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Warfare & Tactics

 
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Fleets in EvE Online?

Author
Conflict Engaged
State War Academy
Caldari State
#1 - 2014-08-04 19:18:03 UTC
Hello. I've been playing EvE for about 2 months now with my new account. I played a bit earlier within 2014 with a trial account, and i've started to do multiple things in the game, such as factional warfare, station trading, mining, exploration and more, but one thing that mainly grabs my attention and probably the reason I started playing EvE is fleet fights and large scale battles. I am a proud pilot of a Raven Battleship, but I mainly use it for PvE and soon I will be buying another Drake and doing some sleeper sights. I really want to use my Raven in a combat situation like a fleet fight, and most likely lose many doing so. I was very interested with battles like 6VDT-H, B-R5RB, Caldari Prime and Asakai. I do understand game mechanics and player mechanics which caused these different events to occur, but I need to know certain things about fleet fights before I actually look into joining a corporation within a powerful alliance or even pursue to start my own.

1.) What does it take to be an FC? Sometimes I see different names mentioned and different corps and alliances mentioned referring to their Fleet Commanders. I personally feel that this is hinting that FCs are one of a kind and there's some kind of requirement. Do FCs in different corps and alliances have something special about them, and if so, what does it actually take to become an FC?

2.) Fleet formations. What other fleet formations are there other than the standard 'wrecking ball' fleet. I believe I understand how the wrecking ball formation is created, but how do you assemble fleet formations also?

3.) How often do big fleet fights happen? I understand player generated events can't be predicted as such, but how often will we see fleet fights occur like Caldari Prime? One thing that pulled me towards joining Factional Warfare was Caldari Prime. I saw delonewolf's POV of the fight, which immediately triggered me to joining FW and joining a massive fleet for a massive battle like CP. Also, if I were to join a corporation in an alliance like Goonswarm Federation, Nulli Secunda and Northern Coalition, when would I come across a fight with another fleet, corporation or alliance?

4.) What other roles can I look into? The only roles i've seen so far are interdiction, logistics, electronic attack and main fighters. Is there anything else I can look to do in a fight?

5.) What skills should I train?

That's all I really have to ask.
Robert Sawyer
Deep Core Mining Inc.
Caldari State
#2 - 2014-08-04 22:32:45 UTC
1) To be a Fleet Commander, you need:

  • The respect of your alliance;
  • Tactical knowledge
  • Extreme caution
  • Trust


2) I do not know much about fleet formations, I usually like the big noobpile one.

3) Large-scale fleet fights happen when an important location is discovered. Eg. B-R5RB ignited because Goonswarm discovered that N3/PL's staging area did not pay the sovereignty bill.

4) You may train as a Black-Ops / Covert Ops pilot. Your mission will be to grab a Black-Ops ship, open a CovOps Cyno field behind enemy lines, let the stealth bombers pour in and rain havoc!

5) I do not know :P

"And when, at last, the moment is yours, that agony will become your greatest triumph."

May Arethusa
Junction Systems
#3 - 2014-08-05 02:08:18 UTC
1. An immunity to the frequently infuriating depths of human stupidity, and a lot of self-confidence. A sound knowledge of the game helps too. As for why you see the same names popping up over and over, that has nothing to do with some nebulous quality unique to FCs, and more to do with the more prolific entities within the game making damn sure everyone else knows they just beat X with Y. Virtually every PvP Corp/Alliance will have an FC of some description, you just don't hear about them because nobody cares about a minor skirmish in some backwater system you'll never visit.

2. There aren't any formations in the sense you are referring to. Not that I'm aware of at least. Watch most fleet battles and they consist of two blobs moving around/through one another. How you handle your fleet depends entirely upon the situation you find yourself in, or the situation you've manufactured; as well as what ships/doctrine you're using. I'm sure there are several potential books out there on handling fleets in Eve, you won't get a definitive answer here.

3. The battles that make Eve famous are typically quite rare. It really depends upon your definition of big. If you're talking about the giant battles such as those you listed, a handful a year if you're lucky. Fights between 50-100+ people can happen several times a day given the right climate.

4. Scouting/Recon, Baiting, right down to being the poor sod flying the ammo/bomb truck. There are a lot.

5. For what? Vague question is vague.
RavenPaine
RaVeN Alliance
#4 - 2014-08-05 04:15:49 UTC
When you're an FC, you're basically asking everyone else to risk their ship on your decisions.
If you win, you're a ding dang genius!
If you lose...why you're the lamest sod on the planet and they all want to join another corp Cry

To be successful, you need a good crew behind you, and pretty extensive knowledge of the ships you have in your sights.
You need guys that won't throw a fit or whine about losses.
You need pilots with ISK (nothing worse than a broke-ass pvp- pilot)
And you need EXPERIENCE. The more fights, the better.

Fleet formations other than wrecking ball?
Noob ship fleets
Suicide fleets
Whelp fleets
lol fleets
Snipe fleets
Skirmish fleets
Kitchen sink fleets
Lots more. You name it, probly been done in EVE.


Roles:
Damage dealer
Logi
Ewar
Tackle
Scout
Spy
Supply line/Freighter service
Intel
It's your game! Pick what's fun for you.

Big alliances:
Probly going to tell you to
Fly ship 'A'
Fit like 'this'
"stfu"

Skills:
Pick a ship you like and start training for it. There are skills considered 'core' skills, and they apply to all ships and races. Pretty important to get them early on.
Don't get hung up on skill barriers so much, instead learn to have fun, and get used to losing ships. Just shoot stuff and win or lose, try and learn what works and what don't. If you really want to learn, join a PvP corp and listen to the things they say.
Voyager Arran
Brutor Tribe
Minmatar Republic
#5 - 2014-08-05 05:04:04 UTC  |  Edited by: Voyager Arran
I've got a bit of experience leading casual and small-scale fleets myself. It's actually not that hard to break into it, and if you're curious I'd encourage you to start early. Get some friends together in ships they won't miss (T1 Frigates and Cruisers are good for this) and go for a stroll around the bad parts of town. You will probably all die, but that's part of the learning experience so don't consider losing a fight as a 'loss'. When I'm out on a casual roam, I would much, much rather get into a nice brawl and come out on the wrong end of it than run around for an hour and come back with the same amount of ammunition I left with.

When you're just starting out, just focus on keeping your fleet moving with purpose and some degree of cohesion. Have a destination, and make sure people aren't getting too far ahead or behind while you're going there. If you get into a fight, be decisive and make sure you call out targets for your fleet to focus on. More advanced stuff like being able to evaluate the capabilities of enemy fleets from a simple look at them will come with practice and experience.

You would also do well to see if you could find a more experienced FC to let you backseat along with them on a roam. I'm on a bit of a break from EVE right now, but if I come back soon I'd be happy to give you a primer on roaming.


Don't worry about training skills specifically for leadership right now. All you need to lead a fleet is a microphone and a ship that can lock targets. There may come a time when you want to get more involved, but leadership skills represent a serious commitment in training time that isn't applicable to much else so I would not recommend them for beginners.
Plato Forko
123 Fake Street
#6 - 2014-08-05 19:17:57 UTC
IME Faction war fights are the best because there's a good balance of accessibility, value of assets on field, and intensity. A FW fight that drags on for 30 intense minutes with no TiDi is so much more satisfying than some enormous epic battle where the TiDi gets slows everything down to where you're just sitting there for literally hours hoping to get popped and podded so you can get the hell out of it.
Christopher Mabata
Northern Accounts and Systems
#7 - 2014-08-05 23:32:15 UTC
Some of the Best FC's didn't want to be FC's in the first place, for me and a lot of others we ended up forced into the role because of necessity at the time. For me the FC had gone down and the fleet was quickly falling apart, i stepped up and called targets, ended up winning the fight but losing the ISK war, and so i got my first taste as a true FC, went on to do it for over a year with Bombers Bar, and Every alliance and coalition i have been a part of since.

Some things you should look into:
1. What kind of FC you want to be - The hardass no-nonsense FC that gets results, the fun FC who doesnt give a damn about a loss, the casual fc who only does it from time to time, etc.
2. Doctrines - what you usually fly, how to fly it, how to fit it. Know your ranges and how much alpha you have
3. engagement areas - on a gate, station, POS, belt, Etc.
4. How skilled is the fleet? - more discipline and skill produces results in most cases
5. Who do you usually fight?

And always remember:
~ Your not a coward if you retreat and save the fleet to fight another day
~ Knowledge is power, the more you do your homework the better you can perform
~ make sure you can trust your fleet members and make sure they trust you

Just be careful not to go overboard like i Did, last year i really let the role of being an FC become a job, and it started to stress me out. i lost sleep over dead fleet members ships, questioned my every move even when it won us the fight but cost us 1 guy, and started to really fall apart from all the stress from the game and Real Life. took a 3 month break from FC'ing and now im retired from public fleets for good, only FC for the Coalition and Corp these days. Being an FC was soe of the most fun i have ever had in Eve and i still love doing it though.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Tweek Etimua
Federal Navy Academy
Gallente Federation
#8 - 2014-08-09 06:41:54 UTC  |  Edited by: Tweek Etimua
I'd like to chime in on #3.


100% of eve will tell you that when running a fleet, what you call the wrecking ball, is the only way to win.
No one has tried, that i know of, anything else. However Im attempting to start a corp that does just that. In my case I ran into harsh oposition when I sugjested to do this in other corps. Currently, as im sure every one has told you, Fleet Commanders run fleets like this. You tell people what you want them to fly. You tell them where to fly. You tell them who to shoot. You tell them pretty nuch every thing. Its quite boring as a grunt actualy. It's become more of an RTS with humans rather than what you expect from a sand box.
Linus Gorp
Ministry of Propaganda and Morale
#9 - 2014-08-09 11:09:07 UTC
http://community.eveonline.com/news/dev-blogs/community-spotlight-fleet-commanders/

Skill-wise it is recommended that you, at the very least, train wing command, and the passive boosting skills (all found in the leadership category).
When you want to get into covert ops (which used to be really hard to FC, until CCP had to make it baby-easymode), then I recommend you hook me up in-game.

[not so stealth advert] We over in Menzoberranyr happen to be looking for Covops FCs.. New and old.. [/not so stealth advert]

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

GavinGoodrich
Perkone
Caldari State
#10 - 2014-08-10 07:42:53 UTC
Tweek Etimua wrote:
I'd like to chime in on #3.


. You tell people what you want them to fly. You tell them where to fly. You tell them who to shoot. You tell them pretty nuch every thing. Its quite boring as a grunt actualy. It's become more of an RTS with humans rather than what you expect from a sand box.



Some players like being grunts, some players can't stand it and have to have some direct involvement in the fleet. Finding out who your players are that naturally want to do these kinds of things is going to save you sooooooooooooo much effort in the long run.

^that's mainly directed at the OP, though.

Haaaaaalp my head's on fire

Shaklu
State War Academy
Caldari State
#11 - 2014-08-14 19:17:19 UTC
In case you aren't really aware of what tidi really means on the field, it's absolutely horrible.

For example, This video Shows how he gets stuck in the character select screen for several minutes, it then takes another several minutes to load the field, etc.

My own experience is that you get your fleet parked on a titan within jump range, wait for everyone to be ready, and then the titan opens a bridge. It took us ~10 minutes to finish the jump, and we didn't even jump onto field. We then had to align for about 3-4 minutes to the fight, then warp to it, which took another 5-8 minutes. When we landed, you couldn't even start moving your ship for about 10 minutes, and when you finally did, it would take upwards of 2 minutes simply to lock onto an enemy target.

You can see some really killer videos of big fights with tidi, but read the descriptions carefully, as they are usually sped up to 1000% normal speed or higher.

Many have said to go with FW, and that's probably where you want to go. You won't be able to fly your raven too much, unless you train into a golem and then grow stainless-steel balls, but you can easily get a small group together and learn to FC and also learn a lot about PVP. Oh, and have fun too Smile