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EVE-Cost - Web based industry tool for EVE-Online

First post
Author
Amely Miles
Second Exile
#241 - 2014-08-24 22:50:52 UTC
seen this great website saying the same thing the past few days

As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.

I took my finger back out and within seconds she was going down on me.

"I really need a new boat," I thought to myself.

Acid Kanshi
AIFAM
#242 - 2014-08-25 12:44:31 UTC
Fixed now. Sorry for this. Mysql innodb decided suddenly that it has not enough memory for buffer pool.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Basistoph
Blacksmith Industry 778
#243 - 2014-08-26 14:35:39 UTC
Hi,

i love your Tool, it's quite brilliant.
But there are not only good news, i found a bug/mistake for one Blueprint:
Mobile Large Warp Disruptor I
It calculates with wrong "Material amounts (one run)"
it shows me for example with ME:0 TE:0

2.515.172 Tritanium

but ingame Blueprint has only

279.966 Tritanium

Hope you can fix it soon.

Greetings
Basistoph
Acid Kanshi
AIFAM
#244 - 2014-08-26 15:07:11 UTC
Uploading Hyperion data dump right now, then will implement it. Will check after that.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#245 - 2014-08-26 16:19:19 UTC
Basistoph wrote:
Hi,

i love your Tool, it's quite brilliant.
But there are not only good news, i found a bug/mistake for one Blueprint:
Mobile Large Warp Disruptor I
It calculates with wrong "Material amounts (one run)"
it shows me for example with ME:0 TE:0

2.515.172 Tritanium

but ingame Blueprint has only

279.966 Tritanium

Hope you can fix it soon.

Greetings
Basistoph


Try now. If you still get that number, then check your settings in EVE-Cost. I am getting the correct amount.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#246 - 2014-08-26 16:20:05 UTC
Updated data dump and images to Hyperion 1.0.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Basistoph
Blacksmith Industry 778
#247 - 2014-08-26 22:46:12 UTC
Acid Kanshi wrote:
Basistoph wrote:
Hi,

i love your Tool, it's quite brilliant.
But there are not only good news, i found a bug/mistake for one Blueprint:
Mobile Large Warp Disruptor I
It calculates with wrong "Material amounts (one run)"
it shows me for example with ME:0 TE:0

2.515.172 Tritanium

but ingame Blueprint has only

279.966 Tritanium

Hope you can fix it soon.

Greetings
Basistoph


Try now. If you still get that number, then check your settings in EVE-Cost. I am getting the correct amount.



Now i get the correct ammount.
Nice, thanks
Gilbaron
The Scope
Gallente Federation
#248 - 2014-08-26 23:44:30 UTC
Acid Kanshi wrote:
Updated data dump and images to Hyperion 1.0.


Will you support the new blueprint api anytime soon?
Acid Kanshi
AIFAM
#249 - 2014-08-27 05:49:42 UTC
Gilbaron wrote:
Acid Kanshi wrote:
Updated data dump and images to Hyperion 1.0.


Will you support the new blueprint api anytime soon?


Yes it will be integrated, but don't know when yet.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#250 - 2014-08-28 13:35:23 UTC  |  Edited by: Acid Kanshi
Added Jobs input field to Manufacturing Calculator. With the new material calculations where doing many runs with one job have different material requirements than doing many jobs with one run. You can now calculate your T2 BPC jobs all together where the runs are limited.

EDIT: Updated IndistryJobs fetching from API. They all should be working now.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Looby LouLou
Jitabug Boogie
#251 - 2014-08-28 20:14:03 UTC
Hi

Would first like to thank you on a brilliant Industry tracker. It has been a great help with keeping track of costs and stock, while I venture into industry.

Your last update fixed the material calculations, which were puzzling me, but I have found a new problem.
When using BPC's from the warehouse, only runs are deducted and not the runs times the jobs. Thought you would like a heads up.

Regards
Looby
Rivr Luzade
Coreli Corporation
Pandemic Legion
#252 - 2014-08-30 15:50:03 UTC
EVE Cost bit the dust?

Quote:

A Database Error Occurred

Unable to connect to your database server using the provided settings.

Filename: core/Loader.php

Line Number: 232

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Acid Kanshi
AIFAM
#253 - 2014-09-01 13:19:37 UTC
Sorry everyone for some downtime. Server kept running low on memory with all the users. Doubled the memory now. Hope it works out. Smile

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kal Arkhenty
The Scope
Gallente Federation
#254 - 2014-09-03 17:18:10 UTC  |  Edited by: Kal Arkhenty
Hi again. I was wondering if you had given any thought about a previous request I made a few months ago.

Mainly, in the Manufacturing tab, when not enough materials are found for a job, EVE-Cost only says "Not enough materials found for the job", would it be possible to somehow mark which material it is? And, ideally how much it's missing?

For things with too many materials, it takes some effort to compare the quantities of each material, one by one against the Warehouse tab to see which one is the culprit. While it would seem quite doable to indicate it next to the material's name on the material list.

Actually, it would be great if , when loading the item to be built, under the "Material amounts all runs" list you could put a green check mark on the ones for which the materials are covered and a red cross on those that have some missing, maybe even put the number of items missing?

Thanks again for a great tool!
Acid Kanshi
AIFAM
#255 - 2014-09-03 17:28:18 UTC
Kal Arkhenty wrote:
Hi again. I was wondering if you had given any thought about a previous request I made a few months ago.

Mainly, in the Manufacturing tab, when not enough materials are found for a job, EVE-Cost only says "Not enough materials found for the job", would it be possible to somehow mark which material it is? And, ideally how much it's missing?

For things with too many materials, it takes some effort to compare the quantities of each material, one by one against the Warehouse tab to see which one is the culprit. While it would seem quite doable to indicate it next to the material's name on the material list.

Actually, it would be great if , when loading the item to be built, under the "Material amounts all runs" list you could put a green check mark on the ones for which the materials are covered and a red cross on those that have some missing, maybe even put the number of items missing?

Thanks again for a great tool!


Yes this is very good idea, I will do it at some point.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kal Arkhenty
The Scope
Gallente Federation
#256 - 2014-09-03 17:36:33 UTC  |  Edited by: Kal Arkhenty
Acid Kanshi wrote:

Yes this is very good idea, I will do it at some point.


Thanks this will save a lot of time and effort!

Also, I just found a bug: I used the new Manufacturing feature for launching multiple jobs, and it only actually worked for one job.

I selected 10,000 runs of Carbonide Armor Plates and 2 jobs, clicked submit and only 10,000 armor plates were created, even though the materials for 20,000 armor plates were taken from the warehouse.
Acid Kanshi
AIFAM
#257 - 2014-09-03 18:00:37 UTC
Kal Arkhenty wrote:
Acid Kanshi wrote:

Yes this is very good idea, I will do it at some point.


Thanks this will save a lot of time and effort!

Also, I just found a bug: I used the new Manufacturing feature for launching multiple jobs, and it only actually worked for one job.

I selected 10,000 runs of Carbonide Armor Plates and 2 jobs, clicked submit and only 10,000 armor plates were created, even though the materials for 20,000 armor plates were taken from the warehouse.


Yep, process to warehouse with multiple jobs is broken atm.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Dianalexia
Gea'Vii Enterprises
#258 - 2014-09-09 10:39:06 UTC
First, thank you for this great tool!
Now, for feedback: in -> manufacturing tab -> settings could you add a checkbox for ME that "affects only components"? It would be a great time saver when manufacturing T2 ships. Or, as a quick fix, add more than the maximum 10% (up to 25%) in the "Material level" drop down for components in the "Material costs and amounts" section. It would be a great time saver and save alot of copy-pasting for people manufacturing at a POS which gives you time savings and material bonus for components.
Thank you!
Alenn G'kar
Deep Core Mining Inc.
Caldari State
#259 - 2014-09-10 23:28:25 UTC
Dianalexia wrote:
First, thank you for this great tool!


Me too

+1 for me
+ I cant figureout why its calculating material for one hulk when I am building 3 of them (3 jobs)

http://prntscr.com/4lncj6

Photon Microprocessor 8 646 need
- ME 10% 8 646 x 6 = 51 876 Phenolic Composites
(15252/0,9/0,98/6 = 2 882 for one hulk not 3 jobs)

Price is fine just calculating with new jobs window not yet (shoping list)

thx
Microton
Big Blue Test Icicles
Blood For Bob.
#260 - 2014-09-12 03:55:50 UTC  |  Edited by: Microton
Alenn G'kar wrote:
Dianalexia wrote:
First, thank you for this great tool!


Me too

+1 for me
+ I cant figureout why its calculating material for one hulk when I am building 3 of them (3 jobs)

http://prntscr.com/4lncj6

Photon Microprocessor 8 646 need
- ME 10% 8 646 x 6 = 51 876 Phenolic Composites
(15252/0,9/0,98/6 = 2 882 for one hulk not 3 jobs)

Price is fine just calculating with new jobs window not yet (shoping list)

thx


Nope getting the same problem. Or similar problem at least.

Noticed that it's not factoring in Job Runs into the Expanded part of the Specific Material Results window.

Noticed mine with Enyos and Phobos+4 other T2 BPCs I was testing to see if it was me before I looked into on the forums.

The Job runs is calculated correctly into the Specific Material Results but if you should expand say the Crystalline Carbonide Armor Plate for simplicity:
1 Run/1 job Enyo
@ -3ME/-2TE
Crystalline Carbonide=28,829
Sylramic Fibers=7,208
Which is correct.

Make it into a 2 run single job and it doubles correctly at
Crystalline Carbonide=57,658
Sylramic Fibers=14,416

The error comes in if you Change the 1Run/1Job to 1Run/2Jobs the Expanded 'Specific Materials Results' doesn't double. It goes back to:
Crystalline Carbonide=28,829
Sylramic Fibers=7,208
Despite everything else on the page being correct.

For those that haven't used the site that long, increasing the Runs for it to be the old way with 20 runs instead of 4 runs/5 jobs don't work since the ME isn't applied corretly. Think most of us ran into that with the last patch. Was coming up short 2-3 pieces for the last BPC. But I know that was before you had updated the site.

For those that ran into this. Just use the calc and multiply in your run number into the expanded specific mats list and go from there. Doing that for now myself.

Also. Something I was thinking of. Think adding a 'One Job Install Cost' for the 'Material costs and amounts' that you expand could be factored in at the top of the screen with all the 'General Results' Say around that 'All Jobs Install Cost.'
Since I do all Parts and T2 production in one place, as most I would bet, I know the 'Job Install Cost' doesnt' factor in each of the other 9 parts you can manufacture before assembling the final T2 ship/product.

Anywho. Love the site and keep up the great work. Just some thoughts and findings. Big smile