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[Proposal] - PVP mission types

Author
MNagy
Yo-Mama
#1 - 2011-11-21 16:14:21 UTC
I started a small discussion in the General Discussion forum, and after viewing peoples replies I think I would like to propose it.

Without rewriting the wheel, please go read the discussion forum there...

https://forums.eveonline.com/default.aspx?g=posts&t=35289&p=1

===My Posts Pasted Below:
Most level 4 mission runners would tell you that their missions are predictable. Every level 4 mission has a certain ship that is either
a) a trigger
b) a scramming ship
c) the mission completion ship
d)... so on.

Here is the idea for a new pvp mission type:

Imagin you get a mission from your level 4 agents (mini PVP).
This mission would give you 2 primary restrictions...
1. Ship class type. These missions would make you HAVE TO use (for example) a frigate ship.
2. Would be a 'Timed' mission (I'll explain this shortly)...

These type of missions would only ever make you REQUIRE to use a small ship such as a Frigate or a Destroyer. (The Cheap little ships we used when we first started and thought the game was really exciting).
The mission would give you a "keycard" for your jumpgate. (explained below).

Now, you go to your agent and they offer up this mission. You accept.
It gives you a keycard for activating a warp gate for co-ordinates of a 1.0 or a 0.9 SOL near you.

So you get your frigate ship all pvp'd up and fly to the system.

Now, someone else is getting missions from their agent and they are offered up a mini pvp mission (Frigate Ship Class) type and they accept it.
Upon acceptance both parties missions are now linked up.... and both parties get a notification email saying they have 15 minutes to get to the beacon.

When the missioners fly up to the warp gate and "Jump", the jumpgate hurles them to the beacon (within about 30km random). That way whoever gets there first isnt 0 meters away from them. Since the Jumpgate requires your keycard, nobody else can come and remote rep or anything. It's a pure 1 vs 1 battle.

The 2 missioners fight to the death. SHIP ONLY. NO PODDING. If you pod, that is why the mission is in a 1.0 or 0.9 system. Your standing will take a massive hit and also regular pirates in the game would not be able to sneak into these systems to do combat as concord would catch them.

As soon as one of the missioners ships blow up both parties get a SUCCESSFUL mission. Since a ship at anytime can warp off during a mission - you better fit a warp scrambler on your ship - otherwise they can go repair and come back.

Since the mission chose the Ship Class - you choose the fit. If you want to T1 fit it, T2, or Faction fit it. Go ahead. Fit it to what you think you will have fun with. it's your dime. If you want to come with a T2 version of the small (Frigate) for example - again - go ahead... its ur dime. To fit a ship like this is so cheap, the mission being worth 5mill in isk + LP is most likely plenty. But the payout would be based on a T1 version.

Since both parties get a "Successful Mission", the winner of the battle gets technically your Loot and a killmail.

Why the timer? (I mentioned above)...
Lets say you accept a mini pvp mission and nobody else is mission running or nobody else accepts that mission. The mission would give you a "Successful Mission" if in 15 minutes no opponent could be found.
When both parites do accept and only 1 shows up (flys thru the gate)... the other gets a failed mission in the aloted 15 min and you get a successful one.

When in this special pvp room that you can only get to with the gate, fleet bonus's do not work. That way its a fair 1 vs 1 battle.

If thes missions are popular among mission runners - later ccp can add some more variety such as mini 2vs2 mission and stuff. (lets start off small first).

1. Players get to experience pvp in a somewhat safe environment. This may actually give some players some experience and later they may be inclined to go to Lowsec or Null to check it out.
2. Since fitting these tiny beginner ships cost virtually nothing to a Level 4 mission runner, I am assuming any mission runner would happily accept this expense. I know I would.
3. Sometimes even I am looking for some quick pvp battle (cause I only have about 30 min to an hour to play ) and roam through ls or even gatecamp and wait for someone to jump through. I would rather accept a mini pvp mission KNOWING I would have fun in the small amount of time I have to play even if I lose my tiny built ship.
4. You get to battle your same class of ship type but not necessarily the same races ship type. Whatever the other guy fits for battle is fair game. You get a neat little experience and also the knowledge of how to properly keep fitting a better pvp ship without the worry of being podded. (The worry is still there but i'd accept this risk).
5. If a mission runner doesnt want to run this type of mission - they can decline it just like the rest of them.

So the quetions are:
1. Any constructive input you have?
2. You as a mission runner - would you like / or accept these types of mission too?

Cheers'

M.



MNagy
Yo-Mama
#2 - 2011-11-21 16:14:52 UTC
I have read the prior reply's and there seems to be an emerging arguement to "instancing".
Ok, whether it be a restricted site like the final pocket in Angel Extravaganza, or an instance like a wh.... Lets ignore the "programming aspect" of this idea. Thats up to ccp to decide.

A couple questions came up during the last 3 pages and I would like to give my reasons for them...

Question 1: Why not have a pvp mission agent for all levels...why just level 4's?
Answer: My reasoning for this, is so you don't get someone like me going up to level 1 agents and getting a pvp mission and whopping the butt of a brand new eve player. Once you have attained level 4's with an agent, you are no longer 'gullable' in the game and your skills in the tiny ships do seem to hold up towards older players.

Question 2: Why not join Red Vs Blue or another corp and go hunting?
Answer: I like my corp, we are a corp of really good friends. I do not want to give taxes to some other corp, and I don't need any more drama from 12 year old telling me what I can and can't do in a corp. Our corp was formed to get away from stuff like that, our corp keeps our assets safe... so I simply will not join another corp for that reason.

Question 3: Why not just pvp against someone in your corp of in your alliance?
Answer: Because when you do not know your targets 'toon age', or the ship they are bringing ( just the class of ship ), and you do not know their skillset ( if they are really good at jamming or rockets or neuting you )... there defenitly is an exciting "im gonna get my butt whooped or im gonna win" factor that plays.

Question 4: Why not fix faction warefare?
Answer: To be honest, I don't know much about faction warefare, it wasn't explained 'that great' during the tutorial missions I did about 2 years ago and I really haven't touched them since. I don't know what these do to your faction standing. But again, this is a battle that takes place when 1 person usually is not ready for pvp and the other is im assuming. Someone gets 'jumped' by the apposing team.

Question 5: You should move this discussion to a different Forum.
Answer: I want a general discussion about this idea about whats wrong with it, whats right with it, and if its feasable... if you want to go make 12 other posts in a different forum go ahead. I chose this one, and I don't have the time to follow 20 forums.


One other point I would like to make about introducing some kind of pvp to HS, is that even though the ships are "small", stuff is getting blown up. So some prices will rise because of it. I'm sure plenty of people would suddenly make up pvp fits and try to sell them on the market as well.

Anyway... thank you all (so far) for adding very interesting comments and at least keeping the discussion cival. I have read them all - and even the links. One thing that amazed me was how a very simillar idea was posted November 2nd... how some of us are starting to think of "the same thing" eve might "need" ("need" is a bad word for this sentance) to make the game more enjoyable for others.

Don't forget, I am not trying to 'ruin' or break eve or make your gameplay worse. I am trying to come up with introducing a new type of play into eve that 51% or more of the population would enjoy.

Cheers'