifice their core philosophy to make it happen? It certainly doesn't seem that way.

As I have said before, telling CCP that they could get more subs by changing Eve entirely, is like telling Ferrari that they could move more units if they stopped making the 458 and focused on cheap minivans instead. It's true, but that doesn't mean it's not a terrible ******* idea.


But !!

Ferrari has a very rich clientele that can keep it afloat no matter what happens, there will always be some economic powerhouse that can afford it's product and therefore justify its niche market strategy, CCP does NOT have that going for it.

Yawn,  I'm right as usual. The predictability kinda gets boring really.