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EVE(L) Stabb. Remove from game? Maybe?

First post
Author
Sara Tosa
School of Applied Knowledge
Caldari State
#21 - 2014-08-05 10:59:54 UTC
chao226 wrote:
I think the problem here is that in the specific area of FW the stabs benefits far outstrips the rewards.

so? this is eve, exploiting game mechanic to create your own kind of playstile is eve soul.
fw plexes mass farming has been eliminated with kronos changes, everything else should be "solved" by adapting and creating counters in game, not by ccp nerfing the other guy playstile for your.
Petrified
Old and Petrified Syndication
#22 - 2014-08-05 11:03:51 UTC
Perhaps the simplest solution is to add a draw back to stabbed ships in FW sites: increased capture time per stab.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

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afkalt
Republic Military School
Minmatar Republic
#23 - 2014-08-05 11:25:35 UTC
Allow bubbles in all plexes.

/cackle
Arctic Estidal
Viziam
Amarr Empire
#24 - 2014-08-05 11:27:40 UTC
Stabs are fine and shouldnt be changed.

If there is a specific FW mechanic that needs to change then it should be dealt with indepently.
James Baboli
Warp to Pharmacy
#25 - 2014-08-05 11:40:00 UTC
Petrified wrote:
Perhaps the simplest solution is to add a draw back to stabbed ships in FW sites: increased capture time per stab.

50% increased time per stab, using the inverse of the stacking penalty formula sounds about right to me.
Proposed formula here: 1+(1.5*(A2)/2.67)

Rounded time factors produced by this formula are as follows.
0 stab = 100% time
1 stab = 150% time
2 stabs = 212% time
3 stabs = 268% time
4 stabs = 325% time
5 stabs = 380% time
6 stabs = 437% time
7 stabs = 493% time
8 stabs! = 550% time

To be entirely unpointable by any single mod (including officer) forces you to accept a time almost three times as long. For something like a full stab fit, it goes up massively. This drives isk/hr for those who wish to avoid PvP in FW down, without nerfing it for those willing to actually run the plexes in fully combat fit ships.
It also would produce pressure to fly something with native stabs if one still wanted to be stabbed and farm that way (ventures) but these are hard enough to fit well for combat that much of the time would be taken up by killing the rats in the plex anyways.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Owen Levanth
Sagittarius Unlimited Exploration
#26 - 2014-08-05 11:42:57 UTC
Dude, your wish for no stabs is bad and here is why:

If you remove every possibility for unwilling players to be in space with at least a modicum of protection against attacks, you just remove most of those players from your plexes.

Result: Next time you search for targets you won't find a T1-frigate you may or may not catch, you find nothing. Have fun!
Velicitia
XS Tech
#27 - 2014-08-05 12:09:48 UTC
James Baboli wrote:


To be entirely unpointable by any single mod (including officer)



Well, there is always an infinipoint (OK, yes, HICs probably aren't allowed in a FW plex ... but that's why you catch the guy on a gate / station)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Stitch Kaneland
The Tuskers
The Tuskers Co.
#28 - 2014-08-05 12:21:20 UTC
i've been playing FW on/off for the past 6 months roughly. Haven't gotten into a fight with anything stabbed, except a salvager heron that was on a gate i warped to. If they're stabbed and get away... oh well, maybe try roaming the more active FW area's where people actually want to fight/defend, instead of some backwater system that no one pays attention to.

James Baboli
Warp to Pharmacy
#29 - 2014-08-05 12:31:38 UTC
Velicitia wrote:
James Baboli wrote:


To be entirely unpointable by any single mod (including officer)



Well, there is always an infinipoint (OK, yes, HICs probably aren't allowed in a FW plex ... but that's why you catch the guy on a gate / station)

Point acknowledged, I forgot about infinipoints, as most people also don't want to run HICs in FW as the bonuses don't match up to what is usually needed. Good idea for those whining about stabs though, as they are allowed in the larger plexes.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Mazzara
Band of the Red Sun
#30 - 2014-08-05 13:37:10 UTC
I dont agree with the OP people should be able to fit what ever they want... let me use my bombs in FW
No matter how much you scrub, how hot of water you use, you can't wash shame!
Johann Rascali
The Milkmen
Sedition.
#31 - 2014-08-05 14:41:26 UTC
It's weird how people feel that it's okay to get free isk at any toon age as long as it's part of faction warfare. If they changed LVL4 missions so that you just sat there for a few minutes and got paid with no risk to your ship there'd be a shitstorm large enough to brown the heavens.

afkalt wrote:
Allow bubbles in all plexes.


There's an idea. Make the capture button behave like an ESS. Then at least they have to burn away before escaping.

Blanking signatures doesn't seem to work, so this is here.

Jaime Gomes
Science and Trade Institute
Caldari State
#32 - 2014-08-05 16:09:54 UTC  |  Edited by: Jaime Gomes
Owen Levanth wrote:
Dude, your wish for no stabs is bad and here is why:

If you remove every possibility for unwilling players to be in space with at least a modicum of protection against attacks, you just remove most of those players from your plexes.

Result: Next time you search for targets you won't find a T1-frigate you may or may not catch, you find nothing. Have fun!



I agree with you and like i said on the main post: removing stabbs from the game itself is very iffy and in the end might not be tottaly right or adequate. But limit the use yes, especially in fw situations at least. Penalties like the ones enumerated before this answer are interesting.
Jaime Gomes
Science and Trade Institute
Caldari State
#33 - 2014-08-05 16:12:17 UTC
Arctic Estidal wrote:
Stabs are fine and shouldnt be changed.

If there is a specific FW mechanic that needs to change then it should be dealt with indepently.



Agree 100%
Estella Osoka
Cranky Bitches Who PMS
#34 - 2014-08-05 16:18:55 UTC
The counter to stabs in FW plexes is that the rats are now moar stronk, and they respawn about every 2 minutes. Militia members wanting to run the plexes must now fit some DPS, which means less slots for stabs. Just make a dual point setup and you will catch moar of the risk-averse militia members.
Ray Kyonhe
Aliastra
Gallente Federation
#35 - 2014-08-05 16:27:58 UTC  |  Edited by: Ray Kyonhe
Sara Tosa wrote:

so? this is eve, exploiting game mechanic to create your own kind of playstile is eve soul.
fw plexes mass farming has been eliminated with kronos changes, everything else should be "solved" by adapting and creating counters in game, not by ccp nerfing the other guy playstile for your.

This is not a playstyle. It's a no-brain, almost no-risk farming which ruins (by adding great deal of LP's inflation and allowing for such risk-averse fits with no PvP in mind at all, such devoiding legitimate FW players of content) the very idea of Faction Warfare to be a first step to PvP for those PvP-shy ones, and be a safehouse for those who are not very fond with other forms of PvP in other types of space. Not to create another subclass of highsec carebears.

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Cearain
Plus 10 NV
#36 - 2014-08-05 16:53:47 UTC  |  Edited by: Cearain
I entirely agree with your concern about fw. But I think your proposal only addresses a symptom and will not really help faction war.

Did you know that its likely people in stabbed ships actually let you get a point before warping? That is because they want you to know its worthless chasing them.

If you remove stabs they will just warp off faster. They see you on the dscan. They know you are coming. You won't get more kills. The only way you will get more kills is if you are ganking defensive plexers who have throw away alts in throw away ships. But loading killboards with them is not really good for the game either.

In order to fix faction war people entering plexes have to assume they will need to fight to hold the plex. As long as the most efficient way to capture plexes is by fitting your ship to avoid pvp and run fw will remain broken.

There are 2 ways to solve the actual problem and not just deal with symptoms. 1) Give militias intel on exactly where plex timers are being run and 2) make it so that if someone warps off the plex timer will rollback.

If ccp implemented these 2 things then they would not need to make special rules about stabs. That is because it would no longer be so efficient to plex in a non pvp fit ship. They would know they need to be ready to fight for each plex if they hope to capture them and their behavior (including their ship fittings) will reflect that.

Edit: BTW CCP has said they intend to do both of these things we just need to keep them focused on it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Estella Osoka
Cranky Bitches Who PMS
#37 - 2014-08-05 17:04:28 UTC
Offensive Plex farming has died to levels that it isn't even noticed anymore. Defensive Plexing is the only way farmers can effectively operate, and the LP earned from that is significantly lower than what farmers had prior to Kronos. To most of us FW players, this is a non-issue.

There are ways to catch the warp stab scum of the galaxy. You just have to switch up your tactics.
Cearain
Plus 10 NV
#38 - 2014-08-05 17:11:38 UTC
Estella Osoka wrote:
Offensive Plex farming has died to levels that it isn't even noticed anymore. Defensive Plexing is the only way farmers can effectively operate, and the LP earned from that is significantly lower than what farmers had prior to Kronos. To most of us FW players, this is a non-issue.

There are ways to catch the warp stab scum of the galaxy. You just have to switch up your tactics.



Its far from clear that "most" fw characters are not just farmers themselves. If you consider how many characters actually participate in say burn huola or burn okkamon and then look at how many actual characters are in fw I think you will see my point.

Just because the rabbit plexers are running defensive plexes doesn't make fw occupancy any less of an embarrassment.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Estella Osoka
Cranky Bitches Who PMS
#39 - 2014-08-05 17:42:22 UTC
Cearain wrote:
Estella Osoka wrote:
Offensive Plex farming has died to levels that it isn't even noticed anymore. Defensive Plexing is the only way farmers can effectively operate, and the LP earned from that is significantly lower than what farmers had prior to Kronos. To most of us FW players, this is a non-issue.

There are ways to catch the warp stab scum of the galaxy. You just have to switch up your tactics.



Its far from clear that "most" fw characters are not just farmers themselves. If you consider how many characters actually participate in say burn huola or burn okkamon and then look at how many actual characters are in fw I think you will see my point.

Just because the rabbit plexers are running defensive plexes doesn't make fw occupancy any less of an embarrassment.


If CCP institutes rollbacks, then the recent changes to the rats aren't needed. As far as showing which plexes are being run, then it should just be a matter of using something akin to the POS reinforcement timer; with the timer for the plex being shown in throughout the system.

Removing stabs or preventing stabbed ships from going into FW plexes isn't a fix. It is just catering to someone else's playstyle who can't be bothered to use different tactics.
Ray Kyonhe
Aliastra
Gallente Federation
#40 - 2014-08-05 17:44:20 UTC
Cearain wrote:

There are 2 ways to solve the actual problem and not just deal with symptoms. 1) Give militias intel on exactly where plex timers are being run and 2) make it so that if someone warps off the plex timer will rollback.

Good ideas, but I still think forcing them moving into the some kind of "bubble" which won't allow them to warp away immideately, is a good method to counteract such tactics too. But resetting timer will blend in perfectly anyway.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link