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Sov and Capital changes - Time line & commitment from CCP side

Author
Delt0r Garsk
Shits N Giggles
#141 - 2014-08-06 09:11:14 UTC
titans and supers are not really the OT.. but meh.

On suggestion i have liked is that you jump with the bridge. That is you bridge other ships by getting dragged along with the titan.
That way there is the risk reward thing again. You have to risk the titan to bridge with a titan.

AKA the scientist.

Death and Glory!

Well fun is also good.

baltec1
Bat Country
Pandemic Horde
#142 - 2014-08-06 09:20:38 UTC
Delt0r Garsk wrote:
titans and supers are not really the OT.. but meh.

On suggestion i have liked is that you jump with the bridge. That is you bridge other ships by getting dragged along with the titan.
That way there is the risk reward thing again. You have to risk the titan to bridge with a titan.


You could remove bridging all together and we will still move out fleets around. Bridging fleets around is not where the problems will null are.
Anthar Thebess
#143 - 2014-08-06 09:31:38 UTC
baltec1 wrote:
Delt0r Garsk wrote:
titans and supers are not really the OT.. but meh.

On suggestion i have liked is that you jump with the bridge. That is you bridge other ships by getting dragged along with the titan.
That way there is the risk reward thing again. You have to risk the titan to bridge with a titan.


You could remove bridging all together and we will still move out fleets around. Bridging fleets around is not where the problems will null are.


Yes it is.
1. Well placed titan can have range to 3 or more regions.
This means that your sphere of influence just grow to 3 regions because of 1 ship capabilities , especially when you put in each of those regions additional titan.
2. It allows to drop any one in titan range without having this party time to react.

Pulling titan along with the fleet is good ... and at the same time very bad idea.
Why?

Because this will lead to even more bloobs overloading nodes almost each time.
Why?
You will use bridging when you will be forced to do it.
This will aslo mean that enemy will be capable of achieving some objective you are not to happy about.
You will drop as many ships as you can , not only to block enemy from doing something , but also defend the titans.
1 for each fleet you bridge.

Solution is still the same.
CCP have to change jump drives, titan bridges and jump bridges at the same time.


James Amril-Kesh
Viziam
Amarr Empire
#144 - 2014-08-06 09:44:28 UTC
Anthar Thebess wrote:
Yes it is.
1. Well placed titan can have range to 3 or more regions.

And if I position myself properly, I can put my right hand in Colorado, my right foot in New Mexico, my left foot in Arizona, and my left hand in Utah. Or some rotation of the above.

Enjoying the rain today? ;)

Anthar Thebess
#145 - 2014-08-06 09:58:01 UTC  |  Edited by: Anthar Thebess
James Amril-Kesh wrote:
Anthar Thebess wrote:
Yes it is.
1. Well placed titan can have range to 3 or more regions.

And if I position myself properly, I can put my right hand in Colorado, my right foot in New Mexico, my left foot in Arizona, and my left hand in Utah. Or some rotation of the above.


But 1 step in each of those direction, will put you just 1 step in one of those states not in the middle of each , or on other side of the Utah.

Now when you are moving yourself from one edge of Utah to another, by foot , many things can happen.
This is also costing you time.
If you had titan - then you could get to another side of Utah in one second, nothing can happen to you in this second.

You see the difference now? Roll
Dorian Wylde
Imperial Academy
Amarr Empire
#146 - 2014-08-07 00:21:16 UTC
Benny Ohu wrote:
Dorian Wylde wrote:
Anthar Thebess wrote:


As your customer



This does not make you special, nor does it mean that CCP owes you anything, including special communication.

good thing he didn't claim or ask as much. he's certainly more special than an npc corp character, though

i'll add support because it's about time


That exactly what this post is about, actually.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#147 - 2014-08-07 00:26:10 UTC
no, developer forum communication is pretty normal. there's a button at the top of the page that lets you see all the developer posts.
Anthar Thebess
#148 - 2014-08-07 06:17:26 UTC
The goal is to communicate changes BEFORE CCP puts work into them.
Because players can quickly point out issues , and missuses before CCP will spend $ on DEV work.

Look at the HAC thread.
In most cases people are stating that not the hulls them self but weapon systems are the issue.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#149 - 2014-08-07 06:51:08 UTC
I'd like to enjoy flying capital ships again in this game called Rifters online.

So +1

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Ocih
Space Mermaids
#150 - 2014-08-07 07:12:16 UTC  |  Edited by: Ocih
baltec1 wrote:
Delt0r Garsk wrote:
titans and supers are not really the OT.. but meh.

On suggestion i have liked is that you jump with the bridge. That is you bridge other ships by getting dragged along with the titan.
That way there is the risk reward thing again. You have to risk the titan to bridge with a titan.


You could remove bridging all together and we will still move out fleets around. Bridging fleets around is not where the problems will null are.


Many have argued with Baltec but on this one, he is right.

The problem with Sov is, Sov. It's not the prize, it's the burden. You think Goons are rich as is, imagine how rich they would be if they didn't have all those sov bills.

And when I say rich, I don't mean just ISK. Picture the fleets they would have if they developed all their resources rather than sell them to pay Sov bills.
Maeltstome
Ten Thousand Days
#151 - 2014-08-07 12:44:56 UTC
DaReaper wrote:
Will not support.

I honestly do not want ccp to give out any half assed can;t do plans or times lines. After 10 years of that, i am willing to give the new system a chance, they will get crap done when its done, not before, and give us information based on what is actually feasible. So, no, you can be patient. /thread


You should go to your bank and ask for financial backing to start a development company with that business model.
Jenn aSide
Worthless Carebears
The Initiative.
#152 - 2014-08-07 13:12:39 UTC
DaReaper wrote:


as the quoted stuff says, people will work around game restrictions and you will still have blobs


This is what gets lost by both the 'brilliant idea' people and the 'I want it now' people. The same people who were HAPPY to see Dominion because they thought "finally, SOV will make sense" lol.

What's always missing from these discussions is a simple understanding of human nature. It isn't some video game's territorial acquisition system at fault for the ills people complain about, it's the fact that even in a game people are people.

People will do whatever it takes to gain 'security', even if an 'insecure' situation is more fun in a game. And people won't fight over anything they can just buy, rent or negotiate for, even in a game where fighting is fun and the losses mean nothing. If the cost of cooperation is less than the cost of conflict, people will cooperate (ie form corps that form alliances that form coalitions the blue everyone in sight) even though conflict is more enjoyable.

And being that humans are social animals that congregate for safety, 'polarization' will always happen, whether it's CfC and N3PL in a video game or the Warsaw Pact vs Nato, Liberals vs Conservatives, Urban vs Rural, Black vs White, North vs South, Male vs Female, Rich vs Poor, Southpark vs the Simpsons, etc etc in real life.

A 'successful' SOV system (one that 'encourages conflict' and 'allows for smaller groups to compete') would be one that somehow successfully counters all these different aspects of human nature. In other words, it would be so Gerrymandered to death that it has no place in a sandbox game.

Improvements can be made to SOV, but people should be realistic about what outcomes are possible.
Maeltstome
Ten Thousand Days
#153 - 2014-08-07 13:23:25 UTC
Jenn aSide wrote:
DaReaper wrote:


as the quoted stuff says, people will work around game restrictions and you will still have blobs


This is what gets lost by both the 'brilliant idea' people and the 'I want it now' people. The same people who were HAPPY to see Dominion because they thought "finally, SOV will make sense" lol.

What's always missing from these discussions is a simple understanding of human nature. It isn't some video game's territorial acquisition system at fault for the ills people complain about, it's the fact that even in a game people are people.

People will do whatever it takes to gain 'security', even if an 'insecure' situation is more fun in a game. And people won't fight over anything they can just buy, rent or negotiate for, even in a game where fighting is fun and the losses mean nothing. If the cost of cooperation is less than the cost of conflict, people will cooperate (ie form corps that form alliances that form coalitions the blue everyone in sight) even though conflict is more enjoyable.

And being that humans are social animals that congregate for safety, 'polarization' will always happen, whether it's CfC and N3PL in a video game or the Warsaw Pact vs Nato, Liberals vs Conservatives, Urban vs Rural, Black vs White, North vs South, Male vs Female, Rich vs Poor, Southpark vs the Simpsons, etc etc in real life.

A 'successful' SOV system (one that 'encourages conflict' and 'allows for smaller groups to compete') would be one that somehow successfully counters all these different aspects of human nature. In other words, it would be so Gerrymandered to death that it has no place in a sandbox game.

Improvements can be made to SOV, but people should be realistic about what outcomes are possible.


If a terrorist organisation successfully attacks an area of a country, what is the response? Police, Army etc.

These are all garrisoned forces which keep the peace. Right now this is entirely un-necesary in Eve due to small organisations not even being able to be a threat. This allows almost infinite expansion of a power block.

Small organisations are mercurial and difficult to predict and stop - Unless it's Eve, in which case they are pointless and ineffectual.
Kaarous Aldurald
Black Hydra Consortium.
#154 - 2014-08-07 13:31:44 UTC
Maeltstome wrote:

If a terrorist organisation successfully attacks an area of a country, what is the response? Police, Army etc.

These are all garrisoned forces which keep the peace. Right now this is entirely un-necesary in Eve due to small organisations not even being able to be a threat. This allows almost infinite expansion of a power block.

Small organisations are mercurial and difficult to predict and stop - Unless it's Eve, in which case they are pointless and ineffectual.


Because people totally want to pay $15 a month to be put on guard duty, right? Roll

Having actually done guard duty in real life, I can tell you straight up that I would cease paying for EVE if guard duty ever became as necessary as some people think it should be to hold space.

Face facts. You don't get to be the Rebel Alliance. You don't get to hold other people at the mercy of your timezone, and you don't get to turn holding space into a goddamned job just to satisfy people who think they should for some flipping reason have an advantage because they're smaller.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#155 - 2014-08-07 13:39:41 UTC
Anthar Thebess wrote:
baltec1 wrote:
Delt0r Garsk wrote:
titans and supers are not really the OT.. but meh.

On suggestion i have liked is that you jump with the bridge. That is you bridge other ships by getting dragged along with the titan.
That way there is the risk reward thing again. You have to risk the titan to bridge with a titan.


You could remove bridging all together and we will still move out fleets around. Bridging fleets around is not where the problems will null are.


Yes it is.
1. Well placed titan can have range to 3 or more regions.
This means that your sphere of influence just grow to 3 regions because of 1 ship capabilities , especially when you put in each of those regions additional titan.
2. It allows to drop any one in titan range without having this party time to react.

Pulling titan along with the fleet is good ... and at the same time very bad idea.
Why?

Because this will lead to even more bloobs overloading nodes almost each time.
Why?
You will use bridging when you will be forced to do it.
This will aslo mean that enemy will be capable of achieving some objective you are not to happy about.
You will drop as many ships as you can , not only to block enemy from doing something , but also defend the titans.
1 for each fleet you bridge.

Solution is still the same.
CCP have to change jump drives, titan bridges and jump bridges at the same time.




Remove titan bridges and we will use jump bridge networks. Remove them and we will simply move via the gates.

The blobs will still happen because the sov mechanics demand that we bring blobs. Your "solution" would just mean titans bridging with a fleet into the safety of a pos a few jumps from the target.

The empire sprawl will be untouched, power projection will still be whined about and your fix would do nothing to fix null.
Jenn aSide
Worthless Carebears
The Initiative.
#156 - 2014-08-07 13:41:21 UTC
Maeltstome wrote:


If a terrorist organisation successfully attacks an area of a country, what is the response? Police, Army etc.

These are all garrisoned forces which keep the peace. Right now this is entirely un-necesary in Eve due to small organisations not even being able to be a threat. This allows almost infinite expansion of a power block.

Small organisations are mercurial and difficult to predict and stop - Unless it's Eve, in which case they are pointless and ineffectual.


This is untrue. "small organizations" disrupt bigger ones all the time in small ways. Just look at any global kill board and cross reference null systems where lots of rats are killed. Or hell, just go on EVE-kill and look up Thanatos loses lol. When i was in INIT, our null sec home constellation was camped a LOT and hot drops happened. Those mercenaries SHUT DOWN our ability to farm our null sec holdings.

IMO It has nothing to do with the power of small organizations, it has everything to do with the fact that when people DO disrupt your null groups grunt level pve activities, you just log in your high sec alt and keep going in safety. That's why this didn't work:
Quote:
tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected.


in other words, the key to a better null is to nerf high sec into the ground Big smile Ok, I'm kidding, but EVE is interconnected, as long as people can make good enough isk to survive via alts in 'safe' conditions, there is no reason for conflict in null (other than boredom) and no way a 'small organization' can have the kind of impact you desire.

Also, see how the 'problem' defies simple thinking and simple fixes. You made up your mind that you know what the problem is when in fact the problem is complex and none of us have a total grasp of it. I sure don't.
Jenn aSide
Worthless Carebears
The Initiative.
#157 - 2014-08-07 13:43:52 UTC  |  Edited by: Jenn aSide
Kaarous Aldurald wrote:


Face facts. You don't get to be the Rebel Alliance. You don't get to hold other people at the mercy of your timezone, and you don't get to turn holding space into a goddamned job just to satisfy people who think they should for some flipping reason have an advantage because they're smaller.


I don't know why, but this video came to mind when I read that Big smile
baltec1
Bat Country
Pandemic Horde
#158 - 2014-08-07 13:46:38 UTC
Jenn aSide wrote:
Maeltstome wrote:


If a terrorist organisation successfully attacks an area of a country, what is the response? Police, Army etc.

These are all garrisoned forces which keep the peace. Right now this is entirely un-necesary in Eve due to small organisations not even being able to be a threat. This allows almost infinite expansion of a power block.

Small organisations are mercurial and difficult to predict and stop - Unless it's Eve, in which case they are pointless and ineffectual.


This is untrue. "small organizations" disrupt bigger ones all the time in small ways. Just look at any global kill board and cross reference null systems where lots of rats are killed. Or hell, just go on EVE-kill and look up Thanatos loses lol. When i was in INIT, our null sec home constellation was camped a LOT and hot drops happened. Those mercenaries SHUT DOWN our ability to farm our null sec holdings.

IMO It has nothing to do with the power of small organizations, it has everything to do with the fact that when people DO disrupt your null groups grunt level pve activities, you just log in your high sec alt and keep going in safety. That's why this didn't work:
Quote:
tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected.


in other words, the key to a better null is to nerf high sec into the ground Big smile Ok, I'm kidding, but EVE is interconnected, as long as people can make good enough isk to survive via alts in 'safe' conditions, there is no reason for conflict in null (other than boredom) and no way a 'small organization' can have the kind of impact you desire.

Also, see how the 'problem' defies simple thinking and simple fixes. You made up your mind that you know what the problem is when in fact the problem is complex and none of us have a total grasp of it. I sure don't.


There is a sorta simple fix for null income vs highsec. Let us upgrade outposts with a mission agent mod.
Anthar Thebess
#159 - 2014-08-07 13:56:17 UTC
Again, there is no issue in people creating big organizations, alliances and coalitions.

Issue is in (super)capitals : they will cross eve universe in the matter of minutes, or allow to do this to subcapitals.
For them there is no choke points.
Now all (super) capitals except dreads are very unbalanced.

Why dreads are ok?
Because without siege, their DPS is equal to a faction cruiser, but they are tracking far worst than a battleship.
In siege they have dps, but at the same time are fragile and cannot be used without any support , you can easily tackle a dread in a noobship, and he will be unable to do any thing to you.

Next issue is in SOV timers and EHP , not the mechanic itself.
Issue is mostly in timer length and EHP needed to chew . Those items force you to use big force, and now allows all people to attend.

Third issue is when you connect (super)capital mobility and their versatility to timers and EHP amount of Sov structures.


Now lets just forget about mobility of (super )capitals , and titans jump bridges.
SBU : EHP 1mln
TCU : EHP 2mln
IHUB : 3mln ( in total )
Timers:
Ihub : each timer reduced to 1d +- 12h ( yes you can have 12h timer on ihub)
Station : no additional timer.

Is chewing 2mln ehp possible for a small gang?
Yes
Will after this change nullsec stagnation change?
Possibly yes - as small groups can easily reinforce multiple systems where no one lives.
Without carriers jumping from one edge of map to another - no one can be in few regions within 1 hour.

No timer on station?! My assets!
Well , people want to make those destroyable after all.

Gallowmere Rorschach
The Scope
Gallente Federation
#160 - 2014-08-07 13:58:14 UTC
baltec1 wrote:

There is a sorta simple fix for null income vs highsec. Let us upgrade outposts with a mission agent mod.

While that is definitely a step in the right direction, it doesn't quite solve what Jenn was talking about.
To be frank, in order for null space to be valuable enough in ISK/hr potential to the line grunt; in order to justify defending the space then running null missions as opposed to just logging onto a highsec alt, nullsec missions would have to pay nearly an order of magnitude better than highsec. Now, that could be done with a balanced combination of nerfs to highsec missions and boosts to nullsec, but even going that route would result in wails of protest, gnashing of teeth, and Jesus Christ, Dinsdale and his ilk would have a field day. I'm not entirely sure I'm prepared for that level of sperg.
Now, of course, if/when we move to an occupancy sov system, that will no longer be the case, since you'd lose your space if you weren't using it. Until then, the above applies.