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[Bug] Removal of Polarization timer

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Author
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#61 - 2014-08-06 03:57:12 UTC
Keith Planck wrote:
Because so many fights happen on k-space holes.

Because no one ever caught someone using wormhols as a k-space pipe.
Hatshepsut IV
Un.Reasonable
#62 - 2014-08-06 04:06:14 UTC
Bane Nucleus wrote:
Is Bane gonna have to come back and smack a *****?



Only after you slow boat the 40k back to the wormhole to do it.

Public Channel | Un.Welcome

Rroff
Antagonistic Tendencies
#63 - 2014-08-06 04:11:20 UTC
Rain6637 wrote:

if you have your heart set on a specific hole, seed them. otherwise, roll it.

default warpable removes the tedium of scanning and makes the process faster

making k162s automatically spawn and open does another thing: reverses the natural state of j-space to seclude itself

but CCP is probably in favor of the surprise buttseks. we all know what happens when there's a local.


However K162 spawning automatically won't solve anything - people will just mass their static to verge of collapse before bearing and if they are ultra paranoid also bubble spam them and when rolling to try and find something to shoot it gives the potential targets anything from seconds to minutes heads up depending on how fast would be attackers are scanning down their new static sig and length of warp to it (currently you can even go to the lengths of bouncing off a nearby bm or celestial to reduce the amount of time the other party have to notice the new k162).
Seraph Essael
Air
The Initiative.
#64 - 2014-08-06 04:11:43 UTC
Hatshepsut IV wrote:
Bane Nucleus wrote:
Is Bane gonna have to come back and smack a *****?



Only after you slow boat the 40k back to the wormhole to do it.

Shots fired... Oh wait, he's out of range of everything...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Rain6637
GoonWaffe
Goonswarm Federation
#65 - 2014-08-06 04:26:51 UTC
Rroff wrote:
Rain6637 wrote:

if you have your heart set on a specific hole, seed them. otherwise, roll it.

default warpable removes the tedium of scanning and makes the process faster

making k162s automatically spawn and open does another thing: reverses the natural state of j-space to seclude itself

but CCP is probably in favor of the surprise buttseks. we all know what happens when there's a local.


However K162 spawning automatically won't solve anything - people will just mass their static to verge of collapse before bearing and if they are ultra paranoid also bubble spam them and when rolling to try and find something to shoot it gives the potential targets anything from seconds to minutes heads up depending on how fast would be attackers are scanning down their new static sig and length of warp to it (currently you can even go to the lengths of bouncing off a nearby bm or celestial to reduce the amount of time the other party have to notice the new k162).

in the case of a hole that has been set crit, yes, but when you roll, the k162 end won't have the prep time.

if it has been set crit and it is your static, finish the job and roll.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#66 - 2014-08-06 05:02:06 UTC  |  Edited by: Blodhgarm Dethahal
So... when do I get my moon goo in my hole?

Edit: hmm.. that sounds naughty
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#67 - 2014-08-06 05:07:55 UTC  |  Edited by: scorchlikeshiswhiskey
Blodhgarm Dethahal wrote:
So... when do I get my moon goo in my hole?

Edit: hmm.. that sounds naughty

Self-pollination? That is some dirty stuff.... Smile I'd cloak up and watch. lol

On topic though, if this isn't a failed test or glitch then I don't think it will too far down the road.
Mia Sedgwick
Lazerhawks
L A Z E R H A W K S
#68 - 2014-08-06 05:27:07 UTC
Seraph Essael wrote:
Mia Sedgwick wrote:
I look forward to reading the devblog that outlines the rationale behind these changes however I can already say that there is disbelief and some frustration that such things would be left for people to find out prior to a devblog which tells us of the changes then seeks feedback as per the usual process.

You're looking forward to the Devblog which is going to explain why they're about to break wormholes? I for one would be happy for that Devblog to never see the light of day, and its ideas to be taken out back and shot like a rabid dog.


That would be so you can construct a reasoned argument opposed to complaining about things that may or may not be bugs on the test server.
Seraph Essael
Air
The Initiative.
#69 - 2014-08-06 05:30:47 UTC
Mia Sedgwick wrote:
Seraph Essael wrote:
Mia Sedgwick wrote:
I look forward to reading the devblog that outlines the rationale behind these changes however I can already say that there is disbelief and some frustration that such things would be left for people to find out prior to a devblog which tells us of the changes then seeks feedback as per the usual process.

You're looking forward to the Devblog which is going to explain why they're about to break wormholes? I for one would be happy for that Devblog to never see the light of day, and its ideas to be taken out back and shot like a rabid dog.


That would be so you can construct a reasoned argument opposed to complaining about things that may or may not be bugs on the test server.

Granted, I see your point. But seriously, they won't listen to a word we say, look at the System Scanner fiasco. No one in wormholes thought that was a good idea, yet they did it anyway.

All that a side, I will admit I am somewhat curious as to what the hell that Devblog will reveal.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Erica Dusette
Division 13
#70 - 2014-08-06 05:32:51 UTC
I'm not too concerned yet about the recent "test" changes seen on SiSi. CCP Fozzie said nothing's set in concrete yet and there'll be ample opportunity for feedback.

But what I do struggle to understand is why are we seeing all this Developer effort spent in obscure or strange aspects of w-space that the community hasn't stated they wanted changed - when there's plenty of big (and small) stuff we've been complaining about for a very long time that goes un-changed. Straight

For an example is Winthorp's great suggestion about sig ID changes and particularly how it impacts AU tz players. We get a CCP reply of basically "Yeah we kinda agree, and it would be good to change it, but we won't actually change it yet and can't say if/when we will", while in the same breath they're spending time an effort working on horribly-unpopular changes like the one in this thread and the other, that nobody asked for and hardly anyone wants. What?


Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#71 - 2014-08-06 05:39:00 UTC
Mia Sedgwick wrote:
Seraph Essael wrote:
Mia Sedgwick wrote:
I look forward to reading the devblog that outlines the rationale behind these changes however I can already say that there is disbelief and some frustration that such things would be left for people to find out prior to a devblog which tells us of the changes then seeks feedback as per the usual process.

You're looking forward to the Devblog which is going to explain why they're about to break wormholes? I for one would be happy for that Devblog to never see the light of day, and its ideas to be taken out back and shot like a rabid dog.


That would be so you can construct a reasoned argument opposed to complaining about things that may or may not be bugs on the test server.

I would rather see a threadnaught grow on a mistaken change like this than see something so serious slide by until a Devblog. Look at the WH Spawn Distance threadnaught, a good portion of the uproar is over the underhandedness of the whole thing, CCP keeping such a big change hidden and then downplaying it when they get caught with their hands in the cookie jar. For someone to notice this on SiSi means that SiSi is working as intended, and shows the Devs that there are people out there who will notice when they try and slip this kind of stuff into us. I mean past us. Evil
unimatrix0030
University of Caille
Gallente Federation
#72 - 2014-08-06 05:45:03 UTC
Ugg, if this continues wormholes space will be like blue donut space !

No local in null sec would fix everything!

Shilalasar
Dead Sky Inc.
#73 - 2014-08-06 05:59:30 UTC  |  Edited by: Shilalasar
Cannot wait to explain that to people in the newbiehelpchannel: So if you jump twice through a hole you get polarized, except if it is a k-w hole. They are all K162s, yeah...
The only possible explanation for this change is a) too many newbies got blown up/ confused or b) this is just a technical test for new code.
edit: well I guess I forgot about a big one. Nullbears getting stuck on holes because they don´t understand the mechanics. In that case turn off that strange localthing that shows me when I jump in via a hormhole. But more likely there will be a new sov-deplayable, the wormholewarningsystem. "A wormhole has opened in this system and there are x pilots on the other side prepping to drop on your rattingcarrier. If you do not respond within 10 seconds you will be warped to your safepos to make sure you don´t get tackled."
Tim Nering
R3d Fire
#74 - 2014-08-06 06:07:13 UTC
#ccpjuststop

Stop Caring Start Fragging! Join R3D Fire Today!

stup idity
#75 - 2014-08-06 06:07:44 UTC
Erica Dusette wrote:

But what I do struggle to understand is why are we seeing all this Developer effort spent in obscure or strange aspects of w-space that the community hasn't stated they wanted changed - when there's plenty of big (and small) stuff we've been complaining about for a very long time that goes un-changed. Straight


Here is why:
"Bring the 'Unknown' back to unknown space."
and
"We want more danger and conflict (drivers)."

Now, we got unknown changes of us ahead which are a danger to our gameplay and currently driving conflict on these forums.

-> Mission accomplished.

I am the Herald of all beings that are me.

Alundil
Rolled Out
#76 - 2014-08-06 06:43:29 UTC  |  Edited by: Alundil
Keith Planck wrote:
Because so many fights happen on k-space holes.

Enter Keith missing the point. And to your misguided point. Fights happen on w <> null and w <> ls and even sometimes on the w <> hs. If this goes through you can bet your ass they'll be more scarce than they already are.

This is a **** change (again).

I'm right behind you

Winthorp
#77 - 2014-08-06 07:08:52 UTC
Erica Dusette wrote:
I'm not too concerned yet about the recent "test" changes seen on SiSi. CCP Fozzie said nothing's set in concrete yet and there'll be ample opportunity for feedback.

But what I do struggle to understand is why are we seeing all this Developer effort spent in obscure or strange aspects of w-space that the community hasn't stated they wanted changed - when there's plenty of big (and small) stuff we've been complaining about for a very long time that goes un-changed. Straight

For an example is Winthorp's great suggestion about sig ID changes and particularly how it impacts AU tz players. We get a CCP reply of basically "Yeah we kinda agree, and it would be good to change it, but we won't actually change it yet and can't say if/when we will", while in the same breath they're spending time an effort working on horribly-unpopular changes like the one in this thread and the other, that nobody asked for and hardly anyone wants. What?




I couldn't agree more, not just about my suggested change that is a thorn in the side of more AU players than just me. While i do like the first change to do with mass/distance i am totally opposed to the removal of polarization timers, but i 100% agree there is so many things that we as a community have asked CCP to look at that they could have spent dev time on and we would have kissed their feet over.

Arrow Personal SMA's (Can't be that damn hard if you made a personal CH that is useless as **** on a bull)

Arrow Fix black holes

Arrow Remove instant sig

Arrow Change Ore sites in WH's back to a scanned site

Arrow Give C4's dual statics. (while contentious it is still an issue that people wanted looked at in great numbers)

Arrow Adding different escalation options for sleeper sites that didn't just include Carrier/dread

Arrow improving either the demand for salvaged materiels to improve low class income or the drop rate/worth of blue loot.

Arrow Stop self destructing inside a FF.

So many damn things they could have worked on and what wasted potential we see them working on. It really dissapoints me and i hope a dev blog makes me feel better about the direction they are headed in.

Sum Olgy
Perkone
Caldari State
#78 - 2014-08-06 07:25:18 UTC
Winthorp wrote:
Erica Dusette wrote:
I'm not too concerned yet about the recent "test" changes seen on SiSi. CCP Fozzie said nothing's set in concrete yet and there'll be ample opportunity for feedback.

But what I do struggle to understand is why are we seeing all this Developer effort spent in obscure or strange aspects of w-space that the community hasn't stated they wanted changed - when there's plenty of big (and small) stuff we've been complaining about for a very long time that goes un-changed. Straight

For an example is Winthorp's great suggestion about sig ID changes and particularly how it impacts AU tz players. We get a CCP reply of basically "Yeah we kinda agree, and it would be good to change it, but we won't actually change it yet and can't say if/when we will", while in the same breath they're spending time an effort working on horribly-unpopular changes like the one in this thread and the other, that nobody asked for and hardly anyone wants. What?




I couldn't agree more, not just about my suggested change that is a thorn in the side of more AU players than just me. While i do like the first change to do with mass/distance i am totally opposed to the removal of polarization timers, but i 100% agree there is so many things that we as a community have asked CCP to look at that they could have spent dev time on and we would have kissed their feet over.

Arrow Personal SMA's (Can't be that damn hard if you made a personal CH that is useless as **** on a bull)

Arrow Fix black holes

Arrow Remove instant sig

Arrow Change Ore sites in WH's back to a scanned site

Arrow Give C4's dual statics. (while contentious it is still an issue that people wanted looked at in great numbers)

Arrow Adding different escalation options for sleeper sites that didn't just include Carrier/dread

Arrow improving either the demand for salvaged materiels to improve low class income or the drop rate/worth of blue loot.

Arrow Stop self destructing inside a FF.

So many damn things they could have worked on and what wasted potential we see them working on. It really dissapoints me and i hope a dev blog makes me feel better about the direction they are headed in.



The best 2 posts on EVE Forums. I can't say anything more or better.
Cirillith
Czarna-Kompania
Czarna-Kompania.
#79 - 2014-08-06 07:30:08 UTC
Winthorp wrote:

Arrow Personal SMA's (Can't be that damn hard if you made a personal CH that is useless as **** on a bull)

Arrow Fix black holes

Arrow Remove instant sig

Arrow Change Ore sites in WH's back to a scanned site

Arrow Give C4's dual statics. (while contentious it is still an issue that people wanted looked at in great numbers)

Arrow Adding different escalation options for sleeper sites that didn't just include Carrier/dread

Arrow improving either the demand for salvaged materiels to improve low class income or the drop rate/worth of blue loot.

Arrow Stop self destructing inside a FF.

So many damn things they could have worked on and what wasted potential we see them working on. It really dissapoints me and i hope a dev blog makes me feel better about the direction they are headed in.



Give him a beer or a bottle of best frozen Vodka.

Those are issues should be worked by DEVs. I would add there:

Arrow POSes

Arrow Corporations right management

Instead we get some ambush changes made by ppl came from null-sec power-blocks that are currently working in CCP. and why? because w-space is so hard understandable by those poor nullbears (just recall those poor ppl from null who tried to conquer all WH from single constellation and then rent them after - they experienced united WH Community love very quickly and because of that they do not like us - we are an obstacle on their way to profit and farm)...
the Infenro
Skybreakers
Pan-Intergalatic Business Community
#80 - 2014-08-06 07:46:28 UTC
I live in a c2. removing the jump timers to k-space would make it a lot harder for my corp to get kills. please don't replace my wormhole with a star gate..........