These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Technology Lab

 
  • Topic is locked indefinitely.
 

EVE-Cost - Web based industry tool for EVE-Online

First post
Author
Rual Nas
Deep Core Mining Inc.
Caldari State
#201 - 2014-05-16 19:10:08 UTC
Hey there, first of all thanks for the tool.

Have a small question, is there any way to subtract a list of items with different amounts from the warehouse at once?
I'm mainly doing PI, and i believe PI raw materials are not included in the production part of your website.

I tried my luck by parsing some pi mats and pasting into the tool, and changing the values to negative (keeping price at zero). I succeeded at subtracting however the prices mess up. Something like below.

Biofuels -5,025 Basic Commodities 1,909.50 m3
Biomass -13,671 Basic Commodities 5,194.98 m3
Chiral Structures -28,144 Basic Commodities 10,694.72 m3
Ashley Noel
Noel Industries
#202 - 2014-05-19 22:43:09 UTC
The neutron blaster cannon II has the wrong formula to make them. Is there anyway that I can update this by hand, or is this something you need to do?

Ashley
Gareemoko
VIRUS CO
#203 - 2014-05-23 10:23:05 UTC
Thanks for the tool, looks awesome!
However I didn't managed to update my orders for some reasons. Is there some hidden box I forgot to tic? Question
Blood Viper Johnson
Gallente Federation
#204 - 2014-06-06 10:31:21 UTC
add venture and prospect in invention tab plss
Dunpeal Hunter
Zervas Aeronautics
#205 - 2014-07-15 11:26:43 UTC
Considering the massive amount of changes happening to industry when the Crius patch hits Eve Online in a week, can we expect a complete overhaul of the website as well?

I like this website very much, and i have been using it for years now. But over a week unless a lot is gonna change it will be difficult, if not impossible to keep using it.

To be honest, i expect some industry tools and websites will die quietly after the Crius patch because the admins & developers behind those tools & websites do not want to do all the work required to update their tools for the new industry system. But i really hope EVE-Cost is not one of those....

I dont know if this is important or not, but i have chickens.....

Amely Miles
Second Exile
#206 - 2014-07-15 11:38:25 UTC
Dunpeal Hunter wrote:
Considering the massive amount of changes happening to industry when the Crius patch hits Eve Online in a week, can we expect a complete overhaul of the website as well?

I like this website very much, and i have been using it for years now. But over a week unless a lot is gonna change it will be difficult, if not impossible to keep using it.

To be honest, i expect some industry tools and websites will die quietly after the Crius patch because the admins & developers behind those tools & websites do not want to do all the work required to update their tools for the new industry system. But i really hope EVE-Cost is not one of those....


+1

As I slipped my finger slowly inside her hole, I could immediately feel it getting wetter and wetter.

I took my finger back out and within seconds she was going down on me.

"I really need a new boat," I thought to myself.

Acid Kanshi
AIFAM
#207 - 2014-07-23 01:47:37 UTC
Crius manufacturing calculator beta version releasaed. Please report bugs if found.

http://eve-cost.eu/calculator

Still working on all the other calculators.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kal Arkhenty
The Scope
Gallente Federation
#208 - 2014-07-23 08:34:05 UTC
Acid Kanshi wrote:
Crius manufacturing calculator beta version releasaed. Please report bugs if found.

http://eve-cost.eu/calculator

Still working on all the other calculators.

I just submitted a few jobs using your new calculator, and it seems it is not subtracting items from the warehouse.
Acid Kanshi
AIFAM
#209 - 2014-07-23 10:37:18 UTC
Kal Arkhenty wrote:

I just submitted a few jobs using your new calculator, and it seems it is not subtracting items from the warehouse.


Refresh and try again, should be fixed now.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Perpetual Demise
Doomheim
#210 - 2014-07-24 02:31:11 UTC  |  Edited by: Perpetual Demise
I have a blueprint that shows up wit h -10% ME and -20% TE in the client, but the materials counts between the calculator and the BPO do not match when I enter those ME/TE values. If I change them to 0/0 ME/TE the calculator will match the client. Am I reading something the wrong way?


Edit for clarity
Acid Kanshi
AIFAM
#211 - 2014-07-24 04:41:45 UTC  |  Edited by: Acid Kanshi
Depends how you are watching them. The materials on BPO show info are base materials in game, if you open that BPO in that new industry window, then it will show actual numbers.

EDIT: Nevermind, they fixed the show info bug in recent patch. I have no clue why they are different, everything looks correct to me. Don't forget that all assembly arrays have 2% decreased material needs. That's 0.98 to Slot modifier (ML)

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Galith Donier
Dreddit
Test Alliance Please Ignore
#212 - 2014-07-25 13:56:37 UTC  |  Edited by: Galith Donier
i changed the slot modifier for me, but it doesn't seem to stay saved.

would it also be possible to input the tax per batch, i'm curently inputting the tax in the blueprint costs and then letting it calculate per unit. (also can the old manufacturing cost thing be turned off, like the slot modifier, everytime i set those too zero. i have to redo it in the next job)
deseana
Imperial Academy
Amarr Empire
#213 - 2014-07-27 06:18:11 UTC  |  Edited by: deseana
Disregard... my mistake
Acid Kanshi
AIFAM
#214 - 2014-07-28 09:20:42 UTC
Galith Donier wrote:
i changed the slot modifier for me, but it doesn't seem to stay saved.


Should be fixed now.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

mufe mufetski
Viziam
Amarr Empire
#215 - 2014-07-28 10:33:57 UTC
Hey there.

New to this tool and actually industry.
Tool helped me a lot to get starting and it's very usefull.

What I miss is automatic hourly refresh rate of all prices so not all need to click price refresh all the time and everything show up automaticly.
Kaar Minayin
Viziam
Amarr Empire
#216 - 2014-07-28 19:14:16 UTC
when i load a bp from the warehouse it doesn't put the right time efficiency in the drop-down list (it sets to 0, buti t can be changed manually)
and wouldn't it be better if you could set the installation price directly from the manufacturing window, without having to open the settings each time?



still, fantastic tool:D
thanks for all the effort you put in this
Acid Kanshi
AIFAM
#217 - 2014-07-28 20:27:05 UTC
Kaar Minayin wrote:
when i load a bp from the warehouse it doesn't put the right time efficiency in the drop-down list (it sets to 0, buti t can be changed manually)
and wouldn't it be better if you could set the installation price directly from the manufacturing window, without having to open the settings each time?



still, fantastic tool:D
thanks for all the effort you put in this


Warehouse BP ME/TE levels are for if you store BPC's in warehouse, then you can set those for them. If you want to save ME/TE levels for a BP on manufacturing calculator, you have to use Save Settings button in the Item Settings box.

Installation price currently is as the old system was, I havent updated that part yet. I'll make a automatic job cost calculation soon.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kaar Minayin
Viziam
Amarr Empire
#218 - 2014-07-28 21:52:19 UTC
Acid Kanshi wrote:

Warehouse BP ME/TE levels are for if you store BPC's in warehouse, then you can set those for them. If you want to save ME/TE levels for a BP on manufacturing calculator, you have to use Save Settings button in the Item Settings box.


that's what i'm doing: i save a bp in the warehouse, then when i try to load it from manufacturing, the me gets loaded correctly, the te doesn't
Acid Kanshi
AIFAM
#219 - 2014-07-28 22:16:12 UTC
Kaar Minayin wrote:
Acid Kanshi wrote:

Warehouse BP ME/TE levels are for if you store BPC's in warehouse, then you can set those for them. If you want to save ME/TE levels for a BP on manufacturing calculator, you have to use Save Settings button in the Item Settings box.


that's what i'm doing: i save a bp in the warehouse, then when i try to load it from manufacturing, the me gets loaded correctly, the te doesn't


Got it! I'll post here when it's fixed.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#220 - 2014-07-29 13:41:05 UTC  |  Edited by: Acid Kanshi
Updated warehouse blueprints ME/TE settings to Crius for which is used on manufacturing calculator for BPCs. (you must update your ME/TE settings on all the BPCs in warehouse)

Updated Advanced Industry skill percentage per level to 3% on manufacturing calculator which was introduced in latest patch.

Updated material calculation formula to retrofit with the latest patch rounding issue fix.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu