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Sov and Capital changes - Time line & commitment from CCP side

Author
Sibyyl
Garoun Investment Bank
Gallente Federation
#121 - 2014-08-05 17:14:28 UTC
6 pages.. not a dev in sight Ugh

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

DaReaper
Net 7
Cannon.Fodder
#122 - 2014-08-05 17:14:36 UTC
Caviar Liberta wrote:
James Amril-Kesh wrote:
Director Stoned wrote:
well like it's ok to like change stuff around but like i want it to be like more small scale. like limit sov for an alliance to a constellation or like something even smaller.

I can only describe my opinion of you for making this tired suggestion in language that would see me banned. So I won't.
If you're too stupid to realize why this is a completely infeasible mechanic then you don't deserve to be a part of this discussion.

Director Stoned wrote:
like a 10 man gang

Not what nullsec is for. Go to low if you want to play like that.


Lets play with that idea for a moment shall we. [10 man gang]

10 man gang of ECM, 10 man gang of damage ships, 10 man gang of logstics (remote reps) <---scale and adust in multiples of 10 as needed.

Even if you are forced by game mechinics to be limited to a fleet of 10 its not going to stop people from coordnating over out of games comms.



There is no mechanic for coaltions yet we have them. When eve started there was no mechanic for alliances, yet we had them.

as the quoted stuff says, people will work around game restictions and you will still have blobs

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#123 - 2014-08-05 17:18:14 UTC
Sibyyl wrote:
6 pages.. not a dev in sight Ugh



Honestly that is a good thing. As I said on page 1, I do not want them to toss out an idea or a time line that a) they can not meet. b) they are not ready for. c) of a half assed idea.

I want CCP to take there time, we know they are working on it, they have already said they are working on it. I've seen this broken system get a baid aid for 10 years, I can wait a few more months if they are actually going to rip the broken out and replace it with something that works. Or have the ability that if its not working to quickly repair and fix it before it goes crazy

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Gallowmere Rorschach
The Scope
Gallente Federation
#124 - 2014-08-05 18:00:12 UTC
Soldarius wrote:
TigerXtrm wrote:
I am very glad that the players of this wonderful game remind CCP every once in a while to communicate their ideas to us. This way we don't get a repetition of the communication debacle surrounding the industry overhaul. We forgot to remind CCP that time and look what happened, they changed an essential part of the game without even informing us ONCE! Not a single forum post or dev blog on the subject at all, for a change of that magnitude! Can you believe that, that's completely insane!

I mean, sh*t they could have even announced their ideas and timelines at Fanfest, where we could have all seen it. But they didn't, probably because they forgot or simply aren't working on anything.

So thank you again for reminding CCP to announce their plans. Because otherwise we would just log in one day and find a 1.2GB patch with a whole bunch of changes that weren't announced. Thank you so very very very much for being this pro-active. It really helps CCP to make a better game and it makes for interesting and civil discussions on the forums.

I recommend everyone likes OP's post to show their gratitude for all the work OP has done for us.


Wtf, are you completely blind, deaf, and dumb? There were dozens of devblogs and forum threads in multiple forums for months before the changes went live. If you couldn't be arsed to look at them, then that's on you for never pulling your head out of the sand.

CCP did an excellent job communicating what they had in mind and keeping the player-base informed of changes. They should be commended for their proactive stance and level of player involvement on Crius.

On topic, supported.

It is amazing how poorly sarcasm translates from speech to text.
Sibyyl
Garoun Investment Bank
Gallente Federation
#125 - 2014-08-05 18:24:20 UTC
DaReaper wrote:
Sibyyl wrote:
6 pages.. not a dev in sight Ugh



Honestly that is a good thing. As I said on page 1, I do not want them to toss out an idea or a time line that a) they can not meet. b) they are not ready for. c) of a half assed idea.

Reaper, I thought about this a bit more after I saw your post.

Of course it's nonsensical for CCP to outline a development plan and commit to a schedule. What I meant by my post is that a collaborative dialog between CCP and players could be useful.. but I think now that it wouldn't.

The problem is:

  • Players will give feedback that inherently benefits themselves or the alliances they are in
  • Players can give dishonest and subtly destructive feedback (the community is fully capable of this sort of deception)
  • The discussion would be an uncontrolled flow of information. This could affect markets, player habitats, all kinds of things in game
  • Players don't really know what they want (a classic problem)

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Marsha Mallow
#126 - 2014-08-05 18:25:23 UTC  |  Edited by: Marsha Mallow
Not supported.

As per comments made by Reaper, Kaarous and Potato - sov needs fixing, but a revamp on a ridiculously tight timescale would be potentially more harmful. Fair enough push, but don't invoke the "as a customer" BS. Lowsec/WHs/FW are all pretty lively at the moment thanks to the stagnancy in null - I don't want to see nullsec gobble up 2 years of dev resources at our expense. The multipronged approach to expansions is useful, and we haven't given the shorter expansion cycles time to see if they are more effective than bi-annual.

That said, I agree with Kobol. Start the dialogue now. Even if it has to be thrashed out over the next 9 months before any work is done. CCP have always been poor at effective communication with the playerbase, but this time the playerbase are being pro-active by trying to start the dialogue themselves constructively. Ignoring it is increasing attrition rates and despondency, and quite frankly - it's rude.

Also I'm bored, and I love a good riot P

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Serene Repose
#127 - 2014-08-05 21:30:40 UTC
Don't you love it when people demand in GD a showdown with CCP; high noon in front of the saloon.
What's that word....ah yes ultimatum!

We must accommodate the idiocracy.

Unsuccessful At Everything
The Troll Bridge
#128 - 2014-08-05 21:38:08 UTC
I also demand a commitment from CCP.

Weve lived with each other for years. Weve shared so many experiences with each other, the good times and the bad. I sometimes don't even mind that you take my money.

Its time CCP.

I want a commitment dammit. A real commitment.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Caviar Liberta
The Scope
Gallente Federation
#129 - 2014-08-05 22:19:30 UTC
Unsuccessful At Everything wrote:
I also demand a commitment from CCP.

Weve lived with each other for years. Weve shared so many experiences with each other, the good times and the bad. I sometimes don't even mind that you take my money.

Its time CCP.

I want a commitment dammit. A real commitment.


Will the wedding vows be done in Icelandic or do you have a preference for another language?
Qalix
Long Jump.
#130 - 2014-08-05 22:25:37 UTC
I'm 100% certain that a private company will tie itself to specific implementation dates at the request of random people. I'm also certain they will want to spend lots of time and energy explaining every single issue that holds up the process as a result of an inability to predict the future. It makes so much sense for a company to make delivery promises they can't possibly meet.
Sisohiv
Center for Advanced Studies
Gallente Federation
#131 - 2014-08-05 22:31:45 UTC
Sibyyl wrote:
6 pages.. not a dev in sight Ugh


This is pretty common. They won't answer stuff when you direct questions at them, though you have a chance to shoe horn something in here but it's usually what they want to talk about, not what we might.
DaReaper
Net 7
Cannon.Fodder
#132 - 2014-08-05 22:35:09 UTC
Sibyyl wrote:
DaReaper wrote:
Sibyyl wrote:
6 pages.. not a dev in sight Ugh



Honestly that is a good thing. As I said on page 1, I do not want them to toss out an idea or a time line that a) they can not meet. b) they are not ready for. c) of a half assed idea.

Reaper, I thought about this a bit more after I saw your post.

Of course it's nonsensical for CCP to outline a development plan and commit to a schedule. What I meant by my post is that a collaborative dialog between CCP and players could be useful.. but I think now that it wouldn't.

The problem is:

  • Players will give feedback that inherently benefits themselves or the alliances they are in
  • Players can give dishonest and subtly destructive feedback (the community is fully capable of this sort of deception)
  • The discussion would be an uncontrolled flow of information. This could affect markets, player habitats, all kinds of things in game
  • Players don't really know what they want (a classic problem)



Yea, unless ccp has an idea as to exactly what they are going to do, talking about that they might do now is a bit to soon.

Because people will get all crazed about 'oh this IS going to happen' then if it doesn't pan out that way, then you get the backlash.

Its better to come and say 'hey guys we are doing this xxxx in this time frame xxx, what do you all think?" as opposed to "guys we have are going to xxxx but we do not know if that is set in stone and it depends on what happens with yyy, but what do you think?"

if that makes any sense? (i'm tired so rambling a bit)

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Marsha Mallow
#133 - 2014-08-05 22:39:33 UTC
Sibyyl wrote:
Of course it's nonsensical for CCP to outline a development plan and commit to a schedule. What I meant by my post is that a collaborative dialog between CCP and players could be useful.. but I think now that it wouldn't.

The problem is:

  • Players will give feedback that inherently benefits themselves or the alliances they are in
  • Players can give dishonest and subtly destructive feedback (the community is fully capable of this sort of deception)
  • The discussion would be an uncontrolled flow of information. This could affect markets, player habitats, all kinds of things in game
  • Players don't really know what they want (a classic problem)


Woops, think I crossposted this.

Those are good points. The mom iteration a few years back was diabolical, took ages to undo, and a lot of the worst ideas came from players. There is a real danger of having gameplay changes driven through by the most vocal, prominent or organised groups ingame. Despite claims of altruism and an acknowledgement of broader mechanics, these blocs didn't get to the position they are by actively promoting mechanics that would be massively detrimental to their interests.

There's also a wierd disconnect in some of the discussions where people tentatively mention how changes will affect the little guys - but the people remarking are not those players and haven't been for years. That's partly because the entry mechanics to null are screwed atm, with corps taking spots as renters where previously they joined pet-scrub-meatshield alliances and used it as a stepping stone. It's really hard to judge whether there are a large enough pool of non-bloc nullsec players who can contribute meaningfully to the discussion.

There also needs to be an honest debate about how much of the current nullsec situation is down to player behaviour. Finger wagging at CCP over being 'forced' into blocs of thousands doesn't really cut it when there are minority groups who have explicitly withdrawn from that playstyle. Despite having a vastly different economy and culture, the Serenity server also suffers from coalition dominance. Which suggests it's partly player driven, and inevitable. In which case you would have to put mechanics in place to discourage large scale groups (which seems a bit of a dirty tactic in a 'sandbox').

Some of the TMC articles mentioned blobbing - or as OP called it bloobing which is awesome and should be universally adopted - then handwaved it away. But blobbing is an issue, because it requires an effective counter, and it should be part of the discussion.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Unsuccessful At Everything
The Troll Bridge
#134 - 2014-08-05 22:41:55 UTC
Caviar Liberta wrote:
Unsuccessful At Everything wrote:
I also demand a commitment from CCP.

Weve lived with each other for years. Weve shared so many experiences with each other, the good times and the bad. I sometimes don't even mind that you take my money.

Its time CCP.

I want a commitment dammit. A real commitment.


Will the wedding vows be done in Icelandic or do you have a preference for another language?


Mine will be in Klingon with a side of interpretive dance, theirs will be in a combination of Drunken Elfish and that old modem screetch from the dial up days.

There will be cake at the reception. Made with bran and walnuts with apple chunks and crumbly maple topping. Why? Because if they can make muffins with cake batter.. and theyre still called muffins.. then I can make a damn cake with muffin batter, and it will be a damn cake.. that's why.

But that's all in the future. CCP owes me a ring dammit. But hey, knowing CCP, itll be a used DVD copy of 'The Ring', and ill die after having watched it. Not because of the curse contained within, but because itll probably be the Icelandic version.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#135 - 2014-08-05 23:40:28 UTC  |  Edited by: PotatoOverdose
Marsha Mallow wrote:

There's also a wierd disconnect in some of the discussions where people tentatively mention how changes will affect the little guys - but the people remarking are not those players and haven't been for years. That's partly because the entry mechanics to null are screwed atm, with corps taking spots as renters where previously they joined pet-scrub-meatshield alliances and used it as a stepping stone. It's really hard to judge whether there are a large enough pool of non-bloc nullsec players who can contribute meaningfully to the discussion.

Can confirm this bit. Every time someone from the CFC, PL, or NC. says anything with the justification that it will "help the little guy," I laugh because typically they're proposed changes would hurt those same little guys...a lot. Just look at the ideas proposed by Manny, freighter convoys going through bloc controlled chokepoints. Not surprising really, I've seen posts on eve-o from PL duders wanting to gank smaller-entity freighter convoys for ages (their version of "content" I guess). Got a problem with that? Go through wormholes, man! Nevermind that kspace-kspace logistics for null to hi/low is a massive pain in the ass and the few smaller 0.0 entities that are left would find something else to do or quit entirely.

Perspective: After leaving a wh alliance 4 years ago, I joined an NPC 0.0 alliance in stain. That alliance later went to sov as a pet-scrub-meatshield for Cascade imminent/Atlas. Fought in the DRF war, lost to supercaps, went to NPC stain again, than NPC Syndicate, Stain again, fac war, curse, and now both of the groups I've hung around with for the entire time are in Moa.

From what I've seen It's a pretty safe bet that whenever someone from PL, NC., or the CFC mentions "the little guy," they're full of sh*t and either just plain wrong or trying to lobby for changes that would benefit the larger groups in one way or another.



Marsha Mallow wrote:

There also needs to be an honest debate about how much of the current nullsec situation is down to player behaviour. Finger wagging at CCP over being 'forced' into blocs of thousands doesn't really cut it when there are minority groups who have explicitly withdrawn from that playstyle. Despite having a vastly different economy and culture, the Serenity server also suffers from coalition dominance. Which suggests it's partly player driven, and inevitable. In which case you would have to put mechanics in place to discourage large scale groups (which seems a bit of a dirty tactic in a 'sandbox').

Pretty much this. No one forced PL to sign treaties with the CFC. Look at N3, been chomping at the bit to attack goons. Look at the russian coalitions, sh*tty mechanics never stopped them from attacking N3. But you can only blame leadership so much.

The line members share as much or more of the blame. The CFC had already been arguably "winning" the sov game for 2-3 years. So basically, with few exceptions, everyone that joined them in the last 2 years hopped on the bandwagon of the winning side. Instead of fighting for their own little piece of sov, they joined the winning side because it was easy and safe. With droves of players like that, are you really surprise null sec became stagnant? They made their bed, now they have to sleep in it.
DaReaper
Net 7
Cannon.Fodder
#136 - 2014-08-05 23:57:17 UTC
PotatoOverdose wrote:
Marsha Mallow wrote:

There's also a wierd disconnect in some of the discussions where people tentatively mention how changes will affect the little guys - but the people remarking are not those players and haven't been for years. That's partly because the entry mechanics to null are screwed atm, with corps taking spots as renters where previously they joined pet-scrub-meatshield alliances and used it as a stepping stone. It's really hard to judge whether there are a large enough pool of non-bloc nullsec players who can contribute meaningfully to the discussion.

Can confirm this bit. Every time someone from the CFC, PL, or NC. says anything with the justification that it will "help the little guy," I laugh because typically they're proposed changes would hurt those same little guys...a lot. Just look at the ideas proposed by Manny, freighter convoys going through bloc controlled chokepoints. Not surprising really, I've seen posts on eve-o from PL duders wanting to gank smaller-entity freighter convoys for ages (their version of "content" I guess). Got a problem with that? Go through wormholes, man! Nevermind that kspace-kspace logistics for null to hi/low is a massive pain in the ass and the few smaller 0.0 entities that are left would find something else to do or quit entirely.

Perspective: After leaving a wh alliance 4 years ago, I joined an NPC 0.0 alliance and stain. That alliance later went to sov as a pet-scrub-meatshield for Cascade imminent/Atlas. Fought in the DRF war, lost to supercaps, went to NPC stain again, than NPC Syndicate, Stain again, fac war, curse, and now both of the groups I've hung around with for the entire time are in Moa.

From what I've seen It's a pretty safe bet that whenever someone from PL, NC., or the CFC mentions "the little guy," they're full of sh*t and either just plain wrong or trying to lobby for changes that would benefit the larger groups in one way or another.



Marsha Mallow wrote:

There also needs to be an honest debate about how much of the current nullsec situation is down to player behaviour. Finger wagging at CCP over being 'forced' into blocs of thousands doesn't really cut it when there are minority groups who have explicitly withdrawn from that playstyle. Despite having a vastly different economy and culture, the Serenity server also suffers from coalition dominance. Which suggests it's partly player driven, and inevitable. In which case you would have to put mechanics in place to discourage large scale groups (which seems a bit of a dirty tactic in a 'sandbox').

Pretty much this. No one forced PL to sign treaties with the CFC. Look at N3, been chomping at the bit to attack goons. Look at the russian coalitions, sh*tty mechanics never stopped them from attacking N3. But you can only blame leadership so much.

The line members share as much or more of the blame. The CFC had already been arguably "winning" the sov game for 2-3 years. So basically, with few exceptions, everyone that joined them in the last 2 years hopped on the bandwagon of the winning side. Instead of fighting for their own little piece of sov, they joined the winning side because it was easy and safe. With droves of players like that, are you really surprise null sec became stagnant? They made their bed, now they have to sleep in it.



I'm going to make a small disagreement. My alliance used to rent from Atlas. back in the day. We were deep in WC. Inorder to move large items we would scan down wormholes and use them. We were rather good at it. Our fellow renters would get pissed at us when we used their holes, but TBH most of the time they were off line when we found them lol. But WH travel is a great way to quickly move crap, if you ware good at scanning

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#137 - 2014-08-06 00:02:19 UTC
DaReaper wrote:

I'm going to make a small disagreement. My alliance used to rent from Atlas. back in the day. We were deep in WC. Inorder to move large items we would scan down wormholes and use them. We were rather good at it. Our fellow renters would get pissed at us when we used their holes, but TBH most of the time they were off line when we found them lol. But WH travel is a great way to quickly move crap, if you ware good at scanning

Depends on the scale of what you want to move. I did the same when living in npc stain. WH travel is good, but also highly variable. One day you might have something good, the next 3 days you might not have any viable wh routes within a 3 constellation radius. This isn't so bad for a small corp, but once you get into alliances that are several hundred members strong that can field fleets of 20-50 with corresponding needs for ship replacement due to pvp activities, wormholes start to cease cutting it imo.
TigerXtrm
KarmaFleet
Goonswarm Federation
#138 - 2014-08-06 00:17:59 UTC  |  Edited by: TigerXtrm
Soldarius wrote:
TigerXtrm wrote:
I am very glad that the players of this wonderful game remind CCP every once in a while to communicate their ideas to us. This way we don't get a repetition of the communication debacle surrounding the industry overhaul. We forgot to remind CCP that time and look what happened, they changed an essential part of the game without even informing us ONCE! Not a single forum post or dev blog on the subject at all, for a change of that magnitude! Can you believe that, that's completely insane!

I mean, sh*t they could have even announced their ideas and timelines at Fanfest, where we could have all seen it. But they didn't, probably because they forgot or simply aren't working on anything.

So thank you again for reminding CCP to announce their plans. Because otherwise we would just log in one day and find a 1.2GB patch with a whole bunch of changes that weren't announced. Thank you so very very very much for being this pro-active. It really helps CCP to make a better game and it makes for interesting and civil discussions on the forums.

I recommend everyone likes OP's post to show their gratitude for all the work OP has done for us.


Wtf, are you completely blind, deaf, and dumb? There were dozens of devblogs and forum threads in multiple forums for months before the changes went live. If you couldn't be arsed to look at them, then that's on you for never pulling your head out of the sand.

CCP did an excellent job communicating what they had in mind and keeping the player-base informed of changes. They should be commended for their proactive stance and level of player involvement on Crius.

On topic, supported.


You, my friend, take the prize for the most ironic post in this thread by miles Lol Commending CCP on their proactive stance and supporting a forum whine that's demanding information directly after LolLolLol

Gallowmere Rorschach wrote:

It is amazing how poorly sarcasm translates from speech to text.


You'd think I made it overly obvious, right? Big smile

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Xuixien
Solar Winds Security Solutions
#139 - 2014-08-06 00:23:15 UTC
Make supers a warpable beacon.

I mean why not? Their gravity can affect the tides on planets. Your warp drive operates via gravity wells.

Epic Space Cat, Horsegirl, Philanthropist

Anthar Thebess
#140 - 2014-08-06 07:02:27 UTC
I think most of the people agree that super's are ok if you just exclude few aspects :

- they relocate way to fast around the eve.

When it will be fixed? When this statement is no longer true :

I can always move from point A to point B in my (Titan/ Supercarrier) faster than in a battleship.

(cynojamer / wh / higsec situations excluded)

- they burn the same amount of fuel like carriers
When it will be fixed? Again, when this statement is no longer true :

I prefer to use my Titan or SuperCarrier to move stuff or reinforce structures , it is cheap enough in terms of fuel , and this ships are much harder to kill or tackle. Why risk carrier or dread


- titan briges are one of worst things CCP did to EVE
When it will be fixed? When this statement is no longer true :

I can bridge fleets around me and to other titans whole day, without any risk for my Titan and for the fleet during the process.
My friends in titans can make easily chain of titans to move ships from one to another edge of universe very fast.