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Mining Corps With PvE Branches. Has Anyone Seen This Work?

Author
Lugia3
Federal Navy Academy
Gallente Federation
#41 - 2014-08-06 05:58:28 UTC
ACY GTMI wrote:
Let's get back on track. Enough threats and side issues.

Let me try to simplify the question.

Suppose you want mining to include more strife.

Suppose you want mining corps to actually go to war, or ganking, over the belts they want to mine.

That is the part that suggests having PvErs in mining corps.

Is there anyone at all who thinks that would improve the game?

Mining corporations need PvErs for normal operations like fish need bicycles.

PvErs don't understand miners, and don't like them.


That's about as simply as I can put it.

There are alternatives. Corps that specialize in war deccing. I don't even trust them as far as I trust my self, and that isn't very far.



Miner = Shoots Rocks

PvEer = Shoots NPC's

PvPer = Shoots People

Stop ******* it up.




Anyway, PvE people want to shoot red crosses, not sit around in an asteroid belt guarding your giant ego. Miners are called miners for a reason, usually. They eat rocks and avoid pvp. Hence why they don't wardec eachother. Because wardecs involve pvp.

"CCP Dolan is full of shit." - CCP Bettik

ACY GTMI
Veerhouven Group
#42 - 2014-08-06 05:58:30 UTC
Lugia3 wrote:
ACY GTMI wrote:
Lugia3 wrote:

Yet. Because of this forum thread many people such as myself have watchlisted you and run locator agents already. Prepare your anus.


Gee. Good luck. This is a posting alt. :)


You kindly forgot that you were in an alliance. And unless you have 26 forum alts...


I am in an alliance. I am the alliance founder. But I have no job now because the corps run themselves. I just pay the Concord dues for them. As things stand, I can handle that for about 50 years with what I have.

As far as the corps? One of them has been war decced 27 times. It has lost 2 ships and a pod.

As far as griefers? We all deal with those every day.

Again, good luck. :)
ACY GTMI
Veerhouven Group
#43 - 2014-08-06 06:00:46 UTC
S'Way wrote:
Lugia3 wrote:

You kindly forgot that you were in an alliance. And unless you have 26 forum alts...

They probably also forgot that even if it's just a shell alliance at least one of the corps CEO's / Founders will probably have some form of finished contracts history searchable to find a link to a character in the actual main corp.


What exactly do you want to know? The names of all the corps? Where we work? Just ask. Don't strain your brain doing research.
ACY GTMI
Veerhouven Group
#44 - 2014-08-06 06:03:00 UTC
Lugia3 wrote:
ACY GTMI wrote:
Let's get back on track. Enough threats and side issues.

Let me try to simplify the question.

Suppose you want mining to include more strife.

Suppose you want mining corps to actually go to war, or ganking, over the belts they want to mine.

That is the part that suggests having PvErs in mining corps.

Is there anyone at all who thinks that would improve the game?

Mining corporations need PvErs for normal operations like fish need bicycles.

PvErs don't understand miners, and don't like them.


That's about as simply as I can put it.

There are alternatives. Corps that specialize in war deccing. I don't even trust them as far as I trust my self, and that isn't very far.



Miner = Shoots Rocks

PvEer = Shoots NPC's

PvPer = Shoots People

Stop ******* it up.




Anyway, PvE people want to shoot red crosses, not sit around in an asteroid belt guarding your giant ego. Miners are called miners for a reason, usually. They eat rocks and avoid pvp. Hence why they don't wardec eachother. Because wardecs involve pvp.



My mistake. You are correct.
Lugia3
Federal Navy Academy
Gallente Federation
#45 - 2014-08-06 06:05:53 UTC
ACY GTMI wrote:


I am in an alliance. I am the alliance founder. But I have no job now because the corps run themselves. I just pay the Concord dues for them. As things stand, I can handle that for about 50 years with what I have.

As far as the corps? One of them has been war decced 27 times. It has lost 2 ships and a pod.

As far as griefers? We all deal with those every day.

Again, good luck. :)


I never said I would wardec you. Why waste money on a wardec when I could join you on an alt and shoot greens? Then cloak in space while I sleep so you would never be able to remove me.

ACY GTMI wrote:
What exactly do you want to know? The names of all the corps? Where we work? Just ask. Don't strain your brain doing research.


Already done.

"CCP Dolan is full of shit." - CCP Bettik

ACY GTMI
Veerhouven Group
#46 - 2014-08-06 06:10:47 UTC  |  Edited by: ACY GTMI
Lugia3 wrote:
ACY GTMI wrote:


I am in an alliance. I am the alliance founder. But I have no job now because the corps run themselves. I just pay the Concord dues for them. As things stand, I can handle that for about 50 years with what I have.

As far as the corps? One of them has been war decced 27 times. It has lost 2 ships and a pod.

As far as griefers? We all deal with those every day.

Again, good luck. :)


I never said I would wardec you. Why waste money on a wardec when I could join you on an alt and shoot greens? Then cloak in space while I sleep so you would never be able to remove me.

ACY GTMI wrote:
What exactly do you want to know? The names of all the corps? Where we work? Just ask. Don't strain your brain doing research.


Already done.


Give it a try. :)

But what does this have to do with the original post, or the revised version? Why are you so upset? I asked a question HERE. I didn't make any statements except from personal experience.

Are you a troll or a real player?
S'Way
State War Academy
Caldari State
#47 - 2014-08-06 06:15:26 UTC
ACY GTMI wrote:
What exactly do you want to know? The names of all the corps? Where we work? Just ask. Don't strain your brain doing research.

I was just pointing out that posting on the forums (even with an alt) can result in determined gankers doing that much research into finding a mining corp for easy killmails. Personally I have no interest in empire corps and what they do, they're not profitable enough.

Back on topic though - think of it from a PVE / PVP'ers point of view. What do they gain from sitting in a high sec belt shooting the odd red cross for a few thousand isk every few minutes when they could be making a few million every hour doing what they would be doing otherwise ?

In 0.0 the miner / pvp / pve balance can work very well as the non-miners can stay in the same system and bounce around the belts / anomalies helping out the miners where needed from just a warp distance away at most. (and the NPC's values makes doing this worthwhile to them). In high sec however this isn't the case - they're in effect losing more isk than you're making from mining by just sitting there on guard duty.

Lugia3
Federal Navy Academy
Gallente Federation
#48 - 2014-08-06 06:21:08 UTC
ACY GTMI wrote:


Give it a try. :)

But what does this have to do with the original post, or the revised version? Why are you so upset? I asked a question HERE. I didn't make any statements except from personal experience.


Because you are arrogant.

ACY GTMI wrote:
Are you a troll or a real player?


I post with my main.

"CCP Dolan is full of shit." - CCP Bettik

Schmata Bastanold
In Boobiez We Trust
#49 - 2014-08-06 06:22:59 UTC
ACY GTMI wrote:

Let me try to simplify the question.

Suppose you want mining to include more strife.

Suppose you want mining corps to actually go to war, or ganking, over the belts they want to mine.

That is the part that suggests having PvErs in mining corps.

Is there anyone at all who thinks that would improve the game?

Mining corporations need PvErs for normal operations like fish need bicycles.

PvErs don't understand miners, and don't like them.


If you want to have a corp that goes berserk when competing mining crew shows up at "your" belt(s) you should recruit people with characters able to fly mining ships AND pvp ships AND those people should know how to use both kinds of ships properly.

You cannot expect Joe The Miner undocking ganking cat when you promised him everlasting mining op. Just the same as you cannot expect Tim The Ganker to sit at belt with your hulks keeping watch.

State your expectations and goals clearly from the beginning so people who are in your corp know exactly what they can expect from you and what is expected of them.

Another thing is, if you have a corp with mining branch and "pve" branch and if "pve" scrub starts to have some opinions about mining guys you should step in and cut this sh!t ASAP. You cannot expect to have a functioning corp when some people think better of themselves just because their pixels are different.

Invalid signature format

Trisha Landers
Deep Core Mining Inc.
Caldari State
#50 - 2014-08-06 06:37:02 UTC
A mining corp with PvE branches is fine. Miners and mission runners can coexist together no problem. This is clearly not what you're asking for though so no, forcing PvP players to sit around and babysit a highsec mining operation will not work. You'll just be wasting people's time for nothing.

Combat escorts won't help at all against highsec gankers. They can't attack until the gankers turn criminal, and chances are by that time the miners are already dying. The gankers are there to lose their ships. Whether you have combat ships or not is irrelevant to that outcome.

What you need to do is tank your ships (A shield booster won't really help your tank. Just mentioning because a lot of miner killmails seem to use that and nothing else). This includes at least one boost from your Orca for extra tank. As for the newer members, if they can only fly a Venture, then provide a ship replacement program for them using some of the profits from the mining op. Ventures are dirt cheap. If they can fly a mining barge put them in a tanked Procurer.


Now if you want to ignore tank in order to max yield then fine. But don't complain about ganks then, that's the choice you made. And if you REALLY want to max yield, you'll get a lot more having everyone in tanked mining ships rather than having some of your people sitting around idly in combat ships. You generally get 3 low slots for mining barges. Put a damage control in one of them.

Also one option is to have your miners use some T1 logistic drones and assist them to the Orca. Then if the Orca is paying attention you can put the drones on the gank target and maybe save them. Not guaranteed to work though and again, the Orca needs to be paying attention. (And don't even bother saying the Orca pilot shouldn't have to pay attention during a mining op. You're getting mad at combat ship pilots for not sticking around and paying attention for hours when they have even LESS to do than the miners and are understandably falling asleep at the controls)
ACY GTMI
Veerhouven Group
#51 - 2014-08-06 06:46:10 UTC
S'Way wrote:


In 0.0 the miner / pvp / pve balance can work very well as the non-miners can stay in the same system and bounce around the belts / anomalies helping out the miners where needed from just a warp distance away at most. (and the NPC's values makes doing this worthwhile to them). In high sec however this isn't the case - they're in effect losing more isk than you're making from mining by just sitting there on guard duty.



I know exactly what you are saying. I know how profitable Null COULD be for miners. I've been out 7 times and lost billions. I guess I picked the wrong alliances. I will go back, but not as part of someone else's alliance. I have my own now.

One of the many things I didn't like was being invited to do mining. Then, when the alliance sees how much they make from PvE (right term this time) all of a sudden they want us to start doing PvE and forget mining. Since we're miners we don't have the skills for PvE. Several of my miners have told me that, even when they are maxed out as miners, PvE is not a choice. They are looking at manufacturing, research, and then research agents, riding on alliance standings. I like that.

As far as getting a PvPer, or PvEr in Null to check the belts, ever, I've never seen it happen. I finally had to skill up to kill the battleships myself. The bounties may be chicken feed to plex runners, but the alliance usually pays for mining upgrades anyway. Why?

There was another alliance. I was told "Mining only" unless there is a red spike. (So red spikes come and where are all the PvErs and PvPers? Not in our system.) Then they decided to ask for volunteers for combat fleets because they were trying to look good for one of the big coalitions. They didn't get enough volunteers so they canceled all mining. Anyone caught out mining would be killed and podded. But the coalition fleets wouldn't let us in because we didn't have the skills for their approved fits.

So there we are. Can't mine. Not allowed to fight. Basically station bound. That was the worst trip of all.

I SDed 4 battleships outside the main station because I couldn't pay the 50 mil per trip to get them back to Hi Sec. Most of the mining fleet SDed there. Then they kicked us while I had an Occator full of salvage in the pipe. Suddenly, no one is blue.

That's what I think of PvPers, Null sec alliances and many other players. Can't trust any of them, but can't kill them all.
ACY GTMI
Veerhouven Group
#52 - 2014-08-06 06:51:25 UTC
Lugia3 wrote:
ACY GTMI wrote:


Give it a try. :)

But what does this have to do with the original post, or the revised version? Why are you so upset? I asked a question HERE. I didn't make any statements except from personal experience.


Because you are arrogant.



That's kind of the answer I was looking for. You're mad because you think I am arrogant. Not because of the thread content.

Just go far far away, and stay there.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#53 - 2014-08-06 06:53:11 UTC
ACY GTMI wrote:
Can't trust any of them, but can't kill them all.

I think that's an unfortunate generalisation. Judge the ones that you believe treated you bad, but don't prejudge others just because of the style of play they prefer.

Not all PvPers, nor all PvEers are bad, just as not all mining PvEers are bad.
ACY GTMI
Veerhouven Group
#54 - 2014-08-06 06:58:37 UTC
Schmata Bastanold wrote:
ACY GTMI wrote:

Let me try to simplify the question.

Suppose you want mining to include more strife.

Suppose you want mining corps to actually go to war, or ganking, over the belts they want to mine.

That is the part that suggests having PvErs in mining corps.

Is there anyone at all who thinks that would improve the game?

Mining corporations need PvErs for normal operations like fish need bicycles.

PvErs don't understand miners, and don't like them.


If you want to have a corp that goes berserk when competing mining crew shows up at "your" belt(s) you should recruit people with characters able to fly mining ships AND pvp ships AND those people should know how to use both kinds of ships properly.

You cannot expect Joe The Miner undocking ganking cat when you promised him everlasting mining op. Just the same as you cannot expect Tim The Ganker to sit at belt with your hulks keeping watch.

State your expectations and goals clearly from the beginning so people who are in your corp know exactly what they can expect from you and what is expected of them.

Another thing is, if you have a corp with mining branch and "pve" branch and if "pve" scrub starts to have some opinions about mining guys you should step in and cut this sh!t ASAP. You cannot expect to have a functioning corp when some people think better of themselves just because their pixels are different.


Well, that's not really what I meant. I used to play ping pong with other mining ships that came into a belt that the corp was mining, but I finally got over it. I don't want my miners going berserk if someone else comes in, because most of them have frigate skills to Level III and that's it. So live and let live in the belts. We don't need strife. We need ISK.

Your last paragraph is perfect. I have miners in a mining corp, PvErs in a PvE corp. Haulers in a hauler corp. The only ones in the mining corp who bridge the gaps are alts of mine. Each corp does it's job. Very little friction. That's the way I like it, and why I don't need to get involved.
Yarda Black
The Black Redemption
#55 - 2014-08-06 07:03:09 UTC
First off; Kudos for setting up security and generating content for 2 groups of players. Nice going!

In order for an escort to be effective you need two things;

1. A proper escort.
Which is never a PvE-er. Its also not somebody that bails on you. As in stops being an escort all of a sudden.
So yes; I'd say you played with the wrong people for the job.

2. Enemies/risk
You're at war? You got that covered. Another option would be to go to lowsec or null. The frst requires some serious active d-scanning and a gtfo plan in case of hotdrops. You can be sure your current PvE guards wont survive that enviroment.
In null you can use ventures. But do the groundwork. Have saves. Be aligned etc. Use the thrill as part of the experience and allow it to compensate for less yield. Or the loss of your entire fleet if it really goes all wrong.

Good luck with the mining!
ACY GTMI
Veerhouven Group
#56 - 2014-08-06 07:13:24 UTC
Trisha Landers wrote:
A mining corp with PvE branches is fine. Miners and mission runners can coexist together no problem. This is clearly not what you're asking for though so no, forcing PvP players to sit around and babysit a highsec mining operation will not work. You'll just be wasting people's time for nothing.

Combat escorts won't help at all against highsec gankers. They can't attack until the gankers turn criminal, and chances are by that time the miners are already dying. The gankers are there to lose their ships. Whether you have combat ships or not is irrelevant to that outcome.

What you need to do is tank your ships (A shield booster won't really help your tank. Just mentioning because a lot of miner killmails seem to use that and nothing else). This includes at least one boost from your Orca for extra tank. As for the newer members, if they can only fly a Venture, then provide a ship replacement program for them using some of the profits from the mining op. Ventures are dirt cheap. If they can fly a mining barge put them in a tanked Procurer.


Now if you want to ignore tank in order to max yield then fine. But don't complain about ganks then, that's the choice you made. And if you REALLY want to max yield, you'll get a lot more having everyone in tanked mining ships rather than having some of your people sitting around idly in combat ships. You generally get 3 low slots for mining barges. Put a damage control in one of them.

Also one option is to have your miners use some T1 logistic drones and assist them to the Orca. Then if the Orca is paying attention you can put the drones on the gank target and maybe save them. Not guaranteed to work though and again, the Orca needs to be paying attention. (And don't even bother saying the Orca pilot shouldn't have to pay attention during a mining op. You're getting mad at combat ship pilots for not sticking around and paying attention for hours when they have even LESS to do than the miners and are understandably falling asleep at the controls)


You make some very good points. I'm thinking about making some changes. The logi drones are a good idea, but most of my miners don't have drone skills high enough to put out a full set of LSDs. I've been carrying the logi drones in the Orca, but only armor and structure repair.

The Orca has to be on the back screen because I also fly the Obelisk and the two guard ships. Seems that NO and CODE don't like having their gankers locked by two warships as soon as they show up. They did get two barges, which I replaced, but they don't seem to come into the system we mine in anymore. Lot's of action in the system next door, but not here.

Please don't discount shield boosters. My personal miner has a 'lucky' Hulk. It has spent months in Null. It has MLU IIs in the lows, and one lonely Gisti-B shield booster.
ACY GTMI
Veerhouven Group
#57 - 2014-08-06 07:17:25 UTC
Scipio Artelius wrote:
ACY GTMI wrote:
Can't trust any of them, but can't kill them all.

I think that's an unfortunate generalisation. Judge the ones that you believe treated you bad, but don't prejudge others just because of the style of play they prefer.

Not all PvPers, nor all PvEers are bad, just as not all mining PvEers are bad.


I actually agree with that, but experience tells me that 80% of the people I ever meet in this game aren't in it for the same reason I am. I don't approve applications anymore. My security chief does that. He's also the 'Sheriff' of a small town in Italy. :)
ACY GTMI
Veerhouven Group
#58 - 2014-08-06 07:25:50 UTC  |  Edited by: ACY GTMI
Yarda Black wrote:
First off; Kudos for setting up security and generating content for 2 groups of players. Nice going!

In order for an escort to be effective you need two things;

1. A proper escort.
Which is never a PvE-er. Its also not somebody that bails on you. As in stops being an escort all of a sudden.
So yes; I'd say you played with the wrong people for the job.

2. Enemies/risk
You're at war? You got that covered. Another option would be to go to lowsec or null. The frst requires some serious active d-scanning and a gtfo plan in case of hotdrops. You can be sure your current PvE guards wont survive that enviroment.
In null you can use ventures. But do the groundwork. Have saves. Be aligned etc. Use the thrill as part of the experience and allow it to compensate for less yield. Or the loss of your entire fleet if it really goes all wrong.

Good luck with the mining!


I think you misssed a few things, but, in general, a good post.

I wrote PvE when I meant PvP. I apologize profusely for that.

Yes, they were the wrong people. It was NOT my corp. I didn't hire them, but, as FC, I had to deal with the messes they left.

We are hoping to head into Low early next year. Not sure when we will get there. There are only a few players in the corp who have experience in Low. For me? It was on the way to Null. No experience except 'drive thrus'.

I have a question about that D-Scan thing, though. The overview shows you if there is an un-cloaked ship within 150 km. D-scan doesn't show cloaked ships. What's the difference?
Schmata Bastanold
In Boobiez We Trust
#59 - 2014-08-06 07:27:16 UTC
ACY GTMI wrote:

Well, that's not really what I meant. I used to play ping pong with other mining ships that came into a belt that the corp was mining, but I finally got over it. I don't want my miners going berserk if someone else comes in, because most of them have frigate skills to Level III and that's it. So live and let live in the belts. We don't need strife. We need ISK.

Your last paragraph is perfect. I have miners in a mining corp, PvErs in a PvE corp. Haulers in a hauler corp. The only ones in the mining corp who bridge the gaps are alts of mine. Each corp does it's job. Very little friction. That's the way I like it, and why I don't need to get involved.


Ok, I didn't get exactly what you meant but my opinion is still valid in general: PVE corps with different branches (or alliance with specialized corps, same thing just different words) can exists and be successful as long as everybody knows what goals are and what is expected of them and what they can expect in return for their participation. That works for every activity in Eve where group of people band together no matter if they camp gates, gank miners, drop caps in low, take/lose sov or just roll into new wh to wreak some havoc.

Good for you on making things work between your fellow alliance members, if they are happy they will stay and they will make your business going. I'm pretty sure few years ago guys starting EveUni and others corps of this "one logo but different activities" kind had same doubts and negative experiences from past as you have and they survived because they found out what makes people tick. Keep up doing what's working and let people enjoy the game and time they spend playing together.

I don't know, I'm just rambling forum hobo.

Invalid signature format

Schmata Bastanold
In Boobiez We Trust
#60 - 2014-08-06 07:30:31 UTC  |  Edited by: Schmata Bastanold
ACY GTMI wrote:
I have a question about that D-Scan thing, though. The overview shows you if there is an un-cloaked ship within 150 km. D-scan doesn't show cloaked ships. What's the difference?


Well, difference is like between radar and your own eyes: if it's cloaked you won't see it and radar won't bounce its ray off of it (cloaks in Eve are not like stealth in RL, they hide you absolutely). And 150km is not exact value, you see ships/objects on grid up to that grid boundary and grid boundaries can be manipulated.

Also overview shows you only things that are of one of types you selected in Filters and have ALL states you selected in States in overview settings. D-scan shows you everything you selected in Filters but it doesn't take States into account. So you might see your corpies on d-scan while you don't see them in your "pvp" overview tab (usually it's not a good idea to have your corp/alliance/blues in same tab as things you can/should shoot at).

And another thing: d-scan doesn't show you things like asteroids, beacons, large collidable objects and such even if you have them selected in your overview settings. But it will show you probes, corpses, wrecks, cargo containers and of course celestials, stations, towers and other POS stuff and of course ships.

Invalid signature format