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Sov and Capital changes - Time line & commitment from CCP side

Author
Anthar Thebess
#101 - 2014-08-05 08:35:27 UTC
baltec1 wrote:
Anthar Thebess wrote:


Too much isk would be injected. NPC null style missions are the best option.

Each outpost could add an agent upgrade that would provide 4 mission agents ( one for each level) for any faction. For example;

Bat County install the mission upgrade for a guristas mission agent. It starts at level 1 which provides a level 1 agent. At level 2 it installs a level 1 agent and a level 2 agent and so on untill its fully upgraded with one guristas agents for level 1,2,3 and 4. Only one mission agent mod can be added per outpost by the owner.

level 5 agents would not be added as that is a selling pont for lowsec.


Current anomalies generate isk , and still this is the safest thing CCP can implement.
You cannot put any current agent type or any LP to this system into this system as it would become worthless in very short time.

If you put higsec factions to SOV missions : higsec players become hit very fast also FW.
You cannot put there NPC Nullsec factions : as this will hit people sitting in NPC nullspace , and many people will have objections because doing this missions will ruin access to higsec missions.

Value of those NPC Faction LP will drop very , very fast. if whole north start to make guristas missions, then soon their LP value will be around 300-500isk per LP.
People will be angry that missions in SOV are worthless and don't provide isk for new ships.
baltec1
Bat Country
Pandemic Horde
#102 - 2014-08-05 08:35:45 UTC
Tauranon wrote:
Tao Dolcino wrote:


That, and at the end, what would it even change to the problem ? There would be a new name instead of CFC or N3, but the situation would remain the same : two big entities holding the whole of null space.
When the game is in such a dead end, it's CCP's responsability to do something.


Pandemic Legions spot by the Mittanis fire is kept warm at all times. ie the 2 power arrangement is not a 1 power arrangement because the playerbase wills it to be so. CCP lost control of proceedings years ago. If the playerbase can decide there will be 2 powers, then the playerbase can decide there will be 3 powers. Also I'd expect that out of 13 or whatever it is CFC alliances, one of them will eventually want to play dangerous, or individual corps within the alliances will want to move to play dangerous. The fate of Gentlemans Agreement awaits those that won't.

I also don't see why anyone cares whether or not an invasion succeeds the first time, or where it is, it just needs to happen. The first weeks of an invasion, when outcomes are not certain must surely be the best part of the game and the whole playerbase denying itself the best part of the game seems bizzare to me.





Neither side can win an invasion of the other. Sure we hurt PL/N3 with the slaughter of supers but the supply of supers/titans is unending and any invasions means dogpiling subcaps into a wreckingball/boot carrier fleet that cannot be broken under a cyno jammer.
Anthar Thebess
#103 - 2014-08-05 08:40:29 UTC
baltec1 wrote:

Neither side can win an invasion of the other. Sure we hurt PL/N3 with the slaughter of supers but the supply of supers/titans is unending and any invasions means dogpiling subcaps into a wreckingball/boot carrier fleet that cannot be broken under a cyno jammer.


You are wrong.
CCP will loose again, as nodes will die.
More likely we will have something like HED rather than next B-R.
baltec1
Bat Country
Pandemic Horde
#104 - 2014-08-05 08:41:59 UTC  |  Edited by: baltec1
Anthar Thebess wrote:
baltec1 wrote:
Anthar Thebess wrote:


Too much isk would be injected. NPC null style missions are the best option.

Each outpost could add an agent upgrade that would provide 4 mission agents ( one for each level) for any faction. For example;

Bat County install the mission upgrade for a guristas mission agent. It starts at level 1 which provides a level 1 agent. At level 2 it installs a level 1 agent and a level 2 agent and so on untill its fully upgraded with one guristas agents for level 1,2,3 and 4. Only one mission agent mod can be added per outpost by the owner.

level 5 agents would not be added as that is a selling pont for lowsec.


Current anomalies generate isk , and still this is the safest thing CCP can implement.
You cannot put any current agent type or any LP to this system into this system as it would become worthless in very short time.

If you put higsec factions to SOV missions : higsec players become hit very fast also FW.
You cannot put there NPC Nullsec factions : as this will hit people sitting in NPC nullspace , and many people will have objections because doing this missions will ruin access to higsec missions.

Value of those NPC Faction LP will drop very , very fast. if whole north start to make guristas missions, then soon their LP value will be around 300-500isk per LP.
People will be angry that missions in SOV are worthless and don't provide isk for new ships.


The bulk of us already are running FW or highsec missions. LP wont drop much if at all in value however we would see a dip in isk being injected and a better income stream for null ratters over highsec mission running. It would also mean that there would be no need to nerf high sec missions as null missions give more reward.
baltec1
Bat Country
Pandemic Horde
#105 - 2014-08-05 08:44:20 UTC
Anthar Thebess wrote:
baltec1 wrote:

Neither side can win an invasion of the other. Sure we hurt PL/N3 with the slaughter of supers but the supply of supers/titans is unending and any invasions means dogpiling subcaps into a wreckingball/boot carrier fleet that cannot be broken under a cyno jammer.


You are wrong.
CCP will loose again, as nodes will die.
More likely we will have something like HED rather than next B-R.


You just agreed with me. The only way to win is to bring a node busting amount of subcaps. Neither side can win at this pont.
Anthar Thebess
#106 - 2014-08-05 08:53:43 UTC
In case of the missions.
My point is - it is easier to create new faction or factions of agents in nullsec rather than linking it to current LP stores.
CCP cannot afford to brake more stuff, especially when it is connected to some niche ( NPC Nullsec Factions ) or higsec ( caldari/amarr... and even Concord) LP stores.

This is working , few missions , but it is working.

There is so much stuff that is "not faction" that it could be introduced into game.
Even creating new ship types for those faction stores can be good , especially when you link them to local pirates to have more variety.
Tauranon
Weeesearch
CAStabouts
#107 - 2014-08-05 09:13:58 UTC
baltec1 wrote:


Neither side can win an invasion of the other. Sure we hurt PL/N3 with the slaughter of supers but the supply of supers/titans is unending and any invasions means dogpiling subcaps into a wreckingball/boot carrier fleet that cannot be broken under a cyno jammer.


Nah, you won that war, PL was broken from the perspective that they simply could not throw the remaining supers under the bus, and remain existentially PL. They would not have used them, if you'd continued to move up.

Don't get me wrong, I'm not criticizing the decision to stop, I'm just pointing out that PL is not comfortable as an organization deploying its last fleet (even if individuals will risk a super or titan that won't be reimbursed) and would therefore have let you take any objective you desired.

That position PL found itself in was a risk of choosing to not fight on your side, even though that option probably always has been available to them, and if the CFC was broken up, and goonswarm faced an existential threat alone, we would see a different choice from PL.

Frank Pannon
Emerald Swine Escavations
#108 - 2014-08-05 09:23:08 UTC
Director Stoned wrote:
Falin Whalen wrote:
What the hell is a 10 man gang going to do to the 500 dudes in local because the entire Goon alliance is crammed into one constellation? What is actually going to happen is that ten man gang is going to find nobody in null because everyone is in Empire grinding L4s on a neutral alt, because running missions is the only thing that will scale with the amount of people needing to make ISK. Good job driving everyone out of null with your stupid idillyic vision of nullsec, that can't support more than 10 people in a system as it is.


Like chill out. I like throw my support like towards your like all worshipful leader and you like to get all up in my junk. like stay out of my junk and like it would be like awesome to see goons all like in a constellation unable to like get out for fear of a fight against a 10 man lowsec gang like in griffin's and comets. Like your whole attitude is like very tribal you like missed something as a child.


Love your extended vocabulary ... like really.
baltec1
Bat Country
Pandemic Horde
#109 - 2014-08-05 09:24:35 UTC  |  Edited by: baltec1
Tauranon wrote:
baltec1 wrote:


Neither side can win an invasion of the other. Sure we hurt PL/N3 with the slaughter of supers but the supply of supers/titans is unending and any invasions means dogpiling subcaps into a wreckingball/boot carrier fleet that cannot be broken under a cyno jammer.


Nah, you won that war, PL was broken from the perspective that they simply could not throw the remaining supers under the bus, and remain existentially PL. They would not have used them, if you'd continued to move up.

Don't get me wrong, I'm not criticizing the decision to stop, I'm just pointing out that PL is not comfortable as an organization deploying its last fleet (even if individuals will risk a super or titan that won't be reimbursed) and would therefore have let you take any objective you desired.

That position PL found itself in was a risk of choosing to not fight on your side, even though that option probably always has been available to them, and if the CFC was broken up, and goonswarm faced an existential threat alone, we would see a different choice from PL.



Even after that massive welp we counldn't have invaded their space. Their carrier fleet was intact and we would have to push into cyno jammed space using subcaps that cant break them and cant tank them. Belive me if one of us could destroy the other then we would have done so.
Tauranon
Weeesearch
CAStabouts
#110 - 2014-08-05 10:15:07 UTC
baltec1 wrote:


Even after that massive welp we counldn't have invaded their space. Their carrier fleet was intact and we would have to push into cyno jammed space using subcaps that cant break them and cant tank them. Belive me if one of us could destroy the other then we would have done so.


They won't all be jammed, they won't all have multiple jammers, they won't fix every time you broke the jammers, ie everytime you unjammed a system, every structure there will be reinforced by dreads (in any game of chess if you are 2 pieces up you can deploy pieces at risk of swap offs all the time) and the last 6 months of relentless farming to make good BR could never have happened if you intended on interdicting their renter economy.

What it would have been was soul crushing play shooting trillions of non interesting extra hitpoints over months to capture objectives you had no use for and to eject the only other null powers you respect. ie its completely clear why it wasn't attempted.

Tauranon
Weeesearch
CAStabouts
#111 - 2014-08-05 10:46:00 UTC
Prince Kobol wrote:
Tauranon wrote:


If the playerbase can decide there will be 2 powers, then the playerbase can decide there will be 3 powers. Also I'd expect that out of 13 or whatever it is CFC alliances, one of them will eventually want to play dangerous, or individual corps within the alliances will want to move to play dangerous. The fate of Gentlemans Agreement awaits those that won't.

I also don't see why anyone cares whether or not an invasion succeeds the first time, or where it is, it just needs to happen. The first weeks of an invasion, when outcomes are not certain must surely be the best part of the game and the whole playerbase denying itself the best part of the game seems bizzare to me.



TEST are a great example what happens when want to leave the comfort of the big blue blob and go on your own.. you die in a large fire.

TEST had everything, the numbers, experienced members, Capital Fleet, Isk and still they couldn't succeed. If a large experienced entity like TEST could not pull it off then how do you expect somebody new to?

People will generally take the path of least resistance. Hence the situation we find our selves in today.

Nobody is going to go though the sheer amount of time and effort it takes to form an alliance, run it and fight a war in Eve when you know you stand virtually no chance of success and very little to gain especially when renting is so easy.

Path of Least resistance


Having been a renter for 10 months, I can describe it as the path of no resistance. Its very easy, and as its very easy, the satisfaction associated with it is what you'd expect and no more. Yes renters are made from sterner stuff than mission runners, and yes there is more work involved.

TEST is a very complicated example that involves personalities.

Carving off a constellation on the other hand (sufficient for 750 people to live in with a good spread of professions) is probably something that would be tolerated if one can figure out which constellations can be carved off from who and why.

IMO its own purpose, more enjoyable to me, win or lose than a large pile of isk and loot, and that's bearing in mind I'm a bear that loves isk and loots.

Athryn Bellee
School of Applied Knowledge
Caldari State
#112 - 2014-08-05 10:55:20 UTC
Tauranon wrote:
Having been a renter for 10 months, I can describe it as the path of no resistance. Its very easy, and as its very easy, the satisfaction associated with it is what you'd expect and no more. Yes renters are made from sterner stuff than mission runners, and yes there is more work involved.

TEST is a very complicated example that involves personalities.

Carving off a constellation on the other hand (sufficient for 750 people to live in with a good spread of professions) is probably something that would be tolerated if one can figure out which constellations can be carved off from who and why.

IMO its own purpose, more enjoyable to me, win or lose than a large pile of isk and loot, and that's bearing in mind I'm a bear that loves isk and loots.



What sterner stuff? You just sit in your system with bubbles on all the gates and farm the anomalies. Should anyone new appear in local just warp off to your POS and wait for them to leave. What if they don't leave? Well maybe that's just the price you have to pay for not securing your space the old fashioned way with roams and gate camps. At least a missioner has to worry about traveling through different systems and (in highsec) so many people in local usually that you can't warp off at the first neutral. The less renters and the less carrier ratters this game has the better it will be in the long run.
Prince Kobol
#113 - 2014-08-05 12:53:40 UTC
Tauranon wrote:
Prince Kobol wrote:
Tauranon wrote:


If the playerbase can decide there will be 2 powers, then the playerbase can decide there will be 3 powers. Also I'd expect that out of 13 or whatever it is CFC alliances, one of them will eventually want to play dangerous, or individual corps within the alliances will want to move to play dangerous. The fate of Gentlemans Agreement awaits those that won't.

I also don't see why anyone cares whether or not an invasion succeeds the first time, or where it is, it just needs to happen. The first weeks of an invasion, when outcomes are not certain must surely be the best part of the game and the whole playerbase denying itself the best part of the game seems bizzare to me.



TEST are a great example what happens when want to leave the comfort of the big blue blob and go on your own.. you die in a large fire.

TEST had everything, the numbers, experienced members, Capital Fleet, Isk and still they couldn't succeed. If a large experienced entity like TEST could not pull it off then how do you expect somebody new to?

People will generally take the path of least resistance. Hence the situation we find our selves in today.

Nobody is going to go though the sheer amount of time and effort it takes to form an alliance, run it and fight a war in Eve when you know you stand virtually no chance of success and very little to gain especially when renting is so easy.

Path of Least resistance


Having been a renter for 10 months, I can describe it as the path of no resistance. Its very easy, and as its very easy, the satisfaction associated with it is what you'd expect and no more. Yes renters are made from sterner stuff than mission runners, and yes there is more work involved.

TEST is a very complicated example that involves personalities.

Carving off a constellation on the other hand (sufficient for 750 people to live in with a good spread of professions) is probably something that would be tolerated if one can figure out which constellations can be carved off from who and why.

IMO its own purpose, more enjoyable to me, win or lose than a large pile of isk and loot, and that's bearing in mind I'm a bear that loves isk and loots.



I think you might of missed my point.

If you want to live in null you have 3 options.

1. Live In NPC Null Sec

2. Try and take Sov from an opposing force

3. Rent.

If go with what is the path of least resistance, i.e which will earn me more isk for least effort then renting will always win. That should not be the case.

If you sit and think about what it actually takes to wage a null sec war it is actually quite insane.

First you need isk, a lot of isk, were talking hundreds of billions of isk as well as a source of income that will you allow you to absorbs tens of billions of more isk in losses becuase you will have fleets that whelp.

You need a hell of a logistics division. You need to make sure you can supply all your pilots with what ever doctrine ships you are using at all times. That means having multiple routes and a ridiculous amount of fuel to allow you JF's to travel constantly.

You need numerous secure pos's for your Capital Pilots to keep their Supers and Titans housed up in.

You need a SRP program that is quick and efficient.

You are going to want to be able to field subcap fleets of at least 150 guys with plenty more sitting in carriers + dreads + supers + titans.

On top of this your going to need numerous cyno pilots, booster pilots, scouts.

You going to need to do this in both US and EU timezones.

You are going to need a small group of highly skilled FC's that can lead your fleets as well as come up with new doctrines.

Chances are I have missed many other things that are essential but I'm pretty sure this covers the basic stuff.

You can do all of this and you will still crash and burn against the CFC or N3 because they have so much isk, they have the most experienced pilots, amazing logistic divisions, spies and alts everywhere, an incredible in depth knowledge on the mechanics of Eve.

On top of all of this you have Sov Mechanics which favours those who have more Capitals.

Put all of this together is it any wonder why people only want to rent and not bother fighting.

What ever you do you will usually find that people will hunt out what offers the path of least resistance so to counter that you have to have incentives for people to put the time and effort in and at the moment there really is no incentive for somebody to go to all the trouble of trying and for an alliance to take on either CFC or N3.
Soldarius
Dreddit
Test Alliance Please Ignore
#114 - 2014-08-05 14:01:32 UTC
TigerXtrm wrote:
I am very glad that the players of this wonderful game remind CCP every once in a while to communicate their ideas to us. This way we don't get a repetition of the communication debacle surrounding the industry overhaul. We forgot to remind CCP that time and look what happened, they changed an essential part of the game without even informing us ONCE! Not a single forum post or dev blog on the subject at all, for a change of that magnitude! Can you believe that, that's completely insane!

I mean, sh*t they could have even announced their ideas and timelines at Fanfest, where we could have all seen it. But they didn't, probably because they forgot or simply aren't working on anything.

So thank you again for reminding CCP to announce their plans. Because otherwise we would just log in one day and find a 1.2GB patch with a whole bunch of changes that weren't announced. Thank you so very very very much for being this pro-active. It really helps CCP to make a better game and it makes for interesting and civil discussions on the forums.

I recommend everyone likes OP's post to show their gratitude for all the work OP has done for us.


Wtf, are you completely blind, deaf, and dumb? There were dozens of devblogs and forum threads in multiple forums for months before the changes went live. If you couldn't be arsed to look at them, then that's on you for never pulling your head out of the sand.

CCP did an excellent job communicating what they had in mind and keeping the player-base informed of changes. They should be commended for their proactive stance and level of player involvement on Crius.

On topic, supported.

http://youtu.be/YVkUvmDQ3HY

Tauranon
Weeesearch
CAStabouts
#115 - 2014-08-05 14:26:25 UTC
Prince Kobol wrote:

I think you might of missed my point.

If you want to live in null you have 3 options.

1. Live In NPC Null Sec

2. Try and take Sov from an opposing force

3. Rent.

...snipped long winded discussion of details...



Kobol you are already beginning to convince yourself its possible because you are now onto details.

#1 - a build up in highsec is literally build as long as you like - you could spend 6 months on a build up, and during that time you could expend a moderate amount of resources on roaming (you need to have an organisation that has fighting in its DNA) and capturing assets like some moons and COs, and having been here and inspected carefully, I can tell you the sheer economic power of a highsec mission agent constellation has typically been the same as a whole nullsec region.

ie 750 people running up bounties at 10% tax for a few hours a week is 25B a month income to the corp, and 225B a month income privately amongst your members, and once you have hundreds of people you can protect moons and COs.

Note that Brave didn't actually run *completely* out of ships, SRP is an issue for alliances with established income, its not an issue for an alliance in highsec with personal incomes, and ultimately a worthy cause attracts benefactors with big pockets. The worthy cause of exploding barges has thus far extracted 350B from the willing. The equally worthy cause of sending new people to null and killing nullbears is surely worth the same, and your membership will contribute at the start.

#2 - a new wave of players to null isn't coming with toys like titans. Also, the logistics chain would not be just-in-time jumpfreighters it would be dispersed in advance, possibly to cover 3-4 potential targets (to mitigate high level spies), the dispersal points would be in low, not null, and jump freighter movements can have been done weeks in advance - you'd be moving the caches of the ships that were dispersed to other potential targets for some time - ie newbuild replacement ships shouldn't even been required at the start, and if you are invading, you have the advance knowledge, it is not you that is caught out logistically.

You would have some dreads and some carriers, but they would be used conservatively.

#3 - honestly who gives a **** if an invasion fails. Get more friends and do it again. You may find it *much* easier to get friends after reaching goals like fielding a full 256 or whatever it is player fleet or fielding 500 players on a timer. IMO reaching out to do this task is like PVP - you expect to lose your pixels half the time.

The point is in the task itself, it is not in isk/hr into your wallet. Everyone that wants to rent in null is already renting in null, because there is 10 regions of realestate. It is simply not the same thing as invading null, there is no path of least resistance to anyone that wants to invade null.

Prince Kobol
#116 - 2014-08-05 14:55:41 UTC
Tauranon wrote:


#3 - honestly who gives a **** if an invasion fails. Get more friends and do it again. You may find it *much* easier to get friends after reaching goals like fielding a full 256 or whatever it is player fleet or fielding 500 players on a timer. IMO reaching out to do this task is like PVP - you expect to lose your pixels half the time.

The point is in the task itself, it is not in isk/hr into your wallet. Everyone that wants to rent in null is already renting in null, because there is 10 regions of realestate. It is simply not the same thing as invading null, there is no path of least resistance to anyone that wants to invade null.




Very important point.. everybody otherwise all those alliances who have cascaded over the years would still be around today.

Why do you think so many alliances have given up on null and have faded to obscurity or have simply folded. It is because they have realised they simply can not win. The deck is so stacked against them they have simply given up.

You can say that is just space pixels all day long but the truth of the matter is as soon as somebody put a little time and effort into something it because more then just space pixels.

Of course people expect to lose ships, nobody minds losing ships so long as you have a chance of winning the fight. Nobody is willing to throw ship after ship after ship away fighting a battle they know they can not win, if that was the case then we wouldn't be talking about it now.

As for those people renting, I would far prefer them to be fighting for their own piece of Sov instead of paying somebody for it.

However why should people fight when they can just rent?
DaReaper
Net 7
Cannon.Fodder
#117 - 2014-08-05 16:50:53 UTC
Herzog Wolfhammer wrote:
DaReaper wrote:
Herzog Wolfhammer wrote:
The absolute best change you can make to SOV is make all resources finite.

(You'll see more PVP and SOV warfare in this game in the first month after that change than the first 11 years combined)


No, finate resources is a dumb idea. All null systems will have zero asteroids in a matter of days. Then no one will wanna live there as it has zero to do.



Um.... only once have I seen a nullsec system with mining ships in it, and that was in goon space.

It makes as much sense as "end ganking or there won't be any ships". A straw man.

Maybe the power blocs will run out of minerals first, and then hit up renters for "mineral rights".




Ok lets look at your idea logically and you will see why its a horrible idea that sucks.

1) My alliance when I was renting from Atlas. could easily whiped out two belts in a day to get the lvl 1 mining system upgrade to activate, we might even kill two belts. So in your 'this will fix null' my alliance rented 5 systems, I had two corps that mined all day. Of my 5 systems I had maybe 20 belts. In apx 1 week all belts would of been stripped, and would not respawn. I'm also going to assume you don't want the mining upgrades to work anymore, so in a week 5 systems would of been husk. As I also assume you want rat spawns to be finite, so now you have no belts and no rats. and eventually the moon would deplete, this could take weeks, or years depending on the amount in a moon. So my alliance in this case either would not of gone to 0.0 as there would of been no point, rent would of cost through the roof. Now on the flip side, goons would not of hit up the renters for mineral rights, they would steam roll the renters and mine out there systems. at he same time the other power blocs would of mined there systems out. it would of come down to maybe a single system fight, then one done, that's it. Null would be depleted and empty.

or 2) no one would go to null, ever, period. As why spend a month there and then have nothing to do when you can stay in empire.

your idea is crap, sorry but it is.

Now if you say wanted it so a new item spawned elsewhere, then that's different. I.E. remove static belts and make the roid belts in null very valuable and huge that takes a while to deplete then they move, that might cause conflict. Your idea however would not.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

John Ending
University of Caille
Gallente Federation
#118 - 2014-08-05 16:55:37 UTC
Quote:
Support

Tauranon
Weeesearch
CAStabouts
#119 - 2014-08-05 17:01:57 UTC
Prince Kobol wrote:
Tauranon wrote:


#3 - honestly who gives a **** if an invasion fails. Get more friends and do it again. You may find it *much* easier to get friends after reaching goals like fielding a full 256 or whatever it is player fleet or fielding 500 players on a timer. IMO reaching out to do this task is like PVP - you expect to lose your pixels half the time.

The point is in the task itself, it is not in isk/hr into your wallet. Everyone that wants to rent in null is already renting in null, because there is 10 regions of realestate. It is simply not the same thing as invading null, there is no path of least resistance to anyone that wants to invade null.




Very important point.. everybody otherwise all those alliances who have cascaded over the years would still be around today.

Why do you think so many alliances have given up on null and have faded to obscurity or have simply folded. It is because they have realised they simply can not win. The deck is so stacked against them they have simply given up.



Fail cascade of old and hollowed out organisations that were once after all part of power duopolies isn't a very relevant point I don't think. Other sister organisations survived, so survival is inherently properties of the organization.

Quote:


You can say that is just space pixels all day long but the truth of the matter is as soon as somebody put a little time and effort into something it because more then just space pixels.

Of course people expect to lose ships, nobody minds losing ships so long as you have a chance of winning the fight. Nobody is willing to throw ship after ship after ship away fighting a battle they know they can not win, if that was the case then we wouldn't be talking about it now.



There is plenty of evidence to suggest that supercapitals won't show up to kick anyone out of null unless they are in fact in some way broken. In any case, an organization originally based in highsec literally cannot be killed by supercaps. It can only be pushed back to highsec.

Quote:


As for those people renting, I would far prefer them to be fighting for their own piece of Sov instead of paying somebody for it.



I'd like to do that myself, but I can assure you pblrd entities do not have sufficient recruiting standards to trust them with the simplest of intel, not even 10 minutes notice of a fleet destination, so I will not be invited to join such a defence. A corp with a very green nullsec killboard may get itself recruited to a cfc entity from pblrd, during peace time, that's about it.

Quote:

However why should people fight when they can just rent?


I don't remotely understand how you believe that its a binary decision. There are 2 decision groups.

Do I rent or do I stay in highsec,
or
do I do faction warfare, rvb, join a merc or join a fleet organization related to nullsec. The two decision groups don't really overlap in the one person or corporation very much.


Caviar Liberta
The Scope
Gallente Federation
#120 - 2014-08-05 17:11:35 UTC
James Amril-Kesh wrote:
Director Stoned wrote:
well like it's ok to like change stuff around but like i want it to be like more small scale. like limit sov for an alliance to a constellation or like something even smaller.

I can only describe my opinion of you for making this tired suggestion in language that would see me banned. So I won't.
If you're too stupid to realize why this is a completely infeasible mechanic then you don't deserve to be a part of this discussion.

Director Stoned wrote:
like a 10 man gang

Not what nullsec is for. Go to low if you want to play like that.


Lets play with that idea for a moment shall we. [10 man gang]

10 man gang of ECM, 10 man gang of damage ships, 10 man gang of logstics (remote reps) <---scale and adust in multiples of 10 as needed.

Even if you are forced by game mechinics to be limited to a fleet of 10 its not going to stop people from coordnating over out of games comms.